Panocek Players 13,176 posts 13,617 battles Report post #26 Posted September 9, 2019 3 hours ago, Purnylla said: Hi all, I've recently started playing. There's a lot of ships and I'm kinda lost in which ones would suit my playstyle. So far it seems I'm not the most strategic player. I like my ships having a nice survivability and lots of guns. That may sound like an overpowered ship, but I don't need all the maneuverability, concealment and torpedoes. I'm not tactical enough to put those to optimal use anyways. I prefer a lot of smaller guns with high reload time that do small parts of damage, rather than a big gun that could've done a ton of damage if it were a hit :P Any ships that you can recommend me working towards? I'm also keeping premium ships in my mind, so if there's any recommendations there, let me know :) I've played World of Tanks in the past and back then Tier V seemed to be the sweet spot. Heavy tanks were still heavy enough not to be one shot, but enough variation made vehicles stand out compared to others. Also winnings were decent. Playing higher tiers meant that even heavy tanks were pretty squishy and after a bad battle the repair costs would be higher than the winnings. How's that in World of Warships? What Tier is still fun to play without things getting too serious? Thanks in advance! Repost from other thread, but on point. On 8/26/2019 at 10:31 AM, Panocek said: Its hard to suggest premium ships when you don't even know what playstyle you like. Also keep in mind premiums are not safe from "indirect" rebalancing which seems to be WG flavor as of late, making sweeping "tech tree" or "game mechanic" changes, like UK battleship citadel raise, including premium Duke of York. Also keep in mind tier 6 and 7 can participate in PvE Operations, where you can have fun and when winning with 4+ stars, you can make decent exp and credits as well. US: destroyers (DD) - high rate of fire and good turret traverse, but slow shell velocity, thus they excel in short range brawls over caps for example. From tier 7 gain ability to launch torpedoes from stealth with tier 9, Fletcher, being IMO pinnacle of a "no nonsense" destroyer, whole line also have long lasting smoke and from tier 5 onward access to "Defensive Fire AA" to temporarily crank up their AA, but at expense of Engine Boost. light cruisers (CL) - high volume of fire but again, slow shell velocity. It can be frustrating to hit agile targets at range, but also you can use almost any island as cover. tier 7, Helena is one of the best ships of the line, I guess you can't argue with 15gun salvo every 8s. From tier 8 gain radar heavy cruisers (CA) - infamous American Piercing (improved ricochet angles) makes them prime anti cruiser tool, shell velocity is on slower end. From tier 8 gain radar and 27mm hull plating, allowing to ricochet 380mm and smaller AP shells. Tier 6, 8 and 10 are IMO great ships - Pensacola pack hefty 10gun salvo at tier 6, Baltimore have nice mix of firepower and survivability while Des Moines combines CA firepower with CL rate of fire battleships (BB) - until tier 8 they are all glacially slow and their all-or-nothing armor scheme makes them exceptionally vulnerable to HE as well overmatching AP shells. Fun starts from tier 8, as you get workable speed with decent accuracy and, typical for US, "no nonsense" ship design. IJN: destroyers - main branch are torpedo oriented, but from tier 7 their guns are nothing to sneeze at, having one of the heaviest alpha at expense of reload and turret traverse. Side branch from Akizuki onwards are gunboats, relying on their brutal and overbuffed artillery, but are slow to moderately fast and VERY clumsy, almost cruiser like. heavy cruisers - high accuracy and improved HE shells but slow reload. Decent concealment, high speed and serious torpedo armament, but from tier 6 launchers are facing backwards, so more of a kiting weapon. All ships are IMO good, tier 6 Aoba is somewhat overshadowed by Pensacola though battleships - one of the most consistent BB guns, but ships are kinda all over the place - tier 5 Kongo is battlecruiser, trading armor for speed. Fuso is 356mm shotgun with 12gun salvo, on other side Nagato is 410mm "scalpel". Amagi is again battlecruiser but combining accurate 410mm guns with 10gun salvo. Izumo is... speschul and Yamato reigns as "battleship killer", as only her (and her sister ship Musashi) can overmatch 32mm plating, used in battleships. Germany: destroyers - from tier 6 onwards they shift towards "large destroyers", being, well, large in size, but also having extraordinary hp pool. Torps are somewhat weak in terms of damage, but are fast, quite stealthy and quick reloading. Gunnery and ship concealment are somewhat lacking though. Smoke is short duration, but when used together with their Hydroacoustic Search, they can prove themselves to be extraordinary pain in the arse when contesting caps. cruisers - up to and inculding tier 6 they are glass cannons of light cruiser variety, from tier 8 their tankiness start to show up, mostly due to hidden citadel. Entire line have improved HE penetration (1/4 rule instead 1/6), also good range and "German Hydro" with increased range and duration battleships - "tanks" trading main gun accuracy for improved secondaries and all around armor, favoring close combat. High tiers also have access to Hydroacoustic Search to spot torpedoes early as well flush DDs out of smoke. Russian: destroyers - almost entirely focused on gunnery and from tier 7 onward they turn into large destroyers, they also have very high speed to help them with "speed tanking" when they pester enemy team with their standard issue, Russian, Bias, 130mm. Torpedoes, concealment and sublety are not their forte. Minibranch of Ognevoi, Udaloi and Grozovoi is all over the place - first one is freaky torpedo boat, then you shift into all out gunboat and then tier 10 is "gun oriented hybrid", so to say. cruisers - long range spammers with high velocity railguns, fast in straight line but VERY fragile. At the end you have eternal Camrade Moskva - first Large Cruiser in game. Massive hp pool and armor scheme giving borderline ridiculous survivability when angled correctly. Guns are small (for a Large Cruiser) but with quick reload and pack massive punch because russia. Concealment doesn't exist though. battleships - current flavor of the month (year?) - high accuracy on close to mid ranges, very tanky when angled correctly, decent concealment and speed. Aren't completely idiotproof though. UK: destroyers - generalists to the extreme. Okay gunpower, okay torps, okay speed, okay concealment, nothing extraordinary one way or another. They have very short duration smokes but many of them, also long lasting "defensive" short ranged Hydroacoustic Search. Tier 8, Lightning for some reason have 2nd best concealment on her tier, combined with solid gunnery, Hydro and god tier handling makes her excellent cap contester. Tier 9 and 10 use smaller guns and for HE to damage even destroyers IFHE skill is needed. Reload becomes ridiculous tho. cruisers - until Leander they are very mediocre, and line in general is limited to AP shells only. Granted, seriously overbuffed AP in terms of ricochet angles and fuse sensitivity, but AP nonetheless. Tier 7, Fiji is one of the best cruisers of her tier, while tier 9 and 10 are living embodiment of "high risk, high reward" - they are absolute glass, but when positioned correctly they can bury pretty much anything with sheer weight of ordnance. battleships - cruisers are AP only, so battleships are HE only They have access to AP shells, but more often than not, HE remains safer option, especially when guy on receiving end doesn't want to show broadside. France: destroyers - newest additions to the game, from tier 5 they switch into large destroyers. And as WG is running out of gimmicks, they lack smoke, but have Main Battery Reload Booster to temporarily crank up gun reload and French grade Engine Boost, giving 20% bonus instead usual 8%, as "running frenchies" meme must live on Very tough line to do well IMO and completely powerless against carriers cruisers - relatively normal cruisers, but with Engine Boost and Main Battery Reload Booster. From tier 8 onward they get improved variant of Engine Boost, allowing them to exceed 40 knots of speed. Combined with good range, it opens up playstyle similar to Russian gunboat destroyers - high speed, open water shenanigans battleships - line with focus on speed and relatively small caliber guns with Lyon being "exception" - 16gun salvo, although with questionable turret layout, severely reducing amount of guns when you need to maintain angle. Richelieu, tier 8 serves better when played as battlecruiser than "battleship proper", as her armor can't handle HE spam nor massage from Yamato class. But with Engine Boost (because reasons) she can outrun quite a number of cruisers. Unique gun placement with all guns facing forward, which can prove to be a nuisance when running away. 1 Share this post Link to post Share on other sites
[W-L] Rhineheart_Thor [W-L] Players 1,738 posts 15,513 battles Report post #27 Posted September 9, 2019 3 hours ago, Purnylla said: Hi all, I've recently started playing. There's a lot of ships and I'm kinda lost in which ones would suit my playstyle. So far it seems I'm not the most strategic player. I like my ships having a nice survivability and lots of guns. That may sound like an overpowered ship, but I don't need all the maneuverability, concealment and torpedoes. I'm not tactical enough to put those to optimal use anyways. I prefer a lot of smaller guns with high reload time that do small parts of damage, rather than a big gun that could've done a ton of damage if it were a hit :P Any ships that you can recommend me working towards? I'm also keeping premium ships in my mind, so if there's any recommendations there, let me know :) I've played World of Tanks in the past and back then Tier V seemed to be the sweet spot. Heavy tanks were still heavy enough not to be one shot, but enough variation made vehicles stand out compared to others. Also winnings were decent. Playing higher tiers meant that even heavy tanks were pretty squishy and after a bad battle the repair costs would be higher than the winnings. How's that in World of Warships? What Tier is still fun to play without things getting too serious? Thanks in advance! @Purnylla Welcome to The Game. Under T5 is " manic Torpedo Hell " so I think its gives a player a incorrect prospective about higher tier game play, in relationship to clan play and mission play, it tends to promote the idea of " I need a a DD or Cruiser " to play the game ~ not true Presumable later down the line in your WOWS game career, you will want to have some sort of team game play and some sort of impact, in your games. ? . I am sure what you describe above will change. Look at all the high tier ships in each section and ask your self " What do I think I can use to Carry my game, if all my team are dead " ? Watch ALL the Community Contributes, but remember most of the video,s tend to be over 1 year old, and things change. Good Luck PS> Try the Russian, or American Battle Ship line 1st < wink > Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #28 Posted September 9, 2019 6 hours ago, Purnylla said: Zip... Russian BB line. You can thank me later Share this post Link to post Share on other sites