Panocek Players 13,176 posts 13,617 battles Report post #26 Posted September 23, 2019 47 minutes ago, GulvkluderGuld said: That depends on the Daring / Harugumo [edited]up in a truly spectacular fashion. Both have the initiative to choose their fights. Which always be the case when you have concealment disadvantage Though if going with "teamwork", Croissant + IJN DD spotting stuff ahead is going to give substantial headache. 49 minutes ago, GulvkluderGuld said: IFHE works fine on the bow/stern of TX ships (25-27 mm), so all the bowtanking cruisers out there are fair game. Still we're talking about relatively small section of a ship, at distances you'd be somewhat safe from T10 cruiser, of which only USN don't have "railguns" to return the favor, scoring hits on "ship" would be an decent result to start with 51 minutes ago, GulvkluderGuld said: Sounds like EM is more nice to have than need to have - especially on a Khaba playstyle with AFT where dpm is key and traverse shouldnt be an issue most of the time. Fanta, Mogador and Kleber share the same 18s traverse speed. The difference is the turret angles on Fanta are very bad, forcing almost broadside on sailing if you want to use them all. Will see how it goes, if I want to respec once hitting the tier 9. For long range gunnery it might be enough. But any <10km brawls and you might find turret traverse lacking. Mogador have abysmal firing arcs on 4th turret, so most of the time you'd use 3/4 your firepower. Only Kleber gets good, and I mean GOOD firing arcs, 24 degrees off axis. 1 Share this post Link to post Share on other sites
Mike_Chaffin Players 61 posts 3,392 battles Report post #27 Posted September 26, 2019 Out of interest just how big are these things? I'm only up to the Jaguar but find them to be bullet magnets, is the ship model overly large for a DD? I don't find them much use for Russian DD style running and gunning, frankly even with PM, last stand etc their engines or rudders are knocked out so often as to make you a sitting duck. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #28 Posted September 27, 2019 On 9/26/2019 at 4:44 PM, Mike_Chaffin said: Out of interest just how big are these things? I'm only up to the Jaguar but find them to be bullet magnets, is the ship model overly large for a DD? I don't find them much use for Russian DD style running and gunning, frankly even with PM, last stand etc their engines or rudders are knocked out so often as to make you a sitting duck. Well, French decided to go BIG with their destroyers and they encroach on "small cruiser" territory size wise. Until tier 8 they don't have shell velocity for reliable open water gunnery, thus you focus more on assisting DD proper during cap brawls. From Fanta onwards things change, as you get: -43kts base speed -long barreled guns, fixing ballistics issue and getting serious AP pen buff along the way -concealment gap only extends, making early on solo cap ventures potentially even more lethal Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #29 Posted September 29, 2019 On 9/23/2019 at 5:46 PM, Panocek said: Which always be the case when you have concealment disadvantage Though if going with "teamwork", Croissant + IJN DD spotting stuff ahead is going to give substantial headache. Agreed. However, it is easier to set up the engagement to have someone passively spot for you than following an ijn dd around (provided you have one on the team) Quote Still we're talking about relatively small section of a ship, at distances you'd be somewhat safe from T10 cruiser, of which only USN don't have "railguns" to return the favor, scoring hits on "ship" would be an decent result to start with Against bow-tankers you tend to hit the nose or superstructure. Having IFHE has won me games in Fanta, but having played a bit of Mogador now, I will agree BFT+EM is more useful than situational IFHE. Quote For long range gunnery it might be enough. But any <10km brawls and you might find turret traverse lacking. Mogador have abysmal firing arcs on 4th turret, so most of the time you'd use 3/4 your firepower. Only Kleber gets good, and I mean GOOD firing arcs, 24 degrees off axis. Can't say I'm a fan of AFT and the Khaba playstyle on Mogador since i prefer the ambush style. On the other hand, I'm sold on EM on Mogador. If one were to go playing Khaba style, AFT will probably be needed (testet without: At normal max range, you get hit too hard by stuff shooting back). For the Mogador i now test my standard gunboat build modified to take EM instead of SI. BFT cuts reload to something acceptable, and considering the amount of landscape to hide behind i rather have it for DD duels than AFT for longrange, low impact shelling. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #30 Posted September 29, 2019 You do not really need EM for 18s/180 degree turning turrets. I also take Preventive M. instead of Priority Target, but otherwise my captain looks indentical. 1 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #31 Posted September 30, 2019 I got Jaguar from a container, skipped her along with Guepard and Vanquelin with FreeXP and straight into Le Fantasque with my Aigle captain, that wasn't really suitable. Enjoyed Le Fantasque. I don't think I survived a single battle on her but always took one or two with me. Mogador I enjoyed even more and sped through her thanks to ubercamos and 200%XP on Anniversary week. This will be the captain for her when I re-spec: 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #32 Posted September 30, 2019 Personally I had this on all my FR DD from Fanta onwards AFT gives healthy range boost for open water shenanigans after dealing with enemy DDs around cap or team refuses to get even remotely close to them. Alternatively Year of the Carrier rears its ugly head again and with no smoke, you'd want to stick close(r) to friendly AA. Share this post Link to post Share on other sites
[WP70] ________________Morrison Players 892 posts 22,465 battles Report post #33 Posted October 11, 2019 Is this a good module build for Kleber? This is my current captain (One of the French collection event I think or an Operation reward) For the captain I'm planning to go PT, JOAT, AR, SE, SI, CE,AFT. But JOAT and SI good in combination with the extended engine boost which now lasts 4,5 minutes and more importantly the main battery reload booster? Share this post Link to post Share on other sites
[DMAS] rigawe Beta Tester 313 posts 2,716 battles Report post #34 Posted November 5, 2019 Hey guys I'm wondering what to choose between BFT and DE? I'm using Jean jacques Honoré and his buffed AR. And wondering what should I choose between increased DPM or increased fire? Atm my captain build is PT, LS, AR, SE, and CE. I'd like to take RPF with the four remaining point. Share this post Link to post Share on other sites
[RUFL] Jagod Players 291 posts 5,100 battles Report post #35 Posted November 6, 2019 On high tier french DDs DE increases the fire chance from 10% to 12%, so a relative 20% increase. BFT increases the pure DPM by 11% AND a 11% increase in average fires set per time. Draw your own conclusion from these numbers, for me personally BFT is the clear winner in this comparison. The DPM bonus further stacks better with the reload booster consumable in my opinion. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #36 Posted November 30, 2019 Usually not a fan of Radiolocation, but I picked it for Kleber and it's decent so far. Not sure how it holds up, but being able to know where the enemy spotter is - which is outspotting you - is pretty valuable. Share this post Link to post Share on other sites
Beaker71 Players 425 posts 15,235 battles Report post #37 Posted January 15, 2020 Only got as far as tier 6, and i still can't work out if i like french DDs. It's feast or famine. One minute 100k damage, the next about 500! Playing against tier 8s with a CV in the game is no fun at all. I do sometimes think I should just park beside the CV and wait a couple of minutes before doing anything Share this post Link to post Share on other sites