[QC] Kiras_1 Players 6 posts 5,814 battles Report post #26 Posted September 5, 2019 Il y a 4 minutes, Sargento_YO a dit : Sure, you want to sit down confortably on your smoke screen without fear to being retaliated. I'm a DD not a Minotaur! Share this post Link to post Share on other sites
[POP] Altsak Players 791 posts 16,496 battles Report post #27 Posted September 5, 2019 2 hours ago, Kiras_1 said: Hi, i'm a tier 10 gearing and i can't play my favorite game as a DD now. -Join a clan that does Clan Wars -Join battles as a DD -??????? -You have now honed your dance skills around radars to the perfection. No more frustration in randoms 1 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,428 battles Report post #28 Posted September 5, 2019 8 minutes ago, Altsak said: -Join a clan that does Clan Wars -Join battles as a DD -??????? -You have now honed your dance skills around radars to the perfection. No more frustration in randoms Inb4 5 Kiev setup. 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #29 Posted September 5, 2019 1 hour ago, Dragnorak said: I got a mod for that. Share this post Link to post Share on other sites
semiGM ∞ Players 731 posts 8,077 battles Report post #30 Posted September 5, 2019 @Kiras_1 You have 23k health with health Perk in your Gearing. Apart from radar and the air fun police you have complete vision control. In comparison to a cruiser you have no heal but no citadel. Catched by a radar no ship will be able to sink you fast if you sail away from it, bbs can’t get ap pens and cruisers also damage your modules which is not too bad because that means they don’t damage your hull. If you keep a safe distance from big radarthreads even if you get catched you will be able to withstand it. Compare yourself to a f. e. a smolensk catched by Radar, enemy has a easier time hitting him and he takes the risk of being blapped by AP Shells. Have much fun at WoWs! Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #31 Posted September 5, 2019 my problem is that the mm, fixed as it is to give me losing streaks, puts more radars on the enemy team (9 our 10 times) or no radars for my team at all. After a while the joke gets old. Today I had 3 games in a row with no radar (on team) and seven out of ten with an unfavorable imbalance with the apotheosis of the last, where we had 1 and the enemy team had five (3 cruisers, 1 sims and a bloody missouri). I spend the whole game on the verge of being spotted or spotted and had not surprisingly not fun at all. Ofc I lost cuz that is the way this week will go it seems. Having said that, it is all come down to frustration, you get frustrated you play bad (like me) and radar for that reason only, I guess serves its purpose. So good job wg, mission accomplished as yo caught the spirit of this invention to the T. PS: Btw, can someone make a thread explaining that when a radar ship is spotted by a dd, team should shoot it (long and hard) and not the flamed up half-ded bb? If they don't, then it will fire its radar up, the dd will flee or die fast and then the undisturbed Atlanta etc will open up on them with impunity. It seems no one wants to shoot them ever. Oh well, this went longer than I wanted but it helped me calm down so cheers :) 1 Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,648 battles Report post #32 Posted September 5, 2019 1 hour ago, lossi_2018 said: my problem is that the mm, fixed as it is to give me losing streaks, puts more radars on the enemy team (9 our 10 times) or no radars for my team at all. After a while the joke gets old. Yeah, I agree. Got a game last week in my Shima (9,6 km torp), whereby the enemy team had a total of 5 friggin' Radar ships while we had only 1. And guess what? 4 OF THEM WERE IN THE BLEEDIN' SAME CAP I WAS GOING TO !!! I was expecting a couple TBH (only 2 DD's per team so I could already tell it was gonna suck). So I did my routine, baited them and went back to the cap 3 times and they just kept on coming. Managed to torp a Donskoi but that didn't really help much, since our side made no effort to shoot at them, preferring to blast away at enemy BB's, so I finally gave up and went to re-enforce the other flank instead, which had collapsed meanwhile. I did manage a few more torp hits there but in the end I was left as last man standing and was close to getting cornered when mercifully the points ran full. That was a tough game (2 Brothers map, A cap). BUT I LIVED!! BWAHAHAHA! PS. The fact that 4 out of 5 radar cruisers in enemy team survived until the end of the game is probably indicative of how well our team fared on this occasion. Of course, problem is that Radar was introduced as a consumable and not as a separate ship type, which could be easily soft- or hard-capped. So I suspect that this particular wee bit of oversight is what actually prevents WG from balancing them effectively (or at all). 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,332 battles Report post #33 Posted September 5, 2019 3 hours ago, Kiras_1 said: Hi, i'm a tier 10 gearing and i can't play my favorite game as a DD now. The most important part for a DD is to no being see. A DD spot, is a dead DD. I'm playing this game for quite long (before the german navy), my gameplay then was to spot for my team, capture point and try to hunt enemy DD without being hunt back. But when the radar shown up, all this was finished. I understand that a good DD player who can make all the game without being seing seems not balanced for other player, but the radar is too much efficient now. if i go to a point , hide being a island with smoke , i still dying because of non stop radar, and air plane (with the cv rework it's worst than ever) without understand what happening because i'm in the smoke. Every ship have a 1 min radar now even the desmoines. every game now when i try to cap a point , i go through 2 or 3 min of being spotted by a radar, endend up mostly by a quick death. So after many time i think the radar are not balanced at all. I'm sure that team with radar have more chance to win a game and i'm curious to see some stats about this. The only way to have fun now with a DD it's to not play it. And i think, that only 2 simple adjust with the radar make it more balanced : -1 RADAR respect the line of sight : When you've been spotted by a ship stuck in a island , i mean really?Radar are not hydro, if something block the line of sigth like an ilsand, the people behind the island are not supposed to be detect. -2 Radar ship is spotted by every body: Radar is active detection, if a ship use radar , the minimum is that every body see them, even the enemy ship! i'm really tired of ghost radar hiding in some smoke, who's abble to shoot every body without being woried at all. Radar is a good gameplay mecanics but i really thing it need more balance. Thank for your time. *cough* get good *cough* To enable the above (getting better). Post replays and ask for advice. Radar is only a problem if YOU make it a problem. It's been out for years. The range of radar should be well known if you are playing T10. You should know it's duration and be aware of what else is around by using the minimap or rough estimates based on playing enough games to have the experience. If you are struggling with radar, I suggest playing T4. No radar there. Share this post Link to post Share on other sites
Dragnorak Players 617 posts 6,737 battles Report post #34 Posted September 5, 2019 2 hours ago, nambr9 said: I got a mod for that. Do tell Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,428 battles Report post #35 Posted September 5, 2019 @RAHJAILARI 20km Shima. Problem solved? 1 Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,648 battles Report post #36 Posted September 5, 2019 7 minutes ago, GarrusBrutus said: @RAHJAILARI 20km Shima. Problem solved? Naah, impossible to hit anything except the brain dead from so far away. Any minor course or speed change will ruin it immediately. Also way too slow. trying all the options I found out that I get best results with the 9,6 km torps in any case. Oh and also, when I used those I was in grave danger of getting pink'd half the time. No thanks. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #37 Posted September 5, 2019 21 minutes ago, Dragnorak said: Do tell Adds all relevant info, such as torp range, detection, gun ranges.... directly into players panel that is accessible via TAB key or fixed on the battle screen. Its a mod within "player panel" section of Aslain pack installer, is fully customizable from using the CTRL click from the game.... no messing around whatsoever. If u want help pm me. Share this post Link to post Share on other sites
[BNP] SvR1983 Players 147 posts 2,469 battles Report post #38 Posted September 17, 2019 So why is radar still not nerfed? This issue has been going on for a while and it's destroying high tier gameplay 2 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,017 battles Report post #39 Posted September 17, 2019 4 minutes ago, SvR1983 said: So why is radar still not nerfed? This issue has been going on for a while and it's destroying high tier gameplay Who says, thats an issue? There as enough people that say, its not an issue at all... what makes one side right here? WG reworked radar, arguably it wasnt a nerf but more like a change, so i guess they are fine with how it works? How about we get some Cruiser players in here who say, how BBs are destroying high tier gameplay Or BBs that say DDs are doing the same... Better ask for advice how to deal with it (or learn how to deal with it by yourself) that effort will yield much better results than hoping WG would rework it again. 2 Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #40 Posted September 17, 2019 On 9/5/2019 at 11:11 AM, Kiras_1 said: Are RADAR balanced or not? YES/NO/WHY? Errm No I don't think it is... Just a thought but id like to see radar at a uniform distance, say 10klm max...(There are too many atm to assign to memory as that list shows) but keep the active/cool down as is depending on nation. Ru radar is a bit op@ 12klm regardless of time active IMO. Share this post Link to post Share on other sites
[BNP] SvR1983 Players 147 posts 2,469 battles Report post #41 Posted September 17, 2019 1 hour ago, DFens_666 said: Who says, thats an issue? There as enough people that say, its not an issue at all... what makes one side right here? WG reworked radar, arguably it wasnt a nerf but more like a change, so i guess they are fine with how it works? How about we get some Cruiser players in here who say, how BBs are destroying high tier gameplay Or BBs that say DDs are doing the same... Better ask for advice how to deal with it (or learn how to deal with it by yourself) that effort will yield much better results than hoping WG would rework it again. I play cruisers mostly. It destroys the stealth mechanics of DDs. And yes, it's easy to "counter" - just keep a distance of at least 10km to enemy ships. No capping, no spotting, no sneaking, just stealth fire long range torps and hope that one eventually hits. Makes for quite boring gameplay. Share this post Link to post Share on other sites
[DIECV] LoveYouTooBuddy Players 198 posts 8,488 battles Report post #42 Posted September 17, 2019 On 9/5/2019 at 5:00 PM, nambr9 said: Adds all relevant info, such as torp range, detection, gun ranges.... directly into players panel that is accessible via TAB key or fixed on the battle screen. Its a mod within "player panel" section of Aslain pack installer, is fully customizable from using the CTRL click from the game.... no messing around whatsoever. If u want help pm me. Wait, this sounds a bit unfair to modsphobic players. Are you people playing so good because of mods? Is this the secret? Do the proper authorities know about this? What is the 911/112 equivalent number in Russia?! Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,017 battles Report post #43 Posted September 17, 2019 2 hours ago, SvR1983 said: I play cruisers mostly. It destroys the stealth mechanics of DDs. And yes, it's easy to "counter" - just keep a distance of at least 10km to enemy ships. No capping, no spotting, no sneaking, just stealth fire long range torps and hope that one eventually hits. Makes for quite boring gameplay. So if one side loses all their DDs (which is actually happening quite often) then its GG because Cruisers/BBs cant spot a smart DD anymore as he can just spot everything, torp from safety and get the caps because he is faster than the rest? Id say, thats quite boring. DDs are the most influential class (well, since 0.8.7 might be CVs again), they need a counter to their stealth. And if there is no CV around, then nothing can spot them. Good DD players are extremely hard to kill even with Radar. Other ships need to be careful about enemy DDs aswell, so i think its very fair that a DD needs to be careful about enemy radar Cruiser positioning. Share this post Link to post Share on other sites
[BNP] SvR1983 Players 147 posts 2,469 battles Report post #44 Posted September 17, 2019 1 hour ago, DFens_666 said: So if one side loses all their DDs (which is actually happening quite often) then its GG because Cruisers/BBs cant spot a smart DD anymore as he can just spot everything, torp from safety and get the caps because he is faster than the rest? Id say, thats quite boring. DDs are the most influential class (well, since 0.8.7 might be CVs again), they need a counter to their stealth. And if there is no CV around, then nothing can spot them. Good DD players are extremely hard to kill even with Radar. Other ships need to be careful about enemy DDs aswell, so i think its very fair that a DD needs to be careful about enemy radar Cruiser positioning. First of all, you can determine where a DD can be. I find it not so hard to hunt one in a cruiser. Second, DD is only good for spotting as long as there is no CV. If there are planes in the air, the CV will get almost all the spotting ribbons. Third, surviving in a DD with radar is not hard. As I said above, it just makes for a boring game. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,726 battles Report post #45 Posted September 17, 2019 3 minutes ago, SvR1983 said: Second, DD is only good for spotting as long as there is no CV. If there are planes in the air, the CV will get almost all the spotting ribbons. Interesting. Ill add exhibit A from today: CV game and I spotted over 92k damage for my team. Share this post Link to post Share on other sites
[S-O-M] MadBadDave Players 1,355 posts Report post #46 Posted September 18, 2019 Radar no longer the nightmare it was, when cvs were at their most OP, which is why DD’s almost vanished, stick to Tier 7 or lower if you want to see less, gearing has fantastic torps that can fire well beyond most of, if not all radar equipped ships. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #47 Posted September 18, 2019 DD were never close to vanishing. http://maplesyrup.sweet.coocan.jp/wows/ranking/20190907/eu_week/average_class.html Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #48 Posted September 18, 2019 7 hours ago, LoveYouTooBuddy said: Wait, this sounds a bit unfair to modsphobic players. Are you people playing so good because of mods? Is this the secret? Do the proper authorities know about this? What is the 911/112 equivalent number in Russia?! All the info is public. This mod gives no unfair advantage. Would be the same if you had a chart glued on your wall .... or if you would memorize everything. TBH I rarely look at the data myself ... just because I know them by heart already. 1 Share this post Link to post Share on other sites
internos5050 Players 18 posts 3,569 battles Report post #49 Posted October 6, 2019 ... even if Im kind of late - I do agree to your statement. And for the sake of argument, the radarf function itself is not the real problem, for me it is Wargamings tendency to unbalance every function they have . i.e. now there are Teams with many/less Radarships. Sadly there are no real statistics, to puplic hands, to prove such a discussion, so we are goingt to talk our egos off. Or stop spending money or time into the game - quess, little bit of both. 1 Share this post Link to post Share on other sites
[W-L] Rhineheart_Thor [W-L] Players 1,738 posts 15,513 battles Report post #50 Posted October 6, 2019 I dont find it that usful except on Minotaur and The Uncle Chopper other than that ~~ Share this post Link to post Share on other sites