Daring may be a bit OP compared to the other dds, at least it feels like the 'standard dd' of choice. Without checking the recent stats, I'd guess it mostly outperforms dds like Gearing, YY and Z-52. So, knowing the routine at WG, I think it's safe to presume the nerfhammer is being prepared, but before the announcement has been made - is nerfing the Daring the correct solution?
If they nerf the concealment 200 meters or so, the survivability of the other dds will increase, but that will also remove much of the effectiveness in the primary role of Daring. We'll end up with another dd that is barely adequate.
I've got another solution - Buff the Gearing, YY and Z-52 instead and leave Daring for now.
I've heard it mentioned a number of times here on the forum - the Gearing model is wrong - if they fix it so it sit lower in the water, the survivability is increased. Could be enough.
YY: I know this may be a no-no, but consider giving it smoke and radar simultaneously. Might be too strong, but given the nerf to the guns and the weak radar, I think it could be something to try. This rather than buffing torps or guns again.
Z-52: Idk. Maybe make it tankier?
Any thoughts or other ideas?
edit:
Another buff to dds that have been powercrept: IJN torp dds - with their torp reload boost instead of smoke. Pretty decent option. However, it's also pretty risky to opt for that considering cvs every other game. It is playable with cvs in game, but if the opposing team and cv are decent is decent, you're in for a tough game.
How about making IJN torp dds un-spottable by planes as another trait? Would also decrease survivability of cvs somewhat and keep them on their toes.
Daring may be a bit OP compared to the other dds, at least it feels like the 'standard dd' of choice. Without checking the recent stats, I'd guess it mostly outperforms dds like Gearing, YY and Z-52. So, knowing the routine at WG, I think it's safe to presume the nerfhammer is being prepared, but before the announcement has been made - is nerfing the Daring the correct solution?
If they nerf the concealment 200 meters or so, the survivability of the other dds will increase, but that will also remove much of the effectiveness in the primary role of Daring. We'll end up with another dd that is barely adequate.
I've got another solution - Buff the Gearing, YY and Z-52 instead and leave Daring for now.
I've heard it mentioned a number of times here on the forum - the Gearing model is wrong - if they fix it so it sit lower in the water, the survivability is increased. Could be enough.
YY: I know this may be a no-no, but consider giving it smoke and radar simultaneously. Might be too strong, but given the nerf to the guns and the weak radar, I think it could be something to try. This rather than buffing torps or guns again.
Z-52: Idk. Maybe make it tankier?
Any thoughts or other ideas?
edit:
Another buff to dds that have been powercrept: IJN torp dds - with their torp reload boost instead of smoke. Pretty decent option. However, it's also pretty risky to opt for that considering cvs every other game. It is playable with cvs in game, but if the opposing team and cv are decent is decent, you're in for a tough game.
How about making IJN torp dds un-spottable by planes as another trait? Would also decrease survivability of cvs somewhat and keep them on their toes.