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Epicenter

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4 hours ago, SgtTincan said:

have you tried to support those DDs in the Center yet? They do spot red ships and god knows they (me when in DD) appreciate if anyone shoots the red stuff thats spotted in the center and middle ring instead of hugging hte next rock outside of usefullness the first 14 minutes to then die just as usefull without any support left to spot and harras the red stuff.

I am supposed to shoot at the red stuff?? Really OH MY GOD i have been playing the game wrong for years. Always thought the green guys looked more suspicious.

 

I was like Martians go home!!!

 

On a side note i do have to agree with everybody that i might have overreacted a little bit cause its a more team focused game mode, but still that doesn't change the fact that the game mode usually ends with one team capping out in 4 min while the other one looks at the pretty wave particles

 

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I enjoy Epicentre as a map because as a DD main I play my game differently to the norm..  I have more freedom to manoeuvre than on any other map bar Ocean.

 

In Epicentre if you can get behind your enemy not only can you keep them all spotted you keep them all guessing with your torpedoes and your team, if they are awake and focussed, can whittle down the enemy team by killing the weaker/lower HP ships first....

 

Most of my Epicentre games end victoriously and I have usually either a good score on damage or a good score for spotting...

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39 minutes ago, H4d3zZz said:

I am supposed to shoot at the red stuff?? Really OH MY GOD i have been playing the game wrong for years. Always thought the green guys looked more suspicious.

 

I was like Martians go home!!!

 

On a side note i do have to agree with everybody that i might have overreacted a little bit cause its a more team focused game mode, but still that doesn't change the fact that the game mode usually ends with one team capping out in 4 min while the other one looks at the pretty wave particles

 

i know, it happens to me often as well, the magic word is "taking a risk" wich these days not many a prepared to do.  thing is, looking a fancy wave particles and thus not taking a risk to try pushing the other team out usually is the main problem in epicenter

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2 minutes ago, SgtTincan said:

i know, it happens to me often as well, the magic word is "taking a risk" wich these days not many a prepared to do.  thing is, looking a fancy wave particles and thus not taking a risk to try pushing the other team out usually is the main problem in epicenter

If you can get behind the enemy team and just keep firing torpedoes, just keep spotting, you don't need to push anyone out because eventually either the torpedoes get them or they move into open water and they're finished.

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2 minutes ago, Migantium_Mashum said:

If you can get behind the enemy team and just keep firing torpedoes, just keep spotting, you don't need to push anyone out because eventually either the torpedoes get them or they move into open water and they're finished.

my DDs definately agree with you

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I HATE EPICENTER !!!

 

Epicenter is a very dynamic game mode. It punishes the team that doesn't aggressively contest the center or takes too much time to sail around aimlessly. The new version of epicenter is a little better. The early version led to teams sending a DD in the middle, have him block all three areas, abandon him and do whatever selfish plan they had for themselves. Now at least a team has to observe all three rings and make sure they team blocks them. The result however is a static play where ships cannot move freely as they always need to keep in mind to not leave a ring. On the other side the results are dynamic, as they force the teams upon each other, where you normally would take a more careful approach. So it feels less tactical, almost like fighting against the other team, against your own team and against the epicenter at the same time.

 

It's the game mode where a lack of tactical thinking leads to early steamrolls. I don't like that. Battles should not promote early overweights. It's more like an attempt by WG to relieve the servers by pressing more players into less time. Especially the frequent epicenters in Ranked drove me insane. Epicenter is for good teams, not a potato salad. As a player making an effort you feel alone.

 

I prefer game modes that evolve slower, leave more room to try other maneuvers, observe how decisions lead to results. I even feel some maps recently have been modified to be more open and take away the possibility for isolated fights. The maps now are so rounded. They are missing special features. Islands of Ice e.g. had a little DD area, with small islands, where no big ships would go, but DDs could fight it out.

 

19 minutes ago, H4d3zZz said:

I am supposed to shoot at the red stuff?? Really OH MY GOD i have been playing the game wrong for years. Always thought the green guys looked more suspicious.

 

I was like Martians go home!!!

Your confusion is understandable, as you will often find yourself closer to the red team and well abandoned by the martians.

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2 hours ago, H4d3zZz said:

I am supposed to shoot at the red stuff?? Really OH MY GOD i have been playing the game wrong for years. Always thought the green guys looked more suspicious.

 

I was like Martians go home!!!

 

On a side note i do have to agree with everybody that i might have overreacted a little bit cause its a more team focused game mode, but still that doesn't change the fact that the game mode usually ends with one team capping out in 4 min while the other one looks at the pretty wave particles

 

I cant help but look at your profile pic then look at what you put lol.

 

Then my mind actually makes an animation of it.

 

Yes i am this bored lol.

 

But on a more serious note, epycentah requires waaaaaayyy too much teamwork for my liking half the time (like domination).

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I can join in the call for an even distribution of radar ships. That warm and fuzzy feeling when you're in a destroyer, and you look at the pre-battle screen and find your own set of Admiral Hipper, Mogami and Yorck facing off against a Cleveland, a Chapayev and a Belfast... that warm and fuzzy feeling just fails to appear. :Smile_sad:

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Hate this Map/mode and not a fan of cap the base, either,  how many times have games finished way too early and with the better team/players losing, very few  look at the map regardless of Tier anyway.  How many times you gone down the flank and capped red base while they cruise down the other flank ?.  Makes for a fast, frantic and enjoyable game ;-).

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42 minutes ago, MadBadDave said:

Hate this Map/mode and not a fan of cap the base, either,  how many times have games finished way too early and with the better team/players losing, very few  look at the map regardless of Tier anyway.  How many times you gone down the flank and capped red base while they cruise down the other flank ?.  Makes for a fast, frantic and enjoyable game ;-).

The better team does not lose.

 

If a team loses because of caps, it failed tacticly.

That is like an army winning every battle in some fogotten corner of their country, but leaving the rest of the country and the capital defenseless.

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Oh please remove this crap already...... Epicenter would work if everyone knew what that is. But then you get a T10 battle epicenter and at least one team collectivly don't know what epicenter is and refuses to play it. So please just take this crap out of the game. 

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1 hour ago, ColonelPete said:

The better team does not lose.

 

If a team loses because of caps, it failed tacticly.

That is like an army winning every battle in some fogotten corner of their country, but leaving the rest of the country and the capital defenseless.

How many times have you seen a match lost while you’re team had 4/5 ships and the reds only one, it’s like many a football match; the better team who’s played better over the 90 mins losing to a diving penalty in the last second. If there was no cap the base how would the 5 vs 1 pan out?.

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2 minutes ago, MadBadDave said:

How many times have you seen a match lost while you’re team had 4/5 ships and the reds only one, it’s like many a football match; the better team who’s played better over the 90 mins losing to a diving penalty in the last second. If there was no cap the base how would the 5 vs 1 pan out?.

As I said, then the team failed at the basics of the game. That is not skill.

It is not like the caps or points are secret and you had to guess how the match develops.

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Vor 9 Minuten, ColonelPete sagte:

As I said, then the team failed at the basics of the game. That is not skill.

It is not like the caps or points are secret and you had to guess how the match develops.

And because always one team does that every epicenter is over after 10 mins. That's why they should either educate the playerbase reduce the points gained by caps massively or remove it entirely.... 

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Just now, artic_99 said:

And because always one team does that every epicenter is over after 10 mins. That's why they should either educate the playerbase reduce the points gained by caps massively or remove it entirely.... 

No education will work.

Most people know how the mode works, but most players are afraid to risk their ship.

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Vor 2 Minuten, ColonelPete sagte:

No education will work.

Most people know how the mode works, but most players are afraid to risk their ship.

Sure but why keep it then? It sucks massivly especially in a CV. At least reduce the points massivly so the game lasts longer than 10 min. 

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58 minutes ago, artic_99 said:

Sure but why keep it then? It sucks massivly especially in a CV. At least reduce the points massivly so the game lasts longer than 10 min. 

I think that’s what frustrates us the most, and it’s not just epicentre, a lot of battles are dynamic one team takes the upper hand, caps and then takes big losses, and way before the 20 mins the game suddenly ends without warning, 10, 20 seconds or whatever later a cap is capped, a BB sunk, and the pendulum swings, the best come back I ever saw was by a guy in an Icarus, his team had had its butt kicked and he was outnumbered 5 or 6 to 1, he ended up winning the game, these days that would never happen because WG’s clock and scoring system would’ve ended the game at least 5 mins earlier.  Thankfully with cv reworks the chances of seeing distant cv exchanges have been seen less at the end of a game (dull as dish water), so why not let the game run its course. I’ve literally been 1 or 2 seconds away from killing the last ship, only for the game to suddenly end way before the 20 min mark. And I’m sure  many other have experienced that.

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20 minute game:

Spoiler

shot-19_09.07_23_32.23-0892.thumb.jpg.3699a301bf03849788b57665c16c5c99.jpgshot-19_09.07_23_32.36-0193.thumb.jpg.d61d8c24a6151e05b56c0c7d2a2ebdc0.jpgshot-19_09.07_23_32.43-0435.thumb.jpg.d3db7921077edc3cdeaad958c9dc964b.jpg

We won with over 300 point lead, because we fought for the objective. We would have won on ships too, but our rearguard managed to throw their ships away.

 

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4 hours ago, artic_99 said:

At least reduce the points massivly so the game lasts longer than 10 min. 

In all honesty after i made this post i had a couple of good games, well i mean i won so its automatically better that when you lose :Smile_trollface:

 

I managed to do some decent damage but again this is where i agree with artic the point gain should be slowed down at least on epicenter( didn't pay to much attention to the points in the other game modes) cause the only reason i manged to do damage was the two brave souls that actually tried to defend the cap from my team.

 

Game still ended in less than 10 min cause the rest of the enemy team just took to much time to actually try and get to the caps.

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I don't like standard battle mode, I seem to always lose in it. It's too hard to force the reds in secondary range.
 

In comparison epicenter is way better. Sometimes you can push with the dds, use the hydro and pew pew pew reds with the secondaries. Fun times.

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Vor 56 Minuten, LoveYouTooBuddy sagte:

I don't like standard battle mode, I seem to always lose in it. It's too hard to force the reds in secondary range.
 

In comparison epicenter is way better. Sometimes you can push with the dds, use the hydro and pew pew pew reds with the secondaries. Fun times.

Well and I love the standard battles... You just need to be patient and then you have great battles. 

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On 9/5/2019 at 8:50 PM, H4d3zZz said:

Ok serious question, Does anybody even like this damn mode at all.(...)

Best mode ever. Also infinite times better then Standard.

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3 hours ago, Skyllon said:

Best mode ever. Also infinite times better then Standard.

We will just have to agree to disagree. I still think is by far the worst game mode as it stands now at least.

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On 9/6/2019 at 4:14 PM, CptBarney said:

I cant help but look at your profile pic then look at what you put lol.

 

Then my mind actually makes an animation of it.

Well i am glad someone appreciates it. And since i know that i can be a sarcastic ahole i think the pic suits me pretty well.

 

On 9/6/2019 at 4:14 PM, CptBarney said:

But on a more serious note, epycentah requires waaaaaayyy too much teamwork for my liking half the time (like domination).

Also agree on that one i mean, expecting team work by random players in any multiplayer game is a bit much to ask for.

 

But i mean people also win lotteries, that dosn't mean that i am going to win the lottery any time soon.

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