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WG_Lumberjack

GAME BALANCE CHANGES

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GAME BALANCE CHANGES

French cruiser Henri IV

  • The reload time of the ship's main battery guns has been increased from 12.3 to 13 seconds.

flag_France_1b45875fe2166c392a4b0801c9fanormal_50015a4b81edf8dec325a3c030cb526dc X Henri IV is one of the most powerful Tier X cruisers in the game. This fast-moving ship is capable of inflicting considerable damage with her HE shells, and the Main Battery Reload Booster consumable only makes her yet more formidable. To balance the strength of the cruiser, we’ve increased the reload time of her main battery guns.

German cruisers Roon and Hindenburg

  • The reload time of the ships' main battery guns has been reduced from 11 to 10.5 seconds.

In Update 0.7.6, the ships' main battery reload time was increased. However, game balance is by no means a static thing, and subsequent changes rendered Roon and Hindenburg inferior to other ships of the same type in terms of their overall battle efficiency. In Update 0.7.9, they were equipped with an extra charge of the Repair Party consumable. The ships, however, were inferior to other same-type ships in terms of their overall efficiency. Now their guns will reload faster, increasing the aggregate amount of damage they can deal.

German 105 mm secondary battery guns mounted on Tirpitz, Bismarck, Graf Zeppelin, and Tier VIII-X cruisers

  • We’ve increased the armor-penetration capability of their HE shells from 17 to 25 mm. This change will enable 105 mm shells fired by the secondary battery guns of the German ships to penetrate the hull plating of destroyers, cruisers, and Tier VI–VII battleships.

U.S. destroyer Gearing

  • The reload time of Gearing's researchable torpedo tubes has been reduced from 136 to 122 seconds.

With Update 0.7.6 this destroyer was equipped with Mk16 mod. 1 torpedo tubes similar to those carried by Fletcher. Now, we want to bring the ship's stock and researchable torpedoes (each offering its own play style) to balance in terms of combat efficiency.

Soviet destroyer Grozovoi

  • The reload time of the ship's main battery guns has been increased from 4 to 4.2 seconds.

A handsome set of consumables and powerful guns allow this ship to be one of the most effective destroyers at Tier X. In order to better balance her against her counterparts, the main battery reload time has been increased.

Pan-Asian destroyer Chung Mu

  • The reload time of the ship's main battery guns has been increased from 3.3 to 3.5 seconds.
  • The reload time of Chung Mu's researchable torpedo tubes has been increased from 106 to 122 seconds.

Pan-Asian destroyer Yueyang

  • The reload time of the ship's torpedo tubes has been reduced from 156 to 146 seconds.

This change will better balance Pan-Asian ships against their counterparts.

British destroyer Jutland

  • The reload time of the ship's main battery guns has been increased from 3.5 to 4 seconds.

Jutland is an excellent close-range fighter, but her overall combat efficiency turned out to be excessively high. This change will bring Jutland back into balance with other same-type ships.

Japanese battleship Kii

  • The armor thickness of the citadel deck has been increased from 22 to 32 mm.

After penetrating Kii's belt armor, shells with a caliber of 356 mm or higher would not ricochet against the thin armor of the citadel deck, and often pierced it. This change is aimed at improving the ship's durability.

German destroyer Z-23

  • The HP pool of the stock hull has been increased from 14,700 to 16,700.

The difference in number of hit points between the stock and researchable hulls equals 4,800—an impressive amount for a destroyer. We’ve reinforced the stock hull for a smoother transition.

British cruiser Emerald

  • The armor thickness of the citadel deck has been increased from 25 to 40 mm.

By increasing the thickness of the deck armor, we’ve added more protection for the cruiser's citadel deck against penetrations by attack aircraft rockets, 203 mm HE shells, and no-ricochet penetrations by AP shells.

flag_Japan_740b57e1da9b5d3fe46b61e09e3dcnormal_578f4cb5e5bd1007d5df8ade07a8c4836 VI Hatsuharu, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23normal_578f4cb5e5bd1007d5df8ade07a8c4836 VI Gnevny and flag_USA_dd9fc06d19a8638f4077ab2fe200d22normal_578f4cb5e5bd1007d5df8ade07a8c4836 V Nicholas have had their stock hulls updated. Now, visually and in terms of armament, the stock hulls are closer to the researchable ones.

Japanese destroyer Hatsuharu

  • The Hatsuharu (A) hull now comes with two paired main guns (127 mm/50 3rd Year Type mod. B).
  • The AA defenses of the Hatsuharu (A) hull are now represented by four paired automatic anti-aircraft machine guns (25 mm/60 Type96 Twin mod.1).
  • The Hatsuharu (A) hull now has one AA zone that deals 70 HP of damage per second, with an 85% hit probability and an action range of 0.1–1.9 km.

Soviet destroyer Gnevny

  • The anti-aircraft guns aboard the Gnevny (A) hull comprise two 76 mm 34-K guns, three 45 mm 21-К guns, and four 12.7 mm DShK machine guns.

U.S. destroyer Nicholas

  • The main battery guns of the Nicholas (A) hull now include four 127 mm/51 Mk7 mod. 2 guns.
  • The aiming angles of the main guns have been changed.

British battleships King George V, Lion, Duke of York, Monarch, and Conqueror

  • The citadel has been elevated and now occupies part of the ships' casemates.
  • The Repair Party consumable has been changed:
    • The restoration of the casemate (non-citadel) damage has been increased from 60% to 75%.
    • flag_United_Kingdom_c1f75d7cca85dc4b4820premium_65cf64bd7296cfa9dcf38bf869d5cfc9 VII Duke of York will get one extra charge of the consumable.
    • flag_United_Kingdom_c1f75d7cca85dc4b4820normal_57a69d35d27f32ad4c2ad55e76f684f47 VII King George V, flag_United_Kingdom_c1f75d7cca85dc4b4820premium_65cf64bd7296cfa9dcf38bf869d5cfc9 VII Duke of York and Monarch will now have 0.6% restored of their maximum HP pool per second as opposed to 0.5% as it was previously.
    • For flag_United_Kingdom_c1f75d7cca85dc4b4820normal_57a69d35d27f32ad4c2ad55e76f684f47 VII King George V, flag_United_Kingdom_c1f75d7cca85dc4b4820normal_57a69d35d27f32ad4c2ad55e76f684f47 VIII Monarch and flag_United_Kingdom_c1f75d7cca85dc4b4820premium_65cf64bd7296cfa9dcf38bf869d5cfc9 VII Duke of York, the cooldown time of the Repair Party consumable has been reduced from 120 to 90 seconds.
    • For flag_United_Kingdom_c1f75d7cca85dc4b4820normal_57a69d35d27f32ad4c2ad55e76f684f47 IX Lion and flag_United_Kingdom_c1f75d7cca85dc4b4820premium_65cf64bd7296cfa9dcf38bf869d5cfc9 X Conqueror, the cooldown time has been reduced from 180 to 120 seconds.

Exposing their broadsides to an enemy’s salvo is the worst mistake most ships can make. However, due to their low-sitting citadels and long-distance combat tactics, the consequences of such an error for Royal Navy battleships were much less tangible. These changes will enable enemy ships to teach British battleships a good lesson about the results of carelessly exposing their broadsides by causing them some considerable damage. However, if players manage to avoid such mistakes and skillfully use the improved Repair Party consumable, the survivability of these Steel Monsters will only improve.

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Japanese carrier Hakuryu

  • The J5N Tenrai Type 91 mod. 8 torpedo bombers are no longer available. If you’ve already researched them, you’ll get 38,000 Free XP. If you’ve already purchased them, you'll get 2,500,000 credits. If you had these torpedo bombers placed on the aircraft carrier, they will be replaced with the C6N Saiun aircraft, even if you don't currently have them in your Inventory.

The main weakness of the carriers represented in the game—flag_Japan_740b57e1da9b5d3fe46b61e09e3dcnormal_a103bcc3490cf6e21839ad78b2ee484bc X Hakuryū being no exception—manifests itself in a group of ships covering each other against attacks from the air. In their current state, torpedo bombers with a long attack range are substantially inferior to standard torpedo bombers in terms of their combat efficiency. This change in the parameters of the J5N Tenrai Type 91 mod. 8 aircraft was checked during the Public Test of Update 0.8.4. The test showed that strengthening these parameters removes this shortcoming of the Japanese carrier, turning her into a multi-purpose ship capable of attacking any target. Bringing those settings to balance would require almost a complete overhaul of the parameters for the carrier and all of her squadrons, thus changing the very underlying concept of the ship. For that particular reason, we decided to remove these torpedo bombers.

AA Defenses

Anti-aircraft guns now deal permanent damage several times per second. Previously, the frequency of damage depended on the type of gun. To make the operation of AA defenses more stable, we've standardized damage infliction. The damage value will also be recalculated in consideration of the increased frequency. This is a merely technical change aimed at removing some inconsistencies, with the total damage per second remaining nearly the same. Apart from that, if a ship’s particular AA zone used to deal less than 18 HP of damage per second, it will now deal 18 HP of damage per second, provided all AA guns are operable.

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On 7/23/2019 at 5:13 PM, WG_Lumberjack said:

Japanese carrier Hakuryu

  • The J5N Tenrai Type 91 mod. 8 torpedo bombers are no longer available. If you’ve already researched them, you’ll get 38,000 Free XP. If you’ve already purchased them, you'll get 2,500,000 credits. If you had these torpedo bombers placed on the aircraft carrier, they will be replaced with the C6N Saiun aircraft, even if you don't currently have them in your Inventory.

The main weakness of the carriers represented in the game—flag_Japan_740b57e1da9b5d3fe46b61e09e3dcnormal_a103bcc3490cf6e21839ad78b2ee484bc X Hakuryū being no exception—manifests itself in a group of ships covering each other against attacks from the air. In their current state, torpedo bombers with a long attack range are substantially inferior to standard torpedo bombers in terms of their combat efficiency. This change in the parameters of the J5N Tenrai Type 91 mod. 8 aircraft was checked during the Public Test of Update 0.8.4. The test showed that strengthening these parameters removes this shortcoming of the Japanese carrier, turning her into a multi-purpose ship capable of attacking any target. Bringing those settings to balance would require almost a complete overhaul of the parameters for the carrier and all of her squadrons, thus changing the very underlying concept of the ship. For that particular reason, we decided to remove these torpedo bombers.

What...? :cap_yes:

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I have to agree Filipin, What a load of rubbish WG is talking about hakuryu, Halved the torpedos dropped from 4 torps per drop  to 2 and WG says it makes it better now, ABSOULUTE Bulls**t. Now thew hakuryu wont get played as WG has KILLED IT OFF.

Then 6 months down the line when no one is playing it they will bufff it back up again like they always do.

I dont know WHO came out with this SO CALLED buff (LMAO) but its the biggest NERF ive ever seen in here on a ship, HALFED its potential, Ido mean halved its power.

MIdway has the rocket power, Audacious has the bombers and Hakaryu USED to have the torps. WELL DONE WG for the BIGGEST killing of a ship yet!!!

I wonder if you would ever HALF the guns on a OP ship and then pap it off as a buff!

 

JUST WOW, wow wow wow. amazing :Smile_facepalm:

  • Cool 2

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Hakuryu is going into port, will only play it if there is a direct need for it. It is already the weakest tier 10 carrier and removing the torpedo bombers mentioned only makes it worse

 

  • Cool 2

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Yes, congrats, now even the tier 8 Kaga(premium ship) does more torp damage per drop AND has more planes....logic? :fish_palm:

I'm beginning to see a pattern here....

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1 hour ago, Filipin00 said:

Yes, congrats, now even the tier 8 Kaga(premium ship) does more torp damage per drop AND has more planes....logic? :fish_palm:

I'm beginning to see a pattern here....

Well, there is no logic.

The "balanz" team have looked at their mighty spreadsheets and decided this is what must be done. As per usual, the people making these decisions quite clearly do not play the game. Numbers in themselves are only useful when you have context, the folks in the "balanz" team do not have the context to interpret the numbers, it is as simple as that, as such we get these half-arsed design decisions which bear no scrutiny.

My Grandmother could do a better job and she's been dead 10 years, god bless her.

 

TB.

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On 7/23/2019 at 4:13 PM, WG_Lumberjack said:

Exposing their broadsides to an enemy’s salvo is the worst mistake most ships can make. However, due to their low-sitting citadels and long-distance combat tactics, the consequences of such an error for Royal Navy battleships were much less tangible. These changes will enable enemy ships to teach British battleships a good lesson about the results of carelessly exposing their broadsides by causing them some considerable damage. However, if players manage to avoid such mistakes and skillfully use the improved Repair Party consumable, the survivability of these Steel Monsters will only improve.

the ships needed a nerf not a change now they're just more powerful and more anoyying to get rid of.

 

shouldve removed their concealment advantage.

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On 7/31/2019 at 2:28 PM, _Neps_12lewisFTW said:

the ships needed a nerf not a change now they're just more powerful and more anoyying to get rid of.

 

shouldve removed their concealment advantage.

 

Monarch and Lion need some kind of buff, especially Monarch that took a concealment hit when it was upped for all ships bar DD', because that's all it had. Its guns are pretty poor in stopping power and accuracy, now it's had it's citadel raised. Lions rear turret angle is simply abysmal and both ships lots out a lot to the CV changes where concealment is much less valuable becauser there are a million planes everywhere all the time.

 

I went from playing lots of Monarch to none. My Neptune doesen't have a commander and I haven't played Lion in ages.

 

Meanwhile we have Russian fantasy BB's flooding in which are horrendously unfun to play against because just like WoT they run on propaganda and are better than every other nation at everything and also defy the laws of physics.

3 games tonight and i'm already burtout with this level of crap from WG.

 

They really are masters at runing their own games.

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Captains!

 

As the Update 0.8.7 will come live tomorrow, I have to lock this thread and move it to the Archive. Thanks for understanding :Smile_honoring:

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