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Mad_Dog_Dante

Homing torpedoes for subs confirmed

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Watching Twitch stream, torps will be guided by active sonar :P

First ping = homing torp with a small ability to adjust course, second ping torp turns into magnetic torp for maximum damage. Active sonar reveals sub location.

Also auto spamming depth charges confirmed.

 

EDIT: read the article here: https://worldofwarships.eu/en/news/general-news/submarines-announcement/

 

Spoiler

4e91c6f6-c40d-11e9-b568-38eaa735f4cc_1200x.jpg

 

Spoiler

4e950258-c40d-11e9-9056-38eaa735f4cc_1200x.jpg

 

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[CAIN]
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Meh. Meh, MEH on so many Levels.

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watching it on youtubings. saw a bit of sub gameplay, depth charges seem uninspiring sort of. Makes me wonder how they will programme torps for homing and magnetic abilites.

 

this will be interesting.

 

also meinkraft and podin are now in teh game (or at least next patch maybe a little later anyways).

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I don't play CVs because I don't like the gameplay and I will defintely not play subs either. Depending on how annoying they are and whether I deem their influence on balance too destructive, I might see the introduction of subs to randoms as my personal sign to step away from the game. Hopefully, subs in randoms are still quite a long time off.

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SO auto depth charges when you get in the circle, noz how i imagined it, homing torps......facepalm.

I see the DD's just suffer more atm, more work for DD's while eating fire from all sides,

as some sayd before now DD's gonna be yelled at for : DD go cap, DD spot, DD kill, DD chase sub, DD sink red DD,  all the while BB's gonna be even more stagnant, its still WiP but, atm idk, not how i envisioned it :Smile_sceptic:

We'll see as it progreses i supose

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11 minutes ago, DreadArchangel said:

Ah more whinging from dd players, what a surprise.

 

Whos whining, im just sayng how i predict its going to get lol. 

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15 minutes ago, DreadArchangel said:

Ah more whinging from dd players, what a surprise.

 

You must be a BB player. 

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4 minutes ago, Major_Damage225 said:

Whos whining, im just sayng how i predict its going to get lol. 

seems like all subs will get a snorkel consumable, so its not going to be a german only thing (they said this just a few secs ago on the stream).

 

Also acoustic torps will be able to follow Subs even if they dive.

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The torpedoes do sooo much damage to Destroyers it's not even funny, submarines counter DDs not the other way round it appears... 

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That homing torpedo thing seems too be quite good, you could fire four torps (two on each side) ping the toineh or chonkeh ship and then watch them home in to said target (they managed to almost killa farragut on stream this way).

 

Also subs seem to favour positioning and reading the map so most subs will probs be bad anyways since they will have a high skill floor (unless enemy dd's suicide at the start).

 

Havent seen gameplay for russian subs however,  you can also cause flooding too subs with depth charges.

 

no counterplay for BB's yet untill they know how players play subs.

 

Think subs appear closer to caps judging from current gameplay.

 

@ShinGetsu

@El2aZeR

 

wot do you guys think?

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God this looks like like one big imbalanced piece of :etc_swear:

The sub just sank a DD with homing torps, while keeping the DD spotted .... and this is without an enemy team ...... 

As a DD getting spotted is half way to dead.  These subs will wreck DD's .. and Dd's should be the counter ><

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Ohhh....homing torps can be pinged to hit another target even if fired at another target (this allows for pretty smart gameplay). but as seen they do turn slowly.

 

@FerrowTheFox time to scream meh thinks al doe still in toineh testingz.

 

lol i think you can citadel ships as well but you have to hit the citadel itself with torps.

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So the concept of "Rock > Paper > Scissors" originally made it into the game and became "BB > CA > DD > BB"

Which then morphed into RTS Carrier  > BB+CA+DD,  then BB > CA > DD > BB

Which then became BB+CA+DD > REEEwork carrier,then  BB > CA > DD > BB

And now is going to be Submarine  > BB+CA+DD, then BB > CA > DD > BB

 

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5 minutes ago, Admiral_H_Nelson said:

So the concept of "Rock > Paper > Scissors" originally made it into the game and became "BB > CA > DD > BB"

Which then morphed into RTS Carrier  > BB+CA+DD,  then BB > CA > DD > BB

Which then became BB+CA+DD > REEEwork carrier,then  BB > CA > DD > BB

And now is going to be Submarine  > BB+CA+DD, then BB > CA > DD > BB

 

But before "BB > CA > DD > BB"again will happen, imagine how many OP subs we will sell comrade!!!

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@CptBarney *screams smol bote scream* :fish_panic:

 

I need to check the stream when I get home. From what I've heard I'm hardly thrilled, but I will reserve judgement until I've checked how bad it is.

 

I'm curious about the extend of the homing though. Can the lock be broken by evasive maneuvers (i.e. turning harder than the torpedo can) or is it a guaranteed hit? Does the ship being locked get a separate warning apart from the normal torp warning?

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11 minutes ago, DariusJacek said:

But before "BB > CA > DD > BB"again will happen, imagine how many OP subs we will sell comrade!!!

Leaked photos of TX ruski steel sub. 

1394153828_RTX3CFFM(1).thumb.jpg.453b19d1fc4711a55328ca2dd8d26aac.jpg

:Smile_trollface:

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1 minute ago, FerrowTheFox said:

@CptBarney *screams smol bote scream* :fish_panic:

 

I need to check the stream when I get home. From what I've heard I'm hardly thrilled, but I will reserve judgement until I've checked how bad it is.

 

I'm curious about the extend of the homing though. Can the lock be broken by evasive maneuvers (i.e. turning harder than the torpedo can) or is it a guaranteed hit? Does the ship being locked get a separate warning apart from the normal torp warning?

Well the torps turn slowly, but even an active farragut dodging still got hit by two torps (dropped to around 2%-4% of total hp), you need to ping doe but its do able from the gameplay so far atm.

 

You can out turn the torp but you can fire two sets so dodging is going to be very tuff.

 

Especially if they decide more than one sub is a gud idea then you can basically take toineh monitor and put it into chonkeh binbin.

 

I think you get a normal warning from what ive seen.

 

Also you can get your toineh smoll torpedo plushie!!!

 

Yay!

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15 minutes ago, CptBarney said:

@CptMinia wot do you make of smoll subways so far?

Not a lot that can be said really, doesn't look terrible but I can see limitations if the only way to force a sub out is with depth charges. Then again their play looks relatively limited at the moment. Though I'm curious to know how much more damage torpedoes do in homing mode, if I understood right they do more damage if you get consecutive hits in homing mode? But I don't really know, not been watching the stream much because I found it a bit cringey really...

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3 minutes ago, CptMinia said:

Not a lot that can be said really, doesn't look terrible but I can see limitations if the only way to force a sub out is with depth charges. Then again their play looks relatively limited at the moment. Though I'm curious to know how much more damage torpedoes do in homing mode, if I understood right they do more damage if you get consecutive hits in homing mode? But I don't really know, not been watching the stream much because I found it a bit cringey really...

I can agree on teh last part actually. felt like my face was collapsing in on itself half the time, those bloody horn and gun noises doe..

 

They look ok atm, but just imagining in game, where all the dd's go binbin land and you got some of this

 

*angreh sub noises*

 

In the background, you can scream or play sabaton last stand.

 

Also speaking of sabaton, the sound engineer isn't doing a gud job because the audio is off and pretty quiet so doesn't have a much oomff. (also i thinkt they do moar damage pre hit, they seem to be able to citadel ships if you hit their belt section for any underwater citadels, at least thats what i heard from the stream.

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53 minutes ago, CptBarney said:

That homing torpedo thing seems too be quite good, you could fire four torps (two on each side) ping the toineh or chonkeh ship and then watch them home in to said target (they managed to almost killa farragut on stream this way).

 

Also subs seem to favour positioning and reading the map so most subs will probs be bad anyways since they will have a high skill floor (unless enemy dd's suicide at the start).

 

Havent seen gameplay for russian subs however,  you can also cause flooding too subs with depth charges.

 

no counterplay for BB's yet untill they know how players play subs.

 

Think subs appear closer to caps judging from current gameplay.

 

@ShinGetsu

@El2aZeR

 

wot do you guys think?

What do I think ?

 

Way to give another hand-holding to [edited].

 

I have no other words.

 

I KNEW they were gonna do that tho. Torpedoes are the worst weapons in the game. Getting them on target is hard because any player that semi-knows what he's doing can dodge.

But on the other hand, homing torpedoes remove all skill into using them. Just THROW THEM IN THE GENERAL DIRECTION of the enemy team, they won't be able to dodge anyway.

 

DD really needed another thing to nuke them when they are playing the objective.

 

Oh, and subs don't play the objective either. They close them, encourage camp. And those torpedoes are another nail into the gameplay and fun coffin.

 

I could use a more colourful langage to describes how toxic and unecessary subs are, and how they are only there to please the braindead part of this playerbase (which is SADLY the majority) but I'm trying to restrain myself there.

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6 minutes ago, ShinGetsu said:

What do I think ?

 

Way to give another hand-holding to [edited].

 

I have no other words.

 

I KNEW they were gonna do that tho. Torpedoes are the worst weapons in the game. Getting them on target is hard because any player that semi-knows what he's doing can dodge.

But on the other hand, homing torpedoes remove all skill into using them. Just THROW THEM IN THE GENERAL DIRECTION of the enemy team, they won't be able to dodge anyway.

 

DD really needed another thing to nuke them when they are playing the objective.

 

Oh, and subs don't play the objective either. They close them, encourage camp. And those torpedoes are another nail into the gameplay and fun coffin.

I mean its still subjective to change, but i don't know how long the process is and whether they will be similar or different when they get released. (although i doubt it will change much)

 

I don't know if the german subs have better tracking, mainly because the murican subs they were showcasing dd 'counterplay' (which you can keep dd's spotted for ages without help from teammates lol).

 

they die easy to gun fire, especially if damaged by depth charges but depth charges have a range of around 0km-1.5km if that, heard something about hedgehog missle as well and cvs dropp depth charges but we will see.

 

they replenish oxygen slowly and get a good amount of oxygen from what i've seen, but germans won't be the only ones to get a snorkel as that will be a consumable for all subs.

 

IJN subs not implemented due to wacky designs and someother reason (i think long lance torps im not sure entirely).

 

btw the above is all at tier 6, imagine the higher tiers 0_0. You can also ping one target fire at them, and then ping another target making fient torpeding possible.

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4 minutes ago, ShinGetsu said:

But on the other hand, homing torpedoes remove all skill into using them. Just THROW THEM IN THE GENERAL DIRECTION of the enemy team, they won't be able to dodge anyway.

How was it said so many times when CVs were OP? Just dodge! :Smile_trollface:

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