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marronero

Having trouble understanding where all these overpens are coming from

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[BUCAN]
Players
2 posts
5,433 battles

So, as the title says.

I've been out of the game for almost 3 months, started playing again and I'd like to know if there's been some changes to pen mechanics or something because, for the last couple days i haven't been able to punish cruisers that make mistakes such as broadsiding against bbs at close range or even mid range 10-15km and being unable to cit them not even reliably but  i barely manage to get a good shot nowadays, idk if its me making mistakes when shooting or what but i don't understand what's happenning.

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[NWP]
Beta Tester
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19,687 battles
4 minutes ago, ColonelPete said:

Nothing changed.

Well not regarding citadels, however update 0.8.5 happened:

 

"Update 0.8.5 brings updated mechanics for damage infliction to ships’ bulges, secondary battery and torpedo tube modules, and to the completely destroyed parts of a ship. Now, when a shell penetrates a secondary battery module, a torpedo tube module, or a completely destroyed part of a ship, the dealt damage will be 10% of the maximum shell damage value. 100% of this damage can be restored using the Repair Party consumable. However, shells don't affect AA modules, and these can only be destroyed by explosions of HE shells, as before. Have you ever received a "Penetration" ribbon for hitting an enemy ship's bulge, but the hit caused no damage to the enemy's HP? We are now introducing a new ribbon in order to avoid misleading our players. For penetrating a torpedo bulge without hitting the next layer of armor, a special ribbon will be given to a player—for shells, bombs, and rockets. We've also renamed the torpedo protection armor elements which used to be called "Ship Plating." These are now called "Torpedo Protection."

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[BS4]
Players
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if I Remember correctly ...at the start of the year there were a lot of complaints about BB's ability to take out cruisers with a single salvo and the usual BB's are op just because people were stupid enough to sail broadside to one,

After one of the patches Everybody started complaining about the amount of overpens suddenly appearing on Broadside targets and that now you had to aim at angles to citadel more ??

 

Coincidence?

Tin foil?

Wg concept of balance?

 

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[BUCAN]
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1 hour ago, SeaWolf7 said:

if I Remember correctly ...at the start of the year there were a lot of complaints about Bb's ability to take out cruisers with a single salvo and the usual BB's are op just because people were stupid enough to sail broadside to one,

After one of the patches Everybody started complaining about the amount of overpens suddenly appearing on Broadside targets and that now you had to aim at angles to citadel more ??

 

Coincidence?

Tin foil?

Wg concept of balance?

 

You decide....

Okay thanks, lets see how the games go in the future >.< It wouldnt be the first time they do something like that anyway.

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[LADA]
Players
747 posts
9,585 battles

I find its one of three things.

 

1) High power guns (Roma, Izumo) - these will quite literally punch all the way the through and out the other side anything other than a BB citadel/belt. Happens all too often even on broadside targets.

 

2) Later tiers go for the all or nothing armour concept - so the actual zone where shells will stick in the ship for a full damage pen is only about 50% of the ship's total length. Again, more of an issue shooting at something showing perfect broadside.

 

3) RNG - because never mind the phenomenal ballistic computing power of a 20th century warship - in WOWS your gunners have a real job working out which way to load the shells , the gun barrels are so wobbly that they can go flinging shots anywhere within a 45 degree angle of the aiming point. Usually hitting funnels and/or superstructure of perfect targets that you think  'How did those miss THAT?'

 

The only comfort is that such factors do work both ways. It sometimes saves me from being back to port at least once a day. =)

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53 minutes ago, Gvozdika said:

1) High power guns (Roma, Izumo) - these will quite literally punch all the way the through and out the other side anything other than a BB citadel/belt. Happens all too often even on broadside targets.

Doesn't this happen in some cases almost because of the broadside? With some ships I get the idea that it's actually more effective to wait till they are angled more (but of course this is harder to hit due to the target getting smaller relative to your PoV and the shell dispersion favoring targets broadside to you).

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[THESO]
Players
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This game sometimes acts as a pure BS. People say its RNG, but in fact its a "noob protection", where bad players giving too much broadside get away with it at close range.

 

Your gun calibre is too large for deleting broadside paper thin cruisers. Wait for them to angle a bit and then delete them from the face of the planet. 

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