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Tanatoy

Changes to test ships

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European destroyer Friesland, tier IX:

  • Turrets can rotate 360 degrees;
  • Turret firing angles increased: bow turret by 1 degree, stern turret by 5 degrees to both sides;
  • AA damage bonus granted by the Defensive AA Fire consumable lowered from +200% to +100%.
  • Changes to turret rotation and firing angles will make playing the European destroyer more comfortable.

Friesland has good AA defense for her class, allowing her to take down large numbers of planes, but the Defensive AA Fire consumable made the destroyer too effective against aircraft. 

 

German cruiser Siegfried, tier IX:

  • Number of charges for the Repair Party consumable lowered from 3 to 2;
  • Torpedo range lowered from 8 to 6 km.

Parameters of the Repair party consumables were aligned with the standard values for cruisers, and torpedo range was aligned with the values of high-tier German cruisers and battleships. 

 

Japanese destroyer Yudachi, tier VII:

  • Torpedo tubes reload time increased from 91 to 100 s.

After the addition of the Torpedo Reload Booster consumable the total torpedo damage dealt by the destroyer was too great. 

 

American destroyer Somers, tier X:

  • Main caliber guns reload time increased from 5 to 6 seconds.

The efficiency of the main caliber guns was too great for the torpedo-focused destroyer.

 

British aircraft carrier Ark Royal, tier VI:

  • Torpedo bombers squadron size increased from 6 to 9 planes;
  • Number of torpedo bombers on deck increased from 9 to 14;
  • Torpedo bombers restoration time decreased from 81 to 59 s;
  • Armor penetration of HE bombs increased from 18 to 19 mm;
  • Number of bombs on the plane is lowered from 12 to 8.

Considering the speed of the planes, the size of torpedo bombers squadron was too small for the tier VI aircraft carrier. Increased armor penetration will allow bombs to penetrate the superstructure of tier VIII battleships, and lower number of bombs per plane will lower the efficiency of the aircraft carrier primarily against destroyers. This will be compensated by the increased size of the torpedo bombers squadron due to the increased damage dealt to battleships and cruisers.

 

French cruiser Bayard, tier VIII:

  • Detectability range by air is increased from 6.36 to 7.16 km

When using skills and upgrades for lowering detection range, the AA gun range of the ship was larger than the detection range by air. This allowed Bayard to turn the AA off and activate it when enemy planes are already inside the AA zone.

 

Researchable French destroyers of tiers II - X, French tier V destroyer Siroco, French tier VIII destroyer Le Terrible:

  • The possibility of incapacitating the engine and steering gears is lowered.

Due to the large size of the modules of French destroyers they were incapacitated too often when the destroyer was hit.

 

French destroyer Enseigne Gabolde, tier II:

  • Main caliber guns reload time lowered from 6 to 4.8 s;
  • Torpedo tubes reload time lowered from 57 to 35 s;
  • Maximum torpedo damage lowered from 12 233 to 7 433;
  • Torpedo range increased from 6 to 7 km.

 

French destroyer Fusilier, tier III:

Hull A:

  • Torpedo tubes reload time lowered from 57 to 35 s;
  • Maximum torpedo damage lowered from 12 233 to 7 433;
  • Torpedo range increased from 6 to 7 km.

Hull B:

  • Torpedo tubes reload time lowered from 90 to 52 s;
  • Maximum torpedo damage lowered from 12 233 to 7 433;
  • Torpedo range increased from 6 to 7.5 km.

 

French destroyer Bourrasque, tier IV:

  • Torpedo tubes reload time lowered from 90 to 75 s;
  • Maximum torpedo damage lowered from 14 833 to 11 267;
  • Torpedo range lowered from 9 to 7.5 km;
  • Torpedo speed lowered from 60 to 57 knots.

 

French destroyer Jaguar, tier V:

  • Torpedo range lowered from 9 to 8 km;
  • Torpedo speed increased from 60 to 68 knots.
  •  

French destroyer Guepard, tier VI:

  • Torpedo range lowered from 9 to 8 km;
  • Torpedo speed increased from 60 to 68 knots.

With the increasing of tiers, the torpedoes of the French destroyers didn't make sense in their progression: their parameters were changing from tier to tier, but they didn't fit the unified system. Changes will bring the torpedoes of these ships in line with the following concept - torpedo range is slightly higher than the detection range of French destroyers, they have good speed and medium damage.

Please note that the information in the Development Blog is preliminary.

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19 minutes ago, cpt_stewie said:

Friesland buff :cap_rambo:

And no Minotaur AA experience :Smile_trollface:

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1 hour ago, Tanatoy said:

German cruiser Siegfried, tier IX:

  • Number of charges for the Repair Party consumable lowered from 3 to 2;
  • Torpedo range lowered from 8 to 6 km.

Parameters of the Repair party consumables were aligned with the standard values for cruisers, and torpedo range was aligned with the values of high-tier German cruisers and battleships. 

Really? Was Sieg overperforming? Every instance I've seen of it has been dreadful.

 

Quote

American destroyer Somers, tier X:

  • Main caliber guns reload time increased from 5 to 6 seconds.

The efficiency of the main caliber guns was too great for the torpedo-focused destroyer.

Torpedo focused? The only american 4x2 gun destroyer class and it's implemented as a torpedo focused destroyer. What a waste.

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23 minutes ago, Astolfo_Is_My_Waifu said:

Torpedo focused? The only american 4x2 gun destroyer class and it's implemented as a torpedo focused destroyer. What a waste.

But didn't they previously Nerf the torpedoes  cause it was too torpedo focused? :fish_palm:

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8 minutes ago, Chaos_Umbra said:

But didn't they previously Nerf the torpedoes  cause it was too torpedo focused? :fish_palm:

Well compared to Gearing who fires the same torps it has 12@130s reload where Gearing has 10@136s reload, so it technically still is more torpedo focused than Gearing is... but its guns were already worse than Gearings as well, so why they had to bring them down further I dont understand.

 

They're the same shells as Gearing, but 4x2 instead of 3x2. So you've got more, your first salvo in an engagement has 33% more damage in it than Gearing, but after that Gearing is firing twice as often.

Gearing 1800 dmg x 20 rpm = 36,000 dpm x 6 guns = 216,000 dpm.

Somers 1800 dmg x 12 rpm = 21,600 dpm x 8 guns = 172,000 dpm.

With this reload nerf;

Somers 1800 dmg x 10 rpm = 18,000 dpm x 8 guns = 144,000 dpm.

 

It's not difficult to work out from that that Gearing can dish out 150% of the dpm that Somers can, while enjoying superior turret traverse, an AA suite, 10% more HP. All that Somers has over gearing are the extra 2 torpedos that reload 6s faster, 2knts of max speed and what appears to be slightly better agility. With regards concealment, Somers is better than standard Gearing, but lego mod Gearing is better than Somers at the cost of gun/torp reload.

 

Prior to this change, Somers did not seem like a good gunboat. I do not see how Somers guns compare favourably to any other t10 DD other than Shimakaze (who is only fractionally worse)The torps and guns are comparable, the guns are extremely similar though Somers does have 144k dpm vs Shimas 135k (shima fires slightly more often and has better fire chance, somers does more damage per salvo, enough to have higher overall dpm, and turns twice as fast as shima) and when it comes to torpedos, Somers has the advantage on the range (16.5 vsd 12) and the detectability (1.4 vs 1.7), but Shimakaze has almost twice as much potential damage in a full torpedo salvo as well as significantly better flood chance.

 

You might think after that "Ok, Somers has guns that sound similar but better than Shimas and torps that are better if you value range, worse if you value damage or probably similar overall, so what?" well, Somers is worse than Shimakaze is every other way, less HP, worse concealment, slower with worse turning, worse AA.

 

If Somers is such a good gunboat how does it compare so poorly to other DDs in terms of gunnery and when it does compare favourably (only just) it doesnt compare favourable as a torpedo ship.

 

Somers must be doing something that isnt obvious on paper to justify this change because by straight up comparison of its stats it doesnt look like a competitive tier 10 DD at all.

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2 hours ago, WWladCZ said:

Still no news about Slava :Smile_sad:

Yeah. TF is this? I'm waiting with free exp to purchase it (it'll be a techtree ship)

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3 minutes ago, MacArthur92 said:

Yeah. TF is this? 

Two options how to interpret this... 

1. WG listened to CCs and it got scrapped.

2. WG will change currency with which it's acquired (steel probably) to prevent it being spammed. They fear that there's going to be backlash  so no info is being released.

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3 hours ago, Astolfo_Is_My_Waifu said:

Torpedo focused? The only american 4x2 gun destroyer class and it's implemented as a torpedo focused destroyer. What a waste.

There is the Porter class, which is a perfect Tier VIII gunboat. 

 

5 hours ago, Tanatoy said:

torpedo range is slightly higher than the detection range of French destroyers, they have good speed and medium damage.

Mmhmm. That's going to make these ships quite difficult to play, I think. 8k torps is very vanilla, too.. Why play this over a Leningrad at Tier VII, when that has great speed , 8k torps and Smoke? Or Aigle and Blyska for that matter... 

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5 minutes ago, invicta2012 said:

There is the Porter class, which is a perfect Tier VIII gunboat.

Oh you're right! Forgot about that.

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5 hours ago, Tanatoy said:

Japanese destroyer Yudachi, tier VII:

  • Torpedo tubes reload time increased from 91 to 100 s.

After the addition of the Torpedo Reload Booster consumable the total torpedo damage dealt by the destroyer was too great. 

 

:Smile_facepalm: WG again proves they're unable to make a balanced and fun IJN DD.

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[TORAZ]
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- Siegfried nerf

- Yudachi nerf

- Ark Royal turned into kamikaze plane thrower

 

This game is a better comedy than most shows out there.

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3 hours ago, Zemeritt said:

 

:Smile_facepalm: WG again proves they're unable to make a balanced and fun IJN DD.

I find Yukikaze fun and it kinda is balanced, nanoda!

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4 hours ago, Zemeritt said:

 

:Smile_facepalm: WG again proves they're unable to make a balanced and fun IJN DD.

so because they have test data and want to balance the ship you say they're unable to balance?

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13 hours ago, Astolfo_Is_My_Waifu said:

Oh you're right! Forgot about that.

I wish they would. Switches between a "1930s" mode (4 x 2 5 inch SP guns), and a 1940s "AA Mode", (2 x 2 + 1 x 1 5 inch DP guns) but still keeps 2 x 4 torpedoes in both.  Would slot nicely in between Benson and Kidd, just as a straight up USN DD. 

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I was excited about the Siegfried, but after watching a couple of streamers playing it and listening to their opinions this ship already looks like a nogo, not worth the money or time required. So how does it come it received a nerf already and what is the strength or selling point of this ship? Overpeformance on spreadsheets might be the reason but I have never seen a Siegfried overperforming, even in the hand of very good players.

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3 minutes ago, Huzagackl said:

I was excited about the Siegfried, but after watching a couple of streamers playing it and listening to their opinions this ship already looks like a nogo, not worth the money or time required. So how does it come it received a nerf already and what is the strength or selling point of this ship? Overpeformance on spreadsheets might be the reason but I have never seen a Siegfried overperforming, even in the hand of very good players.

Seems to me that there was a mix of opinions on the ship with most EU CCs saying the ship was bad while some of the NA CCs saying they liked it... some of this is probably due to how they were playing them like that clip of Flambass taking a 60k hit at the start of the match was due to his own mistake of sailing broadside to BBs in a cruiser, despite the decent armour it is not a BB and even if it was a BB in that situation it still would have taken a big hit, where as Notser was playing it more in a cruiser role for most of the game he showed and still managed to get a lot of nice accurate salvos sure you will always get bad ones at times but most ships get that at some point. What I will say is that it did not needed a nerf, if the torp angles were like the Duca D'Aosta's then yes they would need a range nerf and the repair nerf it is quite a large target and most of the damage it will take will be full pens which won't heal much anyway so I dunno why they think that aspect was too strong, shame cause it looked more interesting than the Azuma or Yoshino...

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[KAKE]
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I thought the 8 km torps were a nod to Siegfried basically being a Super-Spee. I don't really see the need for her to be in line with the more conventional tech tree cruisers in that regard.

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[GD]
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And yet another German ship nerfed without reason. The ship was already mediocre before the nerf being vastly inferior to Georgia, Alaska, Azuma or Kronshtadt. Now it is a just pathetic dock white elephant.

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Hmm, I though I already whined about the Siegfried nerfs here before. Well, in case it got removed: the nerfs do not make sense. If somebody did better in Siegfried than in Alaska and Kronshtadt, give them Alaska and Kronshtadt again. Because at least Alaska is a very consistently great ship that blaps almost everything and survives a lot.

I haven't seen Siegfried either blapping things or surviving well even when angled and baiting shels on the belt. And I'm basically watching streams daily.

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