Shepbur Alpha Tester 1,545 posts 469 battles Report post #1 Posted April 30, 2015 (edited) Please check through this list before posting bug reports to check that your bug is not already known to be an issue by wargaming. Click HERE to take you to the Detailed Bug List Known Bugs/ Issues from patch 0.3.1.0.3 (and earlier) Key: Black = Confirmed knowledge of the bug/issue being present in the game. Orange = Minimal information known regarding the bug. Blue = Known issue, See the Detailed Bug List for more information. Port User Interface/ Chat/ Research/ Loading/ Matchmaking Bugs The message informing about the queue to enter the game is not translated. The Heavy Damage combat mission may be accomplished with less than 20000 damage points. When a player selects a ship to battle with, it may be replaced with another ship. The entry field on the Exchange Piasters screen has no length limit. User statuses may be displayed incorrectly in the heading of a private chat. Messages in the private channel flicker after a player has left the battle. Chat channels become expanded when returning from battle, or entering the MM Queue. Messages in chat channels may disappear both completely, and partially. It is possible for a division commander to enter the queue without warnings if a player in the division is not ready. When purchasing premium time from a non-premium port, the premium port camera becomes locked and will not move. Chat filter system can sometimes be too strict. Blacklist Bugs: Blacklisted players can communicate in-battle, Blacklisted players can communicate in division chat. Division Chat channels are reset after a battle and past conversations cannot be recovered. Group chat channels are reset after a battle, re-joining the channel will restore past messages. Chat channels may display to show un-read messages, when all messages have previously been read. When playing in divisions and during long waits for random battles, unequal teams may be formed. When matchmaking a division consisting of ships of Tier I and X in Co-op Battles, the balance is based upon the lowest level. With the map being based on the highest level. Even when the number of players on the server is sufficient for a complete team of 12*12, incomplete teams may be formed. Missions with similar requirements may only progress one at a time despite battle results applying to more than 1 mission objective. National flags may be displayed incorrectly for some nations in the port. - re-download client to fix issue. The 1.5x victory bonus can sometimes be won through a loss or draw. Additionally, it may not be gained for a victory. Some ship descriptions may be incorrect, or contain confusing phrases. When loading in the port, a stretched background of ocean can sometimes be seen momentarily. Mission thumbnail images may be incorrect. Signal Flags interface can sometimes load with nametags rather than text. Premium interface shows time periods with nametags rather than text. Account level rewards can run off the screen in some resolutions. Ship module names may load in incorrectly, showing modules for the wrong ship in the research page. Some ships lack modernisation options despite the ships ability to use the benefits. Ship hulls may be pre-researched after re-buying the ship. Extended periods of time in the credit exchange menu can result in port interface tabs becoming unresponsive. Exchanging a large number of tokens for credits can result in a negative total number of credits appearing in the menu screen. Upon logging into the game for the first time after updating the game client, and infinite loading screen appears. When buying modernisations on a ship, a warning box appears showing the ship is still in battle when it is not. "Clear sky" achievements may not always be assigned despite a player shooting down the required number of aircraft. Ship Statistics Bugs Integral characteristics and parameters of ships do not update after the research of crew / modules. Some Japanese warships may have the wrong type of torpedo tubes listed in their parameters. Names of primary armament modules and their performance characteristics may not match on some ships. Number of torpedo and dive bomber aircraft on aircraft carriers are not displayed specifically, only fighters are shown. Module names may be incorrect for some ships. Ship Models & Camera View Bugs AA guns on some of the ships may be displayed incorrectly in Port. Graphical Glitches & Camera misplacements may occur in the background of the after-battle report. On some ships primary armament and torpedo tubes elements may touch or fire through the superstructure. Ships may lie in the Port with rotating propellers. An incorrect switching of the ships LOD at Low and Medium settings. At low graphics settings some objects on ships may not be displayed. As a result, they may appear as hanging in the air. Torpedo tubes appear loaded during the pre-battle countdown (30 seconds), but after the battle starts, the loaded torpedoes disappear. With some video cards and drivers, the view sector goes beyond the Minimap limits and causes a full screen artifact. The Albany's secondary gun casemates show no guns, with black textures in the gaps when on medium/low graphics quality. Aircraft are placed incorrectly on all carrier decks. Aircraft can sometimes be seen flying into the sea and becoming stationary during dogfights. Small objects are inanimate on some ships. A reconnaissance aircraft model remains on a ship’s catapult even if all reconnaissance aircraft were used up. When on medium/low graphics settings, air combat can appear extremely laggy. Sometimes ships may not be displayed in the battle. Restart the game to solve the problem. Sunken ships can re-appear and look un-damaged from distances over 5km in spectator view. These ships have no HUD details. No guns show recoil when firing. US flags can appear to be curled upwards on some ships instead of flowing correctly. Flags can occasionally clip through the superstructure of ships when moving in certain directions. Reconnaissance aircraft models remain on some ship catapults after being launched. The port Squadron View camera will only remain on 1 side of the ship and not cross over on some ships. The camera can become stuck randomly at a stationary point, while allowing the user to remain in control of the ship. When entering "sniper" view, the camera height can sometimes remain at sea-level, despite maximum zoom. Aircraft squadrons flying very close to each other can result in aircraft merging through each other. Aircraft can sometimes spin round and fly backwards upon landing. After a camera has become unresponsive in a battle, it remains unresponsive upon entering the port. Visual Effect Bugs Engine smoke effects may disappear when rotating the camera. Primary armament fire effects continue to play, if switching from the Binocular View to the third person view right after the shots were fired. The water surface sometimes shivers at long and medium distances. When camera rotates, the shadow from the ship may disappear. - Shadow quality effects. Islands’ shadows are displayed on aircraft when air groups fly over them. Damage decals may disappear when the ship is destroyed. The smoke screen effect may sometimes be displayed in the air, noticeably above the water surface. Some explosion effects may display incorrectly. Pieces of terrain may scatter around, even if an explosion occurs in the sea. When pointing the camera at the sun, the glare effect may be displayed incorrectly on certain combinations of graphics cards and their drivers. HE decals may be displayed incorrectly as a purple texture. Map Bugs There are misplaced buildings on the maps: Big Race, Islands, North Islands of Ice. Hit boxes of some islands may be unclear and incorrectly shaped on the following maps: Islands of Ice, Big Race, North, Islands, New Dawn, Hotspot. Map textures may be displayed incorrectly with some graphics cards. In-battle Mechanics Ships controlled by artificial intelligence (in Co-op Battles) may sometimes run into islands and go in reverse. Ships controlled by artificial intelligence (in Co-op Battles) may team-kill fellow ships (both AI and players). Autopilot may run a ship aground. - Can have difficulties with larger and higher-tier ships past T5. Reconnaissance aircraft are unable to launch after a certain number. Some shots at long range can appear to pass through a target without any damage. - server lag issue. When "stationary", ships may drift in a random direction which is independent of previous movement. Ships can become "stuck" together after ramming for some time before freeing themselves. When firing at a specific spot for extended periods with AP shells, the ship may become immune to further damage in that area. MB guns can sometimes fire when not fully aligned with the targeted position. Torpedoes can sometimes appear to pass underneath a targeted ship without detonating. - server lag issue Aircraft squadrons may be unable to land if squadrons are simultaneously ordered to take off and land at the same time. Auto-aimed torpedo bombers can occasionally allow torpedoes to be dropped over a land-mass. Some shell types on some ships may fail to reach the maximum displayed range. Weaponry and equipment controls can become unresponsive while allowing movement of the ship and interface controls. Some bots may be inactive during Co-op battles. Propulsion Modification 2 is ineffective. Interface & Settings Bugs Ship icons may load in the centre of the minimap before moving to the ships true location at the start of a battle. The Battle! button and game tips may appear simultaneously on the map loading screen. Aiming cones of destroyers can disappear when driving along border edges at certain angles. When the squadrons’ icons are displayed on the Minimap for the first time, they may be shown in the beginning of coordinates A1. Interface elements may duplicate multiple times. This issue mostly concerns ATI graphics cards. The actual received damage and the value shown on a floating icon may differ. As a result, ships with zero hit points in the interface may still be seen in the battle. - These ships are indestructible at this point. If an enemy shell explodes near the ship, “text” message may be displayed instead of the correct message. The Tactical Map may be displayed on the background of the battle results screen. When adjusting settings of the collision alert system, the Apply button is not active. When changing from left to right click for firing guns, the image describing how to fire on the help screen does not state the change in controls. - Worth a confirmation on the control setting below stating "LMB" or "RMB". MB alignment icons can occasionally disappear for short periods of time during a battle. "pinging" the minimap may not work on all attempts. The after-battle report may incorrectly sum hits received from torpedoes and shells. The ship compass may incorrectly show the position of turrets on some ships. When locking MB guns to a specific point, the alignment indicators continue to follow mouse movements. Squadron icons can overlap with numbers exceeding 6 squadrons. Some ships are able to fire guns in directions which are stated as "unable to aim" by the ship compass. After battle reports show dark text which can be difficult to read on a dark background. After battle reports cut names across to a 2nd line if the name is longer than 17 characters. Sound/ Music Bugs Message about destroying an enemy ship may sometimes be delayed. - generic 2-3 second delay to all crew responses. Sounds of fire, engine, and turning of main turrets, torpedo tubes, and AA guns may be missing on some of the ships. Sounds can become laggy and tear when a large number of sounds are being played at the same time. Sounds may randomly disappear for periods of time during gameplay. Sounds and spoken messages may not play correctly, or at all at random times. System & Client Loading/ Stability Bugs Full screen mode and active monitor settings may work incorrectly. The game client is sometimes unable to return to the full screen mode after switching it with the Alt+Tab key combination. The battle may spontaneously crash. At the same time, the current ship is blocked in the Port and the attempt to start a battle on another ship results in endless loading. Restart the game client. The game client may crash after seven or eight battles on PC's with Windows XP. We recommend reloading the game client each five or six battles. Players may sometimes see incorrect ship geometry, as if turned inside out, when using certain combinations of graphics cards and their drivers. When using AMD graphics cards, interface elements may be distorted. If a computer has multi-display configurations like Surround (nVidia) or Eyefinity (AMD), all settings in the Options menu may become inoperative. Wrong icon color (red) for a team kill in the battle results window. Memory leaks may occur in Port. The game client may crash after staying inactive in Port for a long time. After switching off the full screen mode the display may go black. Press Alt+Enter several times to fix the problem. Performance drop after an extended time of viewing ships in the port (if viewing several ships one after the other without entering a battle) - Issue partially relieved by enabling "Reduce GUI Refresh Rate". Performance drop on low-end computers after an extended time of running the game - Effects seen after 2-3 hours. - Restarting the client resolves issues. Graphical and interface issues may arise when using a double-monitor set up with some computers. Researching and switching multiple times to different ships in the port can result in severe performance drops. Extreme loads can effect the rendering and texture of water in the game with some graphics cards. Click HERE to take you to the Detailed Bug List Edited June 6, 2015 by Shepbur 5 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #2 Posted April 30, 2015 reserve post 1 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #3 Posted April 30, 2015 (edited) Click HERE to return to the Main Bug List Detailed Bug List from patch 0.3.1.0.3 (and earlier) Port User Interface/ Chat/ Research/ Loading/ Matchmaking Bugs The message informing about the queue to enter the game is not translated. The German word for "queue" has been mis-translated as "Wartschlange". The correct translation is "Warteschlange". When a player selects a ship to battle with, it may be replaced with another ship. Restart the game to solve the problem. User statuses may be displayed incorrectly in the heading of a private chat. Users in the contacts list may show as in/out of battle, when they are the opposite. Additionally, some users may appear as offline if they have connection issues to the chat servers. Messages in chat channels may disappear both completely, and partially. Restarting the client or re-joining the channel can give a partial, but not complete fix to this. It is possible for a division commander to enter the queue without warnings if a player in the division is not ready. Suggestion to add a pop-up in these instances. When purchasing premium time from a non-premium port, the premium port camera becomes locked and will not move. Restart the game to solve the problem. Chat filter system can sometimes be too strict. Requires a list of exact exceptions as a separate file which needs to include ship class names. Some ship descriptions may be incorrect, or contain confusing phrases. Cleveland: "None of them was lost." When dismounting equipment from a ship, the receipt notification displays a cost of 0 gold. The full price in gold is still removed from the users account. http://i.imgur.com/Bd7MpD7.png Mission thumbnail images may be incorrect. Guardian - http://i.imgur.com/AncL7y3.png Account level rewards can run off the screen in some resolutions. http://i.imgur.com/JLC1teu.png Occurs in the following resolutions: 1366x768. Some ships lack modernisation options despite the ships ability to use the benefits. Effects: Hosho (AA 1), Ryujo (SB 1), Zuiho (SB1), Bogue (SB1). Ship hulls may be pre-researched after re-buying the ship. Occurs when selling the stock ship, before re-buying. After re-buying the ship, the modules can be purchased without need of spending experience to research the modules. Extended periods of time in the credit exchange menu can result in port interface tabs becoming unresponsive. Restarting the client fixes this issue. Upon logging into the game for the first time after updating the game client, an infinite loading screen appears. Forcing the client to shut down (Alt+F4), before re-starting the client fixes this issue. When buying modernisations on a ship, a warning box appears showing the ship is still in battle when it is not. http://i.imgur.com/wYHmPww.jpg Fixed by re-loading the modules page after returning to the port. Ship Statistics Bugs Some Japanese warships may have the wrong type of torpedo tubes listed in their parameters. Effects all destroyers show Type 93 Torpedoes being equipped on their statistics panel when this is only true for the upgraded Fubuki and Shimakaze Class Destroyers. Names of primary armament modules and their performance characteristics may not match on some ships. Effects the Clemson (102 Mk.12), Wakatake (120 Type10), Minekaze (120 Type10), Mutsuki (120 Type10). Number of torpedo and dive bomber aircraft on aircraft carriers are not displayed specifically, only fighters are shown. New statistics are required to show the number of aircraft which the carrier will hold in each load-out for Torpedo and dive bombers. Click HERE to return to the Main Bug List Edited May 14, 2015 by Shepbur 1 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #4 Posted April 30, 2015 (edited) Click HERE to return to the Main Bug List Ship Models & Camera View Bugs AA guns on some of the ships may be displayed incorrectly in Port. Ships affected: Essex (Oerlikons No.10 is obscured by funnel (camera is on the starboard side, while the gun is on the port side), Omaha (Upgraded hull shows 10 28mmx4 AA guns, while only 8 are stated to exist in the statistics tab). Graphical Glitches & Camera misplacements may occur in the background of the after-battle report. If a battle finishes while the user is tabbed-out of the game, upon returning to the after-battle report, the full HUD will be visible in the background image, of the last frame the game showed before it was tabbed-out of. http://i.imgur.com/lX2wkcJ.png On some ships primary armament and torpedo tubes elements may touch or fire through the superstructure. Aircraft Carriers: Langley - Fully Checked Bouge - Unchecked Independence - Fully Checked Torpedo bomber merges with a fighter on-deck. - http://i.imgur.com/OHGUCXR.jpg Ranger - Fully Checked Lexington - Fully Checked The panel radar above the bridge clips through the adjacent mast as it rotates. - http://i.imgur.com/3UXqP9m.jpg 1944 Hull fore starboard crane wires are misplaced by ~4ft. - http://i.imgur.com/nPVaUk4.png Aft radar clips through poles and wires. - http://i.imgur.com/zXWQi6Y.jpg Essex - Fully Checked Battleships: Kawachi - Fully Checked Myogi - Fully Checked Kongo - Fully Checked Aircraft catapult rotates through the trolley as it moves to the port side of the ship. Either swap the rotation to starboard, or move the trolley to the starboard turntable. - http://i.imgur.com/RYbzsPK.png Fuso - Fully Checked Aircraft catapult rotates to launch over the port side - this clips the catapult through a wire mast, and shows the catapult should rotate to fire off the starboard side. - http://i.imgur.com/TSwQBsn.jpg 3 Turret guns can clip with AA guns on the deck in some areas. - http://i.imgur.com/RXirz2d.jpg 3 Turret guns clip with railings on the in-board deck. - http://i.imgur.com/0xWsFgt.png 1 Turret guns clip with AA guns on the deck. - http://i.imgur.com/QvQto7j.png 6 Turret guns clip with AA guns on the deck. - http://i.imgur.com/3hdhgDR.png 5 Turret guns clip with AA guns on the deck. - http://i.imgur.com/W41LZuL.png 4 Turret guns clip with the mast of lifeboats. - http://i.imgur.com/tAopyjU.png Nagato - Fully Checked MB gun barrels can clip small winches on the deck rails. - http://i.imgur.com/vk3ZVrx.jpg Raised fore & aft turret clips through the "tee-pee" structure atop the fore & aft turret when aiming at low angles of elevation. - http://i.imgur.com/EUW8tsH.jpg Aft suspended lifeboats clip through their support ropes. - http://i.imgur.com/pmzahZY.png Amagi - Fully Checked Raised fore & aft turret clips through the "tee-pee" structure atop the fore & aft turret when aiming at low angles of elevation. - http://i.imgur.com/Qi9VeKt.jpg, http://i.imgur.com/YJTXGoC.jpg Fore guns clip through the round protected air intake - http://i.imgur.com/hY3PJAo.png 1 & 5 Turrets clip through AA mounts when turning. - http://i.imgur.com/4bzBE1I.jpg Gun depression of the fore turret allow shells to pass through the bow of the ship. - http://i.imgur.com/vuGD8yC.png Yamato - Fully Checked Gun depression of both fore turrets allow shells to pass through the bow of the ship. - http://i.imgur.com/22PIDJZ.png Deck-level turrets clip through raised fencing structures on the sides of the ship. - http://i.imgur.com/09v9qW8.png Raised turret clips through air vents and view finders of the lower turret. - http://i.imgur.com/mVnMY8c.png, http://i.imgur.com/jlgTzqk.png 1 turret guns clip through deck AA guns - http://i.imgur.com/RV89vNs.png 3 turret guns clip through deck AA guns - http://i.imgur.com/73txtrP.png 3 turret guns clip through aft secondary battery turret superstructure - http://i.imgur.com/HwMFktO.png Hanger lifeboats float ~6" off the deck with no trolley(support) - http://i.imgur.com/arzlMWz.png Aft primary range finder clips through mast wires when turning - http://i.imgur.com/GKyc6nj.png Warspite - Fully Checked Cruisers: Erie - Fully Checked 4 turret clips through railings on deck - http://i.imgur.com/w80ZaTp.png Rangefinder clips through mast wires when turning - http://i.imgur.com/V8RoISV.png Chester - Fully Checked Midships gun clips through the top of deck railings. - http://i.imgur.com/zbxd9Dm.png, http://i.imgur.com/qKjbRxy.png Albany - Fully Checked St. Louis - No Issues - Fully Checked Pheonix - No Issues - Fully Checked Omaha - Fully Checked Lower-deck torpedo tubes clip through the inside-wall of the area when pointing perpendicular to the ship. - http://i.imgur.com/LSFtkmO.png Cleveland - Fully Checked Gun depression of both the fore and aft turrets allow shells to pass through the bow/stern of the ship. Secondary guns are able to fire through the raised turrets both fore and aft. - http://i.imgur.com/PvEP9Y1.png Pensacola - Fully Checked Mops which are placed around the ship (and many others) have no handle, only the head. - http://i.imgur.com/bzCqTYN.png New Orleans - Fully Checked Panel radar clips through the mast wires while turning - http://i.imgur.com/dvvvxta.png 2 turret guns clip through a sight atop 1 turret - http://i.imgur.com/VJWdx1t.png 3 turret guns clip through deck AA guns - http://i.imgur.com/tcMHmLc.png Gun depression of both the fore and aft turrets allow shells to pass through the bow/stern of the ship. - http://i.imgur.com/PhhMOeB.png, http://i.imgur.com/uxtiHIK.png Baltimore - Fully Checked Gun depression of both the fore and aft turrets allow shells to pass through the bow/stern of the ship. - http://i.imgur.com/KF0v1BY.png, http://i.imgur.com/CcEMZvC.png Secondary guns are able to fire through the raised turret at the front of the ship. The tail of the spotter aircraft clips through a wire of the crane when positioning to launch. - http://i.imgur.com/EyeY2ut.png Des Moines - Fully Checked Gun depression of both the fore and aft turrets allow shells to pass through the bow/stern of the ship. - http://i.imgur.com/O3rqJbJ.png, http://i.imgur.com/Z5GybkA.png, http://i.imgur.com/3ZxBPTf.png 3 turret guns clip through winches on the deck - http://i.imgur.com/FA7iTCe.png 3 mast radar clips through mast wire - http://i.imgur.com/gcFJqjk.png Katori - Fully Checked Chikuma - Fully Checked Tatsuta - Fully Checked Aft torpedo tubes clip through an air in-take when turning. - http://i.imgur.com/9cTJiXr.png Iwaki Alpha - Fully Checked Kuma - Fully Checked Yubari - Fully Checked Aoba - Fully Checked 2 Turret clips through the railings of 1 Turret when turning. - http://i.imgur.com/qpMWAaX.jpg Mogami - Fully Checked 2nd turrets gun barrels clip through the 1st turret due to their length (203mm). - http://i.imgur.com/4e9n9sv.png All life boats are lacking supports to keep them in-place on-deck. - http://i.imgur.com/H1moERT.png Kitakami - Fully Checked Myoko - Fully Checked Ibuki - Fully Checked 2nd turrets gun barrels clip through the 1st turret due to their length. - http://i.imgur.com/Hy7u9X2.jpg Senjo - Fully Checked Aurora - Fully Checked Far aft life boats (both sides) clip with their support ropes. - http://i.imgur.com/qXqebry.jpg Murmansk - Fully Checked Catapult clips through an intake funnel during animation - http://i.imgur.com/IX5N2bz.png Torpedoes & Spoons clip through aft superstructure at the launch limit - http://i.imgur.com/pQKEzV0.png Destroyers: Sampson - No Issues - Fully Checked Wickes - Fully Checked Clemson - Fully Checked Nicholas - Fully Checked Farragut - Fully Checked 2 Turret gun turns through mast wires. - http://i.imgur.com/lbA7gHA.jpg 3 Turret gun can fire through AA mounts. - http://i.imgur.com/PxQ717W.jpg Fore torpedoes can fire through railings on-deck. - http://i.imgur.com/waBzNwE.jpg Aft torpedoes can fire through railings on-deck. - http://i.imgur.com/x2nNMil.jpg Mahan - Fully Checked Fore torpedo tube is allowed to fire through wires. - http://i.imgur.com/HeRiG4Y.jpg Sims - Fully Checked Benson - Fully Checked Aft torpedo tube spoons clip with a pipe going up the back of the aft chimney. - http://i.imgur.com/shFkySv.png Fore torpedo tubes clip with the superstructure when turning. - http://i.imgur.com/n5EE2ys.png 3 Turret clips with railings when turning. - http://i.imgur.com/1nnaFW9.png 3 Turret is able to fire through the sight cover of 4 Turret. - http://i.imgur.com/kMT1gWi.png Fletcher - Fully Checked Fore torpedo tubes are able to fire over the midships AA mount - http://i.imgur.com/D6cVM1g.png Fore torpedo tubes are able to fire through the starboard crane mount - http://i.imgur.com/lU75jEB.png Aft torpedo tubes are able to fire through the midships AA mount - http://i.imgur.com/Ek1VvRs.png 2,3,4 turrets rear structure clips through deck railings when turning - http://i.imgur.com/O8nOMze.png, http://i.imgur.com/vv6Q3E2.png, http://i.imgur.com/2bu91HA.png Gearing - Fully Checked Fore torpedo tubes clip through railings on deck when turning - http://i.imgur.com/5R7kr6c.png, http://i.imgur.com/rRGj5nX.png Bridge-side AA guns clip through bridge panel when turning - http://i.imgur.com/tYvp8aI.png Fore-Starboard liferaft is angled incorrectly on its mount - http://i.imgur.com/D0fLCtW.png 3 turret is able to rotate its guns through touching the superstructure behind the gun - http://i.imgur.com/EDIUYJ8.png Umikaze - Fully Checked Wakatake - Fully Checked Izokaze - Fully Checked Forward torpedo tube spoons clip with the rigging. - http://i.imgur.com/59rdvlh.jpg Fore torpedo tube is allowed to fire through railings and mast wires. - http://i.imgur.com/k2AiPuL.png Midships guns are able to depress low enough to fire through railings on-deck. - http://i.imgur.com/I32pPUH.png Midships torpedo tube is allowed to fire through railings on-deck. - http://i.imgur.com/dvsVqB9.png Minekaze - Fully Checked Mutsuki - Fully Checked Fore torpedoes can fire through railings on-deck. - http://i.imgur.com/nyE5x5U.jpg Aft torpedoes can fire through railings on-deck. - http://i.imgur.com/hLRZIxH.jpg Hatsuharu - Fully Checked Aft torpedo tube is allowed to fire through a winch on-deck on the port side. - http://i.imgur.com/PCzyowy.jpg 1 Turret clips through railings on-deck when turning. - http://i.imgur.com/PDCFzJT.jpg Fore torpedo tube fires through raised lifeboats. - http://i.imgur.com/Om0V94H.jpg Aft torpedo tube is allowed to fire through a winch on-deck on the starboard side. - http://i.imgur.com/HfnBbhN.jpg Fubuki - Fully Checked Centre torpedo tubes able to fire through railings on both sides - http://i.imgur.com/AsR6XIf.png Key: Green: Confirmed to be working as intended. Blue: Confirmed to be bugged. Orange: Partially working, or unknown issue (will have further description attached). Aircraft Carriers: Langley - No range finders present. No radar present. Bogue - Unchecked Independence - Radar working. No range finders present. Ranger - Radar working. Secondary Range finders static. Lexington - Radar working. Large panel radar clips through flag mast. Secondary Range finders static. 1942 Hull Panel radar static. Essex - Radar working. Secondary Range finders static. Hosho - No Range finders present. No Radar present. Zuiho - Secondary range finders static. No Radar present. Ryujo - Secondary range finders static. No Radar present. Hiryu - Secondary range finders static. No Radar present. Shokaku - Secondary range finders static. Radar working. Taiho - Secondary range finders static. Tall Radar working. Panel Radar static. Hakuryu - Secondary range finders static. Tall Radar working. Panel Radar static. Battleships: South Carolina - All range finders working. No radar present. Wyoming - MB Range finders working. Small radar working. Panel and Curved radar static. New York - MB Range finders working. Secondary range finders static. Radar Static. New Mexico - MB Range finders working. Reserve armoured range finders static. Colorado - MB Range finders working. Secondary range finders static. Radar Static. North Carolina - MB Range finders working. Secondary range finders static. Radar working. Stock range finders static. Iowa - MB range finders working. Radar working. Stock range finders static. Montana - MB range finders working. Radar working. Kawachi - Range Finders working. No radar present. Myogi - Range Finders working. No radar present. Kongo - MB Range Finder working. No Radar Fuso - Radar working. Range Finder working. Nagato - Primary Range Finders working. Secondary Range finders static. Amagi - MB Range Finders working. Tall Radar Working. Flat panel Radar Static. Horn Radar moving - rotate 180° into the ship. Izumo - MB range finders working. Secondary range finders static. Radar working. Yamato - MB Range Finders working. Secondary Range Finders Static. Tall Radar Working. Horn Radar moving (starboard horns turn into the ship). Warspite - Radar static, Fore & reserve range finders working, MB range finders working, Bar-type reserve range finders static. Cruisers: Erie - No Radar Present. Chester - No Range Finders or Radar present. Albany - Radar & Range Finders working (there are none!). St. Louis - Range Finders working. No radar present. Pheonix - Range Finders are static. Omaha - Range Finders working. Cleveland - Both Radar and Range Finders all working. Exception of 1 radar dish atop the aft mast which is static. Pensacola - Fore Radar working. Aft radar static. Primary Range Finders both work. New Orleans - Radar Working. Range Finders Working. Baltimore - Range Finders working. Radar working. Des Moines - Primary (top) Range Finders working. Reserve & Secondary Range finders static. Radar working. Katori - No Radar Present. Chikuma - Range Finders working. No radar present. Tatsuta - Radar Working. Iwaki Alpha - Aft Radar Working. Horn Radar Static. Range Finders Static. Kuma - Range Finders static. No radar present. Yubari - Range Finders all static. Horn radar rotating 180° port. Furutaka - MB range finders working. Secondary range finders static. No radar present. Aoba - Horn & small Radar Working (Starboard Horn radar turns into the ship). Flat panel Radar Static. Range Finders working. Secondary Range Finders Static Mogami - Range Finders working. Tall radar working. Horn radar moving (180° into the ship both sides). Panel Radar Static. Kitakami - Fore & Mid Range finders working. Aft & reserve Range Finders. Tall & Small radar working. Horn radar static. Myoko - Primary Range Finder working. Secondary range finders static. No Radar present. Ibuki - Primary Range Finder working. Secondary & Reserve range finders static. All radar working. Senjo - Range Finders working. Tall radar working. Horn radar static. Aurora - Range Finders working. No Radar present. Murmansk - Radar static. Range finders working. Destroyers: Sampson - No Range Finders or Radar present. Wickes - Range Finders working. No Radar present. Clemson - Range Finders working. No Radar present. Nicholas - Primary Range Finder working. P&S "bar" Range Finders static. No Radar present. Farragut - Range Finders working. Radar working. Mahan - Range Finders working. Radar working. Benson - Range Finders working. Radar working. Fletcher - Range Finders working. Radar working. Gearing - Range Finders working. Radar working. Umikaze - No Ranger Finders or Radar present. Wakatake - Range Finders Static. No Radar present. Minekaze - Range Finders working. No Radar present. Mutsuki - Range Finders working. No Radar present. Hatsuharu - Range finders working. Tall radar working. Horn radar static. Fubuki - Range Finders working. No Radar present. Kagero - Primary Range finder working. Reserve Range Finders static. No Radar present. Shimakaze - Range finders working. Tall radar working. Horn radar static. Greg (Gremyachtitch) - Primary range finder working. Radar working. Reserve range finder static. Flags can occasionally clip through the superstructure of ships when moving in certain directions. http://i.imgur.com/n4oE5ct.jpg The port Squadron View camera will only remain on 1 side of the ship and not cross over on some ships. Effects: Taiho, Hakuryu. The camera can become stuck randomly at a stationary point, while allowing the user to remain in control of the ship. Restarting the client will fix this issue. When entering "sniper" view, the camera height can sometimes remain at sea-level, despite maximum zoom. Un-zooming, changing zoom with the scroll wheel before heading back to "sniper" view will fix this issue. After a camera has become unresponsive in a battle, it remains unresponsive upon entering the port. Restarting the client will fix this issue. Click HERE to return to the Main Bug List Edited May 15, 2015 by Shepbur 1 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #5 Posted April 30, 2015 (edited) Click HERE to return to the Main Bug List Visual Effect Bugs Primary armament fire effects continue to play, if switching from the Binocular View to the third person view right after the shots were fired. Medium/High graphics issue The smoke screen effect may sometimes be displayed in the air, noticeably above the water surface. Occurs with Medium/High graphics settings. HE decals may be displayed incorrectly as a purple texture. http://i.imgur.com/TAgkI9L.png Map Bugs Possible to get stuck at F1 on Big Race on the map border. (requires image) There are buildings misplaced on the maps: Big Race, Islands. http://i.imgur.com/QUW2flc.png http://i.imgur.com/llf22Ry.png http://i.imgur.com/R4Zo4LL.png http://i.imgur.com/Y7VVLFw.png http://i.imgur.com/5FdAtFg.png http://i.imgur.com/aC5YKME.png Hit boxes of some islands may be unclear and incorrectly shaped on the following maps: Islands of Ice, Big Race, North, Islands http://i.imgur.com/KUkOAum.jpg http://i.imgur.com/aqjx51p.jpg http://puu.sh/gWYeD/755bc01a0d.jpg http://i.imgur.com/7KwyAwM.jpg http://i.imgur.com/IrSm9jX.jpg http://i.imgur.com/5OqyBTG.jpg http://i.imgur.com/Cxh8NAG.jpg http://i.imgur.com/uph8NQ2.jpg Map textures may be displayed incorrectly with some graphics cards. http://i.imgur.com/btD2sVD.jpg Map borders may be incorrectly positioned on the following maps: New Dawn http://i.imgur.com/fPMuYHU.jpg http://i.imgur.com/L7MNMXO.jpg http://i.imgur.com/Gz4dI78.jpg http://i.imgur.com/sGys3XS.jpg In-battle Mechanics/ Interface/ Settings Bugs The ship’s icon goes beyond the Minimap limits in the loading screen. Effects: Big Race, Fault line. http://i.imgur.com/94COEI2.jpg http://i.imgur.com/de6ifiP.jpg Aiming cones of destroyers can disappear when driving along border edges at certain angles. http://i.imgur.com/t55ZlP7.jpg Reconnaissance aircraft are unable to launch after a certain number. Effects: 3/4 Amagi, 2/3 Nagato, 3/7 Yamato(game crash and re-load into the battle allowed use of the final 3 aircraft). The actual received damage and the value shown on a floating icon may differ. As a result, ships with zero hit points in the interface may still be seen in the battle. - These ships are indestructible at this point. Current estimated cause:When being hit with multiple shells at once, ships can drop to 0 health, become inoperable, yet not sink. When firing at a specific spot for extended periods with AP shells, the ship may become immune to further damage in that area. Effects: Fuso, Kongo Aircraft squadrons may be unable to land if squadrons are simultaneously ordered to take off and land at the same time. The issue sorts itself out automatically after 1-2 minutes. More detailed information coming soon... http://forum.worldofwarships.eu/index.php?/topic/9791-carrier-bug-planes-not-landing/ The ship compass may incorrectly show the position of turrets on some ships. http://i.imgur.com/EyDSma3.jpg In-battle Mechanics Some shell types on some ships may fail to reach the maximum displayed range. Effects: Aurora, Baltimore. Weaponry and equipment controls can become unresponsive while allowing movement of the ship and interface controls. Restarting the client will fix this issue. Interface & Settings Bugs Squadron icons can overlap with numbers exceeding 6 squadrons. http://i.imgur.com/OUqGhR2.jpg Some ships are able to fire guns in directions which are stated as "unable to aim" by the ship compass. Effects: Amagi The after-battle report does not show the ship tiers of the allied team. http://i.imgur.com/6OzzFc0.png Sound/ Music Bugs Sounds may randomly disappear for periods of time during gameplay. Restarting the game client solves this issue. System & Client Loading/ Stability Bugs Researching and switching multiple times to different ships in the port can result in severe performance drops. Restarting the client fixes this issue. Extreme loads can effect the rendering and texture of water in the game with some graphics cards. Currently known cards: MSI GTX 770 OC. Click HERE to return to the Main Bug List Edited May 14, 2015 by Shepbur 1 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #6 Posted April 30, 2015 Reserve post 5 Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #7 Posted April 30, 2015 (edited) Reserved post 6 Edited May 14, 2015 by Shepbur Share this post Link to post Share on other sites
Zepheris_ Beta Tester 168 posts 2,587 battles Report post #8 Posted April 30, 2015 Can't see it in the list but. Windowed mode resolution doesn't take account of the taskbar in windows 8.1 http://forum.worldofwarships.eu/index.php?/topic/11589-windowed-mode-size-is-wrong/ Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,223 battles Report post #9 Posted May 1, 2015 Just to add that I noticed an invisible island on North map at F2. No collision warning signal, the ship just stops dead. As you can see I am sufficiently away from the island and still get stuck It happened to me several times at the same location both before and after various micropatches. Share this post Link to post Share on other sites
[OMPG] Alokas_noobie Beta Tester 58 posts 7,023 battles Report post #10 Posted May 2, 2015 (edited) Have anyone else this problem? In carrier "God view" I couldn't move to the right with mouse. only arrow-key in keyboard could do that. EDIT: I'm not playing in full screen and if I have not maximized my game-window the problem occur. If it's maximized "god view" works fine. Edited May 6, 2015 by Alokas_noobie Share this post Link to post Share on other sites
Jormugand Beta Tester 11 posts 3,484 battles Report post #11 Posted May 3, 2015 Just made ticket about getting stuck on islands of ice at I7. Anyway, while alt+tabbing for screenshot I got interesting UI bug also. All other commands I worked except ESC. I could press F1 for help, I could use mouse to look around & change allied view etc... but couldn't open menu. I also restarted client and loaded back into same battle, but ESC didn't work. After the battle in port; ESC still not working. But I can click on open menu with mouse & that works. Restarting client again didn't help. Restoring default keys, no help either. Seeing that System & Client Loading/ Stability Bugs has info about alt+tab problems, but no further information, I thought I'd leave this here. Share this post Link to post Share on other sites
FrOrter Beta Tester 1 post 448 battles Report post #12 Posted May 3, 2015 Getting this errormessage after random battle in harbor! Share this post Link to post Share on other sites
GrumpyWorm Alpha Tester 3,274 posts 832 battles Report post #13 Posted May 4, 2015 Send it to support, along with dxDiag file and logs from game folder. https://eu.wargaming.net/support Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #14 Posted May 4, 2015 Just lost 12 days of premium time. Why? Share this post Link to post Share on other sites
[GOT] GoT_PcDealer Players 386 posts 16,082 battles Report post #15 Posted May 5, 2015 Still not remembering setting on smoke screen. I have to set it every new loading of the client. Mouse disappears on some machines in Map view. 1 Share this post Link to post Share on other sites
_tux11_ Beta Tester 2 posts 10 battles Report post #16 Posted May 6, 2015 bug or not .game resset resolution back to default on each game start ,second grayed aspect ratio Share this post Link to post Share on other sites
jonnieb Beta Tester 1 post 14 battles Report post #17 Posted May 6, 2015 Mouse wheel: when scrolling in and out using my Logitech cordless mouse wheel, the end of the zoom results in the view bouncing in and out several times, as if I were attached to the end of a rubber band. Share this post Link to post Share on other sites
_Kingslayer Beta Tester 1 post 5,453 battles Report post #18 Posted May 9, 2015 (edited) Hi Dunno if u aware those bugs with i found .... so i report them ;) -ALL Destroyers lay smoke around ;) should be behind coz smoke was poped mainly by ship ,,pipes,, ;) but it also depends from sea and wind conditions... -MUTSUKI DD all new AA upgrades from new hulls ... looks too new (mean different texture color) this doesnt fit ship model -MOGAMI CRUISER - Type 8 mod B torps.-just try to do experiment... shoot salvo from 1 side and next salvo from other side..torps are not reloading in 1 side with u curently not use -ATLANTA CRUISER (with i own)127 mm guns .... are capable to penetrate and damage BBs turrents with were most heavy armored parts of ship ..... really ;) ???....... -OMAHA CRUISER ... 2 extra 4x28 mm AA mounts on front ship superstructure above 152 mounts are does not counts in total ship AA in port i cant wiew them so is 10 mounts but is said is 8 ;) -SCOUT PLANES (HYDROPLANES)..... return to steaming full ahead BB and landing on catapults ;) .... really cool ....should land on water.... then ship was stopping and recovering plane using crane that hows was ;) -TORPEDO PLANES.... attack distance too short ....torp after drop go 30-40 feet deep under water (mass + gravity) then go to programed deep to hit ship ..... so all those 50- 100 m drops should pass under any ship ;) -DIVE BOMBERS .... using HE ??? or something .... should use AP bombs to penetrate decks and bombs should be much more efective comparing torps ;) -DIVE BOMBERS again ;) seams to dive from to low altitude.... i think should be approx 2000-3000 meters not 100 ;) -ALL PLANES .... take off from middle of the carrier decks ..... mostly from point where plane lifts are .... should start from end of ship .... -ALL PLANES... WAY TOO MUCH MANUVERABLE...lock strange when attacking ships or engaging other planes in combat..... also start tooo quick and land too quick as well.... formations should b bigger planes start/land slower..... -COULDNT find any way to report bugs in fast way.... PROBABLY should make ticket but forum is much more easy and fast comparing ur ticket system ;) Thats all i remember now Hope that was help;) ... cheers Edited May 9, 2015 by _Kingslayer Share this post Link to post Share on other sites
Triggernl Weekend Tester 4 posts 3,819 battles Report post #19 Posted May 11, 2015 The bugs i experiance are whit BB (current Nagato) aiming main guns especialy when ennemy (most destroyers) are near and BB is turning than it is some times not possible to aim and shoot. It apears all the guns rotate not at all and freeze. Even when the turn is slow. Is it a known bug? 1 Share this post Link to post Share on other sites
[CS_HU] LUXY [CS_HU] Weekend Tester 66 posts Report post #20 Posted May 11, 2015 Respect! On some occasions it happened already: the battle of the date of commencement only 2 minutes to complete the icon appeared on the small map of the team. Several people have complained that the numbers are not fair (13 vs. 11 and 11 vs. 13) // For some reason, do not accept the "ping" with the exception of the mother ship. Share this post Link to post Share on other sites
Tzoli Alpha Tester 388 posts 357 battles Report post #21 Posted May 11, 2015 Okay here are the things I've noticed: - The Golden Chrysantenum certain ships (for example Amagi) disappears in certain angles and re-appears when rotated back - On the Mogami CL/CA if I've unlocked all components but not using the latest ones (15,5cm triple turrets instead of 20cm twin ones for example) no free XP generated even if I have unlocked the next ship, the Myoko - Again on the Mogami if I use the 20,3cm twin turrets the barrels of the 2nd turrets goes through the 1st turret's back. look at drawings of the class, the 2nd turret barrels could not be elevated lower then the roof of the 1st turret - On the Amagi and Nagato classes the 41cm turret roof's small pyramid things goes into the barrels of the superfiring turrets if rotated. Share this post Link to post Share on other sites
[P3DN] Alyva Beta Tester 1 post 6,836 battles Report post #22 Posted May 12, 2015 Small issue: When changing the torpedos from wide to small spread (at the start of the battle), it sometimes happen (right when the first torpedoload is done) that the the gameengine changes it back to widespread. The icon still shows smallspread setting while the aimingsystem shows widespread. However pushing the settingbutton again resolves the problem. Share this post Link to post Share on other sites
elrian Beta Tester 1 post Report post #23 Posted May 14, 2015 ... Mouse disappears on some machines in Map view. Same here. All carriers/planes have to be operated by guessing where the mouse is when in map mode. 1 Share this post Link to post Share on other sites
Compobob Alpha Tester 80 posts Report post #24 Posted May 14, 2015 had 2 battles today one in Benson and in Cruiser, could sail my ship and move it but not fire guns or use torps. new bug in the new patch Share this post Link to post Share on other sites
Aurel14310 Beta Tester 31 posts 1,469 battles Report post #25 Posted May 14, 2015 Another issue is the fact that we don't see the 127 mm guns anymore in the list of AA guns of the Fuso battleship when it is equipped with the top hull. Share this post Link to post Share on other sites