Jump to content
Forum Shutdown 28/7/2023 Read more... ×
You need to play a total of 1 battles to post in this section.
The_EURL_Guy

Submarines: Beta Sign-up and Q&A

151 comments in this topic

Recommended Posts

Players
18 posts

As a full time sub player in NavyField, I believe subs can work. Of course there needs to be properly hard counters for them.

 

In NF of course you had crew whose levels directly affected the ships capability. I realise that's not the case in wows. I saw someone mention an air timer and that needs to be the case, without a doubt.

 

As well as depth charges we need hedgehogs. They were an absolute nightmare as a sub player in NF and were a huge counter. Potentially useful on CA's and BB's if WG aren't going to give them depth charges.

 

Homing torpedos should not be a thing. It's ridiculous and unnecessary. If you can shoot whilst hidden, at least make it skill based.

 

Deep water torpedos should hit subs. I don't know if that's already going to be the case but if not, it needs to.

 

I can't think of anything else yet but my head keeps flitting back to NF and the fact that subs can/do work. 

  • Cool 2

Share this post


Link to post
Share on other sites
[WG]
WG Staff, Administrator
5,290 posts
4,478 battles
14 hours ago, Otowi said:

One question I have yet to see answered is this: Will subs be available in co-op and eventually operations aswell? Any info there @MrConway  @Crysantos ??

 

As a general reminder to all of you, i'd like to point out that the submarines will be available first as a closed beta test, and then in a separate mode on the live server. After, yes, it's really possible that they will be available in coop, (but then we will need, like for the CV to develop a bot sub too). For the operations, as we didn't started yet the testings with you guys, I can't tell yet if they will be available or not. 

 

1 hour ago, PiXiE93 said:

WHEN YOU SPOT A SUBMARINE, ATTACK HER WITH HE SHELLS.

Ok.. So basically UK LIGHT CRUISER LINE is litteraly useless versus submarines coz of their AP, and then thing about BATTLESHIPS is that all lines except UK shoots AP (with exeptions from absolute noobs who in YAMATOS from 30km shot HE - but that is something entirely different)

And basically rest of battleships lines are also useless because of AP...

 

So what about that???  :cap_cool:

 

 

As for the battleships, switching ammunition is critical in some moment of the engagement and part of the game. In some situation, an HE shell will do more damage to another battleship than an AP would have done. 

 

As for the UK cruiser line, remember that they are "useless" against subs. First and foremost as they are equipped with torpedoes and the hydroacoustic research.

 

And please do remember that we haven't tested yet with players other than internally. Things will change, for sure.  

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,399 battles
14 minutes ago, Tanatoy said:

 

As a general reminder to all of you, i'd like to point out that the submarines will be available first as a closed beta test, and then in a separate mode on the live server. After, yes, it's really possible that they will be available in coop, (but then we will need, like for the CV to develop a bot sub too). For the operations, as we didn't started yet the testings with you guys, I can't tell yet if they will be available or not. 

 

As for the battleships, switching ammunition is critical in some moment of the engagement and part of the game. In some situation, an HE shell will do more damage to another battleship than an AP would have done. 

 

As for the UK cruiser line, remember that they are "useless" against subs. First and foremost as they are equipped with torpedoes and the hydroacoustic research.

 

And please do remember that we haven't tested yet with players other than internally. Things will change, for sure.  

 

Just Asking. But has it actually been Confirmed that AP is useless against Submarines ?

Its true that in the Stream we only saw the Submarine being Hit by HE when at Periscope Depth.

 

But as far as I know the Submarine is directly below the Surface on Periscope Depth. And WoWs does actually Include AP Shell Ballistics Continuing below the Water for a Limited Range.

Underwater Penetrations of Ships are Possible already.

 

So I actually tought that AP Shells will be able to Hit Submarines at Periscope Depth as well.

And as Submarines are not that Heavily Armored. It would likely not be Hard to Damage them with AP in that case either.

Is that not the Case ?

Share this post


Link to post
Share on other sites
Players
4,371 posts
15,291 battles
15 minutes ago, Tanatoy said:

Things will change, for sure.  

 

Things will screw up, for sure. Nothing personal mate, but WG's history speaks for it's self. 

 

1) Bring them out unbalanced to get the punters in

2) Sell lots of Premium Subs and hunters

3) Nerf when enough people have them

 

In that order. Been there, done that.

 

Not one BB EVER had depth charges on board the ship. So i hope BB players can shoot straight.

  • Cool 4
  • Bad 1

Share this post


Link to post
Share on other sites
[S-M-V]
Players
90 posts
9,012 battles
12 minutes ago, Tanatoy said:

First and foremost as they are equipped with torpedoes and the hydroacoustic research.

Of course they are armed with torps and hydro!!! But this are "your" (meaning WG words):

I know that everything shall be passing thru an ton of changes and buffs and nerfs, but for now it says that hydro doesnt detect submarines. So basically - Minotaurs defence versus submarines in right now scenario are torpedos??

Just saying :)

 

:cap_book:

 

Why doesn't the Hydroacoustic Search consumable detect submarines at the underwater level?

At the moment, this is a game convention that allows us to make the underwater level the safest zone for a submarine, where she will be able to avoid most kinds of damage and escape any enemies. However, there are still several test iterations ahead, and these in-game mechanics, as well as other mechanics related to submarines, can change.

Share this post


Link to post
Share on other sites
[S-M-V]
Players
90 posts
9,012 battles
4 minutes ago, Redcap375 said:

Not one BB EVER had depth charges on board the ship. So i hope BB players can shoot straight.

Just read couple of posts above ;) :cap_cool:

Share this post


Link to post
Share on other sites
[WG]
WG Staff, Administrator
5,290 posts
4,478 battles
5 minutes ago, Sunleader said:

 

Just Asking. But has it actually been Confirmed that AP is useless against Submarines ?

Its true that in the Stream we only saw the Submarine being Hit by HE when at Periscope Depth.

 

But as far as I know the Submarine is directly below the Surface on Periscope Depth. And WoWs does actually Include AP Shell Ballistics Continuing below the Water for a Limited Range.

Underwater Penetrations of Ships are Possible already.

 

So I actually tought that AP Shells will be able to Hit Submarines at Periscope Depth as well.

And as Submarines are not that Heavily Armored. It would likely not be Hard to Damage them with AP in that case either.

Is that not the Case ?

Yes, it is possible to do damage with an AP shell to a submarine, with the sames rules as for the other ships.  

  • Cool 1

Share this post


Link to post
Share on other sites
[WG]
WG Staff, Administrator
5,290 posts
4,478 battles
4 minutes ago, PiXiE93 said:

Of course they are armed with torps and hydro!!! But this are "your" (meaning WG words):

I know that everything shall be passing thru an ton of changes and buffs and nerfs, but for now it says that hydro doesnt detect submarines. So basically - Minotaurs defence versus submarines in right now scenario are torpedos??

Just saying :)

 

:cap_book:

 

Why doesn't the Hydroacoustic Search consumable detect submarines at the underwater level?

At the moment, this is a game convention that allows us to make the underwater level the safest zone for a submarine, where she will be able to avoid most kinds of damage and escape any enemies. However, there are still several test iterations ahead, and these in-game mechanics, as well as other mechanics related to submarines, can change.

Hydro detect submarines. In surface and periscopic depth. + The AP that they have can do damage to them. 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
55 posts
11,389 battles
19 hours ago, MixuS said:

Excuse me, but why is WG pushing subs in to the game? Who exactly wants them in the game, except WG themselves? I've never seen anyone wish subs were in the game.

Me, I've been wanting to see submarines in the game since Beta. I resorted to playing Japanese DDs to get some of the stealth torpedo gameplay but ultimately submarines are what I wanted to see. I can't possibly be the only one.

  • Cool 4
  • Boring 1

Share this post


Link to post
Share on other sites
Beta Tester
297 posts
1 hour ago, Tanatoy said:

 

As a general reminder to all of you, i'd like to point out that the submarines will be available first as a closed beta test, and then in a separate mode on the live server. After, yes, it's really possible that they will be available in coop, (but then we will need, like for the CV to develop a bot sub too). For the operations, as we didn't started yet the testings with you guys, I can't tell yet if they will be available or not. 

 

 

Thanks for answering this. Nice to know that subs will most likely make it into coop. Haveing subs in only one game mode would be unfair to the coop crowd.

  • Funny 1

Share this post


Link to post
Share on other sites
[DD537]
Players
1,403 posts
20,506 battles
1 hour ago, Tall_Toot said:

image.png.f7439fbbe6af9d9875178b334b0f4751.png

 

 

Well, what I have or what I bought can't stop me leaving right away. 

 

My sanity is with a lot higher priority than my wallet. 

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
[INTRO]
[INTRO]
Players
1,518 posts
28,855 battles
3 hours ago, Tanatoy said:

After, yes, it's really possible that they will be available in coop, (but then we will need, like for the CV to develop a bot sub too). For the operations, as we didn't started yet the testings with you guys, I can't tell yet if they will be available or not.

Thank you for that answer.

 

That means that no part of the game will be "Sub-free" and that, for me, means that there will be no reason for me to invest any more money or time into this game. As long as I can play "Sub-free" I will stay, after that….

  • Cool 1

Share this post


Link to post
Share on other sites
Privateer
283 posts
28,610 battles
22 hours ago, MixuS said:

Excuse me, but why is WG pushing subs in to the game? Who exactly wants them in the game, except WG themselves? I've never seen anyone wish subs were in the game.

Seems like you need to look again since quite some players asked for it.

  • Cool 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
2 hours ago, Hanse77SWE said:

Thank you for that answer.

 

That means that no part of the game will be "Sub-free" and that, for me, means that there will be no reason for me to invest any more money or time into this game. As long as I can play "Sub-free" I will stay, after that….

Actually don'T understand, why Subs are such an issue for you. It will be like the CV, 50% of the games with a CV: You will never see any planes ,because it's only one CV who can only go for one target.

They plan 1 or 2 Subs per match, with only 1, it could happen that you don't even be close to the Sub the whole match. Well and if there is one, who cares, it's just another ship/boat type.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
4,158 posts
25,223 battles

It's quite interesting seeing the difference in perspective on the forums compared to other platforms. On instagram I said the game play looked boring and within an hour I got 4 PMs from people telling me to kill myself for criticising subs, which is amusing enough and prehaps telling about the kind of people that want them. 

 

All I ask is this time don't rush the testing like you did with CVs, chances are subs will start out OP and over time with various updates hopefully be balanced out enough to be manageable but don't just rush to shove them on the live server saying you need more data.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
19 posts
17 hours ago, CaptainJacko said:

As a full time sub player in NavyField, I believe subs can work. Of course there needs to be properly hard counters for them.

 

In NF of course you had crew whose levels directly affected the ships capability. I realise that's not the case in wows. I saw someone mention an air timer and that needs to be the case, without a doubt.

 

As well as depth charges we need hedgehogs. They were an absolute nightmare as a sub player in NF and were a huge counter. Potentially useful on CA's and BB's if WG aren't going to give them depth charges.

 

Homing torpedos should not be a thing. It's ridiculous and unnecessary. If you can shoot whilst hidden, at least make it skill based.

 

Deep water torpedos should hit subs. I don't know if that's already going to be the case but if not, it needs to.

 

I can't think of anything else yet but my head keeps flitting back to NF and the fact that subs can/do work. 

I kinda agree, but think homing torps should be a Tier VIII+ consumable, not a default torp.

Share this post


Link to post
Share on other sites
Players
19 posts
9 hours ago, Pikkozoikum said:

Actually don'T understand, why Subs are such an issue for you. It will be like the CV, 50% of the games with a CV: You will never see any planes ,because it's only one CV who can only go for one target.

They plan 1 or 2 Subs per match, with only 1, it could happen that you don't even be close to the Sub the whole match. Well and if there is one, who cares, it's just another ship/boat type.

Unfortunately there's a lot of children who can't suck it up and take the medicine. The thing is aircraft carriers and radar have forced DD players to suck it up and they did, adjusting their play-style. Now the boot is on the other foot some cruisers and BB players are howling like children.

 

Let them go I say, plenty of new players will fill the ranks.

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites
[GRIMM]
Beta Tester
17 posts
1,128 battles
1 hour ago, Obsessive_Compulsive said:

It might be prudent to calm down, remove all expectation and simply experience and perhaps even enjoy a new dynamic.

 

 

 

 

Just a thought.

This guy gets it.

Share this post


Link to post
Share on other sites
Players
149 posts

So when it comes to being able to fight your proposed subs, your all about "historical accuracy", but when it comes to making them three times as fast as they could ever really go, you're back at "It's just a game, bro!"

 

The sheer eklecticism covered within a few paragraphs is astonishing.

  • Cool 2
  • Funny 2

Share this post


Link to post
Share on other sites
Players
104 posts
4,598 battles

Not exited at all..if only dd s and some cruisers have depth charges...how can bb deal whit the submarines when other dd s and some cruisers are dead?

 I see great unbalance issue here. And what about those dd players who suiside in the first minutes of game? what then? Subs may seem great in paper, but they just bring great unbalance issue to game. As a battleship i can shoot unnoying dd s but what about subs?

 Do you really think that dd players will start actively search subs in this game..NO..they target easier BB targets.

  • Cool 2

Share this post


Link to post
Share on other sites
[POP]
[POP]
Beta Tester
637 posts
11,993 battles
On 9/13/2019 at 11:47 AM, Redcap375 said:

 

Things will screw up, for sure. Nothing personal mate, but WG's history speaks for it's self. 

 

1) Bring them out unbalanced to get the punters in

2) Sell lots of Premium Subs and hunters

3) Nerf when enough people have them

 

In that order. Been there, done that.

 

Not one BB EVER had depth charges on board the ship. So i hope BB players can shoot straight.

4. If population is low and stays low, buff, and keep buffing ignoring overall balance until population goes up. Because that is exactly what WG has said they do with CVs (and pretty much are doing right now). For those who don't believe me, here's the proof: https://youtu.be/r0PPtIIPIso?t=2902 (if link doesn't put the vid on right spot, go to aprox. 48:20).

  • Cool 1

Share this post


Link to post
Share on other sites
[POP]
[POP]
Beta Tester
637 posts
11,993 battles

I'm fine with subs as long as they stay in a separate mode and never get into random battles (or ranked or clan battles). However, I don't believe for a second that this will be the case, no matter what the feedback of testing will be. Why? Because of money. You just cannot expect to sell premium subs if they don't get into random battles.

  • Cool 3

Share this post


Link to post
Share on other sites

×