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LemonidasM

Bad economy , bad calculations ? You be the judge.

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1 hour ago, SeaWolf7 said:

That's truly sad to see.....

 

You have been fined ..... for not growing any Balls and getting involved in the game with your team mates.....

 

 

I said Good Day Sir!   b30iU6N.gif

LOL it just happened that they did not focus at me , Balls ???  or pure luck ??? just watch the replay before you call a real life spartan like that. Yes i live there.
I suppose you re British since you drink tea angrily. Wasn't you the ones that said that Heroes fight like Greeks ?
Good day to you too. 

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Yeah higher tiers have high costs to force you to play lower tiers, even if you didn't get hit the game will still slap on a flat cost regardless.

 

Its why making money past tier 8 without premium, flags and camos is trickier since you need to do even more just to even out the costs.

 

I know exp scales with overall percent of hp depending on the ship (its why you get more exp with DD's compared to BB's). Dunno if its the same with credits however.

 

With premium or coal ships like miss georgia you will almost always break even and almost always make somekind of profit.

 

Although i don't know the exact reasons for the cost, it might shells fired (total), torps fired, any planes shot down and consumables used, plus anything else.

 

Although im not the best person to ask how the economy works, all i know is that it is far easier here than world of tanks, from my 5 years of playing that bloody game lol.

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If it helps you: In the most recent QnA Sub_Octavian confirmed that making the high tier economy harsher would get rid of a few problems.

 

Quote

 If we made the economy on higher tiers harsher, it would actually resolve many problems, both in game economy AND matchmaking. But we're not doing this, because we see that most of the active players really like that they can play on their preferred high tier without the need to go down for framing. We don't want to take it away. And please remember that Research Bureau is not just about populating lower tiers. The main point is about meaningful long term goals for the players who have basically everything. We will see how it goes, but at this point I can't imagine us nerfing high tier economy, despite of all benefits it may bring.

Source

 

So ... horray

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4 hours ago, Episparh said:

This is by design - if you are free to play only get ready to farm credits for 5-8 battles in t6-t8 for one battle in t9+ . 

 

excuse me what???

 

somewhat capable players break even without premium time at tier X, you just need some damage. It is harder making the same ammount of credits in a tier 7 premium as it is making it at tier X.

 

 

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25 minutes ago, mtm78 said:

 

excuse me what???

 

somewhat capable players break even without premium time at tier X, you just need some damage. It is harder making the same ammount of credits in a tier 7 premium as it is making it at tier X.

 

 

Well, you need exceptional game (like 200k+ damage and few kills) ... But even then you will be hardly making 100k credits especially without camo, signals and Clan bonus. 

 

If you want constantly playing t10 - premium time is a MUST. 

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8 minutes ago, Episparh said:

Well, you need exceptional game (like 200k+ damage and few kills) ... But even then you will be hardly making 100k credits especially without camo, signals and Clan bonus. 

 

If you want constantly playing t10 - premium time is a MUST. 

Or purchase premium paint for T10 of choice.

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8 minutes ago, Panocek said:

Or purchase premium paint for T10 of choice.

I already mentioned that earlier. But perma camo is per ship while premium time affect everything. 

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1 minute ago, Episparh said:

I already mentioned that earlier. But perma camo is per ship while premium time affect everything. 

Premium time will run out... eventually. Perma camo won't, though ship in question can be smashed by nerfhammer *cough* YY *cough*

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7 minutes ago, Panocek said:

Premium time will run out... eventually. Perma camo won't, though ship in question can be smashed by nerfhammer *cough* YY *cough*

And?

If you play only that one ship, premum camo is a better choice, but if you like to play many different ships, then premium time is far superior.

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26 minutes ago, Episparh said:

If you want constantly playing t10 - premium time is a MUST. 

 maybe, spamming tier X isnt fun anyway for me so I don't bother doing it' but i know others who are ( muvh ) better as me who never play with premium unless wg gives some, they seem to be able to pull that off.

 

I do know for a fact that I can make the income on tier X as with a tier 7 premium like Sims or Blyskawica, just because income scales with damage so well. Now my own avg dmg isn't high enough on tier X so I would not be able to sustain tier X spam without spending money but * think it is a good thing. more players also on lower tiers make the game more diverse.

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1 hour ago, Allied_Winter said:

If we made the economy on higher tiers harsher, it would actually resolve many problems, both in game economy AND matchmaking. But we're not doing this, because we see that most of the active players really like that they can play on their preferred high tier without the need to go down for framing.

So WG refuses to solve problems because it (might) anger potatoes? 

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3 minutes ago, Profilus said:

So WG refuses to solve problems because it (might) anger potatoes? 

Well who's the bigger part of the (spending) population? Your average player that comes on for two or three battles a week? Or guys like you and me? And keep in mind: Just because it's a F2P player on T10, doesn't automatically mean he's bad at the game!

 

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31 minutes ago, Allied_Winter said:

Well who's the bigger part of the (spending) population? Your average player that comes on for two or three battles a week? Or guys like you and me? And keep in mind: Just because it's a F2P player on T10, doesn't automatically mean he's bad at the game!

 

You're partially right. A big reason WoT drove me away is the ever increasing push for spening more money or more time, or both. Back in the first couple of months of WoT's open beta and release you could perfectly farm credits with a T5 tank, nowadays the economy got so harsh that you can't do without a premium account or a premium T8 tank.

Then again, WoWS needs to find solutions for all the credits, free XP and clan oil that players and clans have acumulated over the last couple of years. This is gonna be really hard now because the players that have so much cash and steel and coal and whatever currency you tried to spread this out with, won't really care if you make the economy harsher. The newcomers however might be driven away by it and it may even be too late for any drastic changes. 

By the way, what are clans supposed to do with all that oil? Most clans have everything maxed out, wasn't there some talk about new clan options to come and why was is scrapped?

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44 minutes ago, Allied_Winter said:

Well who's the bigger part of the (spending) population? Your average player that comes on for two or three battles a week? Or guys like you and me? And keep in mind: Just because it's a F2P player on T10, doesn't automatically mean he's bad at the game!

 

And im f2p over a year because of WG decisions, so they win some and they lose some.

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8 minutes ago, CrniVrag said:

A big reason WoT drove me away is the ever increasing push for spening more money or more time, or both.

Which was basically the response I got to my question on reddit from other redditors. "How could I suggest such a proposterous thing as to make the high tier economy harsher, it's already in a bad spot as you won't win a bazillion credits simply by entering a battle."

 

6 minutes ago, Profilus said:

so they win some and they lose some.

True. And only they know how much they win here and lose there.

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I'm always broke due to terrible ship purchases (re-) and mistimed sells. Every bit of cred counts to the point I can't afford to play high tier ships and when I do even a win wit poor earnings leave a poor taste in mouth. If you don't have prem account game is too expensive to enjoy, unless you go out naked which is counter productive, though probably enjoyable for the virgin nature ship-loving purists :cat_paw:

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13 hours ago, lemonidasm said:

Hello everyone !!!

I played a game on the German T9 cruiser Roon. It was a really good game for me making some significant damage (well that's a first)

While it was late and my mind was almost sleeping , i noticed in the Credits and XP tab that game was charging me 102k credits for ship service.

I said OK , but wait what the hell i didn't get any damage , not even a single hit. 49500 untouched. Why the game is charging 102K credits for service ? 

Now you tell me because i'm dumb as hell in mathematics :Smile_facepalm:    I guess its for low sulfur diesel or to pay the crew for their service :Smile_trollface:

Attached replay and screenshot.  Now you tell me WTH Wargaming ?

 

20190908_025200_PGSC109-Roon_18_NE_ice_islands.wowsreplay

 

Ammunition resupply 

+ Servicing your ship

 

so when you see these guys shooting islands before they see the enemy. they have to pay for the shells   

 

image.png.c73494c6c468941d41d44f959352f5c4.png

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2 minutes ago, Allied_Winter said:

Which was basically the response I got to my question on reddit from other redditors. "How could I suggest such a proposterous thing as to make the high tier economy harsher, it's already in a bad spot as you won't win a bazillion credits simply by entering a battle."

It shouldnt be harsher as more expensive, but harsher as less rewarding when not playing for win. And if would solve even such big issue as matchmaking(according forum) it should be made harsher 1 way or other.

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2 minutes ago, Profilus said:

It shouldnt be harsher as more expensive, but harsher as less rewarding when not playing for win.

Well ... a) could you please explain where the difference is? I'm a bit lost here, as to me that's the same thing. And b) since WG doesn't want to force people into a certain playstyle ... rewards for winning might only be optional (in WG's sense).

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13 minutes ago, Allied_Winter said:

Which was basically the response I got to my question on reddit from other redditors. "How could I suggest such a proposterous thing as to make the high tier economy harsher, it's already in a bad spot as you won't win a bazillion credits simply by entering a battle."

 

True. And only they know how much they win here and lose there.


As I said, we might be past the point of just making the economy harsher. The problem now is finding ways to spend ingame currency, which isn't a small feat since in a competitive game people find worth only in things that give them an advantage over others and that would be a mistake which was already discussed with the push for the NTC implementation as it was meant to be before the community got pissed.

By being lenient and trying to pull in more players, wows has dug themselves a really big hole and it's gonna be really hard to climb back out of it...

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15 hours ago, lemonidasm said:

Hello everyone !!!

I played a game on the German T9 cruiser Roon. It was a really good game for me making some significant damage (well that's a first)

While it was late and my mind was almost sleeping , i noticed in the Credits and XP tab that game was charging me 102k credits for ship service.

I said OK , but wait what the hell i didn't get any damage , not even a single hit. 49500 untouched. Why the game is charging 102K credits for service ? 

Now you tell me because i'm dumb as hell in mathematics :Smile_facepalm:    I guess its for low sulfur diesel or to pay the crew for their service :Smile_trollface:

Attached replay and screenshot.  Now you tell me WTH Wargaming ?

wargaming spent bug.jpg

20190908_025200_PGSC109-Roon_18_NE_ice_islands.wowsreplay

wargaming spent bug battle.jpg

 

Repair cost was changed to service cost and set constant, independent of battle damage literal YEARS ago. The reason for this was to avoid having morons avoid taking damage and hang back at ineffective ranges just to save on repair. It's a fact you will have to live with, no matter how much it winds you up.

 

Also, if you are complaining about the economy in this game, I suggest you don'T go near WoWp or WoT. Those have actually slow economy, here you can take any T5-7 silver ship and grind them for credits easily.

 

15 hours ago, lemonidasm said:

Just LOL . ohhh its you again , are you wargaming staff ? and its not a car its a digital ship

 

He's not WG staff, he's wayyy too snarky. Thing is though... 99% of cases he's also right.

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53 minutes ago, piritskenyer said:

He's not WG staff, he's wayyy too snarky. Thing is though... 99% of cases he's also right.

 

Have you read some of the 'staffs' posts? They can be as snarky as the rest of us, they just usually don't because they have to behave while representing uncle WeeGee :Smile_hiding:

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45 minutes ago, mtm78 said:

 

Have you read some of the 'staffs' posts? They can be as snarky as the rest of us, they just usually don't because they have to behave while representing uncle WeeGee :Smile_hiding:

 

My point entirely. This guy can'T hold it.

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Have you ever played this game older brother world of tanks aka wot? go take a look at its economy and then come back here...you will be surprised how good the economy of this game is!

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Totally off topic discussion nothing to do with the economy, so safe to ignore if not quoted or mentioned :cap_cool:

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37 minutes ago, piritskenyer said:

My point entirely. This guy can'T hold it.

 

That guy might be able to hold it if he were representing a company, most company men are capable of loathing their boss plenty when off work hours :Smile_trollface:

 

*note: this is generic ofc, I got no idea if 'this guy' could, just saying there is a difference in being a player / member of forum, and posting on it when representing the developers / publishers. 

 

Also, 

2 hours ago, piritskenyer said:

99% of cases he's also right

so maybe he should already be on their payroll :Smile_hiding:

 

So.. @ColonelPete are you on payroll already? 

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