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Rhineheart_Thor

Ranked Sprint Season 7

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Aigle has better consistent RoF than Guepard 12.5 vs. 10.7. Also although the torps are slower at 57kts they hit for 18400 and torp reload is only 77 secs comparing to Guepard 14833 and 90 secs. And Aigle has smoke which is very handy especially when a carrier is around. I think Aigle will be a better ship than Guepard that can rely only it´s reload booster gimmick for competitiveness.

 

Funny that nobody has mentioned the Shinonome as a competitive tier 6 DD... nine fast reloading torps and actually useful guns and good concealment... ahh @Episparh.

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Thinking it over One hopes logically :-

 

a team needs to take 2 caps and hold them while the points tick over ( on them maps/ games )

Because of CV,s you need to blob up which I dislike because of the above so I am going to go for Gue'pard 1st and try and take out any thing I can early, if I get a CV in 5 games on the run I am switching to Dallas, if I dont like the way the CV is playing I go in Ranger and try and team play / help with spotting and such.

 

One can only try Ones best 

 

 

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4 minutes ago, TohtoriP said:

Aigle has better consistent RoF than Guepard 12.5 vs. 10.7. Also although the torps are slower at 57kts they hit for 18400 and torp reload is only 77 secs comparing to Guepard 14833 and 90 secs. And Aigle has smoke which is very handy especially when a carrier is around. I think Aigle will be a better ship than Guepard that can rely only it´s reload booster gimmick for competitiveness.

 

Funny that nobody has mentioned the Shinonome as a competitive tier 6 DD... nine fast reloading torps and actually useful guns and good concealment... ahh @Episparh.

very good points

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5 minutes ago, SmashUrr said:

I agree in a way with you, for a Monaghan but you will need to use the A hull for guns or B for long range torps + what do you pack? the torp boost or the AA Boost ???

I suspect it'll depend a bit on how the meta shakes out, and how competent the common players are; I haven't played Monaghan (in either configuration) since the most recent changes to AA, but my initial feeling would be start with DefAA loaded, and see if it's needed (if it isn't switch it out for TRB).

If it turns out that the full dakka is the way to go, I might just give Farragut a run-out - it wouldn't hurt to boost my captain for that ship a bit.

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9 minutes ago, TohtoriP said:

Funny that nobody has mentioned the Shinonome as a competitive tier 6 DD...

I was wondering about her, but only if CV numbers are very low (and if they are, I'd probably still prefer Icarus/T-61)...

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Funny how You guys act like its first time we play T6 sprint...
Just like last time, ships like T-61, Shinonome, Fuso, Normandie and Ismail will dominate in WR

No one will play FR dds with carrier over your head.

Last time I choosed Perth and Aigle just for fun play style and both did well.

 

P.S This ShashU.. dude doesn't know s#$t about this game

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Just now, Verblonde said:

I suspect it'll depend a bit on how the meta shakes out, and how competent the common players are; I haven't played Monaghan (in either configuration) since the most recent changes to AA, but my initial feeling would be start with DefAA loaded, and see if it's needed (if it isn't switch it out for TRB).

If it turns out that the full dakka is the way to go, I might just give Farragut a run-out - it wouldn't hurt to boost my captain for that ship a bit.

Monagan B hull full Torp Build and torp Boost is a sneaky bast**d its a great bushwhacker, but awful cap holder having no real guns you can not pick a fight, in T9 Rank spamming torps worked quite well   

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3 hours ago, TohtoriP said:

Aigle has better consistent RoF than Guepard 12.5 vs. 10.7. Also although the torps are slower at 57kts they hit for 18400 and torp reload is only 77 secs comparing to Guepard 14833 and 90 secs. And Aigle has smoke which is very handy especially when a carrier is around. I think Aigle will be a better ship than Guepard that can rely only it´s reload booster gimmick for competitiveness.

Well made points in defence of the Aigle, Sir! I gather that you have had a better experience of her, than I have. And yet I tried very much to like her.

The thing that killed the Aigle for me, back when she was first introduced, was those horrible firing angles.

 

I'll say it again: Those horrible firing angles.

 

In order to keep all her guns on target, the Aigle has to give more or less a total broadside. This is problematic, because a) you present a big target, easy to hit even at range, and b) it prevents you from either approaching or getting closer to your target at effective speed. These drawbacks put together mean that the Aigle is lamentably ill suited for the one thing she' would otherwise have been very well suited for, namely kiting.

 

I might be missing something, here. Maybe the Aigle has changed since I last played her. Or maybe I'm putting too much weight on the importance of good firing angles - and yet, if we are comparing  dpm, the number of effective guns is a fairly valid factor to consider. I do not yet have the Guépard, but I've been told that her firing angles are considerably better than those of the Aigle. In view of those angles being, for me, the definitive weak-point of the Aigle, this made the Guépard seem like an interesting alternative. But I would be interested to hear your thoughts on the matter?

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Monaghan A is actually very well balanced at the moment, as her additional main guns give better AA cover than her specialist AA guns on the B Hull. :cap_like:WG. 

 

I still don't like those short range torps, though. 

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PEF? Yes, I see them time to times and far between in ops.

I have one, left me a nasty impression when I had to run away from an Arizona, that was a first.

Normandie, it's OK, Izmail, I can see why.

But why nobody speaks of Bayern?

what's wrong with it?

IMHO it's much better than all of those others, especially FUSO.

 

4 hours ago, SmashUrr said:

The T-61 is more rounded but with the 4km Hydro is it going to really be any use???

I don't know, but in the latest ranked they were complaining about a dd infestation, so I think they will try to immolate that in this one, at least until they bump into the cvs, then you might be thankful to having a Dallas in your team, I know I will.

Dallas may not be a Cleveland, may not have the range, but others do have all of those things, Dallas has the concealment, fire power, it requires a bit of skill, and patience

It will be my first time, I haven't the slightest clue what to expect (I only hope that will be similar to halo battles).

But t6? I have a nice selection of ships to choose from.

I was kinda hoping a dd infestation, to be honest.

4 hours ago, Episparh said:

For CA - Dallas, Budyoni

small correction, a very important and small.

CLs intead of CA.

I think I will start with a CL that wasn't mention in here, yet.

Buddy?... for sure..

6 hours ago, NoobySkooby said:

T 61 is awesome, well when you watch Flamu play her, in my hands, as in any other DD, well sometimes I get lucky:Smile_veryhappy:

 

Surprised non has mentioned the Dunkerque or the Normandie, I like both ships for any T6 event.

 

I played with Flamu, twice now

1st game he was trying out the t-61 WIP, strait map I was in the opposite cap, we run into trouble and we were fighting but things weren't going bad, 6, 7 minutes later he was already closing down to our cap, he already had cap the other two points, his flank had smashed the reds over there and smashed the reds on our side.

2nd game he was in the t6 English cv WIP, Two brothers, I was in my Gneise, the battle went ok for me but I couldn't resist and send him a chat message at the start of the battle.

Hi flamu, pls leave a little meat around the bones for us, something like that.

It's nice to have such a player in our team, it feels nice and warm but at the same time it's not very fun.

I played against flambass in a division with a BB (v-61 WIP) and wasn't very nice.

1 - the green team panicked and focused on him hard, he was the entire red team, they rushed and got sunk. until we lost, very toxic team.

2 - the same thing as flamu but against us, so not very fun.

 

 

 

 

 

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13 hours ago, Butterdoll said:

But why nobody speaks of Bayern?

what's wrong with it?

IMHO it's much better than all of those others, especially FUSO.

For me Izmail is much better, but Bayern if played properly might do a great job for her team.

 

13 hours ago, Butterdoll said:

I think I will start with a CL that wasn't mention in here, yet.

I guess if I start with a CL it'll be Perth ;)

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13 hours ago, Butterdoll said:

But why nobody speaks of Bayern?

what's wrong with it?

Dispersion. 

13 hours ago, Butterdoll said:

IMHO it's much better than all of those others, especially FUSO.

Yes Bayern got 380mm, but they're not as reliable as the Warspite guns. If the Fuso player is smart, he will kill the Bayern by just using HE. 

And if I remember it right, Fuso got a good resistance versus HE Spam. 

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Tried one battle in Spite and its just 2 slow to make up for potato logic, it was a win but barely, 2 matches in dunq were much more comfortable (surprisingly) didnt go for Izmail yet, might be I stick to Dunq for now

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15 hours ago, Procrastes said:

Well made points in defence of the Aigle, Sir! I gather that you have had a better experience of her, than I have. And yet I tried very much to like her.

The thing that killed the Aigle for me, back when she was first introduced, was those horrible firing angles.

 

I'll say it again: Those horrible firing angles.

 

In order to keep all her guns on target, the Aigle has to give more or less a total broadside. This is problematic, because a) you present a big target, easy to hit even at range, and b) it prevents you from either approaching or getting closer to your target at effective speed. These drawbacks put together mean that the Aigle is lamentably ill suited for the one thing she' would otherwise have been very well suited for, namely kiting.

 

I might be missing something, here. Maybe the Aigle has changed since I last played her. Or maybe I'm putting too much weight on the importance of good firing angles - and yet, if we are comparing  dpm, the number of effective guns is a fairly valid factor to consider. I do not yet have the Guépard, but I've been told that her firing angles are considerably better than those of the Aigle. In view of those angles being, for me, the definitive weak-point of the Aigle, this made the Guépard seem like an interesting alternative. But I would be interested to hear your thoughts on the matter?

I have not played Gepard and thus can not say if it is a good ship or not but as you said I just came to defend Aigle. :fish_viking:

 

Aigle´s bad firing angles is a good point in dpm race. Mostly you can get three guns immediately on target and the more broadside you show the more guns you get. However with Aigle´s speed boost I don´t see showing a lot of broadside a total disadvantage so you can do that and just out-DPM enemy DDs thus limiting your exposure time as you kill them faster. :Smile_smile: Also the possibility to slam that smoke button and dakka things from your own smoke when needed is a dpm boost feature Guepard just do not have access to. :etc_red_button:

 

One aspect I didn´t cover was that Aigle has actually better rudder shift than Guepard. As Aigle is considered turning sluggish Guepard is even more sluggish giving advantage to Aigle in possible kiting and advancing when weaving the ship around to get them guns to bear and then faster shift rudder and thus course a bit to throw off enemy aim.

 

I mostly used Aigle in ranked as a support DD to other DDs. With varying results. Let´s see how it works this season.

 

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26 minutes ago, TohtoriP said:

One aspect I didn´t cover was that Aigle has actually better rudder shift than Guepard. As Aigle is considered turning sluggish Guepard is even more sluggish giving advantage to Aigle in possible kiting and advancing when weaving the ship around to get them guns to bear and then faster shift rudder and thus course a bit to throw off enemy aim.

I've mounted the propulsion module on both my Aigle and my Guépard, mostly because it's my default choice on destroyers. Being able to quickly come to a stop, and then get up to speed just as quickly, always seemed more vital than having a bit faster rudder shift. Not least when ducking in and out from smoke cover. But maybe there is an argument for choosing the rudder shift module instead, at least on the Guépard that doesn't even have a smoke and should therefore ideally keep moving at top speed at all times?

 

I might add that I've played both ships, the Aigle and the Guépard, in Operation Raptor Rescue, with good results. Since those bots usually target cruisers to the exclusion of all else, there are good opportunities for undisturbed kiting - and when push comes to shove, you hit the speed boost button, put the Marseillaise on the loudspeakers, and charge the oncoming battleship line like Vercingetorix charged the Roman legions at Alesia. Vive la France!!! :Smile_izmena:

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7 minutes ago, Procrastes said:

I've mounted the propulsion module on both my Aigle and my Guépard, mostly because it's my default choice on destroyers. Being able to quickly come to a stop, and then get up to speed just as quickly, always seemed more vital than having a bit faster rudder shift. Not least when ducking in and out from smoke cover. But maybe there is an argument for choosing the rudder shift module instead, at least on the Guépard that doesn't even have a smoke and should therefore ideally keep moving at top speed at all times?

I don´t remember what I have in Aigle but Flamu recommends rudder shift on it so as Guepard is even worse in this aspect I think rudder shift might be worth it. Perhaps french engine boost is so good that propulsion module is not so important anymore as in other DDs?

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Just now, TohtoriP said:

I don´t remember what I have in Aigle but Flamu recommends rudder shift on it so as Guepard is even worse in this aspect I think rudder shift might be worth it. Perhaps french engine boost is so good that propulsion module is not so important anymore as in other DDs?

I think you may be right. I shall definitely have to test it!

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1 hour ago, TohtoriP said:

I don´t remember what I have in Aigle but Flamu recommends rudder shift on it so as Guepard is even worse in this aspect I think rudder shift might be worth it. Perhaps french engine boost is so good that propulsion module is not so important anymore as in other DDs?

 

Agile/Guepard both have a good rudder shift of 4.1s and amazing power response when the speed boost is active.

 

However they become slow bricks when speed boost is on cooldown. It's best to go dark and stealth torp/smoke spam during this time but if you do get caught out being able to speed up quicker, when your engine is inevitably taken down, is more important than a faster rudder shift. Especially if your running engine boost mod 1 over propulsion mod 1 (shame you can't use both)

 

TLDR:

Steering Gears Mod 1: Best for long range, open water, speed boosting, pew pew play style.

Propulsion Mod 2: Best for hybrid/domination play style.

 

 

19 hours ago, rurkovsky said:

Funny how You guys act like its first time we play T6 sprint...

 

Yep, it's usually the same regardless of tier or meta. Top picks are...

 

Stealthy hydro DD (T-61, Icarus)

Stealthy smoke cruiser (Leander, Perth, Huanghe)

Large cruiser with significant HP advantage and smoke breaking consumable (Spee)

Tanky BB with lots of accurate guns (Fuso, Arizona, Izmail)

 

Although you can quickly get rank 1 in any ship with the sprint format.

 

Gnevny is the only tier 6 ship with a noticeable disadvantage over its competitors (needs 6km+ torps WG!)

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played two battles, then couldnt be bothered anymore. carriers against t6 ships when there are only 5 other ships on your team to keep the carrier busy is just a stupid and horrendously shitty experience, since there are no real rewards, im out.

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Less than half a dozen games, and damn there's been a lot of saltiness. Even had one guy message me through the messaging system insulting me for camping, despite the fact I was moving constantly.  At least it adds some extra entertainment! :Smile_popcorn:

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2 hours ago, Bear_Necessities said:

BB divisions are king this meta. 

That'll be the CVs, then. I shall have to get Queen Lizzie out of dock if those things are being annoying. 

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9 hours ago, Mr_CVed said:

Dispersion. 

Yes Bayern got 380mm, but they're not as reliable as the Warspite guns. If the Fuso player is smart, he will kill the Bayern by just using HE. 

And if I remember it right, Fuso got a good resistance versus HE Spam. 

Fuso players I'm used to go the other way to the next map, they really keep their distance.

If a Fuso want to shoot a full volley they have to give broadside. They are as resistant to HE as anybody else, the only advantage is a smaller superstructure.

I'd rather take my chances with Bayern.

4 hours ago, thiextar said:

played two battles, then couldnt be bothered anymore. carriers against t6 ships when there are only 5 other ships on your team to keep the carrier busy is just a stupid and horrendously shitty experience, since there are no real rewards, im out.

May I ask you in which ship you were in?

 

 

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So far 7 battles and 7 wins in the Budyonny. Range and ruddershift are kings... Yes there will be the occasional citadel to ruin your day, but going only versus T6 and their dispersion is a calculated risk.

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47 minutes ago, Butterdoll said:

Fuso players I'm used to go the other way to the next map, they really keep their distance.

If a Fuso want to shoot a full volley they have to give broadside. They are as resistant to HE as anybody else, the only advantage is a smaller superstructure.

I'd rather take my chances with Bayern.

May I ask you in which ship you were in?

 

 

t61, since i like to have control over the match, i dont like sitting in a cruiser or battleships cause they are more dependent on the team. 

 

Carrier just completely shits on your freedom of movement in a 7v7, they have no place in any mode with less than 12 ships per team, its just stupid. I mean really they dont even have a place in 12v12 random, but atleast they are less annoying there.

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