[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #1 Posted August 18, 2019 Good morning commanders, it's a hot boring morning here, and my brain is getting lazy and giving birth to strange ideas. I know there is a lot of meat on the fire with the research bureau, the new french DDs, new ships, spotted submarines, the Italian line and many many other ships coming soon, the CV never ending rework and so on, but I'm reading a book about the Italian war in the Mediterranean from 1911 to 1945, war against Turkey and first and second world war. In practice you can read, in addition to already known facts, that the Italians deployed kilometers and kilometers of mines in Mediterranean and that they also achieved considerable success with this type of weapon (the HMS Neptune is the most famous). The next-release technology tree, the Italian one, offers SAP bullets as an exclusive novelty, with opinions still quite contradictory but it's another matter, while we have no news about the DD line, although we already have the details of the DD premium Leone. Nothing special IMO, american smoke and very sloooooooooow torpedoes so... here's my OH HELL NO! idea... why as a unique character of the Italian DD line we do not give it the opportunity to deploy... mines? obviously with limits, maybe a low level of damage inflicted max 4000 or 5000 and a limited number, maximum 4 mines for example. You could make them optically spotted under 1 kilometer, or less, and spotted by DDs or CL hydro... During the Halloween event if I'm not mistaken they were present and the "technology" from WG should already be there... What do you think? Ok start to the insults and salty comments, meanwhile I'm going to sleep my brain... SORRY FOR MY KLINGON ENGLISH Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #2 Posted August 18, 2019 Given our average player standards you would be pink every fight 2 6 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,182 battles Report post #3 Posted August 18, 2019 Nah, spam 12km slow torps every 40 sec at T10 1 Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #4 Posted August 18, 2019 1 minuto fa, Yedwy ha scritto: Given our average player standards you would be pink every fight Right but, like torps, ally mines shoulb be perfectly visible just deployed Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #5 Posted August 18, 2019 I know I will sound ignorant but it is early and a Sunday, so... what is a SAP bullet? Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #6 Posted August 18, 2019 3 minutes ago, _Lupastro_ said: Right but, like torps, ally mines shoulb be perfectly visible just deployed Average player of wows is a more mature sort of gent, he grew up on Pacman, if there is a green dot you need to eat it, its muscle memory 12 Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #7 Posted August 18, 2019 1 minuto fa, Yedwy ha scritto: Average player of wows is a more mature sort of gent, he grew up on Pacman, if there is a green dot you need to eat it, its muscle memory AHAHAHA LOL +1 1 Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,428 battles Report post #8 Posted August 18, 2019 (edited) 1 hour ago, _Lupastro_ said: deploy... mines which would only hit those that push and spare those who camp. So, no for me. EDIT regarding naval actions in the Mediterranian: wasn´t there an instance of one German submarine torping the poop out of several stationary British BBs that were shelling Turkish fortifications? > Submarine wrecking camping BBs Edited August 18, 2019 by VIadoCro Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #9 Posted August 18, 2019 5 minutes ago, lossi_2018 said: I know I will sound ignorant but it is early and a Sunday, so... what is a SAP bullet? For the Italian cruisers WG tries out a new ammo type. Switching out HE for Semi Armour Piercing (SAP). So in short, Italian cruisers can't light fires on enemy ships but have better penetration than HE while retaining quite low bounce angles (better compared to AP) with damage sitting spot in the middle between raw HE and raw AP alpha. Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #10 Posted August 18, 2019 6 minuti fa, VIadoCro ha scritto: which would only hit those that push and spare those who camp. So, no for me. don't think that 4 mines on map would prevent you to push... but it's my opinion Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11 Posted August 18, 2019 Deploying mines is probably going to be a sub thing in the future. 1 Share this post Link to post Share on other sites
[ITA] Kemal_Al_Khul Players 250 posts 24,626 battles Report post #12 Posted August 18, 2019 What if the mines only worked against the enemy? Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #13 Posted August 18, 2019 Mines would certainly be an interesting addition but there would need to be a way of dealing with them either shooting them with HE to detonate them or like in the Dunkirk mission sailing at 1/4 speed won't set them off. Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #14 Posted August 18, 2019 2 minuti fa, lovelacebeer ha scritto: Mines would certainly be an interesting addition but there would need to be a way of dealing with them either shooting them with HE to detonate them or like in the Dunkirk mission sailing at 1/4 speed won't set them off. Interesting, I hadn't thought about the possibility to disable them... 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #15 Posted August 18, 2019 28 minutes ago, MacArthur92 said: Nah, spam 12km slow torps every 40 sec at T10 Do you have a Duca D'Aosta? 12k torpedoes at 50 knots, 1k detection, 60 second reload. She is a one-ship minefield, it's hilarious. I am so hoping they keep these on the main Italian cruiser line. Last game I torpedoed a Nelson, it was the slowest dramatic moment in the history of World of Warships... the Slo-Mo Guys would have been proud. Mines have come up before as an idea - not sure about them being an anti-surface ship weapon (too much risk of team-kill) and it might kill certain maps stone dead (hello Two Brothers centre rush), but they'd be a very good anti-sub weapon, as the Italians showed in WW2. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #16 Posted August 18, 2019 27 minutes ago, _Lupastro_ said: Right but, like torps, ally mines shoulb be perfectly visible just deployed That would not help one bit... Apart from the obvious incompetence of the playerbase, just add some trolls to the mix and you get mayhem. Share this post Link to post Share on other sites
[W-L] Rhineheart_Thor [W-L] Players 1,738 posts 15,515 battles Report post #17 Posted August 18, 2019 1 hour ago, _Lupastro_ said: why as a unique character of the Italian DD line we do not give it the opportunity to deploy... mines? obviously with limits, maybe a low level of damage inflicted max 4000 or 5000 and a limited number, maximum 4 mines for example. What do you think? In theory its an " interesting idea " In practice, its a very bad idea, because some idiot on your team will drive into them, blow his self up and start a " Salt Train " of Nonsense, and Drama. Its no biggie to code red and green mines that only blow the opposite colour ship up, however for Myself I fine it a "unrealistic game meta", and find the idea of starting a " Salt Train " on idiot mine layers very attractive. As @El2aZeR has said "Deploying mines is probably going to be a sub thing in the future." {eq} IF this situation arrases lets hope a player does not have to pay extra for " special munitions " An online games company, that puts q4 profits over there current establish end user client base, and long term profit, disenfranchising them, is travelling a rocky road to hell, which has been proved many times, in the online gaming community Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #18 Posted August 18, 2019 32 minutes ago, El2aZeR said: Deploying mines is probably going to be a sub thing in the future. I bloody hope not, mix the inability of this playerbase to do basic things and then mix in trolls and you have a major disaster on your hands. I think depth charges would better but weegee would have to artificaly alter stats to make them usable against subs. mines do sound like a good idea but yeah...dont think you would appericate it if some DD just laid mines all around miss enterprise. boom boom BOOM no buli pls. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #19 Posted August 18, 2019 Aside from mines being the perfect troll weapon, the maps in WoWs are generally too small to make mine-laying a viable tactic. Or rather, it would be too viable, giving a mine-layer the power to drastically alter the entire tactical landscape at the push of a button. I fear that having minefields suddenly pop up and creating no-go zones all over the place, would be extremely disruptive to the gameplay. Much would depend on the exact mechanics, of course, and mines already exist as a terrain feature in the form of those minefields in Operation Dunkirk. But I'm sceptical to introducing mines as a player-controlled weapon. This being said, brownie points for brainstorming, op! New ideas are what keeps this game going! Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #20 Posted August 18, 2019 3 minuti fa, Procrastes ha scritto: Aside from mines being the perfect troll weapon, the maps in WoWs are generally too small to make mine-laying a viable tactic. Or rather, it would be too viable, giving a mine-layer the power to drastically alter the entire tactical landscape at the push of a button. Having minefields suddenly pop up and creating no-go zones all over the place, would probably be extremely disruptive to the gameplay. Much would depend on the exact mechanics, of course, and mines already exist as a terrain feature in the form of those minefields in Operation Dunkirk. But I'm sceptical to introducing mines as a player-controlled weapon. This being said, brownie points for brainstorming, op! New ideas are what keeps this game going! Just to be clear.. I don't mean HUGE minefields like in Operation Dunkirk... I really mean 3 or 4 mines per DD Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #21 Posted August 18, 2019 27 minutes ago, _Lupastro_ said: Just to be clear.. I'm don't mean HUGE minefields like in Operation Dunkirk... I really mean 3 or 4 mines per DD I actually tend to regard the torpedoes on my USS Black as some sort of floating mines. Moving at a sedate pace of 43 knots, and with a range of 13 km, they are more area denial weapons than anything else. And as such, they can be surprisingly effective. Unlike mines, however, they don't remain indefinitely, nor do they seal off a certain area until detonated. If mines were added as a player-controlled weapon, it would most likely lead to a situation where obvious hot spots would almost always be mined on certain maps, which in turn would alter the tactical landscape etc etc.. (see my previous post). I'm also a bit hesitant as to how the actual mine-laying would occur in the game? I'm no expert, but I believe that a ship that is busy laying mines wouldn't be able to move along at more than 1/4 speed at the most. That might be a bit awkward to pull off during an on-going battle. Of course, the in-game mechanics wouldn't have to mirror irl mechanics to any huge degree, but it might be a bit weird to be able to just toss the mines overboard at full speed, as well. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #22 Posted August 18, 2019 1 hour ago, El2aZeR said: Deploying mines is probably going to be a sub thing in the future. Yes, yes, I see it now... you dive, and sail under the enemy, and you release your lovely mines that rise towards the surface ship like Stygian Water Lilies of Death... a most fiendish plan, Sir! Edited: Of course, there will be depth charges coming the other way, but that's another matter. Still fiendish! Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,182 battles Report post #23 Posted August 18, 2019 1 hour ago, invicta2012 said: Do you have a Duca D'Aosta? 12k torpedoes at 50 knots, 1k detection, 60 second reload. She is a one-ship minefield, it's hilarious. I am so hoping they keep these on the main Italian cruiser line. Last game I torpedoed a Nelson, it was the slowest dramatic moment in the history of World of Warships... the Slo-Mo Guys would have been proud. Mines have come up before as an idea - not sure about them being an anti-surface ship weapon (too much risk of team-kill) and it might kill certain maps stone dead (hello Two Brothers centre rush), but they'd be a very good anti-sub weapon, as the Italians showed in WW2. Yes I have it. Also the Abruzzi. Both great but I had bad games on Duca - wet 20 battles were bad cause the commander was low and I wasn’t good in cruisers like today, on Abruzzi I have better stats. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #24 Posted August 18, 2019 The size of the minefield would also be important, if it's too small they won't have a chance of hitting anyone except the most foolish straight line sailing captains (yes I know there are more than a few of them), but still the size of the maps mean going around would make them a useless weapon, and then you can imagine the complaining. Conversely too big and you turn the map into a huge set of no go areas. Share this post Link to post Share on other sites
[NSVE] iFax [NSVE] Players 535 posts 20,286 battles Report post #25 Posted August 18, 2019 2 hours ago, lossi_2018 said: I know I will sound ignorant but it is early and a Sunday, so... what is a SAP bullet? Made of wood Share this post Link to post Share on other sites