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Datz68

Atlanta in current CV rwork

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Hi all,

 

I have Atlanta in my port sitting there. Is now in current CV rework process Atlanta again what it was as ultimate plane killer? What captain spec do you recomend? Is new Massive AA skill good?

 

Thanks for your feedback.

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doesnt matter what build you go for , the CV will loose a suadron to your ambush , then never ever go near that broken OP floating balance travesty again.

 

to be the top plane killer you need a ship with less AA than the atlanta. being a 7km exclusion zone you die the second you enter just means no CV is every going near you.

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7 minutes ago, Padds01 said:

doesnt matter what build you go for , the CV will loose a suadron to your ambush , then never ever go near that broken OP floating balance travesty again.

 

... yeah 175 AA DPS sounds really OP ...

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The Atlanta's issue with CV in the match isn't so much being bombed, although that got magically worse with the new CV rework, it's being spotted by planes while shooting out of cover which instantly turns all enemy guns on it. Because of that playing the Atlanta has become very unreliable. I prefer the Flint nowadays.

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Well, I am happy with my Atlanta so far. It is not invulnerable to CV's tho, so you should operate near other ships to combine AA for best results (my best after rework is 59 planes down). Also change positions regularly and quickly, because once you catch up with their planes the first time most CV will just switch to other areas of the map and keep away from you. :cap_old:

 

For best results, I recommend a hybrid AA / Radar-DD-hunter build and Commander skills (just in case there's no CV in game or they manage to evade you - this way you can still do alternative stuff adequately). I have: PM, JoAT, AR, DE, SI, AFT, CE and it seems to work just fine. Did not take the "Massive AA fire" because I wanted to have a more generalist setup instead of going all-out for AA. :Smile_Default:

 

As for consumables, all Prem, of course and DefAA (I have also considered replacing this with hydro, if planes become too elusive) + Radar. For upgrades I took Main armaments mod 1, Steering gears mod 1, AA guns Mod 1 and Steering gears mod 2.:Smile_glasses:

 

I will also mount the Sierra Mike (moar speed to change positions quickly), November Foxtrot (faster reload of radar & AA) and November Echo Setteseven (increased AA) Signals every time I take her out. :cap_like:

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7 minutes ago, __Helmut_Kohl__ said:

 

... yeah 175 AA DPS sounds really OP ...

yeah but so much flak it fills all available slots then starts auto hitting you , dropping 15k's worth of planes out of the sky in a little under 1 second.

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32 minutes ago, Padds01 said:

yeah but so much flak it fills all available slots then starts auto hitting you , dropping 15k's worth of planes out of the sky in a little under 1 second.

 

Torpedo Bombers fly under the Flak.

Rocket planes are immune during attack run.

Dive Bombers can jump over it.

 

Ever heard of sling-shot btw ?

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1 hour ago, Padds01 said:

doesnt matter what build you go for , the CV will loose a suadron to your ambush , then never ever go near that broken OP floating balance travesty again.

 

to be the top plane killer you need a ship with less AA than the atlanta. being a 7km exclusion zone you die the second you enter just means no CV is every going near you.

Atlanta AA range was nerfed to 5.8 km without means to extend it i think? It used to be a proud AA protector of the fleet, now it has become like all ships, only about itself mainly. Guess the balancing dep. at WG got tired of managing deviates.

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14 minutes ago, __Helmut_Kohl__ said:

 

Torpedo Bombers fly under the Flak.

Rocket planes are immune during attack run.

Dive Bombers can jump over it.

 

Ever heard of sling-shot btw ?

The long range is not supposed to hit always everything. But it still hits.

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3 minutes ago, Pikkozoikum said:

The long range is not supposed to hit always everything. But it still hits.

 

If you start your TB run early, the Flak will hit nothing at all.

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Just now, __Helmut_Kohl__ said:

 

If you start your TB run early, the Flak will hit nothing at all.

Doesn't matter, there are many occasions, where the long range hits. I think nobody has a 100% dodge rate. Also I think that most CV players are not unicums.

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1 hour ago, __Helmut_Kohl__ said:

 

... yeah 175 AA DPS sounds really OP ...

Flint situation is better?

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26 minutes ago, __Helmut_Kohl__ said:

 

Torpedo Bombers fly under the Flak.

Rocket planes are immune during attack run.

Dive Bombers can jump over it.

 

Ever heard of sling-shot btw ?

 

no they dont. it looks that way ill admit but it still hits

no , no they are not

no they cant.

 

you can throw flak off with terrain forced altitude changes , but they trak you with ease doing normal maneuvers.

 

you stop flak by proximity or killing the ship nothing else works.

 

yes obviously. but i doubt you have even played a cv in this patch .

8 minutes ago, __Helmut_Kohl__ said:

 

If you start your TB run early, the Flak will hit nothing at all.

 

it might miss, or it might shred the entire wing your just giving up the ability to dodge, plus you still take constant dps , if the attack squad is the last group then maybe , but in all other situations your just slowing yourself down and loosing planes for nothing doing this.

 

 

12 minutes ago, Europizza said:

Atlanta AA range was nerfed to 5.8 km without means to extend it i think? It used to be a proud AA protector of the fleet, now it has become like all ships, only about itself mainly. Guess the balancing dep. at WG got tired of managing deviates.

that might be when it starts firing i can not tell. but 

it doesnt stop shooting till your 7 out.

its aa is a longer range than its detectability by air

in that gap between it opening fire and you seeing it you can loose 12 planes to instant hit undodgeable flak. or maybe you cant see the flak because you cant see the ship i dunno. but there are situations where the flak auto hits and you can see teh ship , bug or feature i dont know.

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7 minutes ago, MacArthur92 said:

Flint situation is better?

 

Flint should be superior, as it has an additional medium aura (40mm Bofors) giving it significantly better DPS without losing much Flak, and a smoke that can hide it when DefAA is down.

 

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2 minutes ago, __Helmut_Kohl__ said:

 

Flint should be superior, as it has an additional medium aura (40mm Bofors) giving it significantly better DPS without losing much Flak, and a smoke that can hide it when DefAA is down.

 

I think I'll gather steel for her. I know I'm not going to have so much steel for the Neustrashimy and Somers. With coupon Flint is 8250 steel. Ty for answer. 

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6 minutes ago, Padds01 said:

...

 

Sorry dude, but since you obviously have zero experience yourself, you need to give me a source for these claims.

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Just now, MacArthur92 said:

I think I'll gather steel for her. I know I'm not going to have so much steel for the Neustrashimy and Somers. With coupon Flint is 8250 steel. Ty for answer. 

I bought the Flint as soon as 0.8.0 pointed out to me that the Atlanta was a former shadow of itself. Flint is great.

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4 minutes ago, MacArthur92 said:

I think I'll gather steel for her. I know I'm not going to have so much steel for the Neustrashimy and Somers. With coupon Flint is 8250 steel. Ty for answer. 

 

I would not buy a ship just for its AA situation currently mate, as WG will keep changing the whole system trying to find a balance.

 

If you love your Atlanta though, Flint is supposed to be a nice upgrade with that smoke.

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To be honest, if u have your AA turned on and use the sectors should get good results,

 

its just ashame when flying around I'm more likely to find a republic or an alaska with there AA turned off than anyone using sectors......

 

red clouds of DefAA is getting more and more rare too,

 

its actually more challenging to play cvs in coop, because bots generally all have there aa turned on and use there sectors,

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1 hour ago, __Helmut_Kohl__ said:

 

I would not buy a ship just for its AA situation currently mate, as WG will keep changing the whole system trying to find a balance.

 

If you love your Atlanta though, Flint is supposed to be a nice upgrade with that smoke.

Not only for AA ofc :cap_tea:

but I wanted to ask if it’s better now. Hope WG won’t be making more mess with AA. 

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4 hours ago, __Helmut_Kohl__ said:

 

... yeah 175 AA DPS sounds really OP ...

Considering next in line T7 cruiser in terms of long range "deeps" is... Fiji of all ships at 81dps, you know balans is of finest quality camrade. That and with hull upgrade Myoko for some glorious reasons loses 10dps on her long range:cap_book:

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