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The_EURL_Guy

Update 0.8.8.1: Audio Hotfix

Sehales

Sound Adjustment Tips

If you want to customize the music and sounds according to your preferences, we'd like to give you some tips on how to do it better.

The main volume sliders are located on the left side of the Audio settings window: 

  • General volume level - manages all sound in the game;
  • SFX volume - manages all sounds except music and voice messages. 

There are several sliders on the right side of the Audio settings window for "fine-tuning" the sound. 

  • Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
  • Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines. 

In order to adjust the sound perfectly, you should start with the General volume and SFX volume, and then adjust it in detail with the other sliders.

Please note: if the volume level is reduced to a minimum, it is possible that a category of sound will be muted because very quiet sounds are not a priority for the game sound system.

We also advise you to pay attention to the parameter "Wide dynamic range". This option is enabled for all players by default. Turning it off will minimize the difference in volume between the loudest and the quietest sounds in the game.  

We recommend you disable this setting in the following cases:

  • If you are using a laptop or other device with built-in speakers;
  • If you don't think the sound in the game is balanced enough, even after "fine-tuning" the volume.

When disabling this option, be sure to set the sliders on the right side of the settings menu to maximum volume.

Message added by Sehales

83 comments in this topic

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13 minutes ago, Ravensburg said:

Srly, this is not a fix. Go back to the previous sounds, internal test this update and release it when it is ready. Dont make test it to us for free. Im starting to be upset

 

Sometime the reload sound of the gun is not there when zoom in view. The consumables and fire sounds are to high, and if I turn down sfx volumne i barely cant hear AA, airplanes, etc... This update is a mess

I agree completely.

 

This is at least the third time, they change the sounds and create such a mess.

Not to even mention that grouping sounds together under the same setting is a very bad idea.

 

Currently I have NO IDEA where the secondary fire is controlled ... or lets say AA sound ... or planes .... or "ribbon sounds" when you hit the enemy.

 

Stuff like this makes no sense...

 

1.

- General volume level - manages all sound in the game;
- SFX volume - manages all sounds except music and voice messages.

 

2.

- Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
- Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines.

 

SaltyBetterCattle-small.gif

 

IDK .. maybe I am just dumb and I don't understand this.

Or do you guys think that the people writing this have some communication problem and its just explained in a clumsy manner?

 

 

 

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1 hour ago, WG_Lumberjack said:

 

 

 

 

Commanders, the 0.8.8.1 update, which fixes sound problems, was installed on the game servers. Unfortunately, some players are still having trouble adjusting the sound in our game.


Therefore, we decided to share with you a quick guide to setting up the sound:

 

1.    Set all volume sliders to the maximum level. 

 

2.    The main volume sliders are located on the left side of the Audio settings window. You should start adjusting the volume with them:
•    General volume level - manages all sound in the game;
•    SFX volume - manages all sounds except music and voice messages. 


  3. There are several sliders on the right side of the Audio settings window for "fine-tuning" the sound:
•    Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
•    Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines. 


In order to adjust the sound perfectly, you should start with the General volume and SFX volume, and then adjust it in detail with the other sliders.

 

Please note: if the volume level is reduced to a minimum, it is possible that a category of sound will be muted because very quiet sounds are not a priority for the game sound system.

 

We also advise you to pay attention to the parameter "Wide dynamic range". This option is enabled for all players by default. Turning it off will minimize the difference in volume between the loudest and the quietest sounds in the game.  

 

We recommend you disable this setting in the following cases:
•    If you are using a laptop or other device with built-in speakers;
•    If you don't think the sound in the game is balanced enough, even after "fine-tuning" the volume.

 

We hope these simple tips will help you to perfectly adjust the sound in the game.

 

For further feedback and issues let's try to use this feedback topic:

 

Would you mind explaining the logic of having sound sliders that do 28 different things based on how you press them?

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29 minutes ago, nambr9 said:

I agree completely.

 

This is at least the third time, they change the sounds and create such a mess.

Not to even mention that grouping sounds together under the same setting is a very bad idea.

 

Currently I have NO IDEA where the secondary fire is controlled ... or lets say AA sound ... or planes .... or "ribbon sounds" when you hit the enemy.

 

Stuff like this makes no sense...

 

1.

- General volume level - manages all sound in the game;
- SFX volume - manages all sounds except music and voice messages.

 

2.

- Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
- Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines.

 

SaltyBetterCattle-small.gif

 

IDK .. maybe I am just dumb and I don't understand this.

Or do you guys think that the people writing this have some communication problem and its just explained in a clumsy manner?

 

 

 

yes - it makes not sense. It appears to be written by Stanley Unwin.

https://www.youtube.com/watch?v=6RRv35Ig2mg

 

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2 hours ago, WG_Lumberjack said:

Try to MAX everything, hit apply, go back and start adjusting again. 
 

I've tried this, and every combination of settings that I can think of, yet the gunfire of my ships still sounds like a feather being tapped gently on a piece of wood.

This totally ruins the immersion. I'm beginning to think that the old saying "If it ain't broke - don't fix it!" does not have an equivalent in Russian.

Please............either revert these sound "improvements", or tell me exactly what settings to use so that I can hear gunfire, at least.

These are my latest settings for reference.

image.thumb.png.cb8889419ce1e9078dbff772e6c6f45d.png

 

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[PWNED]
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Sound is still messed up...and no it s not the Windows patch 1903 coz I had that installed prior to the update and the sound was perfectly fine till 0.8.8. dropped.

 

Regardless what I do in the settings, the following key issues remain:

 

1. AA sound - basically not audible anymore (is this meant to help CVs to sneak in drops, esp against DDs...given that the AA activation is a nightmare aka having to look around and by doing that turning the turrets every 10s to get the sector activated whilst dogfighting is enough of a nightmare)

2. Torp warning sound is also way too low now

3. Borderline useless sounds are way too loud (fire...and this is animated anyway)

4. Reload sound when guns are ready should be louder

5. Secondaries are barely audible

 

Lower caliber guns sound shallow and are way too toned down compared to BB guns - esp on light cruisers (I get that BB guns are meant to sound punchier but ppl don t play 2 ships at the same time so it s irrelevant, the sound volume should be at a comparable level...nobody cares about the difference from the game before when one has played a BB and then plays a cruiser...ppl just wanna hear when the shot goes off in the game they currently play).

 

All this isn t just cosmetic, it hampers the gameplay itself ! Let alone that I never heard anyone complaining about the old sounds being bad.... what I hear are ppl frustrated to play on a permanent test server

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100% agree with all the comments above. This is easily fixed - revert back to 0.8.7 sounds and then take your time and TEST the changes you want to make before releasing them into production environment. Radical.

 

But, WG, be assured that I forgive you for this indescretion due to the many generous free gift bungs that have been coming my way over the last few days. I've amazed myself with how easily I can be bribed by a few free Supercontainers! :Smile_great:

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[BLAPD]
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ok please address this WG now I can't even hear my main battery firing or anyone's for that matter!? Ambient noise is still far too high, no sound from the engines - it's worse than before this patch. I don't see why I should have to fiddle with silly sliders in game when the dev team have their own audio team dedicated to making things work..

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Quote
  • Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
  • Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines. 

This...I don't....WHAT!?

 

Seriously, who wrote that up?

 

Are you guys seriously saying that one and the same slider regulates _different_ sounds, depending on where I set that slider?

 

As in, if I put the slider for Gunfire volume to 85%, I will turn only my own guns to 85% volume while everyone else's guns keep blasting away at full volume, but if I set it to 40% it will set all gun sounds to 40%?

 

Because if that is true, that has to be the most stupid set-up I have ever heard of in my entire life - and given I'm closing in on the big 60, I have seen quite a bit of stupid stuff.

 

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1 hour ago, Marsupilami421 said:

sound before hotfix: fine

 

sound after hotfix : cant heard a shoot a motor or anything else just a fog of variuos sound..... badest hotfix ever ^^

Just now, Landiel said:

ok please address this WG now I can't even hear my main battery firing or anyone's for that matter!? Ambient noise is still far too high, no sound from the engines - it's worse than before this patch. I don't see why I should have to fiddle with silly sliders in game when the dev team have their own audio team dedicated to making things work..

1 hour ago, Admiral_H_Nelson said:

I've tried this, and every combination of settings that I can think of, yet the gunfire of my ships still sounds like a feather being tapped gently on a piece of wood.

This totally ruins the immersion. I'm beginning to think that the old saying "If it ain't broke - don't fix it!" does not have an equivalent in Russian.

Please............either revert these sound "improvements", or tell me exactly what settings to use so that I can hear gunfire, at least.

These are my latest settings for reference.

image.thumb.png.cb8889419ce1e9078dbff772e6c6f45d.png

 

Did you already try unticking "Wide dynamic range"? It sounds like that could fix it for you.

If you untick it, please set everything to max level and then adjust the volume via general volume level. (You can check it in a training room battle or co-op for example).

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8 minutes ago, Sehales said:

Did you already try unticking "Wide dynamic range"? It sounds like that could fix it for you.

If you untick it, please set everything to max level and then adjust the volume via general volume level. (You can check it in a training room battle or co-op for example).

Thank you for the advice. I will try this immediately and then report back with the results. :Smile_honoring:

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20 minutes ago, Sehales said:

Did you already try unticking "Wide dynamic range"? It sounds like that could fix it for you.

If you untick it, please set everything to max level and then adjust the volume via general volume level. (You can check it in a training room battle or co-op for example).

This works for me. I still need to play with the sounds level settings, but now at least there are no sfx missing when max zoom in. Now i can hear AA and guns reload. The consumables are still a bit too high, and the fire effect as well.

 

Thanks for the advice.

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Vor 2 Stunden, nambr9 sagte:

Or do you guys think that the people writing this have some communication problem and its just explained in a clumsy manner?

 

Could also bee a poor translation yet again.

 

Wargaming are not known for hiring competent translators.

 

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49 minutes ago, Sehales said:

Did you already try unticking "Wide dynamic range"? It sounds like that could fix it for you.

If you untick it, please set everything to max level and then adjust the volume via general volume level. (You can check it in a training room battle or co-op for example).

 

40 minutes ago, Admiral_H_Nelson said:

Thank you for the advice. I will try this immediately and then report back with the results. :Smile_honoring:

That works for the gunfire level, which is most important. Thank you! :Smile_honoring:

The other sounds are too loud now, so I will reduce these individually until I get the right level.

There is a wind sound that is unpleasant still, and a washing machine which is grinding iteslf to pieces (which is supposed to be the engine, I think)

 

I got to be honest - I prefer the sounds pre-0.8.8.

The appeal of the game is much less with the new sounds.

 

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32 minutes ago, SlightlyOff said:

 

Could also bee a poor translation yet again.

 

Wargaming are not known for hiring competent translators.

 

What is the matter? Which part exactly?

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Vor 5 Minuten, Sehales sagte:

What is the matter? Which part exactly?

The part where the sliders allegedly do one thing on the first few percent of travel and then start doing something else.

 

  • Zitat

     

    • Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
    • Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines.

     

     
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5 minutes ago, SlightlyOff said:

The part where the sliders allegedly do one thing on the first few percent of travel and then start doing something else.

 

  •  

That is indeed correct right now. It is meant to allow some fine-tuning and we cannot change it quickly, but will certainly pass on the feedback to the developers, about the confusion caused by it.

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This patch have ruined the sound for me i can only hear the music sound and nothing else, have tested the so called ''fixes'' that people have writen down but nothing have fixed it. I even tested to change back the sound qulity to high but it did not fix the problem.

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All confusing.

you are getting good at fixing things that work.

 

                                                                                                                                            :cap_like:

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4 hours ago, __RJ__ said:

It has the same old ring as my iPhone - find myself looking at it every time.....

Maybe 20 year olds dont care... but,

 ALL TELEPHONES used to ring like that. 

So something at the back of your brain triggers the "pick the phone "  thing...

  ANNOYING

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... and the "fix patch" broken some of the "in game radio messages" we had when using the "message wheel" (default pressing "B")...

Example: [F3] to point a target of interest does not make any sound, on voice over "National+"

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What kind of lunatic thought its gonna be good idea to have a slider that first 50 % of the travel does one thing, and the next 50 % does another ???
I'm seriously baffled how can someone fully conscious can design and program such monstrosity  ?
What kind of benefits this design have ??? Explain it please. We're smart enough, we can understand you..

And then completely broke the system right on time for the Birthday of the game. That time where you have to proudly display how awesome your game is.
And to put the cherry on top - fail to fix it.

Year ago there was a contest where UI designers had to design the worst possible system to enter a phone number. Some really clever designs in there in how NOT to do it (like this)
ccrJKqm.jpg

 

You guys should enter this year.

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[BLAPD]
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Please fix this with a quick patch it isn't acceptable that we have to play with our settings in order to get the audio from the game to work as intended - people are paid for this job in the dev team, please announce a 0.8.8.2 coming out very soon that puts everything right as now the game is practically unplayable from the standpoint of immersion i.e hearing your main battery load or fire, AA, secondaries, engine etc. I feel like I'm deaf while playing and it's not fun at all.

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