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KratosTheUnforgiving

New Ship Line

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Since WG seem to have found time and resources for subs, throwing this one out there.

 

How about implementing torpedo boats, low detection, even from CV's, fast and manouvable but with limited health, guns and torp damage with faster than normal reload, but capable of sub hunting?

 

You can have E-boats (S-boats) and MTB/MGB, PT Boats and even Japan and Russia (they sucked by WG will OP them) had them too ?

 

@MrConway

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1 squadron of torpedo boats per player would be a better choice than submarines.

They are very quick, stealthy, depend on torpedos to do damage and are very fragile.

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And how exactly they would differ from destroyers? Subs already take the same niche as DDs

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24 minutes ago, Mr_Wolfclaw said:

Since WG seem to have found time and resources for subs, throwing this one out there.

 

How about implementing torpedo boats, low detection, even from CV's, fast and manouvable but with limited health, guns and torp damage with faster than normal reload, but capable of sub hunting?

 

You can have E-boats (S-boats) and MTB/MGB, PT Boats and even Japan and Russia (they sucked by WG will OP them) had them too ?

 

@MrConway

There is a very delicate issue with balance in the game. The more they add the harder balance is to achieve. 

 

If they add torpedo boats then I suppose they would have low concealment, high speed, no guns, no AA and 2-4 fixed torpedo tubes. Not very fun for a player in my opinion. They would have to have less health than a DD now, perhaps 5k-10k hitpoints at Tier 10. That's about one broadside of a CL or CA and you will be Dev striked. So as soon as you are spotted, you die!. Also not convenient considering in order to fire the Torpedoes you literally have to be either reversing or going toward the enemy due to not having rotatable torpedo tubes. Which would cause a player to be more likely to be detected. 

 

The gameplay for this ship type would be short lived, difficult and unbalanced. Torpedo boats simply will not work in world of warships unless happy to die within 10 seconds of being spotted at the start of the match. If you wish to play torpedo boats and experience this short lived farce of gameplay I suggest you try War Thunder Naval. That has loads of torpedo boats but lacks anything larger than a CL.

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28 minutes ago, ColonelPete said:

1 squadron of torpedo boats per player would be a better choice than submarines.

They are very quick, stealthy, depend on torpedos to do damage and are very fragile.

Hey now I do like that idea, say a squad (or flotilla) of three to five MTB's per player, would make capping a lot of fun, drive CV players nuts too, I mean hitting a DD is hard enough as it is.

 

Just imagine launching you flotilla, yourself and four other bots at a BB for a full on torp run, (in a flotilla of five I could easily hide,no one would know any different:Smile_veryhappy:) yeah WG bring them on please

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Well we have seen how E boats look in the game from Operation Dynamo (and hopefully will again if it ever comes back). The thing about Torpedoboats is they are extremely fragile a couple of HE rounds and they are gone, so they would need to be very stealthy or have long enough range torps to stealth Torp. 

 

For the purposes of balancing I actually think Torpdoboats would be easier to balance than submarines but I'm not convinced adding torpedoboats is a good idea. Such fragile boats might be fun to play but probably not suitable for a lot of people.

 

Although that being said I'm not a fan of the idea of trying to add subs or torpedoboats due to the balance issues.  However WG think they can add subs then why not add torpedo boats too, if they can add one then why not the other. 

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Hmm, so you're proposing a ship class which historically were:

 

  • Slightly faster and much smaller than DDs.
  • Designed for short range action
  • Very few designs were made, and actually produced meaning the tech trees would be hard to make. 
  • had no form of ASW, but you're proposing to ignore this. 
  • Could only fire their torpedoes forward, and only had two of them (E-Boats).

 

Please don't add these, playing them will feel like bringing a knife to a gun fight and shooting at them will feel too RNG dependent... 

 

The only positive thing is that this will make secondary builds (slightly more) viable. 

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Well they might work similar to the way planes do, you start with say 6-12 boats with some 2-3k hp each and you can steer and fire say 3 of them at a given time (make it tier and nation flavor how many in flotilla and how many acctually act as a unit) and they reload while you get say another 3 under direct control (rest follow you in formation) this way as a unit the flottila has some decent health pool, when all are killed off - game over

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6 minutes ago, Cyclops_ said:

 We already have AI Torpedo boats in the Dunkirk scenario.

And judging by that, the preformance would be either 100% or 0%, those are good when not getting shot, once theyr shot at they blow up, that a extreme that couldnt work in wows. Thats my though on the matter anyway. 

:Smile_honoring:

(im not trying to be a smartass or anything but theyr'r just too hit or miss gameplay wise) 

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Considering the announcement of submarines, the Italian cruisers and the fact we're still waiting on the second line of CVs for IJN and US, the French CVs, the Italian BBs, DDs and potential CVs (they did have designs that could fit with the new odd-tier tech tree). I think we're a long way from torpedo boats, also note WG has said they would never add fixed torpedo tubes. Now obviously this is WG so everything has to be taken with a pinch of salt, but I could see that fixed tubes could be quite difficult and frustrating if that is your main armament.

 

I could potentially see it working if the player controlled a group of torpedo boats, a bit like CVs. But that is a job already covered by CVs.

 

In short, this is just an idea at the moment. Maybe it will come to fruition some day, but for that it needs to be a project first and I think we're a long way from that.

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1 hour ago, Mr_Wolfclaw said:

Since WG seem to have found time and resources for subs, throwing this one out there.

 

How about implementing torpedo boats, low detection, even from CV's, fast and manouvable but with limited health, guns and torp damage with faster than normal reload, but capable of sub hunting?

 

You can have E-boats (S-boats) and MTB/MGB, PT Boats and even Japan and Russia (they sucked by WG will OP them) had them too ?

 

@MrConway

OP Russian MTB’s you cynic, 😏.

 

 I’m waiting for the Russian sub range, obviously blatantly OP with built in homing rail gun, that fires projectiles at Mach 6, torps with nuclear power source that never miss there target, and a hanger  for 15 fulcrums and hinds, oh it’ll also have underwater smoke and 100km sonar.

 

re op zero anything Russian was any good naval wise in world war 2, and the last time the Russian’s used any of its naval assets and it shone against anything that fired back ?????????.

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11 hours ago, Major_Damage225 said:

And judging by that, the preformance would be either 100% or 0%, those are good when not getting shot, once theyr shot at they blow up, that a extreme that couldnt work in wows. Thats my though on the matter anyway. 

:Smile_honoring:

(im not trying to be a smartass or anything but theyr'r just too hit or miss gameplay wise) 

I agree it would be like sending a DD into a cap with no smoke or guns, it would die.

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15 hours ago, CptMinia said:

Considering the announcement of submarines, the Italian cruisers and the fact we're still waiting on the second line of CVs for IJN and US, the French CVs, the Italian BBs, DDs and potential CVs (they did have designs that could fit with the new odd-tier tech tree). I think we're a long way from torpedo boats, also note WG has said they would never add fixed torpedo tubes. Now obviously this is WG so everything has to be taken with a pinch of salt, but I could see that fixed tubes could be quite difficult and frustrating if that is your main armament.

 

I could potentially see it working if the player controlled a group of torpedo boats, a bit like CVs. But that is a job already covered by CVs.

 

In short, this is just an idea at the moment. Maybe it will come to fruition some day, but for that it needs to be a project first and I think we're a long way from that.

Wait french cv's before german cvs?

 

For a special event you could make the smoll boutes go 500 knots+ and have player control 6 of them like a squadron.

 

 

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6 minutes ago, CptBarney said:

Wait french cv's before german cvs?

 

For a special event you could make the smoll boutes go 500 knots+ and have player control 6 of them like a squadron.

There is potential for a German CV line, but considering this year is pretty german with the premiums and its more than likely that germans and CV lines for new nations will be put on hold until at least Q3 of 2020 I think it is more likely we'll see either French or Italian CVs first. I could be completely wrong of course, but either way I wouldn't bet on German CV line to be the next CV line to be put in the game.

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2 minutes ago, CptMinia said:

There is potential for a German CV line, but considering this year is pretty german with the premiums and its more than likely that germans and CV lines for new nations will be put on hold until at least Q3 of 2020 I think it is more likely we'll see either French or Italian CVs first. I could be completely wrong of course, but either way I wouldn't bet on German CV line to be the next CV line to be put in the game.

I guess so, it took wargaming almost five years to add one of the most famous navies into the game (well they still are yet to add the italina cruisers in but still). I never liked the way they introduced lines in general, waiting years for one section of the tree to appear.

 

I know they have to get resources and stuff to add ships and tanks in but still.

 

 

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2 hours ago, CptBarney said:

Wait french cv's before german cvs?

 

 

The French probably had more designs for different types of CVs than the Germans just due to their differing situations, still I leave you this photo from HMS Reaper should give you an idea of how a German tier 10 would be  

FullSizeRender.jpg

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18 hours ago, Yedwy said:

Well they might work similar to the way planes do, you start with say 6-12 boats with some 2-3k hp each and you can steer and fire say 3 of them at a given time (make it tier and nation flavor how many in flotilla and how many acctually act as a unit) and they reload while you get say another 3 under direct control (rest follow you in formation) this way as a unit the flottila has some decent health pool, when all are killed off - game over

 I'd say they need a "mothership" and would have limited operating range. 

Roughly as much operating range as the mothership has detection.

 

And yes they'd be similar to (sort of) a torpedo squadron from a CV,  just "flying at sea level".

The difference is the planes have a few KM of detectability range, and much larger range than the detectability from the CV.

Say if the MYB mothership has 10 km detectability range, then the range of the MTBs would be 12-13 km.

You'd need to hide the mothership GOOD before launching the MTBs.

 

Actually it might be a "feasible" project. 

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MTB's as far as I'm aware didn't carry long range torpedoes which would mean even the worst secondaries in the game could shoot them up before coming into torp range. The other consideration would be they didn't carry extra torpedoes, so once you've fired your main salvo there is no reload.

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1 hour ago, 250swb said:

MTB's as far as I'm aware didn't carry long range torpedoes which would mean even the worst secondaries in the game could shoot them up before coming into torp range. The other consideration would be they didn't carry extra torpedoes, so once you've fired your main salvo there is no reload.

Then we're talking about game that is about to be hit with overbuffed submarines, so never say never to reloading 10k+ hp torpedo boats crewed by dissidents, so you win even if they die:Smile_smile:

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1 hour ago, 250swb said:

MTB's as far as I'm aware didn't carry long range torpedoes which would mean even the worst secondaries in the game could shoot them up before coming into torp range. The other consideration would be they didn't carry extra torpedoes, so once you've fired your main salvo there is no reload.

I'd think they work the same as torpedo planes from the CV, sort of.

Maybe they could get attacked by fighter planes (from CV or from ship) as well. 

So once launched, no reload. Back to mothership!

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Now that WG have modelled MTBs I would love to see them appear more in operations we could have supply missions or something akin to the Channel Dash. 

 

As a playable ship line just give them them long range torps and a balanced reload, lets be honest realism is pretty much out the window already so it can be done. 

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World Of Warships already has Submarines and Airplanes in it... and some people are certain they wont add another type of Warship.

I call that Ironic.

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7 hours ago, lovelacebeer said:

 

The French probably had more designs for different types of CVs than the Germans just due to their differing situations, still I leave you this photo from HMS Reaper should give you an idea of how a German tier 10 would be  

@CptBarney Indeed, in fact even the Italians had more developed plans for carriers than the germans. And honestly, I think we'd see an alternative CV line for IJN or USA first.

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9 hours ago, CptMinia said:

@CptBarney Indeed, in fact even the Italians had more developed plans for carriers than the germans. And honestly, I think we'd see an alternative CV line for IJN or USA first.

I still say that after the Italian cruisers and 2/3 subs lines we will have the German CVs.

 

Why?

- The German lines are some of the most popular lines with players.

- of the major blocks JPN, Germany and US. Germany is the only one without silver CVs. Even the less popular nation UK already has a CV line.

- It's the only country with a premium CV in game (which is very popular) and no CV-line. Italy and France has none yet.

 

And on topic. I don't see torpedo boats for players in the future.

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