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SkollUlfr

effect of target lock on dispersion?

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i had thought the target lock to be a simple quality of life feature, so people didnt have to keep dragging the mouse to aim relative to a target. 

but playing with it, i feel like dispersion is worse when not locking targets.

is this placebo or actual game mechanics?

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It is a game mechanic.

  • dispersion is worse without lock
  • without lock the targeting help does not work which is a HUGE help at hitting

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Locking on is essential for acquiring the range of your target it also reduces the dispersion.

 

So no, it's not a placebo.

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Because the game employs a targeting help.

Without a lock it does not work, as the targeting help cannot know which ship you are attacking, and the hitrate would be even worse.

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Aiming a couple of pixels too high or low could make a difference of several in game meters, so it is basicaly a target "snap".

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16 minutes ago, SkollUlfr said:

tch. thats annoying.

any ideas why its not just based on the crosshair?

 

Let's say there are two ships you can shoot, one about 20 meters behind the other.

If you do not 'snap' the lock on one, then how can you (for instance) shoot the front one in the superstructure,

or shoot the rear one on the hull? This is a 2D-3D effect game... the snap must happen because of that. 

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Beta Tester
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It's basically a feature for people that can't be bothered adjusting with vertical and horizontal guidance when firing each salvo. The game does everything for the player. If you play War Thunder ships you will get what I mean.

The lock-on also magically makes your dispersion about 30-40% better, becouse reason.

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but what if you disable target lock entirely in the settings. Sure when you are locked to target A and you shoot target B you have the "penalty", ... but what about if you dont have any target locked? Any1 tried playin like that?

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1 minute ago, nambr9 said:

but what if you disable target lock entirely in the settings. Sure when you are locked to target A and you shoot target B you have the "penalty", ... but what about if you dont have any target locked? Any1 tried playin like that?

You would not be able to hit a broadside ship sailing in front of an island. Because when you lead the target the crosshair would be ON the island. Without target lock your gunners would shoot the island, not the ship in front of it.

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21 hours ago, SkollUlfr said:

any ideas why its not just based on the crosshair?

It's how the game allocates the benefits of each ship's camo + concealment mod.  If you think about it, it's the only way such a system could work.

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