Mad_Dog_Dante Players 6,636 posts Report post #1 Posted August 21, 2019 Watching Twitch stream, torps will be guided by active sonar :P First ping = homing torp with a small ability to adjust course, second ping torp turns into magnetic torp for maximum damage. Active sonar reveals sub location. Also auto spamming depth charges confirmed. EDIT: read the article here: https://worldofwarships.eu/en/news/general-news/submarines-announcement/ Spoiler Spoiler 2 1 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #2 Posted August 21, 2019 Meh. Meh, MEH on so many Levels. 10 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #3 Posted August 21, 2019 watching it on youtubings. saw a bit of sub gameplay, depth charges seem uninspiring sort of. Makes me wonder how they will programme torps for homing and magnetic abilites. this will be interesting. also meinkraft and podin are now in teh game (or at least next patch maybe a little later anyways). Share this post Link to post Share on other sites
[FAILS] BruceRKF Players 1,077 posts 27,204 battles Report post #4 Posted August 21, 2019 I don't play CVs because I don't like the gameplay and I will defintely not play subs either. Depending on how annoying they are and whether I deem their influence on balance too destructive, I might see the introduction of subs to randoms as my personal sign to step away from the game. Hopefully, subs in randoms are still quite a long time off. 5 1 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #5 Posted August 21, 2019 SO auto depth charges when you get in the circle, noz how i imagined it, homing torps......facepalm. I see the DD's just suffer more atm, more work for DD's while eating fire from all sides, as some sayd before now DD's gonna be yelled at for : DD go cap, DD spot, DD kill, DD chase sub, DD sink red DD, all the while BB's gonna be even more stagnant, its still WiP but, atm idk, not how i envisioned it We'll see as it progreses i supose 6 1 Share this post Link to post Share on other sites
[HOO] DreadArchangel Weekend Tester 1,004 posts Report post #6 Posted August 21, 2019 Ah more whinging from dd players, what a surprise. 5 2 7 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #7 Posted August 21, 2019 11 minutes ago, DreadArchangel said: Ah more whinging from dd players, what a surprise. Whos whining, im just sayng how i predict its going to get lol. Share this post Link to post Share on other sites
[ICI] Linkaex [ICI] Players 817 posts 4,619 battles Report post #8 Posted August 21, 2019 15 minutes ago, DreadArchangel said: Ah more whinging from dd players, what a surprise. You must be a BB player. 4 4 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9 Posted August 21, 2019 4 minutes ago, Major_Damage225 said: Whos whining, im just sayng how i predict its going to get lol. seems like all subs will get a snorkel consumable, so its not going to be a german only thing (they said this just a few secs ago on the stream). Also acoustic torps will be able to follow Subs even if they dive. 1 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #10 Posted August 21, 2019 The torpedoes do sooo much damage to Destroyers it's not even funny, submarines counter DDs not the other way round it appears... 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #11 Posted August 21, 2019 That homing torpedo thing seems too be quite good, you could fire four torps (two on each side) ping the toineh or chonkeh ship and then watch them home in to said target (they managed to almost killa farragut on stream this way). Also subs seem to favour positioning and reading the map so most subs will probs be bad anyways since they will have a high skill floor (unless enemy dd's suicide at the start). Havent seen gameplay for russian subs however, you can also cause flooding too subs with depth charges. no counterplay for BB's yet untill they know how players play subs. Think subs appear closer to caps judging from current gameplay. @ShinGetsu @El2aZeR wot do you guys think? Share this post Link to post Share on other sites
[CMP] Hummus Weekend Tester 605 posts 5,346 battles Report post #12 Posted August 21, 2019 God this looks like like one big imbalanced piece of The sub just sank a DD with homing torps, while keeping the DD spotted .... and this is without an enemy team ...... As a DD getting spotted is half way to dead. These subs will wreck DD's .. and Dd's should be the counter >< 3 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #13 Posted August 21, 2019 Ohhh....homing torps can be pinged to hit another target even if fired at another target (this allows for pretty smart gameplay). but as seen they do turn slowly. @FerrowTheFox time to scream meh thinks al doe still in toineh testingz. lol i think you can citadel ships as well but you have to hit the citadel itself with torps. 1 Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #14 Posted August 21, 2019 So the concept of "Rock > Paper > Scissors" originally made it into the game and became "BB > CA > DD > BB" Which then morphed into RTS Carrier > BB+CA+DD, then BB > CA > DD > BB Which then became BB+CA+DD > REEEwork carrier,then BB > CA > DD > BB And now is going to be Submarine > BB+CA+DD, then BB > CA > DD > BB 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #15 Posted August 21, 2019 5 minutes ago, Admiral_H_Nelson said: So the concept of "Rock > Paper > Scissors" originally made it into the game and became "BB > CA > DD > BB" Which then morphed into RTS Carrier > BB+CA+DD, then BB > CA > DD > BB Which then became BB+CA+DD > REEEwork carrier,then BB > CA > DD > BB And now is going to be Submarine > BB+CA+DD, then BB > CA > DD > BB But before "BB > CA > DD > BB"again will happen, imagine how many OP subs we will sell comrade!!! 3 4 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #16 Posted August 21, 2019 @CptMinia wot do you make of smoll subways so far? Share this post Link to post Share on other sites
[VTB] FerrowTheFox Players 106 posts 1,330 battles Report post #17 Posted August 21, 2019 @CptBarney *screams smol bote scream* I need to check the stream when I get home. From what I've heard I'm hardly thrilled, but I will reserve judgement until I've checked how bad it is. I'm curious about the extend of the homing though. Can the lock be broken by evasive maneuvers (i.e. turning harder than the torpedo can) or is it a guaranteed hit? Does the ship being locked get a separate warning apart from the normal torp warning? Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #18 Posted August 21, 2019 11 minutes ago, DariusJacek said: But before "BB > CA > DD > BB"again will happen, imagine how many OP subs we will sell comrade!!! Leaked photos of TX ruski steel sub. 3 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #19 Posted August 21, 2019 1 minute ago, FerrowTheFox said: @CptBarney *screams smol bote scream* I need to check the stream when I get home. From what I've heard I'm hardly thrilled, but I will reserve judgement until I've checked how bad it is. I'm curious about the extend of the homing though. Can the lock be broken by evasive maneuvers (i.e. turning harder than the torpedo can) or is it a guaranteed hit? Does the ship being locked get a separate warning apart from the normal torp warning? Well the torps turn slowly, but even an active farragut dodging still got hit by two torps (dropped to around 2%-4% of total hp), you need to ping doe but its do able from the gameplay so far atm. You can out turn the torp but you can fire two sets so dodging is going to be very tuff. Especially if they decide more than one sub is a gud idea then you can basically take toineh monitor and put it into chonkeh binbin. I think you get a normal warning from what ive seen. Also you can get your toineh smoll torpedo plushie!!! Yay! Share this post Link to post Share on other sites
[THESO] CptMinia Moderator, Players, Privateer 1,427 posts 11,709 battles Report post #20 Posted August 21, 2019 15 minutes ago, CptBarney said: @CptMinia wot do you make of smoll subways so far? Not a lot that can be said really, doesn't look terrible but I can see limitations if the only way to force a sub out is with depth charges. Then again their play looks relatively limited at the moment. Though I'm curious to know how much more damage torpedoes do in homing mode, if I understood right they do more damage if you get consecutive hits in homing mode? But I don't really know, not been watching the stream much because I found it a bit cringey really... Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #21 Posted August 21, 2019 1 hour ago, DreadArchangel said: Ah more whinging from dd players, what a surprise. Such input. Much wow. Mega insight. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #22 Posted August 21, 2019 3 minutes ago, CptMinia said: Not a lot that can be said really, doesn't look terrible but I can see limitations if the only way to force a sub out is with depth charges. Then again their play looks relatively limited at the moment. Though I'm curious to know how much more damage torpedoes do in homing mode, if I understood right they do more damage if you get consecutive hits in homing mode? But I don't really know, not been watching the stream much because I found it a bit cringey really... I can agree on teh last part actually. felt like my face was collapsing in on itself half the time, those bloody horn and gun noises doe.. They look ok atm, but just imagining in game, where all the dd's go binbin land and you got some of this *angreh sub noises* In the background, you can scream or play sabaton last stand. Also speaking of sabaton, the sound engineer isn't doing a gud job because the audio is off and pretty quiet so doesn't have a much oomff. (also i thinkt they do moar damage pre hit, they seem to be able to citadel ships if you hit their belt section for any underwater citadels, at least thats what i heard from the stream. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #23 Posted August 21, 2019 53 minutes ago, CptBarney said: That homing torpedo thing seems too be quite good, you could fire four torps (two on each side) ping the toineh or chonkeh ship and then watch them home in to said target (they managed to almost killa farragut on stream this way). Also subs seem to favour positioning and reading the map so most subs will probs be bad anyways since they will have a high skill floor (unless enemy dd's suicide at the start). Havent seen gameplay for russian subs however, you can also cause flooding too subs with depth charges. no counterplay for BB's yet untill they know how players play subs. Think subs appear closer to caps judging from current gameplay. @ShinGetsu @El2aZeR wot do you guys think? What do I think ? Way to give another hand-holding to [edited]. I have no other words. I KNEW they were gonna do that tho. Torpedoes are the worst weapons in the game. Getting them on target is hard because any player that semi-knows what he's doing can dodge. But on the other hand, homing torpedoes remove all skill into using them. Just THROW THEM IN THE GENERAL DIRECTION of the enemy team, they won't be able to dodge anyway. DD really needed another thing to nuke them when they are playing the objective. Oh, and subs don't play the objective either. They close them, encourage camp. And those torpedoes are another nail into the gameplay and fun coffin. I could use a more colourful langage to describes how toxic and unecessary subs are, and how they are only there to please the braindead part of this playerbase (which is SADLY the majority) but I'm trying to restrain myself there. 9 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #24 Posted August 21, 2019 6 minutes ago, ShinGetsu said: What do I think ? Way to give another hand-holding to [edited]. I have no other words. I KNEW they were gonna do that tho. Torpedoes are the worst weapons in the game. Getting them on target is hard because any player that semi-knows what he's doing can dodge. But on the other hand, homing torpedoes remove all skill into using them. Just THROW THEM IN THE GENERAL DIRECTION of the enemy team, they won't be able to dodge anyway. DD really needed another thing to nuke them when they are playing the objective. Oh, and subs don't play the objective either. They close them, encourage camp. And those torpedoes are another nail into the gameplay and fun coffin. I mean its still subjective to change, but i don't know how long the process is and whether they will be similar or different when they get released. (although i doubt it will change much) I don't know if the german subs have better tracking, mainly because the murican subs they were showcasing dd 'counterplay' (which you can keep dd's spotted for ages without help from teammates lol). they die easy to gun fire, especially if damaged by depth charges but depth charges have a range of around 0km-1.5km if that, heard something about hedgehog missle as well and cvs dropp depth charges but we will see. they replenish oxygen slowly and get a good amount of oxygen from what i've seen, but germans won't be the only ones to get a snorkel as that will be a consumable for all subs. IJN subs not implemented due to wacky designs and someother reason (i think long lance torps im not sure entirely). btw the above is all at tier 6, imagine the higher tiers 0_0. You can also ping one target fire at them, and then ping another target making fient torpeding possible. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #25 Posted August 21, 2019 4 minutes ago, ShinGetsu said: But on the other hand, homing torpedoes remove all skill into using them. Just THROW THEM IN THE GENERAL DIRECTION of the enemy team, they won't be able to dodge anyway. How was it said so many times when CVs were OP? Just dodge! Share this post Link to post Share on other sites