Jump to content
Forum Shutdown 28/7/2023 Read more... ×
  • 0
Sign in to follow this  
Kilen2018

I noticed a potential problem about flags (those purchasable for doubloons), is it already known or supposed to work that way ?

8 comments in this topic

Question

[LORDS]
Players
28 posts
16,267 battles

Hi,

not so easy to explain so,

sry for the long novel then, i will try to remain clear...

I recently found something quite silly in the port about flags.

It’s linked with auto resupply of flags, those which can also be purchased for doubloons like the one for +300% fxp boost (the PAPA PAPA flag, I mean, or I expect any of the others purchasable by doubloons, even if I only had the case with PAPA PAPA personally).

 

In case of ressuply it cost 8doubloons for each ones of them, wich is quite expensive and absolutely not worthy imo.

 

But worse !

And that’s the potential silly part in fact...

 

A bit of context first:

During months I get hundreds of these +300% fxp PAPA PAPA flags in reserve, but recently I reached the end of my stockpile as I used them very often on all ships I considered as good enough to make good games.

So, recently I reached the end of my stocks and noticed after 2 games of auto resupply next then I lost 16 doubloons without understand why...

Checking listing of monetary countdown in right down corner of the harbour after end of a game, I quickly found it was bcoz of 2 resupplies for 2 last games and spending of these +300% fxp flags.

 

A bit pissed off, ofc, I immediately tried to empty them and reach zero stockpiled.

But there the trouble begins:

I noticed after next games, if u still have activated auto resupply for others flags, and if u have others ships in the harbour where the auto resupply is activated for that specific +300% flag, that the game gives u one flag and constantly resupply one flag of that type next... to resume, it never goes down to zero of that specific type of flags.

 

Could be seen as cool, after all that means automatically then that new/last flag of 300% fxp is free after each new game...

 

BUT !

It’s very dangerous bcoz if u select the auto resupply for that specific flag (300% fxp or any able to be bought for some doubloons) in consequence, thinking the last is given for free, the game next time will NOT resupply it for free and instead automatically cost u 8 doubloons per resupply !

And nothing to do against that, if auto resupply for that flag beside 7 others have been selected before the last game has started, u can do nothing to prevent the resupply after the end game, and so it cost u 8 doubloons even if u never wanted an other auto resupply for that specific flag costing doubloons...!

Wich can be very tricky if u don’t pay attention to details of monetary countdown after end of a game... 😒

I realised that after 16 doubloons unwillingly lost and next further 2 games trying to get down my stockpile to zero PAPA PAPA flag (wich seems impossible so), but any other player who doesn’t match that in 2 games could loose a significant amount of doubloons before understand where the leak comes from !

 

So, careful with that if u read this as player, survey ur stockpiles of doubloons regularly if u use flags and automatically resupply them all.

 

I think WG should fix that bcoz it’s somewhere dishonest even if it looks like the last always present single flag seems to be resupplied for free if not « auto selected », the real danger is the confusion and the tight nuance between free resupply and unwanted (aka forgotten) perma resupply for the cost of 8 doubloons each times !

 

Dunno if it’s intentional tho, I don’t accuse WG they did that on purpose ofc, but it still very tricky and very dangerous... easy to get tens and tens doubloons spent for PAPA PAPA flags u wouldn’t use or wouldn’t buy if it wasn’t for free or from previous rewards for a mission...

 

Not sure that problem have been id officially, but I guess that should be fixed just to prevent miscontrol and stupid waste of doubloons for a flag worthing far less than the true value of 8 doubloons in game...

 

thats it, I hope I’ve been clear in my explanations.

maybe I am wrong or there is a factor I misjudged explaining this phenomenon, but I don’t think so.

and the nuance/issue is quite tight, it’s very possible no one have not noticed it yet...(?)

hope it will help to fix the issue, if issue there is.

 

thx for reading

cya

Share this post


Link to post
Share on other sites

7 answers to this question

Recommended Posts

  • 0
[COMFY]
WoWs Wiki Team, In AlfaTesters, Beta Tester, Quality Poster
2,314 posts
16,026 battles

So, you are saying that you dismounted your last Papa Papa flag and then played a game and the automatic resupply automatically remounted a new Papa Papa flag?

 

I have never paid too much attention to my signal flags honestly because for a long time I've had a surplus of all kinds, but I have never noticed this behaviour myself.

 

Would you say you could replicate this behaviour again?

Share this post


Link to post
Share on other sites
  • 0
[LORDS]
Players
28 posts
16,267 battles
57 minutes ago, Astolfo_Is_My_Waifu said:

So, you are saying that you dismounted your last Papa Papa flag and then played a game and the automatic resupply automatically remounted a new Papa Papa flag?

 

I have never paid too much attention to my signal flags honestly because for a long time I've had a surplus of all kinds, but I have never noticed this behaviour myself.

 

Would you say you could replicate this behaviour again?

Yes exactly, the problem is the inability to reach zero in Papa Papa stockpile.

and pretty sure I can replicate it.

 

and the consequence is the auto resupply of that last single papa papa.

but with the nuance of

1) or the button auto resupply has been selected previously (before the last game started), and so automatically there will be a cost of 8 doubloons.

2) or the auto resupply isn’t active (for PAPA PAPA I mean, it was active for several others flags), and then that last papa papa flag is resupplied for free.

 

It’s a very circonstancial problem, but I expect it will work the same and drive to the same potential issue with any other flag we can purchase for doubloons (need to be confirmed tho ?).

i only noticed that yesterday, beside that I also have hundreds of flags of many types and didn’t really pay attention to, except when I reached end of reserves and wanted a specific flag for a specific ship, etc.

but it’s the first time i’ve got the case with Papa papa afaik, wich drove me to match this little problem.

 

its not a big deal, but imagine I would have it go for days without pay attention to it with several games each days, the cost in doubloons could grow pretty fast.

 

and that little detail of the last flag always resupplied can easily confuse or drive to (even knowing about the fact that further resupply of Papa Papa will soon cost doubloons, and planing to stop auto resupply after that last one) get debited of the cost in doubloons several times before match that your own countdown of doubloons still continue to decrease... lol 😱

 

pretty sure there is something wrong in that.

or at least its tricky for our stockpile of doubloons, and would be better to fix it, etc.

 

ps: about replicate it, I have an idea if you have access to an account where there is less than some tens Papa Papa flags.

just to get enough ships dispo to dispatch all of them except 1 last used on the ship to try a game with, unselecting autoresupply on that ship for that game.

And so do that game and check after if for that ship the stockpile of Papa Papa is still on 1 stockpiled or get down to zero (aka dissapeard of the board regrouping flags)... if it get down to zero, it’s fine.

if 1 papa papa flag remains again, that show the resupply worked for free.

and so after retry again a 2nd game but this time select the auto resupply on the same ship when only 1 Papa Papa remains.

and check after the game if the stockpile is still on 1 this time...

this time, it should normally cost 8 doubloons instead of being resupplied for free.

i guess it’s the fastest way to replicate the context and have an answer...

Share this post


Link to post
Share on other sites
  • 0
[LORDS]
Players
28 posts
16,267 battles
7 hours ago, ColonelPete said:

It is absolutely no problem to reach zero.

And just deactivate the resupply for currency and you are fine.

 

This topic has a beard...:cap_old:

Yeah this one will help to go further, I smell it already... jeez 😩

 

its possible for any flag, I emptied many of valuable ones I earned here or there in the past... except until 2 days ago where I got this case with papa papa and replicated it twice, and get them back for free twice.

 

soooo ? 🤨

or i have a very special account giving me the last papa papa for free (or cost of 8 doubloons in case player forget to manage that properly), and I am an exception... wich would really surprise me.

or there is something weird in that.

 

except ofc if it’s supposed to work that way, But I don’t think so.

 

i plan to play later today, I will replicate it again just in case.

but it worked twice, no reason that doesn’t work again this time.

Share this post


Link to post
Share on other sites
  • 0
[LORDS]
Players
28 posts
16,267 battles

Ps: the only explanation I could think about trying to explain this weird situation is:

as i still have globally a couple of Papa Papa on others ships already preselected, the game can’t consider I have reached zero amount of Papa Papa.

but in the same time, it has never been coded to show on screen in folder regrouping all flags « 0 next of the logo of Papa Papa », and so it shows 1 instead... wich basically resupply one for free (again, with the condition auto resupply isn’t activated, in that case it will cost 8 doubloons instead).

 

that could be a sensed reason explaining this...

but I will try again today, just to be sure.

Share this post


Link to post
Share on other sites
  • 0
[THROW]
Players
195 posts
12,595 battles

Disable "resupply using in-game currency if unavailable" on every ship if you don't want DBs to be used to purchase any economic flag once it runs out.

Share this post


Link to post
Share on other sites
  • 0
Players
801 posts

The use of doubloons for flags is a well-known (?) and long standing scam from WG, that they conveniently refused to fix for years.

(there was some improvement last year iirc, but it was not complete)

There is NO good reason to auto-activate the resupply for doubloons.

Share this post


Link to post
Share on other sites
  • -1
[-SBG-]
Players
38,559 posts
19,471 battles

It is absolutely no problem to reach zero.

And just deactivate the resupply for currency and you are fine.

 

This topic has a beard...:cap_old:

Share this post


Link to post
Share on other sites
Sign in to follow this  

×