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_Weikath_

ST, New Ships - Italians Cruisers

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Researchable Italian tier I-X cruisers, as well as Italian Premium tier V cruiser Genova and Italian tier X destroyer Paolo Emilio will be added to the game in the upcoming super test session.

Italian cruisers have special consumable "Fuel Smokes", unique ammunition - semi-armor piercing shells, good maneuverability and a high salvo weight with long reload time.

 

Semi-armor piercing shells have the features of two types of shells at once:

  • Semi-armor piercing shells can ricochet, but the angles of the ricochet are more comfortable than those of armor piercing shells (60-85°);
  • For semi-armor piercing shells, the 14.3-caliber rule will apply;
  • If the ricochet does not happen, the mechanics of semi-armor piercing shells is similar to high explosive ones;
  • Semi-armor piercing shells don't have over penetrations;
  • Can't cause a fire;
  • Damage and penetration is better than high explosive shells;
  • Semi-armor piercing shells deal only 10% of their damage to destroyers.

 

Semi-armor piercing shells are designed to deal stable high damage when armor piercing shells are not effective.

Fuel smokes are almost similar to a usual smoke generator, but a ship equipped with fuel smokes is able to be concealed at full speed. Therefore, Italian cruisers will be able to hide from enemy ships or aircraft, without sacrificing speed and the ability to maneuver. Fuel smokes last from 25 to 40 seconds and disperse in 10 seconds.

Italian cruisers are equipped with a small number of torpedoes with not the highest damage and speed, but with good range, low visibility and short reload time. 

 

We also want to comment on the situation with the names of Italian cruisers. It is indeed true that Italian heavy cruisers of 1920-1930 were named after the cities conquered in WWI. However, from what we see, Italians specifically chose the cities that had significant value – either strategic or ideologic. Most of such symbolic names were all used up for historic ships already – like Trento, Fiume, Zara, Pola, Gorizia and Bolzano. Since no further heavy cruisers were actually built after Bolzano, it’s difficult to state with certainty what names they would have received.

 

We did consider a couple of options for new ship names, and we decided to go on with the “signature” Italian cities for their significance and strong association with Italy, even if they do not follow the tradition above. Hence, we have Milano, Torino, Verona and Genova. We also reserved Venezia for future possible ships.

 

It's worth mentioning that Regia Marina did use such Italian city names before – if we look at armored cruisers of the 1910s and light cruisers of the 1920s - Pisa, Taranto, Bari, etc. So, this naming concept is not entirely made up or erroneous, it was used already.

 

We thank you for your contributions and discussion. 

 

Italian cruiser Eritrea, tier I

Hit points – 8100. Plating - 6 mm. semi-AP

Main battery - 2x2 120 mm. Firing range - 9.9 km. Maximum HE shell damage – 850. Chance to cause fire – 6%. Reload time - 4.5 s. 180 degree turn time - 22.5 s. Maximum dispersion - 90 m. HE initial velocity - 750 m/s. Sigma – 2.00.

Maximum speed - 20.0 kt. Turning circle radius - 310 m. Rudder shift time – 5.7 s. Surface detectability – 6.8 km. Air detectability – 7.1 km. Detectability after firing main guns in smoke  – 2.4 km.

Available consumables:

1 slot - Damage Control Party.

 

1.jpg

 

Italian cruiser Nino Bixio, tier II

Hit points – 16600. Plating - 6 mm.

Main battery - 8x1 120 mm. Firing range - 11.4 km. Maximum semi-AP shell damage - 2850. Maximum AP shell damage - 2100. Reload time - 13 s. 180 degree turn time - 22.5 s. Maximum dispersion - 111 m. Semi-AP initial velocity - 840 m/s. AP initial velocity - 850 m/s. Sigma – 2.00.

Maximum speed - 26.8 kt. Turning circle radius - 480 m. Rudder shift time – 4.8 s. Surface detectability – 8.1 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 2.9 km.

Available consumables:

1 slot - Damage Control Party.

 

2.jpg

 

Italian cruiser Taranto, tier III

Hit points – 19600. Plating - 6 mm.

Main battery - 7x1 150 mm. Firing range - 10.6 km. Maximum Semi-AP shell damage - 3550. Maximum AP shell damage - 3700. Reload time - 13 s. 180 degree turn time - 25.7 s. Maximum dispersion - 106 m. Semi-AP initial velocity - 835 m/s. AP initial velocity - 835 m/s. Sigma – 2.00.

Torpedo tubes - 2x2 533 mm. Maximum damage - 9067. Range - 8.0 km. Speed - 51 kt. Reload time - 47 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.

AA defense:

2x1 76.2 mm.

AA defense mid-range: number of explosions in a salvo - 1, damage within an explosion - 210, continuous damage per second - 18, hit probability - 74 %, action zone 1.0-3.0 km;

Maximum speed - 28.2 kt. Turning circle radius - 450 m. Rudder shift time – 5.7 s. Surface detectability – 9.4 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 4.1 km.

Available consumables:

1 slot - Damage Control Party.

 

3.jpg

 

Italian cruiser Alberto di Giussano, tier IV

Hit points – 24000. Plating - 10 mm.

Main battery - 4x2 152 mm. Firing range - 15.6 km. Maximum semi-AP shell damage - 3850. Maximum AP shell damage - 3000. Reload time - 15 s. 180 degree turn time - 25.7 s. Maximum dispersion - 140 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 850 m/s. Sigma – 2.00.

Torpedo tubes - 2x2 533 mm. Maximum damage - 9067. Range - 8.0 km. Speed - 51 kt. Reload time - 47 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.

AA defense:

2x1 20.0 mm, 4x2 20.0 mm, 3x2 100.0 mm.

AA defense short-range: continuous damage per second - 88, hit probability - 72 %, action zone 0.1-1.5 km;

AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 350, continuous damage per second - 35, hit probability - 77 %, action zone 1.5-4.6 km;

Maximum speed - 36.5 kt. Turning circle radius - 580 m. Rudder shift time – 7.0 s. Surface detectability – 11.1 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 5.1 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fighter.

 

4.jpg

 

Italian cruiser Raimondo Montecuccoli, tier V

Hit points – 26500. Plating - 13 mm.

Main battery - 4x2 152 mm. Firing range - 14.9 km. Maximum Semi-AP shell damage - 3850. Maximum AP shell damage - 3000. Reload time - 13 s. 180 degree turn time - 30 s. Maximum dispersion - 136 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 850 m/s. Sigma – 2.00.

Torpedo tubes - 2x2 533 mm. Maximum damage - 12667. Range - 10.0 km. Speed - 51 kt. Reload time - 47 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.

AA defense:

10x1 20.0 mm, 3x2 100.0 mm, 4x2 37.0 mm.

AA defense short-range: continuous damage per second - 158, hit probability - 74 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 350, continuous damage per second - 88, hit probability - 79 %, action zone 1.5-3.5 km;

AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 490, continuous damage per second - 35, hit probability - 79 %, action zone 3.5-4.6 km;

Maximum speed - 37.0 kt. Turning circle radius - 610 m. Rudder shift time – 7.6 s. Surface detectability – 11.6 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke  – 5.5 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot - Fighter / Spotting Aircraft.

 

5.jpg

 

Italian cruiser Trento, tier VI

Hit points – 34500. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 16.9 km. Maximum semi-AP shell damage - 4800. Maximum AP shell damage - 4700. Reload time - 15 s. 180 degree turn time - 25.7 s. Maximum dispersion - 150 m. Semi-AP initial velocity - 840 m/s. AP initial velocity - 840 m/s. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 12667. Range - 12.0 km. Speed - 51 kt. Reload time - 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.

AA defense:

10x2 20.0 mm, 4x2 37.0 mm, 6x2 100.0 mm, 4x2 13.2 mm.

AA defense short-range: continuous damage per second - 193, hit probability - 77 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 490, continuous damage per second - 88, hit probability - 81 %, action zone 1.5-3.5 km;

AA defense long-range: number of explosions in a salvo - 2, damage within an explosion - 700, continuous damage per second - 53, hit probability - 81 %, action zone 3.5-4.6 km;

Maximum speed - 35.0 kt. Turning circle radius - 630 m. Rudder shift time – 9.5 s. Surface detectability – 14.5 km. Air detectability – 7.9 km. Detectability after firing main guns in smoke  – 8.7 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot - Fighter / Spotting Aircraft.

 

6.jpg

 

Italian cruiser Zara, tier VII

Hit points – 37100. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 15.8 km. Maximum semi-AP shell damage - 5050. Maximum AP shell damage - 4800. Reload time - 15 s. 180 degree turn time - 25.7 s. Maximum dispersion - 142 m. Semi-AP initial velocity - 900 m/s. AP initial velocity - 900 m/s. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 12667. Range - 12.0 km. Speed - 51 kt. Reload time - 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.

AA defense:

10x1 20.0 mm, 4x2 20.0 mm, 6x2 37.0 mm, 6x2 100.0 mm.

AA defense short-range: continuous damage per second - 158, hit probability - 79 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 630, continuous damage per second - 140, hit probability - 83 %, action zone 1.5-3.5 km;

AA defense long-range: number of explosions in a salvo - 2, damage within an explosion - 840, continuous damage per second - 53, hit probability - 83 %, action zone 3.5-4.6 km;

Maximum speed - 32.0 kt. Turning circle radius - 580 m. Rudder shift time – 9.8 s. Surface detectability – 14.0 km. Air detectability – 7.5 km. Detectability after firing main guns in smoke  – 8.3 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot - Fighter / Spotting Aircraft.

 

7.jpg

 

Italian cruiser Verona, tier VIII

Hit points – 42800. Plating - 25 mm.

Main battery - 3x3 203 mm. Firing range - 15.3 km. Maximum semi-AP shell damage - 5200. Maximum AP shell damage - 4900. Reload time - 16 s. 180 degree turn time - 25.7 s. Maximum dispersion - 139 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 910 m/s. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 12667. Range - 12.0 km. Speed - 51 kt. Reload time - 95 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.

AA defense:

6x1 65.0 mm, 12x6 20.0 mm, 12x1 90.0 mm.

AA defense short-range: continuous damage per second - 350, hit probability - 81 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 910, continuous damage per second - 140, hit probability - 85 %, action zone 1.5-3.7 km;

AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1050, continuous damage per second - 140, hit probability - 85 %, action zone 3.7-4.6 km;

Maximum speed - 37.0 kt. Turning circle radius - 680 m. Rudder shift time – 11.0 s. Surface detectability – 14.4 km. Air detectability – 9.5 km. Detectability after firing main guns in smoke  – 8.7 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot - Fighter / Spotting Aircraft.

 

8.jpg

 

Italian cruiser Torino, tier IX

Hit points – 44800. Plating - 25 mm.

Main battery - 4x3 203 mm. Firing range - 16.7 km. Maximum semi-AP shell damage - 5200. Maximum AP shell damage - 4900. Reload time - 20 s. 180 degree turn time - 25.7 s. Maximum dispersion - 148 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 910 m/s. Sigma – 2.05.

Torpedo tubes - 2x4 533 mm. Maximum damage - 13900. Range - 13.5 km. Speed - 56 kt. Reload time - 95 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense:

8x1 65.0 mm, 16x2 37.0 mm, 12x1 90.0 mm.

AA defense mid-range: number of explosions in a salvo - 11, damage within an explosion - 980, continuous damage per second - 526, hit probability - 88 %, action zone 1.0-3.7 km;

AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1260, continuous damage per second - 158, hit probability - 88 %, action zone 3.7-4.6 km;

Maximum speed - 36.7 kt. Turning circle radius - 730 m. Rudder shift time – 10.8 s. Surface detectability – 15.5 km. Air detectability – 10.2 km. Detectability after firing main guns in smoke  – 9.7 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot - Fighter / Spotting Aircraft.

4 slot - Repair Party.

 

9.jpg

 

Italian cruiser Milano, tier X

Hit points – 51800. Plating - 25 mm.

Main battery - 5x3 203 mm. Firing range - 17.1 km. Maximum semi-AP shell damage - 5200. Maximum AP shell damage - 4900. Reload time - 20 s. 180 degree turn time - 25.7 s. Maximum dispersion - 151 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 910 m/s. Sigma – 2.05.

Torpedo tubes - 2x3 533 mm. Maximum damage - 13900. Range - 13.5 km. Speed - 56 kt. Reload time - 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense:

8x2 65.0 mm, 10x4 37.0 mm, 12x2 90.0 mm.

AA defense mid-range: number of explosions in a salvo - 12, damage within an explosion - 1120, continuous damage per second - 665, hit probability - 90 %, action zone 1.0-3.7 km;

AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1400, continuous damage per second - 228, hit probability - 90 %, action zone 3.7-4.6 km;

Maximum speed - 36.6 kt. Turning circle radius - 760 m. Rudder shift time – 11.6 s. Surface detectability – 15.7 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke  – 9.9 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot - Fighter / Spotting Aircraft.

4 slot - Repair Party.

 

10.jpg

 

Italian cruiser Genova, tier V

Hit points – 30100. Plating - 13 mm.

Main battery - 4x2 203 mm. Firing range - 13.1 km. Maximum semi-AP shell damage - 4800. Maximum AP shell damage - 4700. Reload time - 20 s. 180 degree turn time - 25.7 s. Maximum dispersion - 123 m. Semi-AP initial velocity - 840 m/s. AP initial velocity - 840 m/s. Sigma – 2.00.

Torpedo tubes - 4x2 533 mm. Maximum damage - 9067. Range - 8.0 km. Speed - 51 kt. Reload time - 47 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.

AA defense:

12x1 102.0 mm, 4x1 76.2 mm.

AA defense mid-range: number of explosions in a salvo - 1, damage within an explosion - 420, continuous damage per second - 35, hit probability - 79 %, action zone 1.0-3.0 km;

AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 490, continuous damage per second - 53, hit probability - 79 %, action zone 3.0-4.0 km;

Maximum speed - 34.5 kt. Turning circle radius - 660 m. Rudder shift time – 8.6 s. Surface detectability – 11.8 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke  – 6.6 km.

Available consumables:

1 slot - Damage Control Party.

2 slot - Fighter / Spotting Aircraft.

 

11.jpg

 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Italian tier X destroyer Paolo Emilio is at the initial stage of testing and added to the game to test the model of the ship. Therefore, her characteristics will be announced later.

 

Please note that the information in the Development Blog is preliminary.

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24 minutes ago, _Weikath_ said:

We also want to comment on the situation with the names of Italian cruisers. It is indeed true that Italian heavy cruisers of 1920-1930 were named after the cities conquered in WWI. However, from what we see, Italians specifically chose the cities that had significant value – either strategic or ideologic. Most of such symbolic names were all used up for historic ships already – like Trento, Fiume, Zara, Pola, Gorizia and Bolzano. Since no further heavy cruisers were actually built after Bolzano, it’s difficult to state with certainty what names they would have received.

 

We did consider a couple of options for new ship names, and we decided to go on with the “signature” Italian cities for their significance and strong association with Italy, even if they do not follow the tradition above. Hence, we have Milano, Torino, Verona and Genova. We also reserved Venezia for future possible ships.

 

It's worth mentioning that Regia Marina did use such Italian city names before – if we look at armored cruisers of the 1910s and light cruisers of the 1920s - Pisa, Taranto, Bari, etc. So, this naming concept is not entirely made up or erroneous, it was used already.

You do realise that the cities you listed as examples have all one thing in common that the ones you chose do not - access to the sea?

 

Also, 20s reload on the Milano? Even with 15 guns, what exactly is this thing supposed to be? It cannot deal with DDs, because the 10% max damage mean even if it would hit all 15 shells, it doesn't even take out half a DD with SE. Even with improved ricochet angles better than anything we have seen so far (short of Tachibana), so on some ships you might get pens even if they go full bow-on, having absolutely no vision control, having no fire chance and having no effective anti-DD tool, these ships will struggle to perform reliably.

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@_Weikath_ I would recommend putting the image of the cruiser above the relevant paragraph detailing their characteristics. The current format just looks weird.

 

Also:

1 hour ago, _Weikath_ said:

Semi-armor piercing shells deal only 10% of their damage to destroyers.

That in combination with a lack of hydro-acoustic search consumable makes those cruisers incredibly ineffective when having to fight DDs. I'd either raise the maximum damage to a higher percentage to at least emulate effectiveness of HE against DDs (still not as convenient as no chance to set fires (raises DD detectability plus DoT) and I'm under no illusion that SAP will also suffer as much if not more from modules soaking up damage instead of it being dealt to the ship's HP considering they explode on impact (and don't even have the luxury of splash damage). Many an AA or secondary mount will function like ablative armour against SAP.

 

1 hour ago, _Weikath_ said:

Italian cruiser Milano, tier X

[...]

Main battery - 5x3 203 mm. [...] Reload time - 20 s.

:Smile_teethhappy:

On 7/19/2019 at 7:03 PM, Aotearas said:

In before 20 seconds base reload :Smile_trollface:

Called it!

 

 

I'm overall also not sold on the fuel smoke consumable. Having a creeping smoke capable of concealing a ship even at full speed is a nice idea but seems counterintuitively ineffective to use on ships whose apparent gameplay flavour is going to be comparatively slow alpha strikes. The tier X for example can get at best three salvoes off under the visual cover of that smoke and you can only have a maximum of 3 charges with premium consumable version and Super Intendent. Also quite the cooldown in between uses.

To make that a useful consumable to base a playstyle around it would require a good deal more available charges per match and a lower cooldown (much like the PA/RN DD smokes). Duration can be reduced so that a ship can only fire two concealed salvoes, realistically speaking any opportune broadside will have ceased to exist after 30+ seconds exposure as any halfway competent enough player will turn away, reducing the damaging potential considerable since even the SAP can bounce. Even so, a short duration creeping smoke is more suited for a playstyle that involves lots of burst dpm in a short period of time rather than something to use for a ship that relies on single alpha strikes. Have you perhaps considered the addition of the Main Battery Reload Boost consumable?

 

Also, no DFAA coupled with those AA values ... oh boy. Unless the ships have some undocumented agility advantages that enable them to actually dodge (insert meme) airstrikes rather than depend on shooting down the attack aircraft I see dark times ahead for every ship below tier IX (tier IX and X look like they have servicable AA to at least make them an unattractive target).

 

 

 

In summary, though I like the fact we're finally getting an italian tech tree, the current outlook has me highly doubtful if they're going to be any good, or even enjoyable to play in the current meta. This needs considerable work on the basic concept!

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2 hours ago, _Weikath_ said:

 Maximum semi-AP shell damage - 5200. Maximum AP shell damage - 4900.

Wait, what?

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4 minutes ago, Astolfo_Is_My_Waifu said:

Wait, what?

 

I guess that you'll rarely deal that much damage unless you hit a citadel. If it work like HE that would mean 33% damage per pen initially. AP will probably have better penetration then SAP.

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2 hours ago, _Weikath_ said:

We also want to comment on the situation with the names of Italian cruisers. It is indeed true that Italian heavy cruisers of 1920-1930 were named after the cities conquered in WWI. However, from what we see, Italians specifically chose the cities that had significant value – either strategic or ideologic. Most of such symbolic names were all used up for historic ships already – like Trento, Fiume, Zara, Pola, Gorizia and Bolzano. Since no further heavy cruisers were actually built after Bolzano, it’s difficult to state with certainty what names they would have received.

 

We did consider a couple of options for new ship names, and we decided to go on with the “signature” Italian cities for their significance and strong association with Italy, even if they do not follow the tradition above. Hence, we have Milano, Torino, Verona and Genova. We also reserved Venezia for future possible ships.

 

It's worth mentioning that Regia Marina did use such Italian city names before – if we look at armored cruisers of the 1910s and light cruisers of the 1920s - Pisa, Taranto, Bari, etc. So, this naming concept is not entirely made up or erroneous, it was used already.

 

We thank you for your contributions and discussion. 

Thank you for the explanation, but unfortunately I am not satisfied by it or by its logic.

The choice of these "signature" Italian cities does not really hold up to historical precedent, because, as others have pointed out, cities' names previously used were those of the Maritime Republics or ports involved in WWI (Taranto, Bari, Brindisi, Venezia), while those used for the heavy cruisers were all for "redeemed cities", cities that became part of Italy after the Great War. All reasons that are not valid for cities like Torino, Milano and Verona.

In my topic I have explored naming conventions for the Regia Marina, and I believe that re-using names for ships in service that we're not likely to find in-game (protected and armoured cruisers) is the better choice. There are names of the two remaining Maritime Republics, of Italian regions, of battles of the Italian Risorgimento, to pick from.

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4 minutes ago, fumtu said:

 

I guess that you'll rarely deal that much damage unless you hit a citadel. If it work like HE that would mean 33% damage per pen initially. AP will probably have better penetration then SAP.

I was under the assumption the shells would deal between HE and AP amounts of damage, dealing more than AP is quite a surprise. I expected the consistency of SAP to make up for having lesser damage but this will be interesting to see. Perhaps these damage values will allow the cruisers to use the SAP selection as their primary ammo type.

 

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11 minutes ago, Astolfo_Is_My_Waifu said:

Perhaps these damage values will allow the cruisers to use the SAP selection as their primary ammo type.

 

I guess that could be true for Genoa, Trieste and Zara as 203mm could overmatch every cruiser bow up to T6. For higher tiers that could depend on pen value as vs broadside targets, AP will probably be better choice. But I guess SAP will be more usable due pen angles on anything that is angled.

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5 minutes ago, fumtu said:

 

I guess that could be true for Genoa, Trieste and Zara as 203mm could overmatch every CL bow up to T7. For higher tiers that could depend on pen value as vs broadside targets, AP will probably be better choice. But I guess SAP will be more usable due pen angles on anything that is angled.

If your wanting to use the overmatch on the bow you would have to switch to normal AP as you will only get pens with the Semi-AP, whereas you could get citadels with normal AP.

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SO you are really going to put in a cruiser line which is basicly worthless against DDs?

Is that what you are going for WG?

 

What a ******** concept.

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C'mon guys...let's use realistic names as Trieste,Cavour,Vittorio Veneto,Piave,Gorizia,Isonzo etc...Torino and Milano have nothing to do with Historical names

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11 hours ago, ShampoTanker said:

C'mon guys...let's use realistic names as Trieste,Cavour,Vittorio Veneto,Piave,Gorizia,Isonzo etc...Torino and Milano have nothing to do with Historical names

 

Keep in mind that Vittorio Veneto could join the game as a BB, just like Cavour, unless of course you are thinking that there would not be Italian BB line. Trieste and Gorizia could still enter the games as premium ship. Also names that could be more suitable for BBs should be kept for those ships as T9 and T10 will probably be paper/made up ships. I think it would be way better to reuse names of older ship which would not be used as content for this game like names of Pisa armoured crusiers - Pisa and Amalfi, or San Georgio class - San Georgio and San Marco or other names used by cruisers like Brindisi.

 

 

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46 minutes ago, invicta2012 said:

I definitely like the idea of Volcanoes....  Stromboli, Etna, Vesuvio. 

 

Etna and Vesuvio were cruiser of Etna Class. They could be added to game either as premium or regular cruisers at some time.  It is better to use names of ships that could never enter the game then those which could be added to the game at some point. It is highly unlikely that old protected and armoured cruisers will ever be added to the game while ships like Etna, Trieste or Pola/Fiume/Gorizia could be introduced either as premiums or in some alternate line.

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This is true, but neither of those ships are very high on anyone's wish list ; they're slow scout cruisers with destroyer armament. To me, their naming says that those names are "next in line" for use, as well as being good aggressive names with no fascist overtones. 

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I really don't like T3. It is quite unprecedented to have a captured/seized ship as tech tree one. Didn't italians had anything that would fit in that tier? I would definitely prefer even paper design over captured ship.

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3 hours ago, puxflacet said:

I really don't like T3. It is quite unprecedented to have a captured/seized ship as tech tree one. Didn't italians had anything that would fit in that tier? I would definitely prefer even paper design over captured ship.

To avoid fascist names just don't use Littorio and it's fine ;) 🤣 but it's historical anyhow..

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6 hours ago, puxflacet said:

I really don't like T3. It is quite unprecedented to have a captured/seized ship as tech tree one. Didn't italians had anything that would fit in that tier? I would definitely prefer even paper design over captured ship.

I am not happy either with Taranto at T3.

Wg could have choose the Cruiser Quarto at T2 and this Nino Bixio (original 6 guns and wg makes 8) at T3 or the protected cruiser Campania.

 

WG maybe you can consider the names "Vettor Pisani" or "Marco Polo" for the T8-10.

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23 hours ago, fumtu said:

 

Keep in mind that Vittorio Veneto could join the game as a BB, just like Cavour, unless of course you are thinking that there would not be Italian BB line. Trieste and Gorizia could still enter the games as premium ship. Also names that could be more suitable for BBs should be kept for those ships as T9 and T10 will probably be paper/made up ships. I think it would be way better to reuse names of older ship which would not be used as content for this game like names of Pisa armoured crusiers - Pisa and Amalfi, or San Georgio class - San Georgio and San Marco or other names used by cruisers like Brindisi.

 

 

I hope the names for t8-10 will be changed. Have completely no sense, picking cities which have not even the SEA!

 

Historically, apart Roma or irredent cities (Trento, Bolzano, Zara, etc) cities were or Maritime Republics of the Middle Ages (Pisa, Amalfi, Genova, Venezia), which symbols are still in the Marina Militare flag, or at least cities with naval bases (Taranto). Some auxiliary cruisers of the XIX century had volcanoes (Etna, Vesuvio). In my opinion also Zara at t7 is wrong, it should have been better to put the Garibaldi on t7 (like the other Abruzzi), Zara on t8 and 2 paper ships on t9 and 10, with names not used by other ships but similar to below clusters (and without fascist names if you want to avoid them):

 

Saints:

San Giorgio, San Marco

Roman Generals:

Attilio Regolo/Scipione Africano

Savoy family members:

Duca d'Aosta/Eugenio di Savoia

Italian Admirals:

Thaon di Revel, Pisani, Barbarigo, Dandolo

 

 

 

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WG has turned the name issue into a pride thing. I doubt they will budge without the full playerbase burning down the house. Given that I can only view Milano as a Frankenstein's monster version of a Regia Marina ship I'm oddly at peace with it not taking up a valued name.

 

I wish the fact that Paolo Emilio is parading around with a Capitani Romani class ship name while being a Lesta custom design as a low tier light cruiser had gained some more traction. Oh well.

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