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Elektroboot

Submarines with acoustic torpedoes. Bad idea or good?

Which option do you think would be best if acoustic torpedoes would be in-game?  

49 members have voted

  1. 1. Which option do you think would be best if acoustic torpedoes would be in-game?

    • Submarines that historically came with these can use it against surface vessels and submarines. But provide possibly hard counters such as noise makers.
      8
    • Introduce it for CVs as an anti submarine weapon via aerial drop.
      2
    • Both 1 and 2 option.
      1
    • Acoustic torpedoes should only work against other Submarines, kinda like AP/HE option for Submarines but torpedoes.
      5
    • Acoustic torpedoes is a bad idea and shouldn't be in-game.
      32
    • They should be added but my idea isn't on the list.
      1

55 comments in this topic

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Just now, Spellfire40 said:

Laser guided nuclear shells for Iowa? :Smile_trollface:

 

We both know only glorious Russian navy had such advanced technology and can only be put on Russian battleships 

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44 minutes ago, lovelacebeer said:

The second you open the door to acoustic torps you also open the door for all kinds of guided weapons such as the Fritz X guided bomb. We already have the lock on assistance with main guns and the torpedo assistance with aiming, we shouldn't make the game anymore idiot friendly by taking away from the skill of actually aiming  otherwise it only encourages mindless spamming.

WG tried years ago with guided missile destroyers and scrapped them as IIRC being broken. And considering REEEwork got green light, thats saying something:Smile_smile: I wouldn't be surprised if WG would start poking in DDG direction again once they exaust submarine content.

 

But then, what game designer says about what would be good for the game doesn't have to match what his/her superior point of view:Smile_smile:

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2 minutes ago, Panocek said:

WG tried years ago with guided missile destroyers and scrapped them as IIRC being broken. And considering REEEwork got green light, thats saying something:Smile_smile: I wouldn't be surprised if WG would start poking in DDG direction again once they exaust submarine content.

 

But then, what game designer says about what would be good for the game doesn't have to match what his/her superior point of view:Smile_smile:

 

True it may come in time when they completely run out of ideas, i remember seeing the concepts for guided missle vessels but let's hope it won't be anytime soon subs alone are going to be a big enough task for them let alone adding guided weapons and countermeasures 

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9 minutes ago, Panocek said:

WG tried years ago with guided missile destroyers and scrapped them as IIRC being broken.

 

Nonono, the actual reason was "they did too much damage to a CERTAIN ship class".

Considering how you controlled missiles I can't IMAGINE which ship class that was. :Smile_sceptic:

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Silly idea, I can't see how you can possibly balance it. I can see how the idea that they might be good against subs comes about – maybe playing with depth will make it too easy for them to dodge normal torpedoes – but it wouldn't make much sense for them to not home in on surface vessels if they exist. Really, *if* subs end up finding it too difficult to kill each other without introducing an impossible-to-balance mechanic, that should be a bullet-proof argument against introducing them in the first place :fish_glass:

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7 minutes ago, El2aZeR said:

Considering how you controlled missiles I can't IMAGINE which ship class that was

You ment witch nation ship right :Smile_veryhappy:

 

Anyway to OP and the idea of homing torps, please no sutch thing, bad idea as far as im concerned, i rather have a milion Kitakamis given out for free and be happier then with guided torps, that would make most people play uber lazy and even more campy. 

Im cool with subs, but not this. 

Just my 2 cents :Smile_honoring:

 

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Subs would need a hard counter, yes. 

 

Bring back the USS Bogue, which sank 10+ subs. I’m sure chunks of the playerbase will be grateful to CVs for dealing with subs. 

 

It it would be nice to see current ships that did a lot of escort work - HMS Emerald, say - get the chance to be relevant again with an anti-sub role. 

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ahahahahahaHAHAHAHAHAHA

Spoiler

0SXRNgL.jpg

33v7BWq.jpg

 

DEPTH CHARGES ARE AUTOMATED.

AHAHAHAHAHA

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15 minutes ago, El2aZeR said:

ahahahahahaHAHAHAHAHAHA

  Hide contents

0SXRNgL.jpg

33v7BWq.jpg

 

DEPTH CHARGES ARE AUTOMATED.

AHAHAHAHAHA

 

Of course they are it's just going to be like flack clouds, so boring and basically nothing for the surface ship to do other than be in the right area 

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9 hours ago, black_falcon120 said:

I mean, I can see both sides of the argument, I can't see a class being fun with just torpedoes as you're too reliant on the stupidity of your enemies.

Tell that to a Kamikaze player.

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4 hours ago, El2aZeR said:

ahahahahahaHAHAHAHAHAHA

  Hide contents

0SXRNgL.jpg

33v7BWq.jpg

 

DEPTH CHARGES ARE AUTOMATED.

AHAHAHAHAHA

Where is this leaked from? Quite interesting how much information is getting out from subs.

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5 hours ago, Yedwy said:

@OP let me ask you this m8

 

How do you fell about implementing guided anti submarine missiles while we are at it?

I don't think you're understanding me, I am not asking this feature to be implemented. The leaks that came out with top tiers submarines mentioned acoustic torpedoes, I merely made this thread to discuss about it. I personally find acoustic torpedoes a bad idea but WG eventually has to figure how to make sub vs sub gameplay work if both submarines are submerged and stalling the game else games will last forever if subs are the last ones alive.

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Looks like WG decided torpedoes to be active acoustic. Guess our feedback came too late, this is what I feared.
image.png.a3d10655ab7201739aba57a2822a6e53.png

Once you fire, you need to manually ping the target for the torpedo to lock on.

Your ping gives away your last position to the enemy.

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6 hours ago, El2aZeR said:

 

Nonono, the actual reason was "they did too much damage to a CERTAIN ship class".

Considering how you controlled missiles I can't IMAGINE which ship class that was. :Smile_sceptic:

Which, you know, fits the description of broken perfectly. Though "player" and "developer" definition of "broken" may vary:Smile_smile:

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3 hours ago, Elektroboot said:

Looks like WG decided torpedoes to be active acoustic. Guess our feedback came too late, this is what I feared.
image.png.a3d10655ab7201739aba57a2822a6e53.png

Once you fire, you need to manually ping the target for the torpedo to lock on.

Your ping gives away your last position to the enemy.

Brilliant, this makes it to main game modes and I stop playing

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3 hours ago, That_Other_Nid said:

Tell that to a Kamikaze player.

Depends on the torp range kamikaze is harmless (as would be nearly any Torp Platform exept planes witth a torp range of 10 km mor less) if you angle away and have about 30kn 

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Apparently work in progress submarine gameplay will be revealed in today's Gamescon stream, pretty excited to see how much will they show.

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4 hours ago, Elektroboot said:

Looks like WG decided torpedoes to be active acoustic. Guess our feedback came too late, this is what I feared.
image.png.a3d10655ab7201739aba57a2822a6e53.png

Once you fire, you need to manually ping the target for the torpedo to lock on.

Your ping gives away your last position to the enemy.

Me now....

8D3B668B-3976-401C-8BCA-418E96D2A2FA.jpeg

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7 hours ago, Elektroboot said:

Where is this leaked from? Quite interesting how much information is getting out from subs.

Its Gamescom on at the moment - this was posted on reddit by someone who got into the VIP section at gamescom

 

Edit: full thread here;

Spoiler

 

 

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Not such a bad idea this new game weapon system (acoustic torp) and historically accurate , they should be harmless to friendly potatoes, and cancel their trajectories. Are they only going to equip the german branch ? Aren't all the subs going to be equipped the same ? ...

 

With more torps coming up, possibly there should be a system to counter them as well...

 

Well, we ll see, and after playing and testing, testers, CCs etc and you , may validate or complement this idea, or well cancel it... > _ <

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Seriously? Automated depth charges and homing torpedoes(aka flak and undodgeable continuous dps) 

 

Did wargaming actually learn NOTHING from the reeeeework? 

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18 minutes ago, thiextar said:

Seriously? Automated depth charges and homing torpedoes(aka flak and undodgeable continuous dps) 

 

Did wargaming actually learn NOTHING from the reeeeework? 

There appears to be some sort of skill check for the homing (need to make the lock on ping hit the target rectangle). Will depends how difficult that is, although may well produce the same problem as CV - those that can do it achieve it all the time, those that cant never get to use it.

 

Also depends how guided it is - there's a difference between 100% guaranteed hit thats totally undodgeable, and "just veers a bit to the left/right"

 

Tentatively I'm not all doom and gloom, but I'm highly aware of the potential to make this a complete balls up

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The one and only important question is, if you can ram full hp surface vessels to oblivion from under the sea with submarines! :etc_red_button:

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