Datz68 Players 161 posts 8,251 battles Report post #1 Posted August 30, 2019 Hi all, I have Atlanta in my port sitting there. Is now in current CV rework process Atlanta again what it was as ultimate plane killer? What captain spec do you recomend? Is new Massive AA skill good? Thanks for your feedback. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #2 Posted August 30, 2019 Nothing is working. Atlanta is food. I'm sorry ☆ Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #3 Posted August 30, 2019 The only ship that can still deny an area to a CV is a smoke Minotaur. Share this post Link to post Share on other sites
Padds01 Players 855 posts 7,546 battles Report post #4 Posted August 30, 2019 doesnt matter what build you go for , the CV will loose a suadron to your ambush , then never ever go near that broken OP floating balance travesty again. to be the top plane killer you need a ship with less AA than the atlanta. being a 7km exclusion zone you die the second you enter just means no CV is every going near you. 3 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #5 Posted August 30, 2019 7 minutes ago, Padds01 said: doesnt matter what build you go for , the CV will loose a suadron to your ambush , then never ever go near that broken OP floating balance travesty again. ... yeah 175 AA DPS sounds really OP ... Share this post Link to post Share on other sites
[N-L-L] peoplescavalry Players 531 posts 13,011 battles Report post #6 Posted August 30, 2019 Why not go sail your ship and find out? It’s fun! Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #7 Posted August 30, 2019 The Atlanta's issue with CV in the match isn't so much being bombed, although that got magically worse with the new CV rework, it's being spotted by planes while shooting out of cover which instantly turns all enemy guns on it. Because of that playing the Atlanta has become very unreliable. I prefer the Flint nowadays. Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #8 Posted August 30, 2019 Well, I am happy with my Atlanta so far. It is not invulnerable to CV's tho, so you should operate near other ships to combine AA for best results (my best after rework is 59 planes down). Also change positions regularly and quickly, because once you catch up with their planes the first time most CV will just switch to other areas of the map and keep away from you. For best results, I recommend a hybrid AA / Radar-DD-hunter build and Commander skills (just in case there's no CV in game or they manage to evade you - this way you can still do alternative stuff adequately). I have: PM, JoAT, AR, DE, SI, AFT, CE and it seems to work just fine. Did not take the "Massive AA fire" because I wanted to have a more generalist setup instead of going all-out for AA. As for consumables, all Prem, of course and DefAA (I have also considered replacing this with hydro, if planes become too elusive) + Radar. For upgrades I took Main armaments mod 1, Steering gears mod 1, AA guns Mod 1 and Steering gears mod 2. I will also mount the Sierra Mike (moar speed to change positions quickly), November Foxtrot (faster reload of radar & AA) and November Echo Setteseven (increased AA) Signals every time I take her out. 1 Share this post Link to post Share on other sites
Padds01 Players 855 posts 7,546 battles Report post #9 Posted August 30, 2019 7 minutes ago, __Helmut_Kohl__ said: ... yeah 175 AA DPS sounds really OP ... yeah but so much flak it fills all available slots then starts auto hitting you , dropping 15k's worth of planes out of the sky in a little under 1 second. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #10 Posted August 30, 2019 32 minutes ago, Padds01 said: yeah but so much flak it fills all available slots then starts auto hitting you , dropping 15k's worth of planes out of the sky in a little under 1 second. Torpedo Bombers fly under the Flak. Rocket planes are immune during attack run. Dive Bombers can jump over it. Ever heard of sling-shot btw ? Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #11 Posted August 30, 2019 1 hour ago, Padds01 said: doesnt matter what build you go for , the CV will loose a suadron to your ambush , then never ever go near that broken OP floating balance travesty again. to be the top plane killer you need a ship with less AA than the atlanta. being a 7km exclusion zone you die the second you enter just means no CV is every going near you. Atlanta AA range was nerfed to 5.8 km without means to extend it i think? It used to be a proud AA protector of the fleet, now it has become like all ships, only about itself mainly. Guess the balancing dep. at WG got tired of managing deviates. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #12 Posted August 30, 2019 14 minutes ago, __Helmut_Kohl__ said: Torpedo Bombers fly under the Flak. Rocket planes are immune during attack run. Dive Bombers can jump over it. Ever heard of sling-shot btw ? The long range is not supposed to hit always everything. But it still hits. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #13 Posted August 30, 2019 3 minutes ago, Pikkozoikum said: The long range is not supposed to hit always everything. But it still hits. If you start your TB run early, the Flak will hit nothing at all. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #14 Posted August 30, 2019 Just now, __Helmut_Kohl__ said: If you start your TB run early, the Flak will hit nothing at all. Doesn't matter, there are many occasions, where the long range hits. I think nobody has a 100% dodge rate. Also I think that most CV players are not unicums. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,187 battles Report post #15 Posted August 30, 2019 1 hour ago, __Helmut_Kohl__ said: ... yeah 175 AA DPS sounds really OP ... Flint situation is better? Share this post Link to post Share on other sites
Padds01 Players 855 posts 7,546 battles Report post #16 Posted August 30, 2019 26 minutes ago, __Helmut_Kohl__ said: Torpedo Bombers fly under the Flak. Rocket planes are immune during attack run. Dive Bombers can jump over it. Ever heard of sling-shot btw ? no they dont. it looks that way ill admit but it still hits no , no they are not no they cant. you can throw flak off with terrain forced altitude changes , but they trak you with ease doing normal maneuvers. you stop flak by proximity or killing the ship nothing else works. yes obviously. but i doubt you have even played a cv in this patch . 8 minutes ago, __Helmut_Kohl__ said: If you start your TB run early, the Flak will hit nothing at all. it might miss, or it might shred the entire wing your just giving up the ability to dodge, plus you still take constant dps , if the attack squad is the last group then maybe , but in all other situations your just slowing yourself down and loosing planes for nothing doing this. 12 minutes ago, Europizza said: Atlanta AA range was nerfed to 5.8 km without means to extend it i think? It used to be a proud AA protector of the fleet, now it has become like all ships, only about itself mainly. Guess the balancing dep. at WG got tired of managing deviates. that might be when it starts firing i can not tell. but it doesnt stop shooting till your 7 out. its aa is a longer range than its detectability by air in that gap between it opening fire and you seeing it you can loose 12 planes to instant hit undodgeable flak. or maybe you cant see the flak because you cant see the ship i dunno. but there are situations where the flak auto hits and you can see teh ship , bug or feature i dont know. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #17 Posted August 30, 2019 7 minutes ago, MacArthur92 said: Flint situation is better? Flint should be superior, as it has an additional medium aura (40mm Bofors) giving it significantly better DPS without losing much Flak, and a smoke that can hide it when DefAA is down. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #18 Posted August 30, 2019 If it keeps shooting up to 7 km something is amiss :-) The interface says 5.8 km long range. I'll test it sometime. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,187 battles Report post #19 Posted August 30, 2019 2 minutes ago, __Helmut_Kohl__ said: Flint should be superior, as it has an additional medium aura (40mm Bofors) giving it significantly better DPS without losing much Flak, and a smoke that can hide it when DefAA is down. I think I'll gather steel for her. I know I'm not going to have so much steel for the Neustrashimy and Somers. With coupon Flint is 8250 steel. Ty for answer. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #20 Posted August 30, 2019 6 minutes ago, Padds01 said: ... Sorry dude, but since you obviously have zero experience yourself, you need to give me a source for these claims. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #21 Posted August 30, 2019 Just now, MacArthur92 said: I think I'll gather steel for her. I know I'm not going to have so much steel for the Neustrashimy and Somers. With coupon Flint is 8250 steel. Ty for answer. I bought the Flint as soon as 0.8.0 pointed out to me that the Atlanta was a former shadow of itself. Flint is great. 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #22 Posted August 30, 2019 4 minutes ago, MacArthur92 said: I think I'll gather steel for her. I know I'm not going to have so much steel for the Neustrashimy and Somers. With coupon Flint is 8250 steel. Ty for answer. I would not buy a ship just for its AA situation currently mate, as WG will keep changing the whole system trying to find a balance. If you love your Atlanta though, Flint is supposed to be a nice upgrade with that smoke. 1 Share this post Link to post Share on other sites
[NWP] The_Shungite_Wizard Players 386 posts 17,506 battles Report post #23 Posted August 30, 2019 To be honest, if u have your AA turned on and use the sectors should get good results, its just ashame when flying around I'm more likely to find a republic or an alaska with there AA turned off than anyone using sectors...... red clouds of DefAA is getting more and more rare too, its actually more challenging to play cvs in coop, because bots generally all have there aa turned on and use there sectors, 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,187 battles Report post #24 Posted August 30, 2019 1 hour ago, __Helmut_Kohl__ said: I would not buy a ship just for its AA situation currently mate, as WG will keep changing the whole system trying to find a balance. If you love your Atlanta though, Flint is supposed to be a nice upgrade with that smoke. Not only for AA ofc but I wanted to ask if it’s better now. Hope WG won’t be making more mess with AA. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #25 Posted August 30, 2019 4 hours ago, __Helmut_Kohl__ said: ... yeah 175 AA DPS sounds really OP ... Considering next in line T7 cruiser in terms of long range "deeps" is... Fiji of all ships at 81dps, you know balans is of finest quality camrade. That and with hull upgrade Myoko for some glorious reasons loses 10dps on her long range Share this post Link to post Share on other sites