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_Lupastro_

Another OH HELL NO! idea... please polite replies...

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Good morning commanders, it's a hot boring morning here, and my brain is getting lazy and giving birth to strange ideas. :cap_old:   I know there is a lot of meat on the fire with the research bureau, the new french DDs, new ships, spotted submarines, the Italian line and many many other ships coming soon, the CV never ending rework and so on, but I'm reading a book about the Italian war in the Mediterranean from 1911 to 1945, war against Turkey and first and second world war. In practice you can read, in addition to already known facts, that the Italians deployed kilometers and kilometers of mines in Mediterranean and that they also achieved considerable success with this type of weapon (the HMS Neptune is the most famous).

The next-release technology tree, the Italian one, offers SAP bullets as an exclusive novelty, with opinions still quite contradictory but it's another matter, while we have no news about the DD line, although we already have the details of the DD premium Leone. Nothing special IMO, american smoke and very sloooooooooow torpedoes so... here's my OH HELL NO! idea... why as a unique character of the Italian DD line we do not give it the opportunity to deploy... mines? :cap_haloween:obviously with limits, maybe a low level of damage inflicted max 4000 or 5000 and a limited number, maximum 4 mines for example. You could make them optically spotted under 1 kilometer, or less, and spotted by DDs or CL hydro...

During the Halloween event if I'm not mistaken they were present and the "technology" from WG should already be there... What do you think?

Ok start to the insults and salty comments, meanwhile I'm going to sleep my brain...

 

SORRY FOR MY KLINGON ENGLISH

 

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Given our average player standards you would be pink every fight

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1 minuto fa, Yedwy ha scritto:

Given our average player standards you would be pink every fight

Right but, like torps, ally mines shoulb be perfectly visible just deployed

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3 minutes ago, _Lupastro_ said:

Right but, like torps, ally mines shoulb be perfectly visible just deployed

Average player of wows is a more mature sort of gent, he grew up on Pacman, if there is a green dot you need to eat it, its muscle memory

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1 minuto fa, Yedwy ha scritto:

Average player of wows is a more mature sort of gent, he grew up on Pacman, if there is a green dot you need to eat it, its muscle memory

AHAHAHA LOL +1

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1 hour ago, _Lupastro_ said:

deploy... mines

which would only hit those that push and spare those who camp. So, no for me.

 

EDIT regarding naval actions in the Mediterranian: wasn´t there an instance of one German submarine torping the poop out of several stationary British BBs that were shelling Turkish fortifications?

> Submarine wrecking camping BBs :cap_hmm:

Edited by VIadoCro

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5 minutes ago, lossi_2018 said:

I know I will sound ignorant but it is early and a Sunday, so... what is a SAP bullet? :Smile_hiding:

For the Italian cruisers WG tries out a new ammo type. Switching out HE for Semi Armour Piercing (SAP). So in short, Italian cruisers can't light fires on enemy ships but have better penetration than HE while retaining quite low bounce angles (better compared to AP) with damage sitting spot in the middle between raw HE and raw AP alpha.

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6 minuti fa, VIadoCro ha scritto:

which would only hit those that push and spare those who camp. So, no for me.

don't think that 4 mines on map would prevent you to push... but it's my opinion

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Deploying mines is probably going to be a sub thing in the future.

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Mines would certainly be an interesting addition but there would need to be a way of dealing with them either shooting them with HE to detonate them or like in the Dunkirk mission sailing at 1/4 speed won't set them off. 

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2 minuti fa, lovelacebeer ha scritto:

Mines would certainly be an interesting addition but there would need to be a way of dealing with them either shooting them with HE to detonate them or like in the Dunkirk mission sailing at 1/4 speed won't set them off. 

Interesting, I hadn't thought about the possibility to disable them...

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28 minutes ago, MacArthur92 said:

Nah, spam 12km slow torps every 40 sec at T10 

Do you have a Duca D'Aosta?  12k torpedoes at 50 knots, 1k detection, 60 second reload. She is a one-ship minefield, it's hilarious. I am so hoping they keep these on the main Italian cruiser line. :cap_horn:

 

Last game I torpedoed a Nelson, it was the slowest dramatic moment in the history of World of Warships... the Slo-Mo Guys would have been proud.

 

Mines have come up before as an idea  - not sure about them being an anti-surface ship weapon (too much risk of team-kill) and it might kill certain maps stone dead (hello Two Brothers centre rush), but they'd be a very good anti-sub weapon, as the Italians showed in WW2.

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27 minutes ago, _Lupastro_ said:

Right but, like torps, ally mines shoulb be perfectly visible just deployed

That would not help one bit...

 

Apart from the obvious incompetence of the playerbase, just add some trolls to the mix and you get mayhem.

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1 hour ago, _Lupastro_ said:

why as a unique character of the Italian DD line we do not give it the opportunity to deploy... mines? :cap_haloween:obviously with limits, maybe a low level of damage inflicted max 4000 or 5000 and a limited number, maximum 4 mines for example.

 

What do you think?

 

In theory its an " interesting idea "

 

In practice, its a very bad idea, because some idiot on your team will drive into them, blow his self up and start a " Salt Train " of Nonsense, and Drama.

 

Its no biggie to code red and green mines that only blow the opposite colour ship up, however for Myself I fine it a "unrealistic game meta", and find the idea of starting a " Salt Train " on idiot mine layers very attractive.

 

As @El2aZeR has said "Deploying mines is probably going to be a sub thing in the future." {eq}  IF this situation arrases lets hope a player     does not have to pay extra for " special munitions " 

 

An online games company, that puts q4 profits over there current establish end user client base, and long term profit, disenfranchising them, is travelling a rocky road to hell, which has been proved many times, in the online gaming community  

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32 minutes ago, El2aZeR said:

Deploying mines is probably going to be a sub thing in the future.

I bloody hope not, mix the inability of this playerbase to do basic things and then mix in trolls and you have a major disaster on your hands.

 

I think depth charges would better but weegee would have to artificaly alter stats to make them usable against subs.

 

mines do sound like a good idea but yeah...dont think you would appericate it if some DD just laid mines all around miss enterprise.

 

boom

 

boom

 

BOOM

 

no buli pls.

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Aside from mines being the perfect troll weapon, the maps in WoWs are generally too small to make mine-laying a viable tactic. Or rather, it would be too viable, giving a mine-layer the power to drastically alter the entire tactical landscape at the push of a button. I fear that having minefields suddenly pop up and creating no-go zones all over the place, would be extremely disruptive to the gameplay. Much would depend on the exact mechanics, of course, and mines already exist as a terrain feature in the form of those minefields in Operation Dunkirk. But I'm sceptical to introducing mines as a player-controlled weapon.

 

This being said, brownie points for brainstorming, op! New ideas are what keeps this game going! :Smile_Default: 

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3 minuti fa, Procrastes ha scritto:

Aside from mines being the perfect troll weapon, the maps in WoWs are generally too small to make mine-laying a viable tactic. Or rather, it would be too viable, giving a mine-layer the power to drastically alter the entire tactical landscape at the push of a button. Having minefields suddenly pop up and creating no-go zones all over the place, would probably be extremely disruptive to the gameplay. Much would depend on the exact mechanics, of course, and mines already exist as a terrain feature in the form of those minefields in Operation Dunkirk. But I'm sceptical to introducing mines as a player-controlled weapon.

 

This being said, brownie points for brainstorming, op! New ideas are what keeps this game going! :Smile_Default: 

:Smile_honoring:

Just to be clear.. I don't mean HUGE minefields like in Operation Dunkirk... I really mean 3 or 4 mines per DD

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27 minutes ago, _Lupastro_ said:

Just to be clear.. I'm don't mean HUGE minefields like in Operation Dunkirk... I really mean 3 or 4 mines per DD

I actually tend to regard the torpedoes on my USS Black as some sort of floating mines. Moving at a sedate pace of 43 knots, and with a range of 13 km, they are more area denial weapons than anything else. And as such, they can be surprisingly effective. Unlike mines, however, they don't remain indefinitely, nor do they seal off a certain area until detonated. If mines were added as a player-controlled weapon, it would most likely lead to a situation where obvious hot spots would almost always be mined on certain maps, which in turn would alter the tactical landscape etc etc.. (see my previous post).

 

I'm also a bit hesitant as to how the actual mine-laying would occur in the game? I'm no expert, but I believe that a ship that is busy laying mines wouldn't be able to move along at more than 1/4 speed at the most. That might be a bit awkward to pull off during an on-going battle. Of course, the in-game mechanics wouldn't have to mirror irl mechanics to any huge degree, but it might be a bit weird to be able to just toss the mines overboard at full speed, as well.

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1 hour ago, El2aZeR said:

Deploying mines is probably going to be a sub thing in the future.

Yes, yes, I see it now... you dive, and sail under the enemy, and you release your lovely mines that rise towards the surface ship like Stygian Water Lilies of Death... a most fiendish plan, Sir! :fish_haloween:

 

Edited: Of course, there will be depth charges coming the other way, but that's another matter. Still fiendish!

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1 hour ago, invicta2012 said:

Do you have a Duca D'Aosta?  12k torpedoes at 50 knots, 1k detection, 60 second reload. She is a one-ship minefield, it's hilarious. I am so hoping they keep these on the main Italian cruiser line. :cap_horn:

 

Last game I torpedoed a Nelson, it was the slowest dramatic moment in the history of World of Warships... the Slo-Mo Guys would have been proud.

 

Mines have come up before as an idea  - not sure about them being an anti-surface ship weapon (too much risk of team-kill) and it might kill certain maps stone dead (hello Two Brothers centre rush), but they'd be a very good anti-sub weapon, as the Italians showed in WW2.

Yes I have it. Also the Abruzzi. Both great but I had bad games on Duca - wet 20 battles were bad cause the commander was low and I wasn’t good in cruisers like today, on Abruzzi I have better stats.

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The size of the minefield would also be important, if it's too small they won't have a chance of hitting anyone except the most foolish straight line sailing captains (yes I know there are more than a few of them), but still the size of the maps mean going around would make them a useless weapon, and then you can imagine the complaining. Conversely too big and you turn the map into a huge set of no go areas. 

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2 hours ago, lossi_2018 said:

I know I will sound ignorant but it is early and a Sunday, so... what is a SAP bullet? :Smile_hiding:

Made of wood

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