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Smolensk Have to force me to Delete the Game

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7 minutes ago, Yedwy said:

Once I get it the stats are going DOWN, HARD :Smile_hiding:

Pah, nah, go take some semi competent DD with you and you can easy succeed in her just like in wooster and in mino.

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2 hours ago, The_Reichtangle said:

Smolensk is a light cruiser with a high HE firerate therefore the usual stuff applies do not engage her on her terms do it on your own. She is very fragile and easy to delete. Just as Minotaur though i think mino is still much more dangerous for any dd. It will even out as it always will once the broader population gets the Vessel. Just as totally broken op Stalingrad...

This whole debate is revolving arround feelings and not arround facts. Learning to counter the ships is a process and once it is understood it will all even out.

 

The vast majority of players simply doesn't have a feeling for the right amount of aggression, so their "counter" will probably just be hiding in their BBs even more, I'm afraid.

 

Adding more smoke+HE ships is not healthy for the overall gameplay in my personal opinion.

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3 hours ago, The_Reichtangle said:

And now on Topic, the Smolensk is a light cruiser with a high HE firerate therefore the usual stuff applies do not engage her on her terms do it on your own. She is very fragile and easy to delete. Just as Minotaur though i think mino is still much more dangerous for any dd. It will even out as it always will once the broader population gets the Vessel. Just as totally broken op Stalingrad...

This whole debate is revolving arround feelings and not arround facts. Learning to counter the ships is a process and once it is understood it will all even out.

 

Lets engage on your terms against a ship that you cant see? Yeah nice one.  The ship with the best concealment always picks the terms and the Smol is right up there. 

 

Grab the ship and find out yourself.

 

It's not OP, but far too strong for what it is and is killing the sole of the game, well what is left of it anyway. 

 

Wait for a BB to get into your range first. Easy

See where he is angled and heading.  If it's towards you then let rip.  The time it takes for him to either reverse or do a big U turn hes a burning wreck and body popping all over the place. I now have a wither ribbon and hes burning alive. Rince and repeat.

 

Against cruisers it's even easier when i can directly pen 27mm. Having one vs one both Henris and Zaos easy, that should not be happening in a Light Crusier!! 

 

No causal player wants that kinda HE thrown at them against a target they cant see. 

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Yeah, I'm also adjusting my opinion slightly; before I got one myself and watched other players play it in my own battles, I regarded it OP. But it isn't really/won't be in the hands of most wows players. To be truly OP it needs better survivability imo, like the tier X Russian battleships. The Kremlin is downright OP in the hands of good players.

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2 hours ago, __Helmut_Kohl__ said:

 

The vast majority of players simply doesn't have a feeling for the right amount of aggression, so their "counter" will probably just be hiding in their BBs even more, I'm afraid.

 

Adding more smoke+HE ships is not healthy for the overall gameplay in my personal opinion.

I absolutely grant you that point , but the ship is in the game just as Wooster and Mino and other Rapidfireships.

At some point some adaption has to set in. As i said at the moment the ship is in the hands of players with the ressources and skill to make it damn effective. Let that even out a bit and look at it later. As for the Smoke that is something that gets countered very well on T10 allready. In my opinion.

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4 hours ago, The_Reichtangle said:

She is very fragile and easy to delete.

 

It is not that easy to delete it. Yes it is a squishy and has low HP but 203mm still can't overmatch its bow and 30mm upper belt and deck can bounce 406mm shells if you angle.  

 

4 hours ago, The_Reichtangle said:

Just as Minotaur though i think mino is still much more dangerous for any dd.

 

If DD just go bow/stern on, Mino effectiveness vs DD drop significantly. DD can't angle vs Smolensk HE. It is easier to hit DD on distance with Smolensk. Finally Smolensk has more guns, either broadside or if it is bow on (8 vs 6) or stern on (8 vs 4). Only adventage of the Mino is that it has faster reload but not by much.

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On 9/6/2019 at 2:34 AM, NoobySkooby said:

When  get he ship, it will the ships weakness, lol, now this is here is there any reason to go for the Yoshino at all?

 

Simple answer, no

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guys.. last warning for personal remarks..

stop it.. ot topic is going down the drain..

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On 9/6/2019 at 10:31 AM, __Helmut_Kohl__ said:

Adding more smoke+HE ships is not healthy for the overall gameplay in my personal opinion.

 

The problem isn't the mechanic, it's the players. Sadly buffing playerbase is out of WG's control so as with previous instances the mechanics will have to be made simpler so new and 'not that good' players don't feel to gimped compared to players who been playing for longer. If you remove a lot of depth from the game, what you're left with is pixel targets and a gunsight, and all people really seem to be interested in seems to be just that. 

 

I'd rather they remove the BB players who choose to hide, 'HE spammer' or not on the enemy team. 

 

edit: this doesn't mean btw that hiding from HE spam is always bad ;) To much of anything is bad for your health, even fish :Smile_trollface: It does mean that one ship addition is never 'to much'. And most I've seen on one team was 4... and that was as exceptional as having a game with only 3 battleships... 

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1 hour ago, mtm78 said:

If you remove a lot of depth from the game, what you're left with is pixel targets and a gunsight, and all people really seem to be interested in seems to be just that. 

Most people started playing when there were only USN and IJN lines. The game had plenty of depth then because amongst others I fell in love with it. Adding more and more ships, gimmicks, game modes and more didn't change the core of the gameplay but made it harder for newer players to catch up and "git gud". 

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22 minutes ago, GarrusBrutus said:

Adding more and more ships, gimmicks, game modes and more didn't change the core of the gameplay

 

Agree to disagree. Game is nothing like what it was with only USN and IJN, but mostly without the clear cut roles ships had. USN cruisers -> good AA, best use escorting BB's ( which couldn't go alone.... ) IJN cruisers -> mediocre AA but good HE and generally good flankers. USN DD = knife fighting cap's and zone control, IJN DD = bane of battleships. USN BB's generally slow low tiers but good protection and sustain, IJN BB lower tier great guns mediocre armor and better speeds. This changed in higher tiers but you still could somehow always 'see' where in game those ships would do best. 

 

What happened in a battle was more predictable because the lineups dictated a lot of how the game should be approached. Now you have BB's which can go alone, destroyers which are actually light cruisers, light cruisers with much higher DPM as we had with say old Mogami 155 or old Cleveland. Heck, light cruisers in higher tiers were not even in the game. 

 

So a lot changed about the core gameplay. Rocket planes being a low skill attack which makes CV's more effective against destroyers even for people who couldn't crossdrop if their life depended on it is just one of the many annoyances I have when playing. Especially thinking that is what we traded to protect lone BB's from getting dev struck and come complain about 'no counterplay'. 

 

22 minutes ago, GarrusBrutus said:

but made it harder for newer players to catch up and "git gud". 

 

I don't think it has at all, I think it is way easier to download the game and grind to the top of any BB line. If you mean the other classes, well ye.... Also, while I always noticed the big difference in mid tier and end tier, that's a bigger gap now. People should get acquainted perhaps with radars and heals on cruisers on lower tiers, there is still a bit of a shellshock moment when you play high tier games compared to mid tier, with much different approaches possible and needed. 

 

What also changed drastically is the audience, or better said the interest in 'git gud' of the audience. Things which we did earlier, escorting against carriers being a nice clear cut example, was actually rewarding because if you did not, BB would get blabbed. Which meant BB should do it's best to protect cruisers around him at all costs, including using those precious HP of them so cruisers didn't have to. That's the reason audience is deteriorating as well, even CV's have no ways to do anything really to support allies except parking planes over destroyers or dropping fighters there. The whole game has become more focused on the 'me' part and less on the 'team' part. Sure, teamwork still means you will win more games, but the added value of teamwork has diminished compared to everyone just doing something and seeing how it works. I don't think this entices the players to actually make this an enjoyable team game, to many players are just not interested in participating in a team effort. 

 

 

 

 

 

 

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wow, just wow, how can such broken OP ship be released... ah yes its Russian, who do we have as OP another one? AHHH Stalin..oh well its again Russian.. Motherland the strongest!!! i didnt deleated game, but i just turn ed off it for a week, after last Smolensk game. first dude went FAST under island and then started to melt all around , when we spoted it he just popped a smoke...melted another one, then semi angled  got overpens and moved 5km til he poped another smoke and deleated other reds around. Dude basicly did it without any skill, well if you count running behind the island...Did they fcking testing ships? or those testers are like Noaster- HEY GUYS new ship i am trying is not OP so i am very unhappy!!! fck such testing. It needs nerf asap and freaking huge nerf.

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So after just looking at my smolensk stats i can only come to 3 possible outcomes. 

 

1. I suck massive d**k in the ships

2. I am very unlucky with my teams (still wish i could slap a mofo through my monitor sometimes)

Best example: me being happy just got smolenks get in to the game. Spawn on the right flank have 2 montis a yamato and a jean bart behind me.

Game starts red have on our flank 1 yami 1 freddy 1 kurfurst and 1 Ca dont remember which. No island cover figured i have spotting i will smoke up start to dakka.

Starting to dakka do around 40k damage, my jean bart pushes me out of my smoke. get double citadel through nose. jb dies, rest of the team f**ks off(still have the numerical advantage)

Die shorty after. rage starting to build up, watch 3 top tier bbs sail for the new world and open water with all 3 caps in enemy hands.

Blood starts to boil, they are still almost on full hp, watch them drive around in circles humping the blue line, absolutely lose my crap.

Get chat banned.

 

3. A combination of the first two is most likely.

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Yesterday we had a 3 man BB division, two Jean Bart's and an Iowa. The two JB's had 28% and 33% wr, the Iowa 42%. The match start, they go on a merry go round trip accross the map and well they shot things they could shoot, but turning to not give broadside? Nah to much work. Looking at capture zone's, focusing tactically important enemies? Nah, can't be bothered. 

 

We won, enemy team was pretty salty in chat because they couldn't understand how they lost when we had those BB's on our team. Guess they must have had even worse.

 

But yeah those are the kind of BB players who would come here and complain about broken HE spammers.. Especially that JB who probably got salty seeing you in your smoke shooting at other glorious battleships, and decided that HE spammers should not have smoke so he helped the developers a bit by correcting that mistake and making sure that at least this single HE spammer won't be using this smoke cloud ( yes that happened to me in say Belfast and Kutuzov as well, I imagine Smolensk attracting even more bad behavior from those kind of 'players' ). 

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1 hour ago, mtm78 said:

Especially that JB who probably got salty seeing you in your smoke shooting at other glorious battleships, and decided that HE spammers should not have smoke so he helped the developers a bit by correcting that mistake and making sure that at least this single HE spammer won't be using this smoke cloud ( yes that happened to me in say Belfast and Kutuzov as well, I imagine Smolensk attracting even more bad behavior from those kind of 'players' ). 

 

Believe  me i couldn't believe my eyes what was happening. I had some [edited] before but this was a new low. And as aforementioned the salt was strong in my after that. Europe doesn't have to worry about the winter cause i am going to melt all the snow.

 

And well i got chat banned, but in all honesty thinking back how i flipped my s**t i don't even want to know what exactly i said but i am pretty sure i'm lucky i only got a 3 day ban LOL

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Yeah I can imagine;; I think if I'd expected intentional foul play I might have turned pink not long after being pushed outside of my smoke. 

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While I can erase a Mino, or a Worcester in one salvo with a BB when she did a mistake (ex : spawmning under 10hkm in front of me), I just received a salvo of torp when I face a Smolensk because my AP overpen this skeletic ships.

 

This is pretty systematic.

 

In return, like Mino or Worcester, a Smolensk will erase me in 2mns if I did the mistake to face him while she is smoking (and it's ok)

 

A DD with the average damage of a Stalingrad and the DPM of a Minotaur.

 

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It's all awful now. Just awful. 

 

I've just had some of the most mutant players in ranked you will ever see. 

 

 

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