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The_EURL_Guy

Research Bureau: New Rewards for Leveling Up

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[NIMBY]
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What do I think about the new system? Terrible idea
How Many Tier X ships do I have? I have ALL the T X ships. 
This was clearly the idea of a person with no clue about genuine quality game design and game experiences, and even less clue about how the fanbase or new players think.
I have spent just over 3 and a bit years (Make that nearly 4) grinding to get the entire tech tree including spending some hard earned cash. Now you're suggesting I should regrind all the ships again to get a single Premium ship? Or maybe 2. A ship or ships that by the time I get it will have probably been nerfed because it was too OP. 
I already enjoy playing certain low tier ships from time to time and on a regular basis (The ones that are fun). I absolutely don't need to regrind the entire tech tree to do that. All the regrind does is force me to play the ships i hated! 
What is much worse is that WG are going to massively increase the feeling for new players of being bullied and seal clubbed by far more experienced players. Expect reports of "cheating" and "unsporting conduct" to rise massively as new players fail to understand how experienced players are able to get far better results in identical ships and humiliate them using the existing game mechanics.
What is more you've introduced yet ANOTHER resource to be managed. This won't cure the issue of players earning to much Free XP and Game Currency/Credits, just delay the same problem by a few months
This design in its current form is quite clearly a step down from the even more terrible initially proposed idea and reeks of community damage limitation. I and most tier X players have a life. I'm not going to play all day every day for 3 months to try and regrind an entire tech tree to get points for a ship that may not be there or in the form it was when i started the grind. The few players this will appeal (the ones with millions of free XP points and tens of millions of spare credits) wont make up for the lost players who will just go elsewhere for their fun.
WG would have done better to invest time and effort into coming up with something that would engage topped out players without antagonising them and marking yourself out as clearly having no interest other than getting people to repeatedly pay cash to repeat the exact same experience over and over again.

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[GATOI]
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Just remove Forums so we dont have the impressions that our opinions matter. I just wanna see how you will earn your daily income since bots dont have wallets...For the millionth time...respect the HUMANS that pay you..stop seeing us like numbers...i thought lack of brain activity was a privilege of the New World, it seems thought its an inherent human characterstic now....shame...such a shame

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[HNFC]
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32 minutes ago, Voreian said:

Do not fall for that it is most certainly misleading and i can prove it....

 

During the recent reset of the coupons for ships in the Armoryit eas said that all coupons would be reset on the 25-26 June. Guess what, i have used my last ship coupon on the 25/12/2018 and i thought "OK everyone will be getting 3 ship coupons this year", which was a rather logical conclusion. So i used mine as it arrived on the 25/06 and waited for a new one on the next day........SUREEEEEE.....

 

When i ticketed WG to say "hey some people will be getting 3 coupons this year and i only got 2" they repplied with a polite and magnificent "F**** off". 

 

Therefore most likely whoever regrinds will get a bucket of manure instead of snowflakes. :cap_like:

 

If you want to take your chances with what the sneak peak claims be my guest, probably it is more likely to have a Belfast or a Kamikaze R dropped randomly to your account from a supercontainer than successfully get all the bonuses.

 

For all it's worth, I'm definitely not risking anything until the event. Furthermore, with the possibility of all unspent research points deteriorating after the first season is over, back down to zero, I may actually skip the first round myself. Not sure yet what to do, but I know for certain that with the amount of currently available information, I'm holding on to everything I have at the moment.

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[-HSO-]
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Come on WG. You are still in time to come up with something like "We based on your feedback and decided to scrap the Research Bureau, or at least postpone it until we find a fair way to implement it".

 

I'm sure almost everyone will not argue with that. I won't, I promise. 

It will be like waking up from a nightmare. A bit shaken and a lot relieved.

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[FUFR]
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3 hours ago, The_Listener said:

Ohohoho you got me there WG.....

 

 

 

 

Wait it ain't April first yet...  was it??

Thats what i call late entry - morning sir - have a nice xmas  :cap_old:

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Dear WG this idea has some potencial but we feel the implementation its wrong as you can see by the amount of negative reactions you got.

This is the way i would do it and i feel that the majority of the players would agree with this.

 

IMPLEMENTATION

 

1- You make this about winning "Steel" (steel its only awarded for competitive play and that is one of the greatest complain for all the non-competitive players around (people that dont participate in clan wars or cant win enough in rank).  Making the "Steel Wall" be not only for competitive play but also for extraordinary dedication (like the regrind of any tech tree) and with this you would be offering the chance to all players get their "Steel Ships".

 

2- You should only reset the line until tier 4 (where all classes are present in game). Less than tier 4 should be to new players learn the basics like aiming, consumables, etc and dont nead 19pt comanders and unicum players given them the worst of all experience with "Dev Strikes" and all that "tango".

Its enough for them to play against the professional Seal Clubbers.

 

3- You only get to reset one line per nation (until you finish the regrind) in doing this you keep ships in tier 10 and all resets go to tier 4 whatever the tech tree you regrind (you choose between Khaba or the Grozevoi but the reset its up to tier 4 allways).

 

PRIZES and BONUS

 

1- In my opinion the Prizes should be - you receive around 6000 steel for any line you regrind.

In  this way for the first win in tier 4 you get 400 Steel, at tier 5 you get 500  and like that until you play at tier 10 winning the final 1000 Steel plus a 1100 steel bonus. That would give all players 4,900+1100 steel for the regrind of an almost full line  (and you would nead to do the same 5 lines to get your tier 10 Stalingrad, Coulbert or whatever you´re fantasy is about). 

 

2- And then you give a huge passive BONUS as  incentive to sell your "favorites ship". When the line is reset - instead of "all xp earned will be transfered to the first ship on the line" you do "all XP earned  will be transfered to Elite Comander XP for the player to retrain their captains.

 

3- And for last i would do the daily missions for tier 4 to tier 10 instead of tier 5 and above just to make it easier to all to go back to tier 4.

 

 

ADVANTAGES of this implementation

 

1- Better Public Reactions deleting almost all complaints to the Research Boureau

 

2- Its only a diferent choice that everybody gets (you dont like to grind steel in ranks or clan wars than you can do it in the Research Boureau).

 

3- The final prizes are the same for everybody. No diferent ships no complaints about OP ships. Everybody gets the chance to get the Steel Ships.

 

4- No nead for new resources (the players dont like the idea of more resources - we have too much already)

 

5- You get your players population back in other tiers than 10  (starting at tier 4).

 

6- You dont hurt the new players leaving Tier 1 to 3 to learn the basics of the game (before facing the lions).

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There is a SOLUTION to all of this!
they just need to change the rewards and how they give them to the players!!
instead of just giving OP ships, give unique rewards that are not mandatory AND are very desireable by experienced players!!
for example, any regrinded ship will be available EVEN when in battle...as u basically have both! add premium status for that ship, which is ideal for captain training, maybe some special camo...or even allow you to have 2 different configurations on a single ship! (upgrades, consumables and maybe captain , which will be ideal for competitive!)
they can also change it to just ADD the bonus to the ship research panel!!! the same place u unlock new modules and ships...in the modules screen. add something like another ship research option...that is instead that research bureau bonus thing (ideally what i suggested but can be anything, even your research points thing).
this makes it simple, makes previous EXTRA xp grinded on those ships actually usable, doesnt make you lose the original ships for this...ideal for an extra grind without the negatives!!
they can even decide on which ships to put which rewards, and at an xp cost of their choosing! they change them according to what they desire to encourage...like low tier play by putting great rewards on lower tier ships. they can add expensive but attractive rewards for those that play low tiers this way!! of anything they want!

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1 minute ago, shrike69er said:

well if I had unlimited resources could be done,

but since I don't have that I wont be doing this reset crap.

but there IS a way to get the same result, even without a reset!
if only they implement what i suggested...

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[CAPT]
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The concept of being able to reset a skill once it has reached its max is not new. In Skyrim one may do the same thing to continue leveling up the Dragonborn. The difference is that the character's other skills don't have to be max and the cost/benefit is much greater. 

W.G. could have missions and events for ships like the Diana and the Mikasa, but they don't see a way to milk players for tons of money by doing so, so they won't.

p.s. I won't be participating in this, I'm not THAT :etc_swear: stupid.

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What a joke, I sure am not going trough that grind again, not to mention fighting uptier again.
If you want to promote playing lower tier ships try giving the research points on those ships for each battle.

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[W-L]
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1 hour ago, Amigo_Invisivel said:

Dear WG this idea has some potencial but we feel the implementation its wrong as you can see by the amount of negative reactions you got.

This is the way i would do it and i feel that the majority of the players would agree with this.

 

IMPLEMENTATION

 

1- You make this about winning "Steel" (steel its only awarded for competitive play and that is one of the greatest complain for all the non-competitive players around (people that dont participate in clan wars or cant win enough in rank).  Making the "Steel Wall" be not only for competitive play but also for extraordinary dedication (like the regrind of any tech tree) and with this you would be offering the chance to all players get their "Steel Ships".

 

2- You should only reset the line until tier 4 (where all classes are present in game). Less than tier 4 should be to new players learn the basics like aiming, consumables, etc and dont nead 19pt comanders and unicum players given them the worst of all experience with "Dev Strikes" and all that "tango".

Its enough for them to play against the professional Seal Clubbers.

 

3- You only get to reset one line per nation (until you finish the regrind) in doing this you keep ships in tier 10 and all resets go to tier 4 whatever the tech tree you regrind (you choose between Khaba or the Grozevoi but the reset its up to tier 4 allways).

 

PRIZES and BONUS

 

1- In my opinion the Prizes should be - you receive around 6000 steel for any line you regrind.

In  this way for the first win in tier 4 you get 400 Steel, at tier 5 you get 500  and like that until you play at tier 10 winning the final 1000 Steel plus a 1100 steel bonus. That would give all players 4,900+1100 steel for the regrind of an almost full line  (and you would nead to do the same 5 lines to get your tier 10 Stalingrad, Coulbert or whatever you´re fantasy is about). 

 

2- And then you give a huge passive BONUS as  incentive to sell your "favorites ship". When the line is reset - instead of "all xp earned will be transfered to the first ship on the line" you do "all XP earned  will be transfered to Elite Comander XP for the player to retrain their captains.

 

3- And for last i would do the daily missions for tier 4 to tier 10 instead of tier 5 and above just to make it easier to all to go back to tier 4.

 

 

ADVANTAGES of this implementation

 

1- Better Public Reactions deleting almost all complaints to the Research Boureau

 

2- Its only a diferent choice that everybody gets (you dont like to grind steel in ranks or clan wars than you can do it in the Research Boureau).

 

3- The final prizes are the same for everybody. No diferent ships no complaints about OP ships. Everybody gets the chance to get the Steel Ships.

 

4- No nead for new resources (the players dont like the idea of more resources - we have too much already)

 

5- You get your players population back in other tiers than 10  (starting at tier 4).

 

6- You dont hurt the new players leaving Tier 1 to 3 to learn the basics of the game (before facing the lions).

 

Finally some, Simple, Clear Sense. 

 

I agree with your ideas, and on the face of it, a very good solution and a wining situation for all parties.

 

o7 

 

 

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Beta Tester
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I guess I understand what WG tries to do... and knowing what happened on the Community Contributors forum a few weeks ago it has at least changed a bit.

The only problem with the concept is the "false advertising" in the sense that it will motivate players to play lower tiers more often. All this because the re-grind can be done through freeXP. so in it's current form a FreeXP and Credit sink.

 

And BTW: how is it imagined that some hard core competitive players have to temporarily give up their Tier X ships from Clan Battle because of the re-grind????

 

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[LUSOS]
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19 hours ago, Rich9573 said:

Hi All,

 

Lets be honest this just doesn't work. I therefore propose the following:

 

If they want us to play more lower tiers then add legendary modules on all ships and not just T10. However to unlock the modules you have to already have the T10 module of that tree. So once you can get it you can replay your fav ships and get a unique play style etc. Giving you things to grind for....

 

What do you guys think?

 

THIS!!!!!

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[ZEN]
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18 hours ago, Admiral_H_Nelson said:

I think you might have the basis of a good idea there! :Smile_honoring:

The only thing that slightly worries me is the proposal to have unlocked the legendary module at tier 10 (it's a heckuva grind and keeps you playing at tier 10 - which is the opposite of what this idea from WG is supposed to be against) Just let people start collecting whatever they need for elite modules once they have elited the ship.

Maybe you just have to unlock the T10 and then you can get legendary modules for all the previous ships in the tree. It depends how much of a grind they want to make it.

 

But I feel this would add alot of good as long as they balance them correctly :) 

 

 

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[ZEN]
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1 hour ago, CaptStevSmith said:

 

Finally some, Simple, Clear Sense. 

 

I agree with your ideas, and on the face of it, a very good solution and a wining situation for all parties.

 

o7 

 

 

Tbh I prefer the idea I put yesterday.

 

Why don't they just add legendary modules for all ships and not just T10? Maybe you unlock the ability once you get to T10 in that tree. It would make people play low tiers again and give there fav ships a new unique play style.

 

You don't need all the BS about giving up all your ships for little gain. This just unbalances T10 in the future as people will have really OP ships ruining clans etc.

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23 hours ago, Zlovenia1 said:

The only fair system i see would be...a special league like for example we should have a BRONZE LEAGUE where only players who own a T10 ship and have more than 3.000 battles played could participate in...and a SILVER LEAGUE (over 5.000 battles) and GOLDEN LEAGUE (over 10.000 battles played). In this case i THINK THIS GAME AND WG COMPANY WOULD BE RESPECED MUCH MORE AND MORE SATISFACTION WOULD BE CREATED WITHIN THOSE PLAYERS who would be very experienced one and could bring out the best of them. 

it cant work. find players in golden league for a game will take hours! in silver minutes! the only working idea (if they can make such an algorithm) is to spread evenly the good players in the teams. and this is VERY difficult... 

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[SVX]
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To play low tier ships then make it fun?  Not just a bunch of ships that u need to pass to get to tier x. 

 

All that stuff that the higher tiers get. Give that to the lowtiers also. Have clanbattle in 3--7, or weekly missions like u got I most common cellphone games these days. 

 

There are tons of way to do this better without another regrind or new resourses that takes for ever to get. etc etc. WOWS still got potential to be greater than is today. Don't [edited]it up even more just because some dimwith needs more money for a pair of socks. 

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[W-L]
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It all seems a lot of drama to get a Colbert,  why would any one want " squishy lemon " except a Psychotic Pyromaniac ? 

 

Do I need to buy more Tin Foil ?

 

:cap_hmm:

 

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[ARGH_]
[ARGH_]
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Honestly, re-grind seems a terribly bad idea.

We have already a long terms incentive mechanic. Campaigns.

Simply create a campaign that:

  1. First part : Tier 5 only ships
    1. DD mission - Score XY Torp hits
    2. DD mission - Spot XYZ ships
    3. CA mission - Total XYZXYZXYZ damage
    4. CA mission - Start XYZ fires
    5. BB mission - XZYXZYXZY damage shot at zou
    6. BB mission - Score XYZ citadels
  2. Second part : Tier 6 only ships
    1. Same missions, but add CVs, bat make sure that people do not Have to do CVs, just optional
  3. Third part : Tier 7 only ships
  4. and so on until tier 9

Make all of these give coal, but the last mission gives a token that unlocks a ships that you can buy with coal. Hence to add new ships to the armory, you have to do campaigns.

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10 hours ago, lakunas said:

How to delete wows account?

I try hard to find out the previews week. Nowhere a button for delete. is that legal?  

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