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totolescargo

I’m thinking about buying my first premium ship

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Hello there,

 

I’ve been playing the game for 3 weeks and so far I enjoyed the ride. I started with the French cruiser ship line since I quickly realized I enjoyed fast ships that aren’t destroyers.

 

Now I’m thinking about buying my first premium ship, not higher than tier VII (since it gets expansive for me above that tier) and I was thinking about buying the Dunkerque since La Gallissoniere is rather similar to De Grasse. 

 

However as a newcomer I’ve limited knowledge of the game and I’m afraid I could be buying a bad ship, which Dunkerque seems to be in many ways. It’s guns look pretty weak to me : 8x330mm seems pretty lame compared to the other BB at that level and it doesn’t look like it has an insane speed either. Finally the sigma seems pretty bad as well. It doesn’t seem to be too armored either. So is bow tanking really that powerful with the Dunkerque ?

 

Thanks for reading this far

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A couple of general tips when buying a premium ship:

 

1: Premium ships are often not better then tech tree ships (just a bit or a lot different), so do not expected to get an overpowered ship when you spent some money.

2: Don't buy higher tiers then you have in tech tree ships. If you have only played untill tier 5 and you buy a tier 9 ship... not going to end well.

3: Don't buy a class you are not familiar with. Starting to play DD's by buying a T7 DD is not going to end well.

4: Read LittleWhiteMouse's reviews for some hints before buying anything (some parts might be a bit outdated though): https://forum.worldofwarships.com/topic/117549-mouses-new-summary-of-premium-ships/

5: Check some youtube video's about the premium you are considering to buy to see how it plays.

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48 minutes ago, totolescargo said:

Hello there,

 

I’ve been playing the game for 3 weeks and so far I enjoyed the ride. I started with the French cruiser ship line since I quickly realized I enjoyed fast ships that aren’t destroyers.

 

Now I’m thinking about buying my first premium ship, not higher than tier VII (since it gets expansive for me above that tier) and I was thinking about buying the Dunkerque since La Gallissoniere is rather similar to De Grasse. 

 

However as a newcomer I’ve limited knowledge of the game and I’m afraid I could be buying a bad ship, which Dunkerque seems to be in many ways. It’s guns look pretty weak to me : 8x330mm seems pretty lame compared to the other BB at that level and it doesn’t look like it has an insane speed either. Finally the sigma seems pretty bad as well. It doesn’t seem to be too armored either. So is bow tanking really that powerful with the Dunkerque ?

 

Thanks for reading this far

You have the Dunkerque already. T7? The Hood might be an option , T7 Boise as cruiser. On T6 De Grasse (I see you played some French cruisers) . The Abruzzi is good option too but going into T7 with commander that has less than 10 points is bad idea. 

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Il y a 10 minutes, MacArthur92 a dit :

You have the Dunkerque already. T7? The Hood might be an option , T7 Boise as cruiser. On T6 De Grasse (I see you played some French cruisers) . The Abruzzi is good option too but going into T7 with commander that has less than 10 points is bad idea. 

Ended up buying it while writing the post since the ship looks pretty cool to me.

 

Why the 10 points for Abruzzi ?

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1 hour ago, totolescargo said:

Ended up buying it while writing the post since the ship looks pretty cool to me.

 

Why the 10 points for Abruzzi ?

T7 ships tend to see much T9s now (coal, steel and free exp premiums) Many of them are having 15-19 point commanders. So at least you need that 10 points. Abruzzi needs concealment expert to torp easier (12km torpes, with concealment expert you have 9.5 km concealment only) 

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Il y a 10 minutes, MacArthur92 a dit :

T7 ships tend to see much T9s now (coal, steel and free exp premiums) Missy of them are having 15-19 point commanders. So at least you need that 10 points. Abruzzi needs concealment expert to torp easier (12km torpes, with concealment expert you have 9.5 km concealment only) 

Okay thanks !

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on the MM front ive found t8 is always grouped with 9 and 10 , my t7's have occasionally gone to t9 but more often than not with t5 , but this is something that can be random , can change with the deomographic or if WG actually start managing thier MM to give people a fair spread of games.

 

as for picking a ship i highly recommend you do this

 

1. type in google "wows <ship name>"

https://wiki.wargaming.net/en/Ship:Dunkerque

 

go to the wiki scroll down the page a bit to the link 

LittleWhiteMouse's Premium Ship Review: Dunkerque

 

Little white mouse is the dogs biscuits when it comes to breaking down a ship and how it performs explains in great detail and clarity how the little nuances affect its gameplay. 

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4 hours ago, totolescargo said:

Now I’m thinking about buying my first premium ship

There's already been some excellent advice given (especially the bits about LWM reviews, and not buying a higher tier premium off the bat); I might add the following:

  • As a general 'rule', try and avoid buying anything that's of higher tier than where you've got to (in that class) with silver ships. That said, if you do go mental (there is a sale on at the moment, and 'cheap' premiums can be hard to resist), you can always play them in Coop and Operations, whilst you get the hang of them, or at least the basics. Why? Because you'll probably get your posterior handed to you if you drop into T8 having only experienced, say, T4 before now (at higher tiers, in general, the opposition gets more lethal, opposition captains will be more skilled, and mistakes are generally punished more harshly).
  • Speaking of Ops, you can make a case that it's worth having at least one premium that works especially well in each Op; this allows you to make maximum use of these modes for farming credits and experience e.g. Scharn is magnificent in Narai, and your Dunk is pretty decent in most of the T6 Ops.
  • It's helpful to have a premium for any regular tech tree line where you're actively developing captains; it's also helpful if those premiums don't require weird captain builds to be most effective e.g. Hill is a great low-mid tier premium for the US DD line, as it basically works with any regular DD captain; MA is not ideal as a US BB trainer, as it works a lot better with a specialised captain; Graf Spee, despite being a cruiser, is arguably a better BB captain trainer, and so on.
  • This whole captain thing bears some repeating, as good captains make a *massive* difference to a lot of ships, especially once you're into the +2 MM bracket (so, tier 5 and above), plus almost all of your opponents will have one. A premium that you can cycle your regular silver captain through is valuable as it allows you to take maximum advantage of the daily 'first win' bonuses on two (or more, if you have more premiums) ships.
  • Try and buy premiums that are fun (so, again, read reviews and relate them to your own preferences): you'll get most value from a premium that you actively want to play a lot - maximum captain training and silver earning - you want to avoid anything where repeat plays are too much of a chore.

If you're short of good captains (which you most likely are with sub-300 battles), keep an eye out for ways to get hold of any 10-pointers that come along; some will be free, some you pay for e.g. the current Soggy Mad Max event includes a bunch of captains you can buy for silver; several of the Ops give a captain for a decent performance (usually a 4-star win), you can buy unique captains through the armoury with coal (or doubloons); you can also sometimes get premium ships bundled with a 10-pointer (but beware useless bumpf that WG are prone to add to said bundles).

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9 hours ago, totolescargo said:

Hello there,

 

I’ve been playing the game for 3 weeks and so far I enjoyed the ride. I started with the French cruiser ship line since I quickly realized I enjoyed fast ships that aren’t destroyers.

 

Now I’m thinking about buying my first premium ship, not higher than tier VII (since it gets expansive for me above that tier) and I was thinking about buying the Dunkerque since La Gallissoniere is rather similar to De Grasse. 

 

However as a newcomer I’ve limited knowledge of the game and I’m afraid I could be buying a bad ship, which Dunkerque seems to be in many ways. It’s guns look pretty weak to me : 8x330mm seems pretty lame compared to the other BB at that level and it doesn’t look like it has an insane speed either. Finally the sigma seems pretty bad as well. It doesn’t seem to be too armored either. So is bow tanking really that powerful with the Dunkerque ?

 

Thanks for reading this far

First of all welcome to the game! 

it's good to have new players that are enjoying the game in the current meta. 

As a collector and a long time player my 2 cent advice:

- premium ships give you more credits, more XP and more free XP. This is the main reason to buy them.

- I would advise to buy the "De Grasse" as you say you like the French cruisers. Once you will move up along the tech tree it will be nice to go back to Tier VI and play this ship, wich in my opinion is one of the best in her tier.

I would NOT advice you to buy a BB unless you want to go also along that line. Perhaps in the future. My reccomendatio is develop one line at the time. Captain is of Paramount importance for the ship performance and premium ships give you the opportunity to earn exp faster.

Last but not least remember you can move your La gallisonnoier captain to De grasse without spending money or XP. Because they belong to the same class. But if you move a cruiser captain to BB then you have to retrain it. 

Dunkerque is not a bad ship at all. At that tier her gun are quite good. and it's fast enough to reposition when things get messy. But as I said better to focus on one line at the time.

Good luck and have fun.

 

 

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20 minutes ago, Alfa_Tau said:

Last but not least remember you can move your La gallisonnoier captain to De grasse without spending money or XP. Because they belong to the same class. But if you move a cruiser captain to BB then you have to retrain it. 

Wrong. You can put any captain of the same nation in a premium-ship no matter what class he is trained for. I use my Zao cap in the Ishizuchi and the Khaba cap in the "Krispy" No problem

 

To OP:

A premium ship is a good way to earn extra credits, free XP and train captains. It's the most economic way to spend money bc you pay once and use them how much and how long you want to. Just be sure and do you research well before buying. I've read LWM's reviews and I don't agree with all of the so don't go on blind trust and try to put your own experience into it.

GL&HF

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Il y a 5 heures, Verblonde a dit :

There's already been some excellent advice given (especially the bits about LWM reviews, and not buying a higher tier premium off the bat); I might add the following:

  • As a general 'rule', try and avoid buying anything that's of higher tier than where you've got to (in that class) with silver ships. That said, if you do go mental (there is a sale on at the moment, and 'cheap' premiums can be hard to resist), you can always play them in Coop and Operations, whilst you get the hang of them, or at least the basics. Why? Because you'll probably get your posterior handed to you if you drop into T8 having only experienced, say, T4 before now (at higher tiers, in general, the opposition gets more lethal, opposition captains will be more skilled, and mistakes are generally punished more harshly).
  • Speaking of Ops, you can make a case that it's worth having at least one premium that works especially well in each Op; this allows you to make maximum use of these modes for farming credits and experience e.g. Scharn is magnificent in Narai, and your Dunk is pretty decent in most of the T6 Ops.
  • It's helpful to have a premium for any regular tech tree line where you're actively developing captains; it's also helpful if those premiums don't require weird captain builds to be most effective e.g. Hill is a great low-mid tier premium for the US DD line, as it basically works with any regular DD captain; MA is not ideal as a US BB trainer, as it works a lot better with a specialised captain; Graf Spee, despite being a cruiser, is arguably a better BB captain trainer, and so on.
  • This whole captain thing bears some repeating, as good captains make a *massive* difference to a lot of ships, especially once you're into the +2 MM bracket (so, tier 5 and above), plus almost all of your opponents will have one. A premium that you can cycle your regular silver captain through is valuable as it allows you to take maximum advantage of the daily 'first win' bonuses on two (or more, if you have more premiums) ships.
  • Try and buy premiums that are fun (so, again, read reviews and relate them to your own preferences): you'll get most value from a premium that you actively want to play a lot - maximum captain training and silver earning - you want to avoid anything where repeat plays are too much of a chore.

If you're short of good captains (which you most likely are with sub-300 battles), keep an eye out for ways to get hold of any 10-pointers that come along; some will be free, some you pay for e.g. the current Soggy Mad Max event includes a bunch of captains you can buy for silver; several of the Ops give a captain for a decent performance (usually a 4-star win), you can buy unique captains through the armoury with coal (or doubloons); you can also sometimes get premium ships bundled with a 10-pointer (but beware useless bumpf that WG are prone to add to said bundles).

That's a lot to take at once, I will come back to your comment during the next days to try and absorb all of it.

 

- As for my ships, so far I've got the Algérie and I'm ready to buy the Charles Martel at any moment, I'm just waiting for 14/07 to see if the French national day is bringing any kind of sales to the French ships. I'm also owning the Normandie in the BB branch of the Tech tree and looking forward to get the Richelieu and Alsace at some point. So far, I've reached that far in the BB branch just by playing my BBs during the end of the battle my cruiser was destroyed in.

 

- As for Ops, I'm a bit afraid to try one since I'm so inexperienced with the game. Is it PvE or a PvP game mode ? I didn't quite catch what it is about.

 

- Now as for captains I've a got a level 9 captain on Algérie. So far I've been trying to get IFHE with him and I only need a single more level to get it but once again, I don't really understand how captains are so important but that's probably because I've never got any level 10 captains before.

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6 minutes ago, totolescargo said:

- As for Ops, I'm a bit afraid to try one since I'm so inexperienced with the game. Is it PvE or a PvP game mode ? I didn't quite catch what it is about.

It's PVE. But you and your team have to do several task to "win". There's a main task that you have to do and then you can get up to five stars by doing sub-tasks. Keep an eye in the top left corner of the screen to see what has to be done.

It can be very frustrating to play if your teammates can't keep track of the tasks and prepare to mess it up few times before you "get it" and know what and how to do it.

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19 hours ago, Alfa_Tau said:

But if you move a cruiser captain to BB then you have to retrain it.

This isn't correct; you can put absolutely any captain in a premium ship, provided they're of the same nationality (plus a couple of eccentricities like the old HSF captains); it's generally sensible to put them in premiums where their skills work though e.g. a DD captain in a BB will almost certainly be sub-optimal.

 

18 hours ago, totolescargo said:

I don't really understand how captains are so important but that's probably because I've never got any level 10 captains before.

First port of call is this bit of the wiki: https://wiki.wargaming.net/en/Ship:Commander

 

Basically, as a captain gains more points (up to a maximum of 19), those points can be spent on various skills that enhance his capabilities and those of the ship he's in. Skills cost 1, 2, 3, or 4 points; you have to have got at least 1 point skill before you can get the first 2 pointer, and so on. Generally, you want to get your first 4 point skill as quickly as possible (i.e. at 10 points).

 

Some captain skills are wildly more useful than others in each class of ship, and sometimes even down to the specific ship. Generally speaking, the first ten points are the most crucial when facing proper opposition, most usually because that's when you get CE (Concealment Expert) - spotting is a key aspect of the game and CE makes you harder to spot (and the bulk of your opponents will have this skill). Some players will prioritise something else for the first 4 point skill e.g. IFHE can be arguably essential for some light cruisers, or perhaps Fire Prevention for BBs.

 

The reason this stuff is important is that it noticeably improves the performance of your ship, and evens the playing field against others with good captains. To give a specific example, using the class I know best - DDs - the first ten points:

  • Priority Target for 1 point - you now know how many opponents are pointing their main guns at you; this allows you to make much better decisions apropos when to retreat and when to fight.
  • Preventative Maintenance Last Stand for 2 points - DDs often get their engines/rudders shot off, which is a death sentence (if the enemy is awake); with this skill, you can keep moving and changing course, which will regularly save you.
  • Survivability Expert for 3 points: +350 hp per tier of the ship the captain is in; the advantage of this should be obvious, and will regularly delay getting sunk significantly.
  • Concealment Expert for 4 points: this reduces your surface detection distance by 10%; that may not sound like much, but it gives you a few moments more than your opponent to react, it can also make the difference between having a stealth torp window and not (or make an existing one more comfortable).

It gets more powerful from there, and when a captain hits the maximum 19 points, all subsequent captain xp earned goes to elite xp, which can be used to speed up the advancement of any other captain. A key aim should be to get your first 19 pointer as fast as practical (number two will then be faster, and so on).

 

WOWS can be a game of the smallest margins; judicious choice of captain skills can make the difference between winning and losing.

 

For suggestions on captain builds for specific ships, have a look on the wiki - each ship has a table indicating the relative usefulness of each skill (although some may well disagree with the detail). Also, have a look at the captain builder on Ship Comrade - http://shipcomrade.com/captcalc

 

If you want specific build suggestions, also suggest asking on here - people will be happy to help, but be prepared for diverging opinions!

Edited by Verblonde
Edited for stupidity...!

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5 hours ago, Verblonde said:
  • Preventative Maintenance for 2 points - DDs often get their engines/rudders shot off, which is a death sentence (if the enemy is awake); with this skill, you can keep moving and changing course, which will regularly save you.

That is "Last stand" on row 2, not "Preventative Maintenance".

 

13 hours ago, totolescargo said:

- As for my ships, so far I've got the Algérie and I'm ready to buy the Charles Martel at any moment, I'm just waiting for 14/07 to see if the French national day is bringing any kind of sales to the French ships. I'm also owning the Normandie in the BB branch of the Tech tree and looking forward to get the Richelieu and Alsace at some point. So far, I've reached that far in the BB branch just by playing my BBs during the end of the battle my cruiser was destroyed in.

A tip here: it is not a race to reach tier 10. At this rate you will reach tier 10 with less then 500 battles played. This is not advisable.

 

I would suggest you play some other lines. Mostly: play some DD's. Learn how they work, that will allow you to better counter play them in your cruisers and BB's.

And get some other lines to tier 5 or 6, this will give you an idea how those lines play.

 

There is no rush to reach tier 10. As you can see, I'm getting close to 2000 battles and so far I got only 1 tier 10. My second best line is at tier 8.

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Today's Summer Special looks like it could be your speed.

Arizona is not a ship I would advocate buying. Especially not in all this carrier mess - you're plane fodder anyway even without paying money for it. And now they're bringing back carrier bots, it won't even be all that great in Operations. (In fact that's why I'd rather advocate boycotting any and all products WG sells until they fix the game.)

However, the list of other ships you could get in those two containers contains two great ones (T-61, Molotov), six very good ones (Anshan, De Grasse, Duca, Monaghan, Perth, Warspite, ), three tolerable ones (Gallant), two of which are at least interesting (Dunkerque, West Virginia), and only three turds.

And even if you get only turds, you will never get those again in any kind of lottery, as long as you keep them in port. So there's a remote chance they could one day become your ticket to a Belfast, come Satan Lootbox time.

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Just to reiterate what @Zigiran has said, you don’t need to jump into tier 10 asap.  With less than 300 battles I’d probably look at holding off on the Charles Martel and having a look at grinding other lines out.  Specifically, get an idea of how DD’s play but i’d also look at other cruiser and BB lines.  Maybe look at something that plays differently than the French, both US cruiser lines are quite different but at mid to higher tiers gain a little bit more utility in matches due to the radar.

As for premium’s, I have the De Grasse though it’s not played often, it’s an excellent boat and one that you’ll enjoy if you like the french cruiser play style.  I can certainly recommend that.  

 

 

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5 hours ago, Zigiran said:

That is "Last stand" on row 2, not "Preventative Maintenance".

Drat - yes, I must have had a brain fart!

 

What @Zigiran said! I've edited the previous post.

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5 hours ago, Zigiran said:

A tip here: it is not a race to reach tier 10. At this rate you will reach tier 10 with less then 500 battles played. This is not advisable.

I agree very strongly with this sentiment, especially if you don't have high point captains available yet - a T10 (say) may have better weapons etc. and never get uptiered, but you are generally no more likely to win due to your lacking experience and the opposition having the same types of ships as your side, with quite likely better captains in them, and a more experienced player.

 

I do get the attraction of the high tier monsters - Yamato, for example, is one of the all-time iconic warships and Groz and Gearing are two of my favourite ships in the game - however, said high tier ships are a lot more fun to play when you have a better idea what you're doing, and good captains to do it with.

 

@totolescargo if you'll forgive yet more advice: I would strongly suggest prioritising getting good captains over getting high tier ships. In general, you'll usually do a lot better in a lower tier ship with a decent captain than in a higher tier one with a poorer captain.

 

If you're awash with free xp, I would suggest spending it on upgrades for existing ships, and never spending it on entirely new ones. This is actually not a bad way of 'throttling' your rate of progression to a sensible level: grind new ships the slow way (by playing battles), and upgrade new ones with at least the more essential upgrades via free xp. This way, you avoid too much playing of stock ships, which can be very frustrating, whilst also not flying up the tiers faster than you acquire the skill/experience to deal with it.

 

BTW I don't think anyone has mentioned it yet: join a clan (preferably one that has people willing to teach); besides having people to division with and learn from, if a clan has a reasonably developed base, you'll get some quite nice economic bonuses (so, you'll get more silver/xp/coal etc.).

 

 

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On 7/13/2019 at 10:44 AM, totolescargo said:

Hello there,

(...)

Now I’m thinking about buying my first premium ship, not higher than tier VII (since it gets expansive for me above that tier)

 

Hello,

 

very good choice! Avoid tier 8 as their matchmaker is ridiculously awful. You will be facing tier 10 most of the time, because of the fundamental flaws in the game design (the game is top-tier heavy due to too many tier 9 and 10 bonus/award/premium ships, and permanent camouflages for tier 10 as well).

 

Premium tier 8 ships basically fit pay-to-suffer scheme...

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Am 14.7.2019 um 14:17, FixCVs_Nautical_Metaphor sagte:

Today's Summer Special looks like it could be your speed.

Well today's Summer Special is even better.

The main Ship is T-61 which is about the best T6 premium ever.

Although you still run the risk of getting two detestable turds in the containers.

But the chances are better than with the T5 lottery yesterday, because those were all pretty much garbage.

 

Zitat

 

Arizona is not a ship I would advocate buying. (...)

two great ones (T-61, Molotov), six very good ones (Anshan, De Grasse, Duca, Monaghan, Perth, Warspite, ), three tolerable ones (Gallant), two of which are at least interesting (Dunkerque, West Virginia), and only three turds.

 

 

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Welcome to the game. If buying a Premium ship, i'd certainly recommend playing it in PvE and Operations initially, till you get a feel for the ship. Like others have said, up tiering is a really big problem. Do take the time to grind out some of the standard ships too though. Having said that, premium ships have advantages like moving captains freely between them, cheaper servicing post battle and a camo with perks like better concealment. 

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20 minutes ago, natswright said:

a camo with perks like better concealment.

This might be worth expanding on a little:

  • There are two 'concealment' bonuses: -3% detection range, and +4% dispersion (on shells being fired at you).
  • Pretty much all the 'good' cammos have both; this includes those that come free with premium ships.
  • There are a couple of for-silver cammos that have one or the other; since it's laughably easy to accumulate better cammos, it's rare that you'll need to use these.
  • The key advantage of permanent cammo (on premiums or silver ships) is that it costs nothing to renew after each battle.
  • You also have economic bonuses on top of this, and those do vary a lot between cammos.

To assess what each available cammo will do for you, go to the 'camouflage' tab in 'exterior' and hover over each one in turn, and it'll show you the bonuses. For example, this is the relevant view for Hill, with me hovering over the 'Mars' cammo:

 

image.thumb.png.6b7dbf79db7ce9d87418427b13e71c35.png

 

For comparison, this is the view when I hover over the standard perma-flage:

 

image.thumb.png.a6e01834d9a8ab1e8ac84cc76f5379df.png

 

You'll note that the standard cammo does reduce servicing cost by 10%. It's also worth noting that the T9 and T10 permanent cammos get rather better bonuses than those at lower tiers (partly explaining why they're so expensive!). Also, one or two premium ships do have optional permanent cammo with slightly different bonuses e.g. Prinz Eugen, and the various Kobayashi cammos.

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OK since I've been commenting on the Summer Sale, let me just continue on today's offers:

 

I have called Krasny Krym garbage in this very thread, and it is objectively not a good T5 premium. But at half price she is ok 1) for the occasional giggles and b) as a placeholder for the Lootboxorama, increasing your chances ever so slightly that something better will fall out of a Christmas crate later.

 

The Tier VII 3-for-1 lottery with the Abruzzi as the open card is a bit more complicated. I'm sure she's a nice ship although I don't have her yet, but for one, there's only one other ship that you can ever use her captain on, which is also a premium. So most players outside Italy will be loath to splash millions of Elite Commander XP on the guy to max him out while they have lots of main line big nation captains starved for skills.

 

And the same goes for three of the fifteen ships in the container lottery of this offer, namely Blyska, Haida and Nueve. These three fall into the category of "rewarding for some good players but not easy to pull off". Z-39 is also not the easiest to make work but at least it's German and fits in ok as a Captain trainer for the rest of the German DDs.

 

Turd risk is moderate with only the Ashitaka. Although Indianapolis is not far above that status. Among the very good I'd rate Scharnhorst, Leningrad, Sims and Laso. Some solid ones, DoY, Hood, Boise. Thing is though, the average cost of these ships is €17.33. Now they gave out the Sims for half price the other day. A regular Leningrad costs 3 Euros more without any turd risk. Such a good ship if you like that sort of thing. There's a Blyska package with a 10-pt captain and ten very good camos for just 24 Euros. And I wouldn't buy an Ashitaka if the GAVE me 17 Euros to take it off their hands.

 

So I don't know. Only roll this pair of dice if you're feeling seriously lucky for some reason.

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Echoing the sentiments of those urging caution in rushing to T10. My new T8 lightning has a 15pt commander. In hindsight, and 18 would have made life easier - there's just so many people with 19pt captains and T10's with legendary modules to meet and it feels painful.

 

This after already slowing my pace to train captains for months even if it means spending more time in T4-6 because even T6 has a bucketload of players with well endowed captains.

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