Jump to content
You need to play a total of 1 battles to post in this section.
The_EURL_Guy

Tirpitz and Asashio are back in action

46 comments in this topic

Recommended Posts

[CAPT]
Players
480 posts
12,290 battles

Why the Bismarck? Many of us already have it. Instead of paper U.S. and U.K. ships, why not the Derfflinger or the famous Van der Tann? Come on, guys!!

  • Cool 1

Share this post


Link to post
Share on other sites
Players
106 posts
185 battles

Unsinkable Sam welcome to WoW a great fun story. ( if you can consider 3 ships sunk under you fun of course )

 

First happy birthday WoW, still a good game at heart despite the recent bad mechanics like cv and HE spamming OP ship's. Also thank you for the super containers and easy to gain gift's from the birthday event very generous of you, but! …. always a but....I can't justify continuing to purchase containers like the Unsinkable Sam containers that if you do get lucky and get a mission that provides a ship which if duplicated now only gives credits instead of doubloons as I think the value has now totally gone from the containers. Credit's can be earned easily in game and the crates are very expensive at over £3.50 each so to remove the doubloon value and instead give credits for duplicate ships has in my mind rendered these crates totally overpriced and of little real value. The doubs value was always that value back up if you didn't get that ship you were chasing and could still be spent on other valuable in game items. Credits , pffft no thanks a total no no from me no way would I spend real money to gain credits, I hope you reverse this decision and return to the doubs compensation, after all it still gets spent in your game. 

  • Cool 2

Share this post


Link to post
Share on other sites
[-NYX-]
Players
178 posts
6,374 battles

Nice "Oskar die Katze" taking revange on those who shot his master.
Tommies got no clue , and turned their enemy into a mascot.
Did it really never came=up to them, "Oskar" was a German Secret Agent.

Share this post


Link to post
Share on other sites
[-NYX-]
Players
178 posts
6,374 battles

Well CV "Ark Royal" !
Nice and well but where are my Stuka's on my GZ. I want them back! As DiveBombers. 
I know they were taken off because of tier and not being very fast... (something those FW/Ta"s are robbed from anyway).

You might consider releasing a GZ "early" tier 6 primium. with Stuka's on deck.
 

Share this post


Link to post
Share on other sites
Players
9,181 posts
10,779 battles
44 minutes ago, ZWC said:

Well CV "Ark Royal" !
Nice and well but where are my Stuka's on my GZ. I want them back! As DiveBombers. 
I know they were taken off because of tier and not being very fast... (something those FW/Ta"s are robbed from anyway).

You might consider releasing a GZ "early" tier 6 primium. with Stuka's on deck.
 

Well, GZ does have Stukas... in premium store splash art. Is not that enough?:Smile_trollface:

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
[-NYX-]
Players
178 posts
6,374 battles
7 hours ago, Panocek said:

Well, GZ does have Stukas... in premium store splash art. Is not that enough?:Smile_trollface:

Hahaha, yes it long known that Stuka"s still on there.
Also one of the rare pictures of really false advertising .....
What a bummer for those who buy GZ because of that picture

Share this post


Link to post
Share on other sites
Players
132 posts
On 9/18/2019 at 6:28 AM, ZWC said:

You might consider releasing a GZ "early" tier 6 primium. with Stuka's on deck.

Peter Strasser!!!  Strongly agreed with the idea and even buy that ship! LoL

  • Cool 1

Share this post


Link to post
Share on other sites
[IJN]
Players
39 posts
2,793 battles


Y̶a̶h̶a̶g̶i̶ ̶i̶s̶ ̶l̶o̶o̶k̶i̶n̶g̶ ̶g̶o̶o̶d̶!̶ (Visually yes, gameplay wise i changed my mind!) 

I'm all out for IJN ships, still need more IJN cruisers at higher tiers tho (Tone, Maya, Takao, Oyodo etc)  and premium BB that is not a stock hull of something !

But don't you dare making more garbage like Yudachi for the Japanese tree EVER !

 

And this is just a suggestion, since Yahagi is a light cruiser like Yubari it would be nice to give it the aiming system modification system 0 to make up for the long reload of its main gun ? This would make IJN light cruiser very unique since they don't get smoke like some other light cruisers.

Icon_modernization_PCM034_Guidance_Mod_0

  • Cool 4

Share this post


Link to post
Share on other sites
Players
43 posts

Lovely ship (in port), but that battleship-like 30 (26ish EM/ 24 EM+Slot 3 module@9.5s) seconds turret rotation... With 9 seconds reload, orbital shell ballistics past 10km hitting non-stationary targets is questionable. Good luck with DDs... Suicidal torpedo angles and mandatory Juliet Charlie - without it any hit is asking for earning Detonation achievement. Torpedoes are nice, but you can't shoot them when detected. Detected Broadside=Devastating Strike.

 

With the exception of Emerald and Krasny Krym, when 1v1 all other cruisers of Tier 5,6,7 will run circles around Yahagi with vastly superior gunnery. Literally I woke today during the night with my subconscious dealing with Yahagi. I was analyzing games for good 3 hours if I could do something better. This ship is certainly not my cup of tea, not good also when your teammates drop like flies. 

 

In all honesty, I don't know who during testing said, yes give it battleship turret rotation, extremely long reload, horrendous torpedo angles (this I can understand knowing construction of the ship), orbital ballistics. People will love it!

  • Cool 3

Share this post


Link to post
Share on other sites
[IJN]
Players
39 posts
2,793 battles

So since the last comment i said about Yahagi was looking good............... I take that back because it is really is not good...

 Just what you would expected from a IJN premium, once again....

This is another Yudachi in the form of a light cruiser good thing it is slightly, just slightly better than Yudachi.

 

So first thing first after i played it in a couple of games i noticed how high the arc of the shell is despite it has 850 m/s which is pretty fast but the shells fly so high in the air, this is not a characteristic of any IJN ship at all this is like American guns  but you have worse RoF than them !

I have played from Yubari to Zao all of their shells fly very flat and accurately so what is up with the Yahagi ??

 

Second is that you have only 3 turrets and 6 guns and my God they take forever to rotating from one side to another !

You are outclassed by Kirov, Köningsberg, Emile Bertin and/ or Omaha, all of these cruisers  have at least 9 guns or more and either similar firing range as  Yahagi if not better and oh! these ships are just tier 5 so imagine fighting tier 6 and 7 with Yahagi, fun !!!

 

It is such a shame that you made these beautiful historical IJN ships but kept giving them such a trash stats to avoiding them from being competitive or even fun to play! I don't know what is matter with WG's idea of making Japanese premium ships nowadays why can't we have more ships like Atago ?

 

Anyway what i can suggest to make this ship work from my experiences is to reduce its RoF down to at least 8 - 7 seconds, reduce turret rotation speed down to at least 25 seconds, and fix that awful travel arch of the shells !

 

The good things about this ship is the Firing range while is not the best is bearable, the mobility is good, speed boost is new to IJN cruiser so that is a plus and surprisingly enough it  seems like WG is based on late war Yahagi because of her good amount of AA guns since they always love to give IJN ships their early version which only had a few AA guns like Asashio and Atago.

 

Tbh i knew this ship was going to be bad, i have a mod which allowing me to see the hidden ships and i saw the stats of Yahagi long ago, it didn't  look good and it never got better.

I bought it because Agano-class is a beautiful ship and how long since WG released a new IJN cruiser ? 2015? that is 4 years ago ! Imagine how little time they actually spent on Japanese tech tree and when they do they made horrible ships like these two recently.

 

I expect the Yudachi and Yahagi to be back on your drawing board and to see them become more interesting premium in the next patches to come.

I think it is unfair that you are selling garbage for IJN players despite we are actually supporting your game.

Please sit back and take your time thinking before you are making another IJN premium, if they all going to be like these, just leave them alone. Historical ships that served a nation don't deserve to be called trash.

 

And oh ! Before anyone going to tell me how im a IJN fanboys and always begging for OP ships.

Well, just so you know i have many premium ships and are from different nations! I love all of them EXCEPT the recently purchasing of the Yahagi. I have few ships i didn't like for example the Krasny Krym, Mutsu and/ or west Virginia ( i got it for free) but i didn't feel like they were that bad to deserve a complain and as you can see i only have 13 posts on this forum because i don't spend much time in here, they are simply difficult to play but can be good ship if you try hard enough, i tried my hardest with Yahagi and it never want to work.

The recent release of Yudachi and Yahagi is too much even for me to keep myself quiet and let WG get away with their horrible decision making when it come to IJN premium...

Spoiler

shot-19_09.30_03_58.45-0461.thumb.jpg.34fb1da0ec0d8580e632475301ef4dc8.jpg

 

Share this post


Link to post
Share on other sites
[R3B3L]
Players
784 posts
26,630 battles
1 hour ago, BooMKani_Sensei said:

It is such a shame you making these beautiful historical IJN ships and keep giving them such a trash stats to avoiding them from being competitive or even fun to play! I don't know what is matter with WG's idea of making Japanese ships nowadays

The Japanese made overly light scout-cruisers with the usual stability problems, bolted outdated pre-WWI guns to them and nearly forgot to add any AA. What is to blame on WG for this?

 

- The instability isn´t reflected in-game.

- WG gave the guns faster reload.

- The bad ballistics, again see the age of the weapons (developed ca 1911, in service 1913).

- The hull comes with a mid-life upgrade in AA, so it should* be ok for T5.

- The bad torpedo arcs were no problem irl, but are sadly correct.

* here i am assuming

 

WG made something like a T5-Yoshino of it. If it turns out to be bad, it will get buffed.

 

 

1 hour ago, BooMKani_Sensei said:

God, this ship is terrible !!!! Just what you expected from a IJN premium !

(...)

I bought it because Agano-class is a beautiful ship

You knew it´s bad and you bought it despite that - because it is beautiful? Looks like you got what you wanted :Smile_trollface:

Share this post


Link to post
Share on other sites
[IJN]
Players
39 posts
2,793 battles
On 9/30/2019 at 4:22 AM, VIadoCro said:

The Japanese made overly light scout-cruisers with the usual stability problems, bolted outdated pre-WWI guns to them a

 

I didn't even complained about its AA guns of the Yahagi. The AA power is good  so that is not the problem !

The trash stats i'm exactly talking about here belong to the two recent IJN premium, Yudachi and Yahagi. For example the Yudachi, 9 second gun reload when all other IJN DDs has either 7.5 or 5.7 seconds, 57 knots torps speed when all other long lancers have either 60 to 67 knots, the  torp detecting range of 1.9 km when all other long lancers have between 1.8 to 1.6 km detecting range!

 

Regarding the Yahagi, the turret rotating slow, bad RoF for only 6 guns, mediocre gun accuracy, bad AP penetration, HE struggling to do full damage when they hit, and unlike other cruisers she doesn't get repair party or smoke to compensate the mostly negative things she has to offer. Yeah sure it has speed boost but why tho? This ship does 35 knots and that is destroyer-like speed so she is not even struggling with her speed. I'd rather have repair party or smoke which would allow her to stay in the fight much longer.

 This ship is struggling to even deal with DD because of slowly rotating guns and slow RoF plus sometime fully 6 hits on DDs does only 1000+ dmg and AP doesn't want to pen anything.

 

On 9/30/2019 at 4:22 AM, VIadoCro said:

The bad ballistics, again see the age of the weapons (developed ca 1911, in service 1913).

Are you telling me the characteristics of guns in real life are actually being represented in this game ?  Then why not all IJN DDs has 10 RPM which is around 5.7 second of reload? Why  do they have 9.0, 7.5, 7.0 and 5.7 seconds of reload despite all of them being the same gun? 

And i highly doubt that all guns in the game are historical accurate consider how WG sometime buff and nerf them too!

So  why historical specs suddenly became important with the Yahagi ? Besides the firing arc has absolutely nothing to do with how old the gun is, if it has 850 m/s then it doesn't need to aim at high angle like American 127 guns which only has 790 m/s, making no sense!

On 9/30/2019 at 4:22 AM, VIadoCro said:

bolted outdated pre-WWI guns to them and nearly forgot to add any AA. What is to blame on WG for this?

This is simply false. From mid to late war many IJN ships gone through AA upgrade and received a significant number of various 25mm AA guns.

Historically the IJN Asashio had 28 x 25 mm A.A., 4 x 13 mm A.A, Asashio in the game has only 2x twin barrel 25mm guns.

IJN Atago historically had 2x40mm anti-aircraft, 60x25mm anti-aircraft, 4x13.2mm anti-aircraft,  Atago in the game has only 28x of single barrel 25mm guns.

 And many other ships with the same problem.

Not to mention the IJN Yahagi in 1945 she had up to 61x 25mm AA guns. In the game she is not even the same Yahagi that escorted Yamato during operation Ten-Go.

 

No no it is not the WG that decided to give them the worse AA defense possible, not at all -_-

 

On 9/30/2019 at 4:22 AM, VIadoCro said:

You knew it´s bad and you bought it despite that - because it is beautiful? Looks like you got what you wanted :Smile_trollface:

 

It is not only because the ship is well made, model wise  but also as i said i have been asked for Agano class or more IJN premium cruisers in general for the longest time and this is the first ship since Atago so i was forced by myself to get it despite WG wanted it to be one of the worst premiums in the store.

To make thing clear i'm not here complaining the fact i bought a bad ship despite i already knew how it going to performance. 

I'm here to tell them to STOP making bad premium ships for Japan and to tell them that the ship needs to be fixed to make it enjoyable! 

I don't want WG to get away with such terrible decision making when it come to IJN premium. If i don't complain then i don't see anyone else will, and this ship will never be good because WG thinks if no one complains then the ship is fine...

 

I don't even know how Yudachi and Yahagi came out as they are despite being tested by those CCs for more than half a year.

  • Cool 5

Share this post


Link to post
Share on other sites
[URBAN]
Players
18 posts
3,750 battles

I have not played the Yahagi and by looking at this post and the videos I have seen I will likely not play it as she looks very bad.

However I do have the Yudachi and agree about everything said about that ship, as she is pretty bad with awful guns and awful torps.

 

Sure she has torpedo reload booster in a separate slot which is great but what difference does it make when you can't hit anything because of how slow the torps are and how bad it's detection is. Atleast they could have given the ship 1.7 detection on the torps like the other Japanese destroyers. It wouldn't be enough but it would be step in the right direction. Also I think the gun reload should be the same as the Shiratsuyu at 7.5 seconds.

 

I have had a few matches where I have launched over 60 torps and hit with like 2 torps which is extremely annoying considered she is supposed to be a "torpedo boat".

I am very fed up with Wargaming at the moment for what seems to be hate towards to the Japanese, since they keep releasing these bad Japanese premiums lately.

 

This while they release overpowered ships from other nations.

Anyways I sure hope they will buff these ships in the near future.

 

 

  • Cool 4

Share this post


Link to post
Share on other sites
[WITCH]
Players
139 posts
4,023 battles

I've played this ship (Yahagi) in a few games and under certain circumstances, she is ok. However, I feel that unless you like cruisers, especially the British ones, you may struggle with this ship. In some ways, this is a bigger Yubari, although the guns have a better range. With the right captain build, you can stealth fire the torps too, and you had better make sure that is the only way you fire them, as if you get caught out in the open, you will get deleted, unless the player aiming at you makes a mistake! The torpedos are fairly fast though, 57km, but can be spotted from 1.8km. With a range of 12km, you have up to 2km of stealth firing buffer.

The gun's are monumentally slow to turn as others have mentioned, so expert marksman helps. The ship is fast and can hit nearly 40 knots, she is fairly manoeuvrable as well, but the slow turret traverse again causes issues. Its no good if you can manoeuvre but can't bring guns to bear, so pick your fights, a DD will out turn you! The fire chance is ok, so you can set fires with reasonable reliability and i've had some reasonable games in the ship. The AA is ok actually for the Tier and with a Fighter, as long as you are not up against tier VI CV's, you can just about hold your own, but stay close to other cruisers if you can.

I don't get on with the Yubari, yet I like the Yahagi, but then I like Cruiser game play a lot. Play this ship with caution, and only push after enemy ships if you have support. Get caught out by yourself and you will get taken out quickly. The ship has a huge citadel, you can pretty much be hit from any angle and it will get hit, especially as your armour is almost non-existent!

The ship does have some history, being introduced towards the end of the war as a lead ship in destroyer groups.

I'm hoping to throw together a video review this week and will post it here later on.

 

If you like a challenge and cruiser game play, this is an ok ship, and its fairly cheap at £12. But it has a fairly high skill floor, so may not favour new players. I think they could tweak the reload time down to about 7 seconds, and maybe knock 10 seconds of that turret traverse, then maybe she'd be a bit more forgiving to play.

I enjoy the ship though, seems i'm one of the few!

 

Update... I've played some more games and have now more experienced the problems this ship has. Get spotted by CV, you're dead in one shot. Try to damage even something like an Emerald with AP shells, forget it. Even 6 inch shells obliterate you from ANY angle. I do like the ship when you have a good game in it, but wargaming need to fix this ship big time. It needs, in addition to what I said earlier, a smoke screen.

If you are playing on a map with open water, pray, just pray...!
 

  • Cool 2

Share this post


Link to post
Share on other sites
[R3B3L]
Players
784 posts
26,630 battles
On 9/30/2019 at 5:53 AM, BooMKani_Sensei said:

The trash stats i'm exactly talking about here is for example the Yudachi

My post was about Yahagi. I can not answer your questions about that destroyer because i am not familiar with it (and this is the wrong thread for that btw). If you want to draw comparisons: remember the KKrim (which is a uptiered T4 and "worse ship in-game")? Took me some bad battles but eventually i got along with it. Give Yahagi some more tries, the bote seems to be a good DoT- farmer with the occasional DevStrike by torps.

 

Despite agreeing with you on some points, i want to point out (again) that you blame WG for bad decisions made by the Japanese 70 years ago. Why did they put decommissioned (because outdated) guns on a brand-new ship? It is a modern vessel which would fit at higher tiers like you demanded - but not with these guns.

It is the same problem WG had with balancing the Vanguard: modern ship with 1912 guns. How to balance that?

 

 

On 9/30/2019 at 5:53 AM, BooMKani_Sensei said:

It is not only because the ship is well made, model wise  but also as i said i have been asked for Agano class or more IJN premium cruisers in general for the longest time and this is the first ship since Atago so i was forced by myself to get it despite

That´s not WG´s fault.

 

 

On 9/30/2019 at 5:53 AM, BooMKani_Sensei said:

Regarding the AA power of IJN ships, Historically the IJN Asashio had 28 x 25 mm A.A., 4 x 13 mm A.A so why is the Asashio in the game has only 2x twin barrel 25mm guns ?

Asashio, another DD? I don´t have it, i don´t know what it is with its AA and i also pointed out that:

On 9/30/2019 at 4:22 AM, VIadoCro said:

The hull comes with a mid-life upgrade in AA, so it should* be ok for T5.

- ...

* here i am assuming

"i am assuming" means: I don´t know for sure. I came up with AA because WG even gave us a ship with upgraded AA, so they are trying to give us a ship that is balanced for its tier. They don´t want it to be bad.

 

 

On 9/30/2019 at 5:53 AM, BooMKani_Sensei said:

Are you telling me the characteristics of guns in real life are actually being represented in this game ?

No. They are a general guideline but you can not make the reload time fix by .1 seconds - especially with manually loaded guns. Many factors play a role here, like how well the crew is trained etc And WG gave Yahagi´s guns already a faster reload than irl.

 

On 9/30/2019 at 5:53 AM, BooMKani_Sensei said:

Then why not all IJN DDs has 10 RPM which is around 5.7 second of reload? Why  do they have 9.0, 7.5, 7.0 and 5.7 seconds of reload despite all of them being the same gun? 

That´s balance. Would be strange to go up from T7 with 6 guns to T10 with 6 guns without changes in some parameters.

On the other hand, you can give very similar ships completely different play-styles by making the guns worse and giving it better torps - or vice versa. People demand different play-styles for their lines, so WG delivers.

 

On 9/30/2019 at 5:53 AM, BooMKani_Sensei said:

the firing arc has absolutely nothing to do with how old the gun is, if it has 850 m/s then it doesn't need to aim at high angle

the age has to do with it. Old shell design with high air-drag. Shell loses speed quickly and falls down sooner - therefore it has to be fired at an higher angle. The lower speed also leads to bad penetrations for AP.

 

 

If the Yahagi turns out to be poor performing long-term it will get buffed. Atlanta and PE got buffed more than a year after relase, the Ishizuchi even twice.

 

 

Side note: the Yahagi reminds me of a smaller Yoshino: squishy hull, so-so guns and very strong torpedos.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
7,184 posts
8,083 battles
On 10/1/2019 at 3:11 PM, VIadoCro said:

Side note: the Yahagi reminds me of a smaller Yoshino: squishy hull, so-so guns and very strong torpedos.

Yoshino still is a supercruiser hull, it has more hp than your average cruiser, a fifth repair party and while its external armour looks like a joke, its internal citadel belt is no joke when properly angled. Meanwhile Yahagi can get devastated by even the slightest hit, because it's a T5 light cruiser without the kind of no-armour that EB has, nor the kind of lulzy plating Emerald and Krasny Krim have, which actually protect the citadel.

Yoshino guns also aren't so-so. They have decent dpm, for their caliber the accuracy is excellent and while they lack the improved ricochet angles to kill properly-angled cruisers, these guns still can do work on broadsides. Yahagi meanwhile has shells that lose speed too fast to punch hard beyond close range.

 

Now, onto Viribus Unitis...

 

I could ask, is it fair that this ship is basically on the same tier as the Giulio Cesare? A ship with barely worse concealment but more tanky, better AA, vastly better speed, better turret traverse, ...? People then might point out that GC is OP and not what we should ask for in future premiums. Well, then I guess I can compare it to Pyotr Veliky, a ship that has vastly better speed and hp, an armour profile when angled that beats VU, silly Russian dispersion and turret traverse, better AA (which, btw is also Austro-Hungarian guns in Italian Minisini mounts) and same concealment as Giulio.

 

Who buys this PoS that basically either gets uptiered vs WWII ships or gets thrown into 4 Houshou matches.

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
[HOO]
Beta Tester, Players, In AlfaTesters
3,240 posts

Viribus-Unitis, the ship that got stuck in development hell and all attempts at balancing her to make it and interesting and competitive and balanced were abandoned after 2 minutes because hey the focus sits at T9 & T10 freemiums for obscure currencies but we have to release it anyway because it was eating up precious HD-space on the drive of Vlad-the-modeller so now he can work on a new T10 Russian fantasy-bote with made-up stats in order to spice up the "endgame"-meta a bit more and yes we demand the playerbase to take the middle tiers more seriously because new players are having a hard time finding a proper matchmaker but we from WG don't need to take the middle tiers seriously because why invest time and effort in making a ship that can be sold for 15€ if you can make something up and sell it for 60.

 

I agree that it is a bit of a long title, so I'll let the "the most famous..." thing slip FOR THIS TIME.

  • Cool 4
  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
Players
11 posts
10,967 battles

Viribus Unitis: the most famous dreadnought of Austro-hungary. Really? What about Szent Istvan which in my opinion is better known to the public as one of the few BB's that were actually filmed while sinking? Or the SMS Tegethoff that accompanied the Szent Istvan and on which the filming of the her sister ship sinking was made? Not to mention that putting Viribus Unitis at tier 5 is like fighting a shark with our fists. With very low speed, pratically non-existent AA and a ton of higher tier ships that will eat this ship for breakfast. Why not putting her at tier 4 where she would rightfully belong? Well I guess we'll have to wait for the players who actually bought her and tried her out in battle for their reactions on how she handles in combat.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
348 posts

Viribus Unitis is pretty bad in Tier 7 match..... 
It takes damage like its a low armored cruiser, slow, shorter range, low HP!
I suggest moving this ship to Tier 4, Tier 5 is a pretty bad matchmaking for this ship.

  • Cool 2

Share this post


Link to post
Share on other sites
[RONIN]
Players
81 posts
13,085 battles

Golden Week

Scharnhorst , Atlanta are they on discount in armory also ?

Share this post


Link to post
Share on other sites
[FIMRA]
Players
33 posts
7,771 battles

Wasn't unitis gonna be tier 4? 

 

Edit: Ah, so you guys dodged an another cesare drama early. How does it fair against tier 7 opponents tho? 

Share this post


Link to post
Share on other sites
Players
38 posts
10,191 battles

well it has t 4 AA (14dmg) actualy worse than nicolai or Ishizuchi ... it has 35k HP so if u alrdy took a bit DMG 1 nice T7 BB salvo (no citadels involved) will kill u i also tought its a T4 and thats a typo. looks like she needs some small buffs .......

Share this post


Link to post
Share on other sites
Players
348 posts
6 hours ago, Eagle_Six_TR said:

Wasn't unitis gonna be tier 4? 

 

Edit: Ah, so you guys dodged an another cesare drama early. How does it fair against tier 7 opponents tho? 

its bad.... everyting pens you, every BB at T7 is a big threat and you need to turn around right away. and with 20 knots you cant do much..

it was moved to T5... and its a huge nerf.. CVs spam you, you have no AA like Arkansas Beta.
Everything is wrong with this ship.
Konig is unpenerateable.... I mean i see no reason to play this crap.

  • Cool 2

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×