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Epicenter

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I prefer simple to complicated and so I like Standard Battle where we have our base, they have theirs and it's an obvious fight.  Our base needs defending, it remains our base and their base needs attacking and is theirs until we capture it.  All the other modes are more like paintball than naval battle and Epicentre is the most complicated of them all.  I can't say I actually understand all the nuances of the Epicentre rules and as a BB captain I tend to stay outside and lob shells at anything red that comes into range.  But that's because this is a simple strategy that I can understand.  The minute I venture into the circles, anything can happen and nothing that happens seems obvious to me apart from the fact that I die in a huge swarm of unavoidable torpedoes.  I don't understand why others don't like Standard Battle but perhaps it's because in Standard Battle the failure to play as a team is all to obvious, while in the other modes anything that you do can be portrayed as  your tactics for the game.  I'm only too happy to take an aggressive stance if cruisers will cover me against unstoppable DD torpedo attacks and aid my AA against torpedo bombers.  But left to my own devices without assistance from smaller craft, I revert to sniping from the range suited to large guns.  With Epicentre, it's a foregone conclusion that I'm going to be at the edges for most of the game and only charge into the centre if the DDs and most of the cruisers have been sunk.  What would level headed tacticians advise me to do otherwise and I'll give it a go!

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[L4GG]
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On ‎9‎/‎5‎/‎2019 at 8:05 PM, thiextar said:

agree 100%, epicenter is just as bad as its always been, the recent changes to it fixed nothing, still just one big mess.

I'm mean to ask this for a while now.

 

what is the updated epicentre?

what they updated?

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[-SBG-]
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10 minutes ago, Butterdoll said:

I'm mean to ask this for a while now.

 

what is the updated epicentre?

what they updated?

Each sector is capped and blocked individually.

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