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SUBMARINES - discussion, feedback, opinions

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19 minutes ago, per007 said:

why those superplayers always been heard

yorry dude, but you're utterly wrong there... even supertesters are ignored by WG when the mighty spreadshiet tells WG what they want to hear... even if it's way off from reality and rational thinking...

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This addition to the game is going to be the killing blow for the game. The quality of games has dropped to an all time low, stomps one way or another, games end too fast, lack of any common sense at higher tiers from 90% of the player base. Adding more and more additions that are broken ie CV, now Subs, Smolensk, Insane amount of Radars, the constant shitting on of DD's which is going to get worse because they now have to deal with subs along with everything else, etc. I dont think WG realise how much of an utter mess this game has reached, its going to reach a point where people just give up and quit because people are fed up with it.

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16 hours ago, SHADEW0LF said:

This addition to the game is going to be the killing blow for the game. The quality of games has dropped to an all time low, stomps one way or another, games end too fast, lack of any common sense at higher tiers from 90% of the player base. Adding more and more additions that are broken ie CV, now Subs, Smolensk, Insane amount of Radars, the constant shitting on of DD's which is going to get worse because they now have to deal with subs along with everything else, etc. I dont think WG realise how much of an utter mess this game has reached, its going to reach a point where people just give up and quit because people are fed up with it.

I picked a great time to start playing again it seems.

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Am 16.5.2020 um 19:25, SHADEW0LF sagte:

This addition to the game is going to be the killing blow for the game. The quality of games has dropped to an all time low, stomps one way or another, games end too fast, lack of any common sense at higher tiers from 90% of the player base. Adding more and more additions that are broken ie CV, now Subs, Smolensk, Insane amount of Radars, the constant shitting on of DD's which is going to get worse because they now have to deal with subs along with everything else, etc. I dont think WG realise how much of an utter mess this game has reached, its going to reach a point where people just give up and quit because people are fed up with it.

I ever just hear: this is broken, that is sh#t. How about constructive critic as alternation?

 

Tell why you think that submarines, cv or smolensk is broken?

 

CV

I know the old cv-gameplay and i like & love the new one. CV's got interesting since the rework, because it is more action. And it requires more action than just clicking on a map for ordering planes, like in a command & conquer -game.

Do you really seriously want the old cv-gameplay back? This old boring cv-system, where the amount of your planes is limited? This old boring cv-system, which is making your cv useless if you have lost all your planes? Oo I cannot believe that.

 

Smolensk

Nobody who drives the Smolensk would say that it is overpowered. So i doubt that you ever have driven the Smole.

Smolensk is very weak.

It has not even the double amount of a destroyer and it dies atfer a 2nd torpedo-hit.

it has a base-range of 13,8 km. 13,8 km on -> T10 <- ! You need to invest at least in 1 upgrade to increase the range to 16 km. And you need a captain-skill to bring it on 19 km.

Try that ship yourself and you would register the huge disadvantages. Oh, wait a moment, haters like you have already bullied the smolensk out of the arsenal.

 

Submarines

Smolensk haters complain about the annoying firing of a smolensk. But why you do not complain about the annoying he-firing of an smoked destroyer?

Submarines will change this. Then the comfortable gameplay of destroyers will have finally an end.
Whats actually the task of destroyers? Just spot enemy ships, torping out of stealth and annoy enemy battleships and cruisers by firing he out of the smoke, like a baby-smolensk.

Submarines will finally change this, then they have finally to concentrate on protecting the battleships of the own team, by hunting submarines. Teamwork would get more important.

 

 

But it seems you cannot see this overall picture with that: "All new is sh#t"-mentality.

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22 minutes ago, _Nexis981_ said:

CV

 

...

Do you really seriously want the old cv-gameplay back? This old boring cv-system, where the amount of your planes is limited? This old boring cv-system, which is making your cv useless if you have lost all your planes? Oo I cannot believe that.

 

Smolensk

...

 

Submarines

Smolensk haters complain about the annoying firing of a smolensk. But why you do not complain about the annoying he-firing of an smoked destroyer?

Submarines will change this. Then the comfortable gameplay of destroyers will have finally an end.
Whats actually the task of destroyers? Just spot enemy ships, torping out of stealth and annoy enemy battleships and cruisers by firing he out of the smoke, like a baby-smolensk.

Submarines will finally change this, then they have finally to concentrate on protecting the battleships of the own team, by hunting submarines. Teamwork would get more important.

 

 

CV - yes, I want the old RTS CVs back. Because they asked for some tactical skills, unlike the reeeworked ones. Because there was interaction between oposing CVs, unlike in the reeeworked system where it's only damage, damage, damage and no chance for one CV to keep the other from being a pain in the a$$ for all other opposing ships...

So believe it or not - I want RTS CVs back (mayhaps with some slight modifications, as proposed by unicorn CV players years ago...)

 

Smolensk - I don't bother about it...

 

Submarines... yeah, sure... they will keep DDs from sitting in smoke... and they will be a perfect weapon against CVs... and they keep BaBBies from joyriding at the far back map border... and they cure Cancer, Corona and Colour Blindness... all hail the mighty subs...

...which will enter the game in a state as bad as the reework for CVs turned out, with WG not listening to any calls for changes that came from their testers.

So much for "constructive crtitcs" - they will just be ignored as if they were unconstructive...

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Oh, four bad reactions :Smile_teethhappy:

Now I know that I hit the nail on the head, like an AP-shell ... the citadel. :Smile_great:

Vor 10 Stunden, Deckeru_Maiku sagte:

CV - yes, I want the old RTS CVs back. Because they asked for some tactical skills, unlike the reeeworked ones. Because there was interaction between oposing CVs, unlike in the reeeworked system where it's only damage, damage, damage and no chance for one CV to keep the other from being a pain in the a$$ for all other opposing ships...

So believe it or not - I want RTS CVs back (mayhaps with some slight modifications, as proposed by unicorn CV players years ago...)

Interaction between the oposing CV's ist exactly not how it is intended.

The CV's should not fight against each other like in a solo-game, by hunting enemy planes. In general they just should support and protect the other team-ships by attacking the enemy ships.

And you can still interact with the oposing CV by set a fighter staff on strategic points, to protect the teammates (mostly destroyers) from oposing planes.

 

Yes, the reworked system should have an higher cooldown on planes or on the opposite the defensive aa fire of cruisers should not be limited in point of amount. Because limiting the defensive aa fire increases the power of CV's to the endgame.

But in point of forcing more teamwork the rework is a success. Because CV's are not longer concentrated on hunting enemy plane-staffs.

And in point of tactical skills ... there are still new tactics discoverable. But if you boycott the CV's you wil not find them out.
I have already found out a few tactics, but not willing to share it for now, sorry. I just say: tactics exist.

 

But okay, that was finally constructive critic to why you do not like it :)
In Germany we say: "Tastes are different". And that's your opinion to it. I cannot change your mind and vice versa.

 

Vor 10 Stunden, Deckeru_Maiku sagte:

Smolensk - I don't bother about it...

I have not quoted you in that post #1104, so that was anyway not ment for you ;)

 

Vor 10 Stunden, Deckeru_Maiku sagte:

Submarines... yeah, sure... they will keep DDs from sitting in smoke... and they will be a perfect weapon against CVs... and they keep BaBBies from joyriding at the far back map border... and they cure Cancer, Corona and Colour Blindness... all hail the mighty subs...

...which will enter the game in a state as bad as the reework for CVs turned out, with WG not listening to any calls for changes that came from their testers.

So much for "constructive crtitcs" - they will just be ignored as if they were unconstructive...

Yes, submarines are forcing DD's to hunt submarines. Honestly, where is the sense of firing HE-shells in smoke on a enemy Battleship? It is not very effective. Even with the created fires a destroyer would waste much battletime to kill a baBBie.

With submarines this destroyer can use his existence more effective by hunting enemy submarines. And with that actions he will protect the baBBies of his own team simultaneously.

Playing destroyer will be more challenging than just boring spotting, stealth-torping and smoking like a hippie ^^

 

I believe WG is stop listening people which have created non-consructive posts. Maybe they mark non-constructive users and ignore them for all time.

I do not know all calls from the testers, but WG is definetely reacting to suggestions and is changing things based on calls.

 

Have started playing battleships and joyriding on map border was forced in all cases by the enemy gameplay. If i am fighting in my Bismarck against other ships, i take care everytime of the angle from my ship to the enemy ship. So that enemy shells make less damage as possible. 

In this moment i do not care about to where i am "driving". Sometimes this tactic leads me involuntarily to the map border.

I think the most of all battleship-drivers do not intentionally make bathing-holiday or joyriding on mapboarder.

 

Even as cruiser it happened recently to me, that i kissed the map-boarder. But i made very much damage (about 112k) on this wicked place and i got even 2 kills and 2 karmapoints from random-mates.
So it does not matter very much where a ship s driving, as long it can influence the battle by damaging enemys. 

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46 minutes ago, _Nexis981_ said:

Oh, four bad reactions :Smile_teethhappy:

Now I know that I hit the nail on the head, like an AP-shell ... the citadel. :Smile_great:

Interaction between the oposing CV's ist exactly not how it is intended.

The CV's should not fight against each other like in a solo-game, by hunting enemy planes. In general they just should support and protect the other team-ships by attacking the enemy ships.

And you can still interact with the oposing CV by set a fighter staff on strategic points, to protect the teammates (mostly destroyers) from oposing planes.

No CV's are broken due to how they interact with surface ships, just because you fail to understand the influence a CV can wield doesnt mean they are suddenly 'OK' hense why you got soo many negreps because you are being dishonest.

And supporting ships is a waste of time, as a CV your primary job is damage dealing and helping the strongest flank push and punish lone or pushing ships where possible.

 

46 minutes ago, _Nexis981_ said:

Yes, the reworked system should have an higher cooldown on planes or on the opposite the defensive aa fire of cruisers should not be limited in point of amount. Because limiting the defensive aa fire increases the power of CV's to the endgame.

But in point of forcing more teamwork the rework is a success. Because CV's are not longer concentrated on hunting enemy plane-staffs.

Yeah no, cvs are even more detached from teamwork since the only thing they have to worry about is their own skill and whether your own team decides to suicide and cluster together to sniff that pot of glue at A10.

46 minutes ago, _Nexis981_ said:

And in point of tactical skills ... there are still new tactics discoverable. But if you boycott the CV's you wil not find them out.
I have already found out a few tactics, but not willing to share it for now, sorry. I just say: tactics exist.

Theres no 'tactical skills', if the enemy cv is shite/bad/poor you will survive, if not then its a matter of when not if the cv kills you nevermind damages you.

46 minutes ago, _Nexis981_ said:

 

 

 

Yes, submarines are forcing DD's to hunt submarines. Honestly, where is the sense of firing HE-shells in smoke on a enemy Battleship? It is not very effective. Even with the created fires a destroyer would waste much battletime to kill a baBBie.

Which means in the long list of things a DD already has to do they now have to worry about underwater sausage rolls that can simply just citadel any ship with a citadel in the game regardless.

46 minutes ago, _Nexis981_ said:

With submarines this destroyer can use his existence more effective by hunting enemy submarines. And with that actions he will protect the baBBies of his own team simultaneously.

Playing destroyer will be more challenging than just boring spotting, stealth-torping and smoking like a hippie ^^

No they won't DD players on avg are terrible either to busy suiciding or too busy torping ships kiting away from him. Meaning your chances of dying from something because your DD's are useless increases drastically when subs are on the field (since the playerbase is inept at doing the most basic things consistently).

46 minutes ago, _Nexis981_ said:

 

I believe WG is stop listening people which have created non-consructive posts. Maybe they mark non-constructive users and ignore them for all time.

I do not know all calls from the testers, but WG is definetely reacting to suggestions and is changing things based on calls.

Censorship won't do anything and is an idiotic suggestion in on itself, weegee has shown that while they are capable of makign good decisions, they also have a large track records of utter fails and told you so's.

46 minutes ago, _Nexis981_ said:

 

Have started playing battleships and joyriding on map border was forced in all cases by the enemy gameplay. If i am fighting in my Bismarck against other ships, i take care everytime of the angle from my ship to the enemy ship. So that enemy shells make less damage as possible. 

In this moment i do not care about to where i am "driving". Sometimes this tactic leads me involuntarily to the map border.

I think the most of all battleship-drivers do not intentionally make bathing-holiday or joyriding on mapboarder.

Thats because you have no idea what map control is or situational awareness, you obivously put yourself in terrible positions which get you killed with little to no damage done on your part.

 

46 minutes ago, _Nexis981_ said:

Even as cruiser it happened recently to me, that i kissed the map-boarder. But i made very much damage (about 112k) on this wicked place and i got even 2 kills and 2 karmapoints from random-mates.
So it does not matter very much where a ship s driving, as long it can influence the battle by damaging enemys. 

Yes it does matter, for you im guessing games like the above are the exception (vastly so), farming BB's doesnt mean your good, its your ability to read situations, react to them properly and assure your teams success.

also karma is meaningless.

 

And while the community may have messed up with graf zep, weegee has done far more. Enjoy getting citadelled by subs. (unless they change that of course).

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Vor 6 Stunden, CptBarney sagte:

as a CV your primary job is damage dealing and helping the strongest flank push and punish lone or pushing ships where possible.

That is what i ment with supporting the team: Dealing damage to enemys and protecting own destroyers by setting a fighter-staff in drive-by-style.

That is the primary job.

But not hunting enemy planes in command&conquer-style. This was same less effective like spamming a battleship with HE as smoked dd.

 

Vor 6 Stunden, CptBarney sagte:

Yeah no, cvs are even more detached from teamwork since the only thing they have to worry about is their own skill and whether your own team decides to suicide and cluster together to sniff that pot of glue at A10.

It would no teamwork, if the CV is driving into center of the map for easy dying. The CV's must have to hide somewhere, because if they die, a strong damage dealing part of the team would be missed.
It is like chess and the CV is the very moveable Lady (Dame). You would also not sacrifice the lady at chess.

 

Vor 6 Stunden, CptBarney sagte:

Theres no 'tactical skills

There are important tactics. Where the CV has to hide and from which direction you have to attack a ship.

It would not be clever to hide the CV at C (right side), if the whole team attacks A and B (left side).

A CV has also to hit the decision, how close to the battle he can drive. Sure, a CV could hide in A10, but then he have a very long flight times until he reaches the enemy ships. And that decreases his damage per minute, because of the lower frequency of using plane-staffs.

So a CV has to find the best hiding place: not too far away (2 long flight times between start and damagedeal), and not too close (getting spotted and killed). He has to find the good mid-way.
All that is very tactical.

 

Vor 6 Stunden, CptBarney sagte:

Which means in the long list of things a DD already has to do they now have to worry about underwater sausage rolls that can simply just citadel any ship with a citadel in the game regardless.

Long list of things? That are 3 comfortable easy tasks without pressure: Spotting (undetected), torping (undetected) and HE-firing (smoked).

I played destroyers and it was very boring for me. On test server i had finally a challenge: to put mustard bottles on that sausage rolls ;)

 

Vor 6 Stunden, CptBarney sagte:

they also have a large track records of utter fails and told you so's.

Yes, do not misunderstand me as a blind wg-fan. They made some fails.
The Puerto Rico-desaster ist still burned in my memory.

And they removed the smolensk. Ok, that is no fail, because now my smolensk got rare and exclusive ;D

 

Vor 6 Stunden, CptBarney sagte:

Thats because you have no idea what map control is or situational awareness, you obivously put yourself in terrible positions which get you killed with little to no damage done on your part.

Where i have said that i did no damage on this wicked place? I did damage all the time and simultaneously i kited them away from the caps. If it reached the point where only one enemy ship is left, i paid some of my hitpoints for doing an 180° and returned closer to the more center. Piece for piece, while still dealing damage to the last enemy which got kited away.

 

Same counted for the situation with my cruiser. And it was an huge success, i ended that match on first place.

So it does not matter where i do the damage, as long i damage them and kite them away. Even if involuntarily.

I did not say that this happens in every match, it sometimes happens and then i make the best out of it.

If there would be only 1 enemy ship at map boarder, i would never stay there, i would be on my way back.

 

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9 hours ago, _Nexis981_ said:

#1 - Oh, four bad reactions :Smile_teethhappy:

Now I know that I hit the nail on the head, like an AP-shell ... the citadel. :Smile_great:

#2 - Interaction between the oposing CV's ist exactly not how it is intended.

The CV's should not fight against each other like in a solo-game, by hunting enemy planes. In general they just should support and protect the other team-ships by attacking the enemy ships.

#2a - And you can still interact with the oposing CV by set a fighter staff on strategic points, to protect the teammates (mostly destroyers) from oposing planes.

 

<snip>

 

#3 - Yes, submarines are forcing DD's to hunt submarines. Honestly, where is the sense of firing HE-shells in smoke on a enemy Battleship? It is not very effective. Even with the created fires a destroyer would waste much battletime to kill a baBBie.

With submarines this destroyer can use his existence more effective by hunting enemy submarines. And with that actions he will protect the baBBies of his own team simultaneously.

Playing destroyer will be more challenging than just boring spotting, stealth-torping and smoking like a hippie ^^

 

#4 - I believe WG is stop listening people which have created non-consructive posts. Maybe they mark non-constructive users and ignore them for all time.

I do not know all calls from the testers, but WG is definetely reacting to suggestions and is changing things based on calls.

 

<snip again>

 

#5 - So it does not matter very much where a ship s driving, as long it can influence the battle by damaging enemys. 

#1 - it's five now already...

 

#2 - the only interaction CVs have right now is "Dämmätsch, Dämmätsch, Dämmätsch" (I'm german, too, btw) when in reality - yeah, I know.. action game, not a simulation... - the main job of CVs was to sink other CVs first before than reducing the enemy fleet to floating wrecks.. which is exactly how RTS sometimes (!) worked.

 

#2a - pray tell how CVs are now supposed to "protect allied ships from enemy planes"... fighters? LOL! Yeah, sure... they work utterly amazing, not.

 

#3 - subs force DDs to many things, but not to go after subs. I will sit nicely near to my BBs in my DD when the sh*t hits the fan... sorry... when subs hit random battles... and read the chat. I won't go hunting subs. Why should I? I bet there won't be a proper reward for taking the risks this undertaking will have... And thanks, but I'm quite satisfied with the playstyle of my DDs, which don't all have smoke, great torps or anything else you seem to think they all have.

 

#4 - I can assure you, constructive or non-constructive posts make no difference for WG. They are all ignored the same. Concerning CVs, there have been tons of constructive posts on this forum about how RTS CVs could be made fun and balanced... which were all ignored because "CVs are fine"... until "CVs weren't fine anymore" and WG needed a "reework" which, again after many constructive but ignored comments by the Unicorn CV players/testers, came upon us in it's current horrible form.

 

#5 - yeah, that's something many BB players seem to think... too bad it's utterly wrong, especially in games where the teams are supposed to capture map regions. Luckily there aren't that many gamemodes that ask for this... only three... uhm... of three...

Or to say it different: a player playing for taking caps or effectively supporting their team in taking caps - means: not lobbing shots for random lucky hits from maximum range - is a good player. Those who don't aren't.

 

I cut some stuff from your post that didn't need a comment by me... due to various reasons.

 

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Am 19.5.2020 um 20:49, Deckeru_Maiku sagte:

I will sit nicely near to my BBs in my DD when the sh*t hits the fan... sorry... when subs hit random battles... and read the chat. I won't go hunting subs. Why should I? I bet there won't be a proper reward for taking the risks this undertaking will have...

Have you ever tried the submarines?

You would know that it is with submarine very easy to kill a BB, but ultra-difficult to kill a DD. DD's are too moveable and too dodgy. So SUB's are the least danger for your DD. BB's, CA's and CV's are much more in danger than you (DD).

If you do not hunt the SUB's, the BB-mate at which you are sitting nearby will do not thank you at all, after he got easy killed by a enemy submarine.

Then the sh!t will not hit the fan ... it will hit you instead, as sh!tstorm in the chad :Smile_veryhappy:

You would "open the door" for the enemy SUB's and you would offer your BB-mates on the silver platter. And for what? Just for boycott the new gameplay? :Smile_amazed:

 

But no worry: SUB's will at 27.5.2020 only be exclusive available in a separately game mode -> Uboat-Battles. Not in Random-Battles.

Your last chance to participate and to suggest changes in a constructive tone.

 

And btw: there is a proper reward. SUB's are easy to kill with waterbombs because of their extremely low hitpoints. That are all things which you would know, if you would not boycott it.

 

Am 19.5.2020 um 20:49, Deckeru_Maiku sagte:

#1 - it's five now already...

Sorry that i can't see into future. My glass-sphere is not available atm ^^ But the more bad's the better, bee-cauz it will reveal the haters ;)

 

Am 19.5.2020 um 20:49, Deckeru_Maiku sagte:

#2 - the only interaction CVs have right now is "Dämmätsch, Dämmätsch, Dämmätsch" (I'm german, too, btw) when in reality - yeah, I know.. action game, not a simulation... - the main job of CVs was to sink other CVs first before than reducing the enemy fleet to floating wrecks.. which is exactly how RTS sometimes (!) worked.

You say it yourself: it is action game, not a simulation. That is one reason why it got changed from a boring command&conquer-playstyle to action-playstyle.

In your opinion the CV is intended to kill only the enemy CV. That is as would i say: the BB is only intended to kill enemy BB's. But that is not the case.

I played CV before and after rework. And in this few CV-matches, the enemy CV tried to kill me with low success before rework and low success after rework.

Before rework i was able to protect my CV with a fighter staff, and after rework i am able to do the same.

The enemy CV has wastet much time and damage-potential while he tried that. In the same time i decimated the hitpoints of his teammates instead.

Conclusion: It is not very effective to try that.

 

Am 19.5.2020 um 20:49, Deckeru_Maiku sagte:

#2a - pray tell how CVs are now supposed to "protect allied ships from enemy planes"... fighters? LOL! Yeah, sure... they work utterly amazing, not.

You can protect your DD by set a fighter staff. Would you really waste your whole plane-staff if you see that there are enemy fighters?

I would not.

And even if you do it, you will have only hitpoints for only 1 attack-run instead of 2 attack-run's.

Conclusion: The enemy CV has protected his DD-mate from at least 1 attack.

 

Am 19.5.2020 um 20:49, Deckeru_Maiku sagte:

came upon us in it's current horrible form.

Sure that you and the other four (bad reactors) were not in the minority-position? In terms of the opinion it would be "horrible".

I ask myself, why i have the feeling that since the rework more CV's get played than before, if it would be "horrible".

 

PS1: No worry, i also cut something, to keep clarity.

PS2: I close topic #5. I have explained enough that it happens involuntarily sometimes, to many players. No player does it intentionally.

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52 minutes ago, _Nexis981_ said:

You would "open the door" for the enemy SUB's and you would offer your BB-mates on the silver platter. And for what? Just for boycott the new gameplay? :Smile_amazed:

 

But no worry: SUB's will at 27.5.2020 only be exclusive available in a separately game mode -> Uboat-Battles. Not in Random-Battles.

 

I gladly open the door... just for the lulz, yep... ^^

And that seperate game mode won't last long... sooner or not so much later WG will find an excuse to put subs in random battles...

 

53 minutes ago, _Nexis981_ said:

That is one reason why it got changed from a boring command&conquer-playstyle to action-playstyle.

I didn't see it as boring... instead I see the reeeworked version as a bad copy of a flight simulator (like those I played 20 years ago..). Personal taste of course...

 

55 minutes ago, _Nexis981_ said:

Before rework i was able to protect my CV with a fighter staff, and after rework i am able to do the same.

You mean, the auto fighter start option protected your CV, right? Or did you really waste a fighter squad on a futile attempt to sink you?

 

56 minutes ago, _Nexis981_ said:

You can protect your DD by set a fighter staff.

 

For how many seconds? CV goes for a short trip to another target and then is back in an iffy to punish the poor DD...

 

57 minutes ago, _Nexis981_ said:

Sure that you and the other four (bad reactors) were not in the minority-position?

 

After the first - closed - CV thread and the number of posts that say the reework is a pile of shite... yes, I'm quite sure of that :)

 

59 minutes ago, _Nexis981_ said:

I close topic #5. I have explained enough that it happens involuntarily sometimes, to many players. No player does it intentionally.

 

Uhm... you sure about that? I see people playing from the far map edge all the time. Intentionally... and without any success...

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This may well have been broached before, and I'm sorry if I ask old questions - but are there any plans for introducing special submarine-related captain skills? Or are WG planning to let the current skills work for submarines as well?

 

I am not really looking forward to another skill point shuffle, like the one we had with the CV rework.

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Great, more things to farm dmg on BB's - here is a suggestion - make it one BB per team and give it a million hit points then BB's can run to the front and see who can get burned by fire spammers the fastest, you could even have an award for the BB to loose all its health the quickest or a double award for the one that got the most over pens, that would be awesome, thanks in advance

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Vor 17 Stunden, Procrastes sagte:

This may well have been broached before, and I'm sorry if I ask old questions - but are there any plans for introducing special submarine-related captain skills? Or are WG planning to let the current skills work for submarines as well?

If i remember correctly, there were no new submarine-skills on captains in the test-server-built. So the common skills work for submarines as well.

A few skills which are useless for submarines got deactivated (not skillable).

 

Submarines get released at 27.05.2020 on live-server, in a seperate gamemode (Uboat-battles). Then you can get a preview of the submarines :Smile_Default:

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4 hours ago, _Nexis981_ said:

If i remember correctly, there were no new submarine-skills on captains in the test-server-built. So the common skills work for submarines as well.

A few skills which are useless for submarines got deactivated (not skillable).

 

Submarines get released at 27.05.2020 on live-server, in a seperate gamemode (Uboat-battles). Then you can get a preview of the submarines :Smile_Default:

Subs are getting into Randoms no matter what, it was basically confirmed yesterday during stream when it was said other then tier 6 subs are in the works, it means the "test" is already deemed a success and this "separate mode" is just a sham (as we all expected really) and a PR stunt

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Ok. I did not watch their streams. I just know the last devblog (https://blog.worldofwarships.com/blog/15) where they wrote about that seperate mode "Submarine Battles".
But interesting to know that they have changed their plans. And cool that other tier's are in work :Smile_Default: I wait for submarines since i know from WoWarships. :Smile_coin:

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5 hours ago, _Nexis981_ said:

If i remember correctly, there were no new submarine-skills on captains in the test-server-built. So the common skills work for submarines as well.

A few skills which are useless for submarines got deactivated (not skillable).

The submarines were  not skillable at all, and they didn't have any upgrades. 

They came "as they were" and with captain skills already there and pre-set. 

 

5 hours ago, _Nexis981_ said:

Submarines get released at 27.05.2020 on live-server, in a seperate gamemode (Uboat-battles). Then you can get a preview of the submarines :Smile_Default:

Yippeeeeeee. I'm looking forward to it what I can actually do with ARk Royal, among others. Test server didn't give premium ships. 

Also there were mostly B0ts and if you took a surface ship well you might be the only one. 

 

27 minutes ago, Yedwy said:

Subs are getting into Randoms no matter what, it was basically confirmed yesterday during stream when it was said other then tier 6 subs are in the works, it means the "test" is already deemed a success and this "separate mode" is just a sham (as we all expected really) and a PR stunt

Yes they will get into randoms no matter what, I think you are right. 

I do hope they learn form this "separate game mode"because the "public test" had waaayyyy too many b0ts.

Positive is that they do it this way (better than directly, like Reework) so they MIGHT learn a bit before they slap it into GP. 

However... the way the Reeework CV ended up I'm not having high hopes.

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48 minutes ago, _Nexis981_ said:

Ok. I did not watch their streams. I just know the last devblog (https://blog.worldofwarships.com/blog/15) where they wrote about that seperate mode "Submarine Battles".
But interesting to know that they have changed their plans. And cool that other tier's are in work :Smile_Default: I wait for submarines since i know from WoWarships. :Smile_coin:

They didnt "change the plans" subs will be in the "sub mode" next week and in T6 only (as far as I understand it) but the notion they will STAY in separate mode for long or be discarded is rather moot when we know they are already making more of them and in different tiers...

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On 5/19/2020 at 12:13 PM, _Nexis981_ said:

Oh, four bad reactions :Smile_teethhappy:

Now I know that I hit the nail on the head, like an AP-shell ... the citadel. 

 

No, it shows, that you have no idea what you are talking about. But the same way, you completly missinterpret the feedback given to you via the reactions, you also fail to analyze the games situation in that post. So it seems to be something, you might want to work on. Looks like a continous problem.

 

On 5/20/2020 at 10:07 PM, _Nexis981_ said:

Have you ever tried the submarines?

You would know that it is with submarine very easy to kill a BB, but ultra-difficult to kill a DD. DD's are too moveable and too dodgy.

Just another example of a one-dimensional-thinking. You prolly also think, russian radar is OP since it has 12km range and thats super unfair for Khaba because it only has 6 km torps right.

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On 5/19/2020 at 12:07 AM, _Nexis981_ said:

CV

I know the old cv-gameplay and i like & love the new one. CV's got interesting since the rework, because it is more action. And it requires more action than just clicking on a map for ordering planes, like in a command & conquer -game.

Do you really seriously want the old cv-gameplay back? This old boring cv-system, where the amount of your planes is limited? This old boring cv-system, which is making your cv useless if you have lost all your planes? Oo I cannot believe that.

After reading this I wonder if you ever really played the old CVs?

They required a lot more attention to detail  and insight than the current action ones. AND surface ships could punish a CV, something that can only happen now if a CV potatoes really hard.

On 5/19/2020 at 12:07 AM, _Nexis981_ said:

Smolensk

Nobody who drives the Smolensk would say that it is overpowered. So i doubt that you ever have driven the Smole.

Smolensk is very weak.

It has not even the double amount of a destroyer and it dies atfer a 2nd torpedo-hit.

it has a base-range of 13,8 km. 13,8 km on -> T10 <- ! You need to invest at least in 1 upgrade to increase the range to 16 km. And you need a captain-skill to bring it on 19 km.

Try that ship yourself and you would register the huge disadvantages. Oh, wait a moment, haters like you have already bullied the smolensk out of the arsenal.

Smolensk is very easy to play on a casual level. If you want to carry games in a Smolensk: that's quite more difficult.

So what about that range? You need captain skills and upgrades anyways, so you will get extra range. And no, you don't need 19km range in Smolensk.

And yes, I've played it. So maybe the problem is with your playstyle of the ship.

On 5/19/2020 at 12:07 AM, _Nexis981_ said:

Submarines

Smolensk haters complain about the annoying firing of a smolensk. But why you do not complain about the annoying he-firing of an smoked destroyer?

Submarines will change this. Then the comfortable gameplay of destroyers will have finally an end.
Whats actually the task of destroyers? Just spot enemy ships, torping out of stealth and annoy enemy battleships and cruisers by firing he out of the smoke, like a baby-smolensk.

Submarines will finally change this, then they have finally to concentrate on protecting the battleships of the own team, by hunting submarines. Teamwork would get more important.

When was a smoke HE spamming destroyer ever a problem? Those guns hardly do pen dmg and are more about setting fires.

You do realise there are gunboat destroyers as well, who cannot stealth torp and rely and their guns to annoy the enemy.

Submarines will make an already difficult class to play even harder. It's not like they need more counters. As for teamwork: given the level of the current playerbase: does not exist.

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2 hours ago, _Nexis981_ said:

But interesting to know that they have changed their plans

They haven't... You can bet it was planned like this from the start... all the talk about "seperate mode" was only PR babbling to stop people from leaving the game early.

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4 hours ago, Yedwy said:

Subs are getting into Randoms no matter what, it was basically confirmed yesterday during stream when it was said other then tier 6 subs are in the works, it means the "test" is already deemed a success and this "separate mode" is just a sham (as we all expected really) and a PR stunt

 

The question I have is will anyone play DD once these things go live?

 

I mean they seem to be better than DD at most of their key roles, they're better at spotting, seem to have more effective offensive capability (especially if DD's movement is even further reduced), are much less affected by DD countermeasures, what is left for DD to do?  An ASW role that is so basic it makes the CV rework look like 3 dimensional chess, and they won't be able to do that anyway thanks to subs spotting advantage.

 

Are we going back to the 2016 torpedo soup meta but with even less counters? Are subs going to replace DD and leave us with a 1-5-1-5 meta with BB screaming at the one CL player for not protecting them or is it going to be a complete reversal with CL being the only viable surface class?

 

I'm at a loss as to how this is all going to develop.

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4 hours ago, Yedwy said:

Subs are getting into Randoms no matter what, it was basically confirmed yesterday during stream when it was said other then tier 6 subs are in the works, it means the "test" is already deemed a success and this "separate mode" is just a sham (as we all expected really) and a PR stunt

I really hope that this separate submarine mode is not just a smoke screen, and that Wargaming have learned at least that much from the CV rework shambles. Submarines should not be put into random battles unless and until they are properly balanced against existing ship classes - IF this can be done at all, that is.

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15 minutes ago, Capra76 said:

 

The question I have is will anyone play DD once these things go live?

 

I mean they seem to be better than DD at most of their key roles, they're better at spotting, seem to have more effective offensive capability (especially if DD's movement is even further reduced), are much less affected by DD countermeasures, what is left for DD to do?  An ASW role that is so basic it makes the CV rework look like 3 dimensional chess, and they won't be able to do that anyway thanks to subs spotting advantage.

 

Are we going back to the 2016 torpedo soup meta but with even less counters? Are subs going to replace DD and leave us with a 1-5-1-5 meta with BB screaming at the one CL player for not protecting them or is it going to be a complete reversal with CL being the only viable surface class?

 

I'm at a loss as to how this is all going to develop.

As a DD main, I share your fears. But I believe it should be well within the bounds of what is doable, to balance submarines properly against other ship classes - even destroyers.

 

The trick would be to focus on making submarines fun to play against, even at the cost of making them very challenging to play. Wargaming went the other way with CVs, and as we all know, they ended up as being the most spoiled - and consequently most reviled - ship class in the history of World of Warships. Submarines, to my mind, deserve better.

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1 hour ago, Procrastes said:

I really hope that this separate submarine mode is not just a smoke screen, and that Wargaming have learned at least that much from the CV rework shambles. Submarines should not be put into random battles unless and until they are properly balanced against existing ship classes - IF this can be done at all, that is.

 

1 hour ago, Procrastes said:

I believe it should be well within the bounds of what is doable, to balance submarines properly against other ship classes - even destroyers.

 

This is WG we're talking about here.

 

 

1 hour ago, Procrastes said:

The trick would be to focus on making submarines fun to play against, even at the cost of making them very challenging to play. Wargaming went the other way with CVs, and as we all know, they ended up as being the most spoiled - and consequently most reviled - ship class in the history of World of Warships. Submarines, to my mind, deserve better.

 

The developers will want subs to be a success, which is to say played by enough people that they can say to the bosses it's a success, and if it :etc_swear:'s up the game meta completely who cares, so they can't be very challenging to play because that would make their introduction a fail.

 

And if DD are problematic for the average CA/BB player to deal with, what fun is going up against something even stealthier with homing torpedoes going to be like when these have no weapons to use against them.

 

Quite what happens when WG's cash cow BB players start walking away from the game I don't know but I don't think it's going to be pretty; or is it that this is meant to be the new cash cow class for WG to milk and everyone else is just targets for them.

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