[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #1 Posted August 22, 2019 0.8.7 is like a drug, I find it fair balance for surface ships and air captains + it enables to play out skill and knowledge. The drawn autopilot MS Draw Rollercoaster Tycoon lines are great preparation for Submarine torpedo evasion. Michael Bay would be proud of the game state now ! @Salkeaner@artic_99@_Riko_ @Pikkozoikum @Katysha44@Fichtenmoped @1MajorKoenig@Alfa_Tau 4 2 1 Share this post Link to post Share on other sites
BanzaiPiluso Players 1,217 posts 13,126 battles Report post #2 Posted August 22, 2019 What? 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #3 Posted August 22, 2019 3 minutes ago, AirSupremacy said: 0.8.7 is like a drug, I find it fair balance for surface ships and air captains + it enables to play out skill and knowledge. The drawn autopilot MS Draw Rollercoaster Tycoon lines are great preparation for Submarine torpedo evasion. Michael Bay would be proud of the game state now ! @Pikkozoikum @Katysha44@Fichtenmoped @1MajorKoenig@Alfa_Tau Won‘t have a chance to test until next week. So you think the new HP/AA progression is good? Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #4 Posted August 22, 2019 2 minutes ago, 1MajorKoenig said: Won‘t have a chance to test until next week. So you think the new HP/AA progression is good? Nah, he tries to be sarcastic. 1 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #5 Posted August 22, 2019 In nearly all cases it's not worth to do a second attack run and its hard for +0.8.5 new grinders to get to T10 CV`s, as the planes HP can tick away pretty fast under heavy DPS + Flak. Good CV players now can have an influence on the outcome of a match. The mighty air feeling came back from 0.8.0 and it really feels like in a Michael Bay movie with all the action :) I wouldn't mind if they give CV`s a fair few % of additional airspeed and some skill gimmick or module to further increase aircraft HP. As long no further CV nerfs come down the road , it's ok. Have fun, looking forward to see you in the game again ! 7 minutes ago, 1MajorKoenig said: Won‘t have a chance to test until next week. So you think the new HP/AA progression is good? 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6 Posted August 22, 2019 10 minutes ago, AirSupremacy said: The drawn autopilot MS Draw Rollercoaster Tycoon lines are great preparation for Submarine torpedo evasion. The autopilot is actually pretty good. I was ramming an island on two brother, then I set the course between the islands, this small path. My CV moved backwards and then smooth into the small path! 5 Share this post Link to post Share on other sites
[FHKK_] Quake_AOS Players 2,419 posts 19,501 battles Report post #7 Posted August 22, 2019 I am pleasantly surprised. Both as a carrier, as a destroyer. The flak mechanics are intuitive to use, and there are definitely more planes to attack. Even if in the end, the losses are comparable. the graphic presentation was really successful 4 Share this post Link to post Share on other sites
[DIOR] artic_99 Players 651 posts 63 battles Report post #8 Posted August 22, 2019 So 8.7 is great? Or worse than 8.6? Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #9 Posted August 22, 2019 2 minutes ago, artic_99 said: So 8.7 is great? Or worse than 8.6? Depends on your skill and enemy skill. The gaps are pretty big. 1 Share this post Link to post Share on other sites
[FHKK_] Quake_AOS Players 2,419 posts 19,501 battles Report post #10 Posted August 22, 2019 ist fine, mor Information i write in the german part Share this post Link to post Share on other sites
[FHKK_] Quake_AOS Players 2,419 posts 19,501 battles Report post #11 Posted August 22, 2019 Give youtube a while and see the recording from the last test. That was certainly not my best performance, but you can see well that even "Bubbles" are no longer an impossible Problem. Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,859 posts 35,623 battles Report post #12 Posted August 22, 2019 1 hour ago, Pikkozoikum said: The autopilot is actually pretty good. I was ramming an island on two brother, then I set the course between the islands, this small path. My CV moved backwards and then smooth into the small path! Its OK-ish if you notice all those reversing paths it likes to create while plotting course. Sometimes they go unnoticed when close to other markers and you have some fighting to do etc. 1 Share this post Link to post Share on other sites
[T2FTW] DanottiTR Beta Tester 241 posts 19,509 battles Report post #13 Posted August 22, 2019 it is like old days AA killing 40-50 planes ..... good balancing WG we are looking forward for the submarines so you can balance them like this too .... 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #14 Posted August 22, 2019 7 hours ago, Profilus said: Its OK-ish if you notice all those reversing paths it likes to create while plotting course. Sometimes they go unnoticed when close to other markers and you have some fighting to do etc. I moved to the half without any reverseide beside my ramming into th island before Share this post Link to post Share on other sites
gustywinds Players 444 posts 5,582 battles Report post #15 Posted August 22, 2019 I’ve only had a limited number of games today due to connectivity/ server issues but T8 seems a lot easier whereas T10 a lot harder which I guess is what it should be but notable that all three T10 games had 6 cruisers which creates a hell of an AA wall. In one three of them escorted a Bourgogne right round our flank and there wasn’t a hell of a lot I could do. I resorted to just launching troops from long range and got a couple of hits. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #16 Posted August 22, 2019 Yes, it is truly fair that a DM that uses both the sector reinforcement and DFAA just gets struck twice by Haku DBs and outright nuked. /s CVs are about to get nerfed. This is a hard reset to any balancing work done before, we're essentially back to 0.8.0 again. Stop being delusional. 1 Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,859 posts 35,623 battles Report post #17 Posted August 22, 2019 1 hour ago, Pikkozoikum said: I moved to the half without any reverseide beside my ramming into th island before Yes its totally possible to do. BUT when you get those reverses(seems to happen mostly when waypoints are too close or small angle) they will most likely kill you. Got my 1st reverse on open water 8km from that mid section because angle was too small between waypoints. But its best autopilot since rework indeed. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #18 Posted August 22, 2019 1 hour ago, El2aZeR said: Yes, it is truly fair that a DM that uses both the sector reinforcement and DFAA just gets struck twice by Haku DBs and outright nuked. /s CVs are about to get nerfed. This is a hard reset to any balancing work done before, we're essentially back to 0.8.0 again. Stop being delusional. Are you trolling or serious? I'm confused now. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #19 Posted August 22, 2019 48 minutes ago, MacArthur92 said: Are you trolling or serious? I'm confused now. I'm very serious actually. Ask @Saiyko if you don't believe me. We did training room tests. Generally speaking AA is far weaker than before. What I mean with being back at 0.8.0 again is that we're practically starting completely anew with balancing work. Another 6 months of failure to look forward to, isn't that great? 6 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #20 Posted August 22, 2019 2 hours ago, El2aZeR said: CVs are about to get nerfed. This is a hard reset to any balancing work done before, we're essentially back to 0.8.0 again. Stop being delusional. So, 6 months or so into the live server testing and WG still have no idea how to balance CV, sounds like there could be a fundamental unsolvable issue that could not possibly have been detected during the beta test apart from all the fundamental unsolvable issues that players who took part in the beta test reported and were ignored by WG. Still nevermind, subs are next and I'm sure WG will get the total game re-write correct this time Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #21 Posted August 22, 2019 47 minutes ago, MacArthur92 said: Are you trolling or serious? I'm confused now. What's with all this now Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #22 Posted August 23, 2019 5 hours ago, Capra76 said: What's with all this now Cause he said that now Enterprise DB can only make one strike against the Roon losing all planes (Roon has mediocre AA) and here he's saying CV OP like on 0.8.0.... Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #23 Posted August 23, 2019 5 hours ago, El2aZeR said: I'm very serious actually. Ask @Saiyko if you don't believe me. We did training room tests. Generally speaking AA is far weaker than before. What I mean with being back at 0.8.0 again is that we're practically starting completely anew with balancing work. Another 6 months of failure to look forward to, isn't that great? So Roon AA is matching DM AA? Cause the 1st is buffed and the latter nerfed? Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #24 Posted August 23, 2019 Well I was happily spammed and spammed and spammed by a CV in my french DD at the end of a round, like old times 0.8.0. He threw 3 full spawns, 3 full waves per spawn at me and I shot down 2 planes. All the other damage I did to his planes was magically repaired, endlessly, without the use of consumables. I got killed by a surface ship because 100% spotted you know. I know how to mitigate the rocket spam damage, but fun? Nah still not, and I'm sure the CV was frustrated a surface ship stole his kill because I wasn't an floating easy pinata for him. Stop trying to balance this by plane kills alone. It's been a hopeless road for 6 months already, and someone always gets crapped upon, either the CV's or the majority of the surface ships. Use limited plane repair consumables to balance damage exchange and get rid of the endeless instant plane repair on deck, limit damage exchange and repair for planes like you have been doing for every other class. Stop trying to create a class suitable for idiots. And omg stop creating a second class targetted at the lowest denominator by giving subs 20+ knts speeds under water. Classes have specialized audiences. By creating these 'one fits all including idiots' designs you are ruining your game experience. Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #25 Posted August 23, 2019 6 minutes ago, Europizza said: Stop trying to create a class suitable for idiots. Playing only battleships can be quite boring. 1 Share this post Link to post Share on other sites