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ThatOneDidntGoIn

Fed up of battleship players who carrier hunt.

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Beta Tester
304 posts
2,142 battles

This is getting stupid now. Stop it.

 

Almost every game I play I see battleships steaming around the edge of the map, ignoring the cap points, ignoring their team mates getting slaughtered, just to try and be the one who kills the carrier.


 

Can we just have a massive ban hammer on these [edited] please. ?


 

Every game is the same. Destroyers and Cruisers are wiped out because they are out gunned and then the enemy converges on what ever particular corner of the map the battleship has gone to and out numbers them, or just caps whilst the [edited] try and chase down the carrier. This really is ruining the game.

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent.
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Beta Tester
658 posts

Personally, I'm fed up with DD and CA captains who rambo around the map, and then die in the first few minutes. Every. Single. Match. People are blaming BBs for their woes, but in reality it is the morons in the fast ships which are responsible for the worst of it, and for some reason that's not considered a problem by this community. 

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Beta Tester
512 posts
675 battles

Just now in my Warspite. I was being harassed by two torp bomber squadrons and a dive bomber squadron. I was dancing circles around them, shooting every single one of them down without taking a single hit. The whole thing took over two minutes to do.

 

All of a sudden the mini map is being spammed on my location. "NOOB BB! STOP CAMPING AND ATTACK!" flashes angrily in the chat. Dude, I just shot down 15 planes! Calm your jets son!

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Beta Tester
658 posts

Just now in my Warspite. I was being harassed by two torp bomber squadrons and a dive bomber squadron. I was dancing circles around them, shooting every single one of them down without taking a single hit. The whole thing took over two minutes to do.

 

All of a sudden the mini map is being spammed on my location. "NOOB BB! STOP CAMPING AND ATTACK!" flashes angrily in the chat. Dude, I just shot down 15 planes! Calm your jets son!

 

Yeah, I think BBs are simply being used to distract us from the real problem in this game, the suicidal way the faster ships get themselves into a bad situation, refuse to get out of it, and then cry when they inevitably get focused on and taken apart by an enemy zerg rush. If people actually played to their ship's strengths, moved as a group and covered one another, then it would not a problem, but you never see a DD or CA doing that... ever. Instead they all charge off in different directions, ignore any attempt to get them to work as a team, and then rush headlong into the enemy's biggest guns. 

 

Camping BBs, or BBs going after the 'wrong' targets are the least of our problems right now.

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Beta Tester
304 posts
2,142 battles

I don't charge off at all as a DD, I try and use the terrain to cap and ambush. The problem comes half way through the match when you look up and see battleships at the edge of the map, well away from where they need to be. I don't care how many planes you shoot down, its of no use at all when the enemy has three ships in you cap point and your too far away to help. Anyone else trying it is just going to get focused fired in to oblivion, but hey, as long as you get the carrier right ?


 

But hey fine, i'll stay at the edge of the map from now on and you lets see you actually attempt to engage the enemy up close for once. maybe i'll just play long range torpedo spam.

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Players
465 posts
6,504 battles

I was in a domination game earlier and I politely said in teamchat "its nice when 3 of your team mates go chasing off looking for a CV when there's cap points to take/defend"  they just mouthed off some abuse and got sunk by TB's . . You know because they have the skillzors

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Beta Tester
512 posts
675 battles

 

Yeah, I think BBs are simply being used to distract us from the real problem in this game, the suicidal way the faster ships get themselves into a bad situation, refuse to get out of it, and then cry when they inevitably get focused on and taken apart by an enemy zerg rush. If people actually played to their ship's strengths, moved as a group and covered one another, then it would not a problem, but you never see a DD or CA doing that... ever. Instead they all charge off in different directions, ignore any attempt to get them to work as a team, and then rush headlong into the enemy's biggest guns. 

 

Camping BBs, or BBs going after the 'wrong' targets are the least of our problems right now.

 

I had a match earlier in my Myoko on the Ocean map where I stuck with a division of Nagatos in order to provide AA support. Two of them were calling me a noob saying that I should be rushing off and killing other CAs and DDs instead of "camping back with the BBs". They weren't so abusive once I was 5k in front of them acting as a buffer between them and the wave of torpedo and dive bombers that went after all three of them as they sat still in the water, shooting at far away targets.

 

Twenty planes shot down later and one dead Nagato, I was being praised as "A great CA player who knows what he is doing!".

 

According to this community, you're a noob if you're not doing what someone else wants you to do, but a "great player" as long as what you do benefits them.

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[PGTIP]
Beta Tester
217 posts
1,959 battles

 

According to this community, you're a noob if you're not doing what someone else wants you to do, but a "great player" as long as what you do benefits them.

 

Thaaat's how internet PvP logic works :P

you dont as these ''armchair'' say you are a noob(and many other similar stuff :P )

you prove them wrong later down the line and they either treat you as great player and some short of God or they get pissed and start insulting you :P

 

 

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Beta Tester
658 posts

According to this community, you're a noob if you're not doing what someone else wants you to do, but a "great player" as long as what you do benefits them.

 

No, you're a noob if you rush off and die, then blame the BBs. :P

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[SCRUB]
Beta Tester
4,811 posts
13,808 battles

No no by all means BB captains, I like it when my food.. .. prey.. .. honourable opponents makes my TBs turnaround time as short as possible  :child:

 

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Beta Tester
615 posts
1,251 battles

I don't chase carriers in a battleship unless one of 2 things happen

1) There's only 2-3 enemy ships left and the others are destroyers, and they're not in position to cap.

2) The carrier's gotten far too far forward so essentially "chasing" him happens to be where I was going anyway. :)

Edited by Battledragon

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Alpha Tester
80 posts

 

Yeah, I think BBs are simply being used to distract us from the real problem in this game, the suicidal way the faster ships get themselves into a bad situation, refuse to get out of it, and then cry when they inevitably get focused on and taken apart by an enemy zerg rush. If people actually played to their ship's strengths, moved as a group and covered one another, then it would not a problem, but you never see a DD or CA doing that... ever. Instead they all charge off in different directions, ignore any attempt to get them to work as a team, and then rush headlong into the enemy's biggest guns. 

 

Camping BBs, or BBs going after the 'wrong' targets are the least of our problems right now.

Im afraid your wrong on this point, Camping BBs are a Real Problem in this game. There are many that dont Support there Team by staying to far at the back. How many BBs take cap points, very very few. Every Team needs a good balance, and you should know what Roll you take in each class of Ship.  as for your Statement about DDs and CAs, you have not played much so i dont think you should have such Bad opnion of such Players or Ships.

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Beta Tester
124 posts
2,713 battles

Aren't BB hamstrung in most cap situation as its close quarters and hard for them to find wriggle room against all the torpedo shot into the caps

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Alpha Tester
135 posts
15,553 battles

Im afraid your wrong on this point, Camping BBs are a Real Problem in this game. There are many that dont Support there Team by staying to far at the back. How many BBs take cap points, very very few.

 

hi,

full agree with this !

i'm afraid to see how many cowards play bb's

like in wot, these players make the game boring , then i stop playing ...

 

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Beta Tester
70 posts
1,726 battles

Personally, I'm fed up with DD and CA captains who rambo around the map, and then die in the first few minutes. Every. Single. Match. People are blaming BBs for their woes, but in reality it is the morons in the fast ships which are responsible for the worst of it, and for some reason that's not considered a problem by this community. 

 

Im sorry but most bbs are just as fast as the cruisers, the problem lies in that the BB playerbase currently thinks lying on 20km playing pew pew for 10+ minutes is actual worthy gameplay, if nothing else they need to punish by making rng even worse so we can get away from this ridiculus max range fest.

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Alpha Tester
80 posts

Aren't BB hamstrung in most cap situation as its close quarters and hard for them to find wriggle room against all the torpedo shot into the caps

 

dont get me wrong, BBs should not charge into cap points but Support cruisers and DDs Who are Trying to take them from a safer distance. Carriers supporting with Fighters to detect other Enemy DDs and so on.

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Sailing Hamster
1,546 posts
3,274 battles

The problem lies in borked armor mechanics in this game. Sorry to burst your bubble but closing with BB will never work in pug battles. BBs are too much handicapped vs invisible DD or even vs 2 cruisers to close the gaps how you would like to do it. Cruisers are doing every 10-14 sec 2-7 k dmg to you if you close gap. Right now best armor BB can have vs lesser opponents is to be outside range of their guns. Otherwise? Stupid DD will spray you for 1-2k dmg every 5 sec. Blame developers that made  BB as huge hp pool xp pinata not players.

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Weekend Tester
382 posts
38,087 battles

 

Almost every map has clusters of Islands...these pose a serious problem for BB captains as they limit manoeuvrability due to huge turning circles plus being forced into narrow spaces pretty much guarantees an invisible destroyer will put a few fish into any BB who tries to go through - now add T/B's and Dive Bombers and any BB captain who knows what he is doing will stay as far away as possible and use sea room to fire and manoeuvre.

 

BB's were designed and built for long range engagements on open ocean but WG has small maps filled with Islands to give more opportunities to DD's and CL's.

it is wrong for a BB to chase a CV to the exclusion of all else, but given the level of torment BB's usually have to endure the desire to get even is understandable.

remember that due to the nature of naval combat the outcome is often decided by the course you set at the start.....get into a bad tactical position and you usually are sunk long before you can extricate yourself so some players camp to try and avoid this.

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Beta Tester
124 posts
2,713 battles

 

dont get me wrong, BBs should not charge into cap points but Support cruisers and DDs Who are Trying to take them from a safer distance. Carriers supporting with Fighters to detect other Enemy DDs and so on.

Cool I agree with you there, so far I have had three battles in the Kwatchi,1st got raped before  I got close to anything, second tried to support one flank but everything got mullered pretty quickly as everyone went off in banzi runs and we were picked off in quick succession , third battle tagged on with a St louis and a DD to defend a cap and at one point I thought bad mistake going toe to toe with three st louis and a DD In the cap but we managed to destroy them, me as the battering ram( at one point literally) and the CA and DD as the fast support. Yeah I had taken a beating but came out with 4 kills and a metric funk load of cash and credit. 

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[PKTZS]
Weekend Tester
2,567 posts
18,265 battles

 

Im sorry but most bbs are just as fast as the cruisers, the problem lies in that the BB playerbase currently thinks lying on 20km playing pew pew for 10+ minutes is actual worthy gameplay, if nothing else they need to punish by making rng even worse so we can get away from this ridiculus max range fest.

 

Most battleships may be almost as fast as cruisers in this game, but definitely not as maneuverable, and they are indeed torpedo bombers and destroyers favourite targets. They need open waters to maneuver and try to avoid all those torpedoes, but WG idea of naval combat is that most maps are full of islands in the important areas. What did you expect?

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Alpha Tester
2,303 posts
1,149 battles

There are BBs that try to hunt CV? That is the first time hearing this, probably because this is worst tactic ever.

There are two type of CV players, one will go to a corner to go suck a thumb and I assume those BB captains want to hunt them (killing that player is waste of time anyway, one DD can handle it). Second type moves and I can not see how BB could hunt him down.

 

The main problem right now are BBs that do not try push as a group they either stick together 20km away from the fight or go rambo alone agains 4 enemy ships. But this is beta, people with time will get more and more confident with their ships. Armor fix will also help to convince BBs to play more like brusiers. I hope so at least.

 

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Beta Tester
31 posts
340 battles

There is a reason why usually a part of the map is a torpedo alley and the opposite has few island.

As DD and CV player, i say:
A battleship near a bottleneck is a dead battleship.


Their guns are mean to be used at long distance, but... not to long if you have 20 km of range you have to close to 15/16km , in order to have some little more kill on those pesky CA, being out of their main guns range.

usually it shall work around this:

DD from 10km to 3 km over the target, manovering near islands, spotting and torpedo duty.
CA form 7km to 14km where is needed, near battleship in escort duty or helping the DD pushing (depend on the CA)

BB 14km to maxrange, clear from islands and tunnels, need space to manovre, best if in pack with some CA escort to protect from AA and DD.
CV around the battleship to have BB and CA cover, from those pesky planes and DD.

 

Every one has is range and BB are the mixed child of a Maus with a Grille, armored, slow and long range arty.

Only when the sky is clear and the DD are dead a battleship can try is luck closing with the enemy to bear is secondary guns, and still watching out from CA carried torpedoes.

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Beta Tester
659 posts

Just now in my Warspite. I was being harassed by two torp bomber squadrons and a dive bomber squadron. I was dancing circles around them, shooting every single one of them down without taking a single hit. The whole thing took over two minutes to do.

 

All of a sudden the mini map is being spammed on my location. "NOOB BB! STOP CAMPING AND ATTACK!" flashes angrily in the chat. Dude, I just shot down 15 planes! Calm your jets son!

 

People appear to still be under the impression they're playing world of tanks, and if they act like that in game, they would probably be better off going to play world of tanks :honoring:

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Beta Tester
190 posts
3,427 battles

well can understand what you are saying I would suggest in half the games I play this is true but when you have the heavy cruisers they are slower and the torp cruisers are a lot faster same for destroyers this will happen no matter what you do like in wot , in quite a few game we asked the bb and heavy cruisers to defend the cap while a few of us chase down the cvs  in 8/10 battles this has worked and won the game .

are you after structured battles set pieces in random is what you will allways get players will play how they see fit all you can do is advise players is good practice

all you can do is ask the bb players to defend the cap

 


 

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Beta Tester
161 posts
2,805 battles

I don't think it's a problem of this or that class of ship, it's all about individuals and their ability to work together.

Some DDs rush off and die within minutes, others ninja cap points, scout and harass the enemy, lay useful smoke screens or do their best to hunt down an enemy DD breaking through the lines.

Some CAs push too hard and get caught with their pants down, heavily outnumbered and outgunned, others escort their DDs to cap points early to provide fire support, give an active AA cover to BBs, lend proper fire support to said BBs, flank isolated targets and are smart enough to keep an eye on the map in case they're needed elsewhere (cap points, base defense, CV defense).

Some BBs think they can be heroes by trudging off on their own, or are too afraid to commit and peel away from the main group, and usually die a miserable and lonely death, while others stick together, commit to a push and stay the course when commited, work together to bring down enemy targets, and focus on tactical objectives in succession.

Some CVs try to hide in a deserted spot of the map, then complain when an enemy DD breaks through the line and nobody's around to support them, while others lurk at the back of the main force, giving aerial cover, scouting for DDs/torpedoes, bombing and torpedoing enemy assets that are a threat to the main force or to the objectives.

 

Sometimes it's even the same players having a bad day or a good day. I'm a baddie at times, even though I try not to, it happens. Nobody's perfect.

 

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