[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,939 battles Report post #26 Posted September 10, 2019 3 hours ago, BrutalVPegesuS said: Okay, i got the Friesland two day's ago and this is what i can tell about her: She is a hard to play ship i have to agree with that. To really use her at her full strenght investing in concealment/rof and AA is a must. I have some nice games in her mostly around 130k damg. Remeber she is a team ship, so use het in a supporting way. Going alone always ends up in sinking or losing the game. Place smoke in smart places and put here in good positions she can really f**k up bb's dd's and even ca's (without radar ofc). If you really want her to be at her most powerfull? Go in a division and let the otherguy use a radar cruiser to support you. I also wrote that when subs come she wil get a new weapon (i think those missles against subs) she is a sub/dd hunter trough. Also going in a division with three friesland.. You can troll so much.. This is my opinion. The problem is she is a dd and the gameplay style you suggest is anything but that of a dd. So while the enemy team has a 'proper' dd capping, torping, etc your friesland will be sitting with the other bigger ships waiting for the chance to fight. It's not overly fast, still highly vulnerable to radar as others are, detection not great, and zero torps. She certainly is not a cap contester imho, not at all. I mentioned before seeing a tier 7 french dd almost obliterate a friesland in a 1v1 gun fight , both players similary skilled. Also, AA is a pink elephant. We go to all this trouble speccing out ships and captains for AA for games where there are normally only a single enemy cv present. Clan wars yes, but everything else? Why? Nope, not convinced at all from what I've seen in game and elsewhere. 2 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #27 Posted September 10, 2019 40 minutes ago, Bear_Necessities said: Average exp of 2191 Destruction ratio of 2.61 OK win rate, %55, above average, in a ship that lacks alpha and is hard to carry in 60k average damage in a DD dependent on spotting and no torps. Cap contribution of 30% in all games with caps and defence contribution of 20% All signs of a bad ship right? All signs of a balanced ship right? 1 Share this post Link to post Share on other sites