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The_EURL_Guy

Update 0.8.7: French Destroyers – Part 2

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Seriously.. I'm facepalming at this..
 

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We’re introducing strict limitations on the tiers of battles that you can be sent to. For each player, the matchmaker will take into account the number of battles they have played with ships of the same tier as theirs, as well as the number of ships one or two tiers higher.

After a short calibration period that will last up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles with ships of the specified tier does not exceed the set limits. For example, for Tier VIII ships, the limits are expected to be 40% of battles with ships two tiers higher. This means that out of 20 battles you play with Tier VIII ships, a maximum of eight battles will include Tier X ships.

Another advantage of this change is that series of battles will be reliably interrupted, because the matchmaker will analyze the last 20 battles each time. This means that when calibration is done, long series of battles with ships of higher tiers will not occur when repeatedly using a single ship tier.

All you are doing is making the matchmaker more complicated when all you have to do is make the matchmaker take +/- 1 tier from the player tier, if there two different tiers in a division, then it is the lowest tier that counts as the divisions tier. This is the most fair solution to the entire problem of having to face off against ships that are 2 tiers above you and has so much more power range, weapon power, hitpoints over you that you do not stand much of a chance in a one-on-one fight. The reason I say that it should be the lowest tier in the division that counts as the tier of the division for the MM is, because it's better that there are a few ships that is a 2 tiers above the lowest tier in the match. I'm fairly confident that it wont be a problem, because usually the number of divisions in a match that has been created in the harbor are 1 or 2, it's rare to see more than 2 divisions and I can't even remember seeing 4, but this is something you can fix by not allowing more than 2 divisions on each team. By doing that you limit the number of ship that can be 2 tiers above the lowest tier to a maximum of 4 ships. That or you put restriction on division to only the same tier.

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4 hours ago, Skeptical_Bunny said:

Seriously.. I'm facepalming at this..
 

All you are doing is making the matchmaker more complicated when all you have to do is make the matchmaker take +/- 1 tier from the player tier, if there two different tiers in a division, then it is the lowest tier that counts as the divisions tier. This is the most fair solution to the entire problem of having to face off against ships that are 2 tiers above you and has so much more power range, weapon power, hitpoints over you that you do not stand much of a chance in a one-on-one fight. The reason I say that it should be the lowest tier in the division that counts as the tier of the division for the MM is, because it's better that there are a few ships that is a 2 tiers above the lowest tier in the match. I'm fairly confident that it wont be a problem, because usually the number of divisions in a match that has been created in the harbor are 1 or 2, it's rare to see more than 2 divisions and I can't even remember seeing 4, but this is something you can fix by not allowing more than 2 divisions on each team. By doing that you limit the number of ship that can be 2 tiers above the lowest tier to a maximum of 4 ships. That or you put restriction on division to only the same tier.

Or even more "extreme", same tier in all ships. Even more fair and interesting battles!!!!

Think about it...

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Wow... 944 MB update and it trickles in /w 125 KB/s... just wow ^^ 

 

(No, the bottleneck isn't on my side, checked that first, of course).

 

 

_____

P.S. The 'WG Game Center' always starts to queue or download the SEA instance of the game - even if i remove the process from the queue - even without restarting the game center  :-/

... why even bother giving me the option to remove the instance from the queue, next to pausing the download, if my input is ignored? Annoying... (seems to solved. thx for that :-] )

 

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[TF57]
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After the patch looking at the AA on my Z23 that has the AA mod to increase explosions by 2 on long and mid ranges, the stats for the mid range says only continuous damage and no explosions, still costs doubloons to remove the mod even though its worthless now :/ same on all ther dd's that only have short and mid range aa

  • Cool 1

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2 hours ago, Kryostorm said:

After the patch looking at the AA on my Z23 that has the AA mod to increase explosions by 2 on long and mid ranges, the stats for the mid range says only continuous damage and no explosions, still costs doubloons to remove the mod even though its worthless now :/ same on all ther dd's that only have short and mid range aa

 

Same on all the ships, the way they implemented "no flak explosions within 3.5km" was to remove those from the mid-range aura so the module is either worthless (if it was only applying to the mid-range) or half as useful (if it was applying to that and a long-range aura).

 

(And I did have an "oh, bugger" moment as I hadn't thought about the 50% discount on modules, which I'm pretty sure only started for us with the update today, despite the news post saying it started yesterday; if I had then I could have sold all those AA modules last night for 250k without the discount and bought their replacements for 250k today with the discount. :Smile_sad:)

 

(EDIT: Gah, potato moment. Only when I advise someone they don't need to use doubloons to demount modules, they can sell and replace at the same time, does it gradually trickle through my brain that if I wasn't selling and replacing at the same time then I'd have needed to use the doubloons. Which would have been a lot more expensive than the gain in credits would have been worth, so now I feel better about it. :Smile_Default:)

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3 minutes ago, Johmie said:

 

Same on all the ships, the way they implemented "no flak explosions within 3.5km" was to remove those from the mid-range aura so the module is either worthless (if it was only applying to the mid-range) or half as useful (if it was applying to that and a long-range aura).

 

(And I did have an "oh, bugger" moment as I hadn't thought about the 50% discount on modules, which I'm pretty sure only started for us with the update today, despite the news post saying it started yesterday; if I had then I could have sold all those AA modules last night for 250k without the discount and bought their replacements for 250k today with the discount. :Smile_sad:)

 

6 of my dd's have that mod = 150 doubloons to remove then can only sell for 125k until the 30th now, the mod is still available to buy for dd's that can't use it so people will still get caught in that trap, I wonder if raising a ticket with support would get a doubloon refund 

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[K_R_T]
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I've been a bit doom and gloom lately with the NTC and subs etc.

So this time I'll provide something positive. I rly like how the new carousel looks. Things are a bit smaller and more crisp.

Same with the tech tree. It looks better.

I still like your events and free stuff.

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[LAWS]
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I'd love to say I'm surprised at the fact that WG didn't listen to CCs when it came to both the Smolensk and the "Research Center". Unfortunately we all know WG barely listens to CCs and the people in charge of Comunity Program who lurk around here in the forums also couldnt care less about what people think of changes that are coming to the game.

Why do we need the research center? Are you so starved for content that you actually want to makes grind all our ships all over again just to get another broken ship that was barely nerfed? A ship so toxic for the game that there isnt a lack of 300+k games on youtube? Or is WG becoming that desperate, trying to milk players for every single penny, trying to get them to buy dubloons to convert Elite EXP?
Just as a recap, we now have the following currencies in the game:

-credits

-exp

-free exp

-captain EXP

-doubloons

-coal

-steel

-whichever event currencies you introduced temporarily

- and now the research tokens

I'd like to see some admin like @Tanatoy answer these questions, even if you answer "it's above my pay grade" or "I don't know", show that you guys are paying attention to player complaints.

How much more do you want us to grind WG? Can some forum mod or some Comunity Manager answer my question? Cause before we had to grind 750k free exp for one ship, now it's one million, but hey while you grind that free exp you also grind the 240k ish coal you need for every single coal exclusive ship, 1.4k at a time unless you get lucky with your crates. You also have to play CW and the Russian Roulette of a game mode that is Ranked to get steel and more coal, all the while grinding regular techtree ships so that a few months later you can reset your progress.

As if player retention wasnt a big problem for you already you insist in making the players you keep playing and paying grind more and more stuff in ways that they can pay to progress.

Honestly I hope WG starts working on fixing the game bugs and stoping this insane grind meta, while you're at it build some good will among your comunity as I dont see much of any at the moment. You never know when you' ll need your comunity to help you out and the way you're treating players, like lifeless money cows that you can milk as much as you want, I don't see myself or the rest of the player base helping you out in a time of need.

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36 minutes ago, Kryostorm said:

6 of my dd's have that mod = 150 doubloons to remove then can only sell for 125k until the 30th now, the mod is still available to buy for dd's that can't use it so people will still get caught in that trap, I wonder if raising a ticket with support would get a doubloon refund 

 

You don't need to remove them and then sell them; when you select a different module and the confirmation comes up there is an arrow that lets you chose between demounting them for 25 doubloons or selling them.

 

Screenshots for example:

 

shot-19_08.22_19_43.48-0250.jpg.be5537aca2d67f15a07192b7a6f8c725.jpg

Initial state.

 

shot-19_08.22_19_41.01-0054.jpg.3a5e8dd6875c05dbb9e3a43ad71d5f73.jpg

Select option.

 

shot-19_08.22_19_41.52-0858.jpg.6b029f37d218d809c1b0338f147ef868.jpg

Sell.

  • Cool 1

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[FISHR]
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On 8/22/2019 at 8:07 AM, Skeptical_Bunny said:

Seriously.. I'm facepalming at this..
 

All you are doing is making the matchmaker more complicated when all you have to do is make the matchmaker take +/- 1 tier from the player tier, if there two different tiers in a division, then it is the lowest tier that counts as the divisions tier. This is the most fair solution to the entire problem of having to face off against ships that are 2 tiers above you and has so much more power range, weapon power, hitpoints over you that you do not stand much of a chance in a one-on-one fight. The reason I say that it should be the lowest tier in the division that counts as the tier of the division for the MM is, because it's better that there are a few ships that is a 2 tiers above the lowest tier in the match. I'm fairly confident that it wont be a problem, because usually the number of divisions in a match that has been created in the harbor are 1 or 2, it's rare to see more than 2 divisions and I can't even remember seeing 4, but this is something you can fix by not allowing more than 2 divisions on each team. By doing that you limit the number of ship that can be 2 tiers above the lowest tier to a maximum of 4 ships. That or you put restriction on division to only the same tier.

That +1 -1 matchmaking is only for noobs like you, literally always bad players are suggesting this

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On 8/20/2019 at 4:21 PM, ColonelPete said:

You decided to go for the regrind, despite the feedback from the players. :Smile_sad:

There is a SOLUTION to all of this!
they just need to change the rewards and how they give them to the players!!
instead of just selling ships, give unique rewards that are not mandatory AND are very desireable by experienced players!!
for example, any regrinded ship will be available EVEN when in battle...as u basically have both! add premium status for captain training, maybe some special camo...or even allow you to have 2 different configurations on a single ship! (upgrades, consumables and maybe captain , which will be ideal for competitive!)
they can also change it to just ADD the bonus to the ship research panel. the same place u unlock new modules and ships...in the modules screen.
add something like another ship research option...that is instead that research bureau bonus thing (ideally what i suggested but can be anything, even your research points thing).
this makes it simple, makes previous EXTRA xp grinded on those ships actually usable, doesnt make you lose the original ships for this...ideal for an extra grind without the negatives!!
they can even decide on new xp costs for these and change them according to what they desire to encourage...like low tier play. they can add expensive but attractive rewards for those that play low tiers this way!! of anything they want!

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[JR-IT]
[JR-IT]
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Thanls for the sthealt nerf on the russian BBs, or at least on the t9... What was previously a 10-15 km almost dev strike, or citadel or 15k damage, now is a 7 km maybe 5-6k salvo with 6-8 overpen, of not broadside bounce.

Mixed with the MM of "i spawned on one side? Better go paralel to the cap.. on the other side of the map" players: Cool times! At least not that bad, like 0.7.4 was...

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[-SBG-]
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1 minute ago, ledgeri said:

Thanls for the sthealt nerf on the russian BBs, or at least on the t9... What was previously a 10-15 km almost dev strike, or citadel or 15k damage, now is a 7 km maybe 5-6k salvo with 6-8 overpen, of not broadside bounce.

Mixed with the MM of "i spawned on one side? Better go paralel to the cap.. on the other side of the map" players: Cool times! At least not that bad, like 0.7.4 was...

The stealth "nerf" happened to your eyes.

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[JR-IT]
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1 hour ago, ColonelPete said:

The stealth "nerf" happened to your eyes.

As soon as you have battle with the t9 russian BB, in 0.8.6, AND in 0.8.7, i will approve your point!

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3 hours ago, ledgeri said:

As soon as you have battle with the t9 russian BB, in 0.8.6, AND in 0.8.7, i will approve your point!

As soon as you drove a Ford T and a Formula One racer you know which one has more horsepower?

 

Your way of gathering information is slow...:cap_old:

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Beta Tester
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patch at all its very good one. Good AA changes, matchmaking (where we can finally have some no t10 battles in t8 ships), new captain and event. Everything is great, exept Smolensk. This is not a ship, even cruiser! Its a machine of apocalypse or total destruction ( you can choose). When he find good position/smoke you cant push him, he will burn or smap EVERY ship at range lower than 17 km in 2 minutes or less. Cv cant kill him, to strong aa. someone will say " shoot to smoke" yeah, its easy to hit ship is smoke when he is moving in that smoke and you dont know his position. Dear Wargaming! Please! Nerf that overpowered crap! On random battles doesnt matter who have better players, positions or plans. Only matters is who have more smolensk and how good they are. its just a mistake!

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18 hours ago, Garlic_of_Terror said:

This is not a ship, even cruiser! Its a machine of apocalypse or total destruction ( you can choose)

I got her, and it is really machine of apocalypse, true that :) ..... but I worked bloody hard for her, i grinded and waited and collected that coal for an long period of time so I could get her. 

Now tell me, like Georgia aint crazy, yesterday I played with and buddy of mine, he scored 6 citadels and raped the s**t out of enemy team, and we dont have to talk like that ship has litteraly 2 Gearing-s strapped onto it; (talking about secondaries).

I got Missouri, Salem, Stalingrad, Smolensk, and as I said, for all of those ships I worked really hard and invested a lot of my time.

And conclusion; NO, i dont wanna that any of them gets nerfed, because if that happenes, then WG is f****ng me, my time invested in game, and my money invested in game.. And I hope that You and everybody else, who hates that ship, can look that from my point of view.... thx ;)

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