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shonai

ST, changes to Siegfried & Colbert

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WG Staff
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5 battles

German cruiser Siegfried, tier IX:

  • Secondary battery firing range increased from 5 to 7.6 km;
  • Secondary armament reload time lowered from 4 to 3.6 s;

Siegfried has powerful guns that can deal good damage at long ranges due to accuracy and caliber, and the ship's armor layout helps in surviving return fire. The main battery characteristics make it difficult to effectively fight destroyers and lightly armored targets at close range. The changes will allow Siegfried to deal damage at close distance while the main battery is reloading even without skills or upgrades. This will increase the ship's efficiency at close range, supplementing the Hydroacoustic search with 6 km detection range of ships and torpedoes. 

 

French cruiser Colbert, tier X:

  • Chance of HE shell causing a fire is lowered from 9% to 7%;
  • Main battery reload time increased from 3 to 3.5 s;
  • Main battery firing range lowered from 15.5 to 13.8 km;
  • HE shells damage increased from 1850 to 2100;
  • AP shells damage increased from 2450 to 2600;
  • Acceleration dynamics at the start of the movement reverted to the standard values.

Cruiser's firing range allowed her not to take upgrades and skills because, considering the ballistics, the range increase didn't give a considerable increase in efficiency and this allowed players to increase other parameters. Lowering the range will form a choice for commanders of Colbert.

Changes to shell parameters and to the reload time will lower the total damage output of the cruiser at the expense of fires. Damage per minute by shells remain roughly the same.

Good acceleration dynamics allowed Colbert to quickly disengage after being detected and made it too hard for opponents to strike the cruiser.

 

Please note that the information in the Development Blog is preliminary.

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WG Staff
3,368 posts
14,431 battles

For additional context - please check out today's stream covering these changes, we wanted to give some better insights into the process behind this:

 

Greetings, Crysantos

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[T-N-T]
Players
3,647 posts
16,806 battles

Hmm, Colbert firechance nerf and the unnatural acceleration nerf are warranted as far as I can tell. But lowering the range and switching out some DPM for alpha I don't quite get...

 

And Siegfried buffs? Questionable at best. Seeing if gun and torp angles could be made at least a bit better would be way more valuable for those close range engagements (if you have the misfortune of getting in them with Siegfried).

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Players
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Seeing Siegfried in the game as a T9 Cruiser, do you think we can finally get HMS Renown (in late ww2 refit) into the game the same way?

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Quality Poster, In AlfaTesters
1,592 posts
13,969 battles

As a tier 9 cruiser? Seems unlikely. At least the O Project was from around 1940, not 1916 like Renown.

 

Renown would most definitely need to be a lower tier to survive as such a large ship with merely 150mm of belt armor. Probably more like a tier 6 premium BB alongside Warspite.

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