Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sunleader

Feedback on the new AA System.

156 comments in this topic

Recommended Posts

Weekend Tester, In AlfaTesters
5,710 posts
13,399 battles
9 minutes ago, Pikkozoikum said:

That's why I appreciate the recent changes, where player have to pay attention to the planes and use the AA sector system. I don't wanna say it needs "skill", because this whole game doesn't need "skill". This game needs knowledge and awareness, well if you call that skill, then it needs skill. But that's the point, if a player is not aware or doesn't have know how, then he will perform worse.

 

A better step would be to make long range 100% manual. I would like that, but WG won'T do it, because it would take even more awareness from the player. And to be honest, people would still complain about it, saying AA is to weak or to strong.

 

So there is a kind of "skill check" or better "Awareness and Know-how"-check. I noticed a lot, that player don't use the sector system

 

What I also really like is the change of overlapping sectos. Before that, the safest zone was often above a Ship, so just F-out. Now it's the most dangerous zone, so the CV has to fly out.

 

I really don't see an issue, that Flak explosion are a Skill Check for CVs. It's not the only damage source, it's only a part and even good players get hit by AA explosion now and then.

 

Just imagine the AA Flak will become manual. Player would maybe able to deny every strike of the player, just because he is skilled. He would be invincble against CVs. That also terrible to balance. So I don't see it as that bad, and it least it's a ingame mechanic, that is not just a random dice-rolling damage aura like in pre-Rework

 

1.

Mate no Offense. But where needs a Player to pay attention ?

For the 3.5% Damage Burst which cant even turn a Single Plane Yellow ?

 

No. Sorry. Right now Players can basicly ignore the AA System because its entirely and utterly useless.

The only AA which is making any Difference is the Heavy AA. The Black Puffs.

 

And in case you did not know that. These are 100% independent from AA Sector and Player Attention.

They happen 100% automatic.

The Heavy AA Explosions are not affected by AA Sector. They are completely the same regardless of any Player Actions or Directions.

 

So no.

A Player currently not Aware will fare exactly the same as one that is aware.

 

As I said Mate.

As a CV. I cant even tell you if someone is using the AA Sector or not IF I AM LOOKING OUT FOR IT.

Thats how weak this is.

That is how little difference it makes compared to Players just Ignoring AA alltogether.

 

 

2.

Except right now IT IS THE ONLY DAMAGE SOURCE.

Because Continues AA has been Nerfed into Oblivion.

And the Instant Damage Burst is so weak that you cant even tell if someone used it or not.

 

And Mate.

As you just Said. Let me just turn this around.

 

Right now. A Skiled CV Player is basicly Invincible against everything. Because NOBODY CAN DO ANYTHING ABOUT HIM.

AA is So Weak. That even the most Potato CV is Guaranteed to get a Strike in.

And that also means. Any Skilled CV Player is so Strong that he can completely Ignore AA alltogether.

 

 

 

7 minutes ago, Padds01 said:

2. i didnt know it was remaining not total , but it doesnt change that it does its jub and what its meant to do. i can understand if you want it to do more.

 

3. well my experience is radically different , i may just be that much worse but im gonna need a replay to believe

"In T6 the CV can still Comfortably Hunt T8 Ships as he Pleases.

In T8 the only Threat to a CV is Tier 10 Specialized AA Cruisers."

 

so lets see a t6 cruiser comfortably hunting any US t8 BB or CA pick any you want, hell i be genorous and add the t7 atlanta as option.

 

4, again my in game experience just doesnt line up with what your saying , they are what does the real damage. and there are quite a few situations where they simply can not be avoided, particulaly if two ships are providing each other cross cover.  when teh flak gets saturated it starts automatically hitting the planes , its possible for the right builds ont eh right ships to shred entire squads on contact before the ship and its flak is even revealed to the CV player. you might just be doing it wrong?

 

5. there was a 5?

 

which DD's take 30 seconds to kill a  fighter wing?

 

i dont have much DD experience , but my haida needs fighters to be within 2.8KM to spot it which puts it 3 km within long AA range  and will happily killa fighter wing before they even deploy and start spotting.

 

so im not sure what scenaria your basing any of this in. 

 

interesting how your first post was a written as  CV player confessing they OP and has turned into a DD player complaining they are. 

 

 

2.

Yeah not Joke I want to do more lol.

No offense Mate.

As I said.

Right now YOU NEED 3. In words THREE. Players for this Action to DESTROY 1 YES ONE out of the 9 Planes in a Squadron.

 

You could Remove the 3.5% and nobody would Notice. Thats how useless they are.

 

3.

Well. I did actually Provide evidence for this above.

Or do you think I got 15 T6 Games in a Row ?

 

And why should I use a T6 Cruiser to Hunt T8 BBs ????

a T6 Cruiser is not a CV. He isnt so Overpowered he can Hunt T8s lol

 

4.

My Ingame Experience is Backed up by my Matches.

And in case you missed it. Look around you.

If you claim a Different Experience. Then your the Odd one.

 

Maybe post a Replay and we can tell you why you Fail.

 

As for ME doing it Wrong.

Erm Yeah.

You do realize I argue from CV Viewpoint right.

So yeah.

Me just doing things wrong apparently looks like this.

 

1040552942_StatPadding.thumb.jpg.fa3208126642827c50008d6fdd87edde.jpg

 

Sorry. But I think the one doing something wrong is really You.

No Offense intended.

 

How about you Provide some Evidence ?

Show me how you in a T6 Cruiser can Defend yourself against a T8 CV :)

That will be Hilarious.

 

5.

Yugumo, Kagero, Z46 actually most DDs need quite a bit to Take down Fighters.

Exceptions are AA DDs. Like Kidd, Harugumo etc.

But even they will be Spotted long enough.

 

 

Also. I guess you did not Read my First Post then.

In case you didnt realize it.

I have Played EVERYTHING over the Past Week.

 

Reason I point out my CV Stats is because I say CVs are Overpowered.

It makes no Sense to Post Stats of a Ship thats Played Badly and then Claim the Enemy Ship is OP.

 

If you want to Claim something is OP you need to Show its OP.

So you Post Stats of the thing thats OP.

Share this post


Link to post
Share on other sites
[OGHF2]
Players
4,054 posts
5,644 battles

Hmm I had the impression that the sector burst was quite effective but it might be just confirmation bias ... I did not play many games, but I actually shot down planes in my Z-23 and Kamikaze which was almost never the case before ...

 

But I have to admit the new sector system is worse than before ... I need to turn my attention from my heading/enemies to the planes and activate the sector. As clunky as then previous implementation was, it was a bit better in that regard and I used it more often. Now I just forget or don't bother. I'd prefer 2 hotkeys, one for each side of the ship and be done with it.

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
31 minutes ago, Sunleader said:

Mate no Offense. But where needs a Player to pay attention ?

For the 3.5% Damage Burst which cant even turn a Single Plane Yellow ?

You know what tunnelvision is? ;)

Nobody is 100% paying attention to everything all the time, this is not realistic.

 

it's not the dps burst alone, it's also the sector reinforcment.

 

31 minutes ago, Sunleader said:

No. Sorry. Right now Players can basicly ignore the AA System because its entirely and utterly useless.

The only AA which is making any Difference is the Heavy AA. The Black Puffs. 

I always notice, when player are using it and I lose half my squad, or I lose maybe only 1 plane, huge difference.

 

31 minutes ago, Sunleader said:

As a CV. I cant even tell you if someone is using the AA Sector or not IF I AM LOOKING OUT FOR IT.

The guns shoot faster and more

 

31 minutes ago, Sunleader said:

Because Continues AA has been Nerfed into Oblivion.

It has ben nerfed, because the sectors overlap. Before the patch, they didn't. You cant keep old values with the new mechanic. Would make them way to op.

31 minutes ago, Sunleader said:

Except right now IT IS THE ONLY DAMAGE SOURCE. 

and you can dodge them, right? Thus you have exact 0 plane loses every match, because flak explosion are the only damage source and you said, decent players can dodge them.

 

31 minutes ago, Sunleader said:

Right now. A Skiled CV Player is basicly Invincible against everything. Because NOBODY CAN DO ANYTHING ABOUT HIM.

AA is So Weak. That even the most Potato CV is Guaranteed to get a Strike in.

And that also means. Any Skilled CV Player is so Strong that he can completely Ignore AA alltogether.

Well, I never met a skilled CV player in this game since rework. So it's not important for me, when I have 1000 games and in 1 is a CV player, who nukes me xD

 

 

ps.: As I said at the beginning, without any data, I wouldn't say anything about buff or nerf. We're talking only about personal experiences, and they differentiate from player to player. Maybe AA is a bit to weak, but I assume not too much. The mechanic is actually pretty nice imo

 

  • Cool 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
39 minutes ago, invicta2012 said:

Now they need to restore the power of high AA ships (to an extent) and re-introduce the panic/dispersion debuff so that smaller ships with fewer AA guns do at least get a survivability benefit, even if they can't stop plane squads getting through.  We've been round this so many times it's unbelievable.

The planes already have dispersion, when starting the attack. The planes in RTS didn't had that, don't think we need additional dispersion, would be way to frustrating for CVs, when now even single ships can disturb so much, that they don't have any target to attack ^^

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,399 battles
7 minutes ago, Pikkozoikum said:

You know what tunnelvision is? ;)

Nobody is 100% paying attention to everything all the time, this is not realistic.

 

it's not the dps burst alone, it's also the sector reinforcment.

 

I always notice, when player are using it and I lose half my squad, or I lose maybe only 1 plane, huge difference.

 

The guns shoot faster and more

 

It has ben nerfed, because the sectors overlap. Before the patch, they didn't. You cant keep old values with the new mechanic. Would make them way to op.

and you can dodge them, right? Thus you have exact 0 plane loses every match, because flak explosion are the only damage source and you said, decent players can dodge them.

 

Well, I never met a skilled CV player in this game since rework. So it's not important for me, when I have 1000 games and in 1 is a CV player, who nukes me xD

 

 

ps.: As I said at the beginning, without any data, I wouldn't say anything about buff or nerf. We're talking only about personal experiences, and they differentiate from player to player. Maybe AA is a bit to weak, but I assume not too much. The mechanic is actually pretty nice imo

 

 

1.

Sure that.

But thats Irrelevant to Topic because it makes no Difference if you Pay Attention or not.

 

2.

Unlikely to be Honest.

No Offense but the 50% Buff to Continues AA which lasts only short and takes while to come wont kill 5 instead of 1 Planes.

And Heavy AA is not Affected.

 

Likely your mistaking things.

You likely get hit by Heavy AA and then tought its AA Sector when in reality it was just RNG messing with you.

 

This is a thing that can be Checked by Factual Numbers.

3.5% Damage + 50% Damage increase cannot Kill 400% as much Aircraft.

 

3.

It makes no Difference at all.

 

4.

I already Calculated that out.

If you would Add the Nerf to Medium Range Sector into the Mix.

Most of the AA would not have been Nerfed by 10-30% but by 50-80%

However I already deducted that Difference.

The 10-30% Nerf is the Total Value.

For example.

The Hipper went from Medium AA around 500 to 200. The Long Range is 150~ meaning it went from 500 to 350 in Total.

 

5.

Neglectable Plane Losses can just as well not Exist.

My losses right now are so Small they dont change anything.

 

6.

Now your just Dishonest.

And I have Provided you Hard Undeniable Data by showing you what kind of Stats I get after this Rework.

Denying Reality wont change it.

Share this post


Link to post
Share on other sites
[ENUF]
[ENUF]
Players
2,532 posts
23,393 battles
2 hours ago, Molly_Delaney said:

Since the rework I seem to be shooting down more planes; could be more effective AA, more effective use of AA (I've learnt how to use it) or just bad CV players.

 

You forgot fighters. I had 31 plane kills with a Kagero, then I realized that's actually only one plane kill. The other 30 were fighters that the CV wasted just to spot me. The numbers of plane kills look bigger but the impact is lower, worthless fighter kills and strike planes shot down after they dropped.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
425 posts
15,235 battles

Don't seem to be so effective in the Kidd. Before the latest patch this was a beast, but now - struggled to shoot anything down. Although to be fair, haven't had too many games - still weird

Share this post


Link to post
Share on other sites
[T2FTW]
Beta Tester
241 posts
19,509 battles

@Sunleader  you have seriously too few CV games at any tier from Cv rework to this time to judge anything.Your showing of 10 games with pink numbers will diminish when you have 100+ games very fast ... I can fill this forum with my purple T2s played 5 times mostly and that will not make them any OP or so ....(and as you are using the wows numbers as statistics you can check the server numbers with your numbers as mostly the server numbers will be so low which will give you the idea about the general condition of the ship or class ) + (you being pink in a ship doesnt show that ship is OP it shows you are doing good at it  ,if the server general is pink then yes that ship is easy to play so all plays good )

plus you have seriously very few games at T10 which is completely diffrent kind of experience ..

Play more T10 games with these new AA cruisers avaible and also the AA DDs like grovozoi and check some end game match results who killed howmany planes and you will get suprğised how nearly all classes able to kill +10 planes easily .And plane replenish times are so tricky that you can find yourself flying 1/4 strenght squadrons if you dont reserve your planes by special tactics not used by %80 of the Cv players....

But ofcourse to have this kind of information you have to play a lot of games and then you can judge the old and the new .

There are things to learn to avoid CVs in this game and it is not very hard ,and my advice to all players about this is instead of crying how OP a class is just play with it a bit to learn how to avoid it ... simple ..not rocket sience.

  • Cool 2
  • Boring 2

Share this post


Link to post
Share on other sites
[TORAZ]
Beta Tester
15,786 posts
26,801 battles
8 hours ago, Pikkozoikum said:

You never now if a certain fact bases on good player vs bad player, or bad vs good or even players.

8 hours ago, Pikkozoikum said:

My record was over 40 plane kills with Yubari - that gave us the win, because two CVs tried to kill me for 10 minutes, thus they had 2 less ships on their side

 

Oh, the irony.

We can in fact easily proof that. The statement above e.g. was proven to be based on players which have barely a dozen matches in CVs and little more than a 100 matches played total, as such it is completely irrelevant.

 

And this is something we have proven quite some time ago. Your level of intellectual dishonesty disgusts me.

 

8 hours ago, Pikkozoikum said:

But Wargaming said, they want adjust the extremes. Thus ships like DM, Mino and Worcester get worse obvioulsy. But super aa-weak ships are now a bit better as well. As long as I tested ships like Aoba

 

"Weak" AA ships are for the most part no better than before. 0.8.7 largely adjusted high AA ships to match the level of low AA ones while presenting little to no improvements to low AA ships at all.

 

2 hours ago, DanottiTR said:

you have seriously too few CV games at any tier from Cv rework to this time to judge anything.

 

Then allow me to tell you that you are full of :etc_swear:.

Also LOL Grozo AA. T6 ships have better AA than her nowadays.

Share this post


Link to post
Share on other sites
Players
5,291 posts
15,332 battles
3 hours ago, DanottiTR said:

@Sunleader  you have seriously too few CV games at any tier from Cv rework to this time to judge anything.Your showing of 10 games with pink numbers will diminish when you have 100+ games very fast ... I can fill this forum with my purple T2s played 5 times mostly and that will not make them any OP or so ....(and as you are using the wows numbers as statistics you can check the server numbers with your numbers as mostly the server numbers will be so low which will give you the idea about the general condition of the ship or class ) + (you being pink in a ship doesnt show that ship is OP it shows you are doing good at it  ,if the server general is pink then yes that ship is easy to play so all plays good )

plus you have seriously very few games at T10 which is completely diffrent kind of experience ..

Play more T10 games with these new AA cruisers avaible and also the AA DDs like grovozoi and check some end game match results who killed howmany planes and you will get suprğised how nearly all classes able to kill +10 planes easily .And plane replenish times are so tricky that you can find yourself flying 1/4 strenght squadrons if you dont reserve your planes by special tactics not used by %80 of the Cv players....

But ofcourse to have this kind of information you have to play a lot of games and then you can judge the old and the new .

There are things to learn to avoid CVs in this game and it is not very hard ,and my advice to all players about this is instead of crying how OP a class is just play with it a bit to learn how to avoid it ... simple ..not rocket sience.

You think DD AA is suddenly amazing..... right... It's not. 

 

BB AA is the most buffed, everything else is MEH at best. Across all tiers. 

  • Cool 3

Share this post


Link to post
Share on other sites
Players
1,217 posts
13,126 battles

What I do not get is this: You move the camera to look at the incoming planes and press O. Then the planes pass over you and attack from the other side and you are still reinforcing the other side of the ship, it does not change until the next cycle. It is stupid, like the guys on your ship wouldn't move to the other side ASAP to keep on firing.

 

 

  • Cool 4
  • Funny 1

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,399 battles
1 hour ago, Winged_Cat_Dormant said:

What I do not get is this: You move the camera to look at the incoming planes and press O. Then the planes pass over you and attack from the other side and you are still reinforcing the other side of the ship, it does not change until the next cycle. It is stupid, like the guys on your ship wouldn't move to the other side ASAP to keep on firing.

 

The System is unfortunately very Self Defeating.

The 3.5% Damage makes no Sense at the Start.

But you have to Activate the Sector at Max Range or you wont get any Benefit from it.

Moreover if you dont activate it at max range. You run the Risk of the Enemy Flying over you and you being on the Wrong side.

 

The System itself is a Good Idea.

Buts its really Poorly Implemented Right now.

 

 

The Bigger Problem however is its Power.

Right now thanks to the Nerf of Continues AA.

And the Ridiculous Joke of 3.5% Damage.

The Entire System is completely Useless.

 

Using it makes little to no Sense.

Because most of your Damage comes from Heavy AA Explosions which are not affected by it in the First Place.

And as the Damage Burst and the Continues AA Buff are so weak. It often makes no Difference at all wether you use it or not.

 

1 hour ago, Bear_Necessities said:

You think DD AA is suddenly amazing..... right... It's not. 

 

BB AA is the most buffed, everything else is MEH at best. Across all tiers. 

 

Aye.

A Pretty Logical Effect to be Honest.

 

Since Wargaming moved all the Power to the RNG Heavy AA Puffs. The BBs are the ones getting the most Profit.

After all they are usually the ones who got alot of these Heavy AA Guns.

 

As the Low Calibre AA which is the one Responsible for Continues Damage.

Has been Nerfed all across the Board. The BBs which werent very Strong in these in the first place. Dont care that much.

 

I assume WG tought that their Sector Reinforcement giving a somewhat Smaller Buff to BBs than to DDs and Cruisers would level this out.

But it pretty obviously did not.

  • Cool 1

Share this post


Link to post
Share on other sites
[TRID]
Players
400 posts
6,393 battles

Playing low tier earlier (didn't want to free XP up the RU BB and French DD lines after being away from random since CV rework), T4 CVs are God mode when ships have no AA to begin with :cap_rambo::Smile_honoring:

 

Most were 2CV per side matches, and most of those near the end had only CVs on one team and 1 or 2 ships left plus CVs on the other side.

 

Seems to me like this would put new players off if they felt defenceless against a CV every other game.

  • Cool 1

Share this post


Link to post
Share on other sites
[TORAZ]
Beta Tester
15,786 posts
26,801 battles
1 hour ago, Sunleader said:

Since Wargaming moved all the Power to the RNG Heavy AA Puffs.

 

Funny thing is they haven't actually done that either.

The boost in flak damage is solely due to DFAA. Meaning that if you don't have DFAA your flak damage has stayed the same while your DPS got murdered. In fact because flak now stops spawning once planes are within 3,5km you could argue that flak got nerfed pretty hard too.

 

So AA as a whole is just straight up garbage if you don't have DFAA. If you do have DFAA it kills potatoes and does little else.

  • Cool 5

Share this post


Link to post
Share on other sites
[NWP]
Players
4,528 posts
5 hours ago, El2aZeR said:

So AA as a whole is just straight up garbage if you don't have DFAA. If you do have DFAA it kills potatoes and does little else.

Sssst, you might offend some people in the forums here. And Weegee don't like that . You must play nice :cap_cool:

Also, looks like it's time to resume my Implacable grind then

Share this post


Link to post
Share on other sites
[DAVY]
Players
34 posts
10,900 battles

Thing is, with these re-re-reworked AA, CVs are very common once again, making the game super passive once again, making pushing up, making a play impossible or at least extremely annoying once again, therefore removing tactical dimensions from the game... again.

And when I can't use more than 3 years of skill to achieve things, making plays, having fun in the game, because any time I get kekd from the air without a chance to dodge it, I reconsider my presence in the game.

 

I haven't spend anything on it for months, which was unprecedented in the last more than 3 years.

 

Other thing is, that's obvious now: wg doesn't care about destroying the game experience for the majority in favor of a minority.

They only care about the spreadsheet. Spreadsheet needs to say that people are playing with CVs, instead of not playing with CVs which was the state pre-rework.

(And oh how good it was).

The quality of this play, the quality of interactions with other classes - it's not a factor. It never were. Never will be. Spreadsheet can't show it, it doesn't exist. 

 

If they face their mistake, they either remove the class, or nerf it to the ground to introduce a usable meta again, but then, justifying the whole rework gets a bit.. sketchy. And make no mistakes, whatever garbage it went, wg spent resources on it, and I think they really wanted to make something better than before.

 

Since I had enough of being a free frag with my high tier BBs, and CAs, I went to lower tiers to try out the meta down there.

What did I find? 5 DDs, 3 CAs, 2 BBs, 2 CVs. Now, I doubt it's normal, but I kept getting this MM, it only varied in the ratio of BBs and CAs, but the 5 DD and 2 CV was steady.

Since wg buffed low tier CVs, down there it's basically totally broken. If you remember the old low tier sealclubbing CVs, that wasn't even close to what you can pull now.

So I went even lower... to T2. And guess what happened. I enjoyed the game. It's fast paced, active, fun, everyone pushed, everyone trying to make a play, it was amazing :D

 

So, if you have enough intestinal products on your face from playing against CVs, just go down there and remember that at a time, we had that fun at most tiers. Now we're melting from CVs, Harugumos, Smolensks, Colberts, getting torp spammed from Benhams, Somerses, and god knows what comes next.

 

Online games are always changing, and this year, unfortunately, is the one that removed 80% of the fun from wows.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,104 battles

HOW can so many people defend a system that is this weak? How can you be so clueless? 

Sunleader takes long to explain things so let me help. 

 

AA is dead ☆♡☆

 

And to all the guys calling out his stats as just luck or whatever, get on his level. 

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Players
8,127 posts
245 battles
1 hour ago, L0V3_and_PE4CE said:

HOW can so many people defend a system that is this weak? How can you be so clueless? 

Sunleader takes long to explain things so let me help. 

 

AA is dead ☆♡☆

 

And to all the guys calling out his stats as just luck or whatever, get on his level. 

Well one game in my lexi prevented me from striking without losing all planes (they had a jean bart, GKF, minotaur, hindernberg, smolensk and a Z-56.)

 

Even more annoying is they stayed in this little group making striking incredibly awkward to the point i only finished with 66k damage at the end of the match.

 

Wish i spawned on the other side since they had most of the lower tier ships. But then i guess i did also stall their advance. Also other games finish with me doing 37-43k damage due to my team wiping everything out before i start to get going properly.

 

So i guess you can make a CV avoid you, but the amount of ships it takes to do so is rediculous too be honest. (basically half the team lol).

 

I can even show you the replay if you want because i litterally struggled as to what to do during that match.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,104 battles
Vor 19 Minuten, CptBarney sagte:

Well one game in my lexi prevented me from striking without losing all planes (they had a jean bart, GKF, minotaur, hindernberg, smolensk and a Z-56.)

 

Even more annoying is they stayed in this little group making striking incredibly awkward to the point i only finished with 66k damage at the end of the match.

 

Wish i spawned on the other side since they had most of the lower tier ships. But then i guess i did also stall their advance. Also other games finish with me doing 37-43k damage due to my team wiping everything out before i start to get going properly.

 

So i guess you can make a CV avoid you, but the amount of ships it takes to do so is rediculous too be honest. (basically half the team lol).

 

I can even show you the replay if you want because i litterally struggled as to what to do during that match.

Sometimes you get such enemy teams. I get them too. 

Suiciding small amounts of rockets against the tip of the spear of such a blob can discourage them. 

Torps can make them split up. 

 

There are solutions. Nothing can stop you once you figure them out ☆♡☆

  • Cool 1

Share this post


Link to post
Share on other sites
Players
8,127 posts
245 battles
5 minutes ago, L0V3_and_PE4CE said:

Sometimes you get such enemy teams. I get them too. 

Suiciding small amounts of rockets against the tip of the spear of such a blob can discourage them. 

Torps can make them split up. 

 

There are solutions. Nothing can stop you once you figure them out ☆♡☆

I was genuinely suprised they stayed together for so long, although as per usual some of them took speed and started to go off on their little adventures around the map, but that must of been around 15-17min mark when both teams decided to start trading ships. (forgot to mention a black eventually joined as well).

 

We held teh smoll flank with a chonkeh missouri, suicidal Z32 that lasted longer than she should of, our own SMOLLensk and some other ship that died.

 

ill have to try that in the future, managed to do 20-26k damage on the minotaur, another 20k on the GKF and 4-6k on the black and some damage on the hinderberg (also killed it as well).

  • Cool 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles

 

On 9/1/2019 at 3:42 PM, Sunleader said:

 

1.

Sure that.

But thats Irrelevant to Topic because it makes no Difference if you Pay Attention or not.

 

2.

Unlikely to be Honest.

No Offense but the 50% Buff to Continues AA which lasts only short and takes while to come wont kill 5 instead of 1 Planes.

And Heavy AA is not Affected.

 

Likely your mistaking things.

You likely get hit by Heavy AA and then tought its AA Sector when in reality it was just RNG messing with you.

 

This is a thing that can be Checked by Factual Numbers.

3.5% Damage + 50% Damage increase cannot Kill 400% as much Aircraft. 

 

3.

It makes no Difference at all.

 

4.

I already Calculated that out.

If you would Add the Nerf to Medium Range Sector into the Mix.

Most of the AA would not have been Nerfed by 10-30% but by 50-80%

However I already deducted that Difference.

The 10-30% Nerf is the Total Value.

For example.

The Hipper went from Medium AA around 500 to 200. The Long Range is 150~ meaning it went from 500 to 350 in Total.

 

5.

Neglectable Plane Losses can just as well not Exist.

My losses right now are so Small they dont change anything.

 

6.

Now your just Dishonest.

And I have Provided you Hard Undeniable Data by showing you what kind of Stats I get after this Rework.

Denying Reality wont change it.

5. Doesn't really matter, I can't remember one single good CV where I would say "Oh wow, CV is OP", when I play surface ships.

 

6. I don't know, why you think I'm dishonest.

And those stats, that are with 5-20 battles per CV? That is not even statistic and doesn't matter, what you can do with a ship. For what is it important when you have good stats with your ships? For me it'S totally unimportant, because the CVs I play against are in 99% the cases not you or any other unicum

 

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,399 battles
8 minutes ago, Pikkozoikum said:

 

5. Doesn't really matter, I can't remember one single good CV where I would say "Oh wow, CV is OP", when I play surface ships.

 

6. I don't know, why you think I'm dishonest.

And those stats, that are with 5-20 battles per CV? That is not even statistic and doesn't matter, what you can do with a ship. For what is it important when you have good stats with your ships? For me it'S totally unimportant, because the CVs I play against are in 99% the cases not you or any other unicum

 

 

5.

Well. Then I assume your Situational Awareness of the Matches you Play is pretty Horrible to be Honest.

6.

Statements like the one Above are a pretty clear Call for me to Consider you Dishonest.

No Offense Mate. But your not a Bad Player. There is no way you dont know just how much more Influence CVs have on the Match than any other Ship.

 

See Mate. If you were some Noob like some People clearly are. Then I would simply assume. "Yeah he doesnt know better"

But your not some Noob.

Your someone getting such Stats yourself in a Regular Manner.

So its pretty obvious that you know exactly just how Overpowered CVs are.

 

And No.

Indeed you wont Play against Unicums that much.

Then again. The Fact that your Pointing this out with me as an Example is Perfect Evidence of how Overpowered CVs are.

Because I am not actually a Unicum. I am barely Above Average in General.

Unlike you who is actually a Generally very Good Player.

 

You so easily Admitting that some Average Casual Potato like me is Posing a Threat to you assuming that Potato sits in a CV. Is pretty Telling on just how Overpowered CVs are.

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
2 minutes ago, Sunleader said:

5.

Well. Then I assume your Situational Awareness of the Matches you Play is pretty Horrible to be Honest.

No, it's just that CVs are not that OP like some people want believe. A few days ago it was 3vs6 in a T4. The two CVs tryed to kill me for minutes. They didn't got me, while I did 50k AA dmg.

When I play CV, I had so many matches, when I was first place, while the enemy CV is at the bottom. I think it's a problem, that many just don't know, how to play against CV. just like some people show full broadside to BBs.

And what I meant with, I never had the "Oh wow, CV is op" was, that I never got nuked by a CV in a way, that it would be op. If I got nuked, then I missplayed

 

7 minutes ago, Sunleader said:

Statements like the one Above are a pretty clear Call for me to Consider you Dishonest.

It's actually not smart to think, that people come up for a conversation and start to be dishonest. It's like I would now claim: I think you are dishonest. ;)

 

The point is, people are complaining all the time. It doesn't matter if it's balanced or not. If AA is too strong or not. I don't mind, if people have critique with showing good facts. But if people are arrogant, or just claim something without any facts, then I'm just annoyed. And what I'm saying, I have a lot fun against CV even in AA weak ships, I don't have much issues. And as CV I mostly lose not because the enemy has a good CV, but because I have bad team mates, who get oneshotted by BBs, or DDs or get radared and instant die.

  • Cool 1

Share this post


Link to post
Share on other sites
[DREAD]
Players
13,110 posts
7,885 battles
17 minutes ago, Pikkozoikum said:

The point is, people are complaining all the time.

 

Not really people. Just three Guys  basically. 

 

And this particular one is especially keen on getting his German BBs buffed. And if that won’t work he can still whine about CVs as likely one scratched his paint  

Share this post


Link to post
Share on other sites

×