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LemonidasM

Bad economy , bad calculations ? You be the judge.

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6 minutes ago, mtm78 said:

Totally off topic discussion nothing to do with the economy, so safe to ignore if not quoted or mentioned :cap_cool:

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That guy might be able to hold it if he were representing a company, most company men are capable of loathing their boss plenty when off work hours :Smile_trollface:

 

*note: this is generic ofc, I got no idea if 'this guy' could, just saying there is a difference in being a player / member of forum, and posting on it when representing the developers / publishers. 

 

Also, 

so maybe he should already be on their payroll :Smile_hiding:

 

So.. @ColonelPete are you on payroll already? 

Nope.

 

But the next time I visit Victor at his hunting lodge, I will bring it up when we are boozed up on champagne. :Smile_trollface:

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4 hours ago, Allied_Winter said:

Well ... a) could you please explain where the difference is? I'm a bit lost here, as to me that's the same thing. And b) since WG doesn't want to force people into a certain playstyle ... rewards for winning might only be optional (in WG's sense).

It means that 40k average permacamo Conq should not make profit or get 0 credit balance playing it.

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7 minutes ago, Profilus said:

It means that 40k average permacamo Conq should not make profit or get 0 credit balance playing it.

And that couldn't be done by simple ... let's say make the service cost for T10 500k credits? Or 750k?

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1 minute ago, Allied_Winter said:

And that couldn't be done by simple ... let's say make the service cost for T10 500k credits? Or 750k?

With 500k service cost conq will barely made profit in unicums Stat battle with perma camo, premium time and economy flags. 

 

P. S. I really do not understand what so hard to understand. If you wish to play T10 - premium or perma camo. If you are cheap captain - 5-10 battles in t8- for each battle in t10. 

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5 minutes ago, Allied_Winter said:

And that couldn't be done by simple ... let's say make the service cost for T10 500k credits? Or 750k?

No bc that would support your view:Smile_trollface:

I see no reason why 150k average Conq shouldnt be able to play T10 all day with maybe 1 eco flag while making tiny profit or 0 balance.

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15 minutes ago, Profilus said:

I see no reason why 150k average Conq shouldnt be able to play T10 all day with maybe 1 eco flag while making tiny profit or 0 balance.

So it's more the relative DMG that ties into here? Problem is: There's no way to accurately measure WHAT is "Playing for the win". At least for an automatic system that is. Sometimes 40k DMG is influential enough. Sometimes 150k is still just farming.

 

And the 'average' can't be taken into account for the results of one battle. Otherwise we'd be dipping into a backtracking based system. E.g. do well over ten battles and then we calculate the average to give you the rewards.

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14 minutes ago, Allied_Winter said:

So it's more the relative DMG that ties into here? Problem is: There's no way to accurately measure WHAT is "Playing for the win". At least for an automatic system that is. Sometimes 40k DMG is influential enough. Sometimes 150k is still just farming.

 

And the 'average' can't be taken into account for the results of one battle. Otherwise we'd be dipping into a backtracking based system. E.g. do well over ten battles and then we calculate the average to give you the rewards.

So its just win that should matter when calculating credits? 

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3 minutes ago, Profilus said:

So its just win that should matter when calculating credits? 

You said playing for the win. To me that includes the final condition: Winning

 


I mean, if I pull off a winning move, but my team throws, it wasn't really a winning move, was it?

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4 minutes ago, Allied_Winter said:

You said playing for the win. To me that includes the final condition: Winning

 


I mean, if I pull off a winning move, but my team throws, it wasn't really a winning move, was it?

Winning has no affect on credits. It affects only xp. Credits are affected mainly by damage - example 100k damage nets same amount in win or lost. 

 

This is not in any way pay to win. It's pay to make your life easier. 

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3 minutes ago, Episparh said:

Winning has no affect on credits. It affects only xp. Credits are affected mainly by damage - example 100k damage nets same amount in win or lost.

I know. It was just a response to Profilus remark.

 

Anyway: Bottom line stands, when only those actions should be rewarded that enable a win (even if you get the same credits for a certain action regardless of win), how to determine that? Imho it's not possible. Hence my "Make everything more expensive" approach.

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22 hours ago, Episparh said:

Winning has no affect on credits. It affects only xp. Credits are affected mainly by damage - example 100k damage nets same amount in win or lost. 

 

This is not in any way pay to win. It's pay to make your life easier. 

 

Untrue. Damage percent affects your creds and xp. 

 

Example: Say you do 20k damage in T8 and you die. If you do 20k damage to a T8 BB, that's ~25-30% of their total HP pool. You don'T get much out of it. You do 20k damage to a T8 destroyer, that is close to or above 100% of their HP pool. That is worth a lot more creds and xp than the same amount of damage to the same tier BB or CA/CL. You can farm yourself sick with tiny amounts of damage on the entirety of the enemy team and your creds and xp will still be somewhat low, obliterate someone from full HP, you'll get rewarded.

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3 minutes ago, piritskenyer said:

 

Untrue. Damage percent affects your creds and xp. 

 

Example: Say you do 20k damage in T8 and you die. If you do 20k damage to a T8 BB, that's ~25-30% of their total HP pool. You don'T get much out of it. You do 20k damage to a T8 destroyer, that is close to or above 100% of their HP pool. That is worth a lot more creds and xp than the same amount of damage to the same tier BB or CA/CL. You can farm yourself sick with tiny amounts of damage on the entirety of the enemy team and your creds and xp will still be somewhat low, obliterate someone from full HP, you'll get rewarded.

 

But he is not wrong, 100k dmg is 100k dmg if done to the same targets in a win or a lose situation. You're both just focusing on different parts of the same ( incomplete ) statement. 

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10 hours ago, piritskenyer said:

 

Untrue. Damage percent affects your creds and xp. 

 

Example: Say you do 20k damage in T8 and you die. If you do 20k damage to a T8 BB, that's ~25-30% of their total HP pool. You don'T get much out of it. You do 20k damage to a T8 destroyer, that is close to or above 100% of their HP pool. That is worth a lot more creds and xp than the same amount of damage to the same tier BB or CA/CL. You can farm yourself sick with tiny amounts of damage on the entirety of the enemy team and your creds and xp will still be somewhat low, obliterate someone from full HP, you'll get rewarded.

The amount of credits is same for loss and win. I am not talking for amount of dmg and % damage done. Example: you do 25% to same DD in win or defeat will net you same amount of credits and different amount of XP. 

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19 minutes ago, Episparh said:

The amount of credits is same for loss and win. I am not talking for amount of dmg and % damage done. Example: you do 25% to same DD in win or defeat will net you same amount of credits and different amount of XP. 

 

You could have just quoted me, but hey :Smile_Default:

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On 9/8/2019 at 2:36 AM, lemonidasm said:

I said OK , but wait what the hell i didn't get any damage , not even a single hit. 49500 untouched. Why the game is charging 102K credits for service ? 

The thing is that years ago a change was introduced so you would always pay full service no matter if you end the battle alive or dead, that is a good thing because it encourages to engage.

So it does not matter on how much hp you finish you will pay the service fine for the ship. 

That in mind engage like you mean it.

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The only T10 I have that I don't have a permacamo for is the Minotaur, but even with that I rarely run a loss unless I potato and get deleted early on (in which case it's usually deserved anyway).

 

It's not exactly a moneymaker, but the cost reduction from India Bravo Terrathree and the economic bonuses from what is a fairly modest clan are usually enough to at least keep me above the red.

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On 9/8/2019 at 11:24 PM, Episparh said:

Winning has no affect on credits.

 

What is this? I thought both base credits and base exp gets a flat out 1,5x modifier if the game was a win.

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6 minutes ago, Altsak said:

 

What is this? I thought both base credits and base exp gets a flat out 1,5x modifier if the game was a win.

Nope. Just XP. 

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