Silvercat18 Beta Tester 273 posts 4,109 battles Report post #26 Posted October 18, 2019 I`ve never used it, personally. I can certainly see its use, but that style of play never appealed to me and I would rather spend the captain points on other things. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #27 Posted May 11, 2020 I use Radio Location on my Daring and my Halland. I am thinking of switching around some points and use it on my American and German destroyers as well. On the Daring, it is useful for letting me either hunt or avoid enemy destroyers as circumstances dictate. On the Halland it is useful mainly to let me avoid getting ambushed by enemy destroyers, but I have also managed to use it to torpedo unspotted enemy ships on one or two occasions. And besides these rather obvious advantages, it provides other useful information as well. For instance, if it points towards a visible enemy ship, I can be reasonably certain that there is no unspotted enemy lurking closer by. An obvious disadvantage with having this captain skill is that an enemy player that knows he's being 'located', might be more inclined to take evasive maneuvers than he would otherwise have been. On the other hand, a player that is inclined to sail in straight lines to begin with probably wouldn't have the wits to take any additional information as a reason not to do so. There is also the psychological element, in that an enemy that knows he's being located might be spooked and inclined to play more cautiously, and therefore be potentially less useful to his team. 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,642 battles Report post #28 Posted May 14, 2020 Any DD where I don't need 3x3 point skills ... or only need 1x4 point skill ... It is fine for a dedicated DD hunter, in any other role it just warns the BB that a DD is near ... Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #29 Posted May 16, 2020 I use this skill on pretty much all my DDs. The standard DD build is pt ls + ar se + tae/bft ce + rl It would be nice to have another 3 points for SI but RL will give you more dmg and save you more HP on average in the long run. Not running RL on torpedo boats means getting jumped by a gun boat and not running RL on gunboats means you struggle to hunt down other DDs. Obviously for ships like the Harugumo that really need IFHE the above doesn't apply. Share this post Link to post Share on other sites