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ariyaner

why destroyers have to reload torpedos at the beginning ?

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[OED]
Beta Tester
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its simple - high tier dd´s need a a lot of reloadtime - what is ok

but on most of the maps they have to fight with lower tiers dd´s which have reloadet torps and much more firepower

as example - i meat a gearing dd (tier 10) in my fletcher (t9) and my torps was just reload so couldt give him a salvo and wrackt him

he was rly surprised about that

so i mean thats not even fair

give the dd´s loaded torptubes from the beginning plz

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Beta Tester
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Is this even serious ?

My guns take longer to reload & thats unfair .... Hmmmmm

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[-GOD-]
[-GOD-]
Weekend Tester
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Well he's kinda got a point, most warships wouldn't have their guns loaded until the start of an engagement whereas destroyers would leave port with all their tubes loaded and ready to go.

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Alpha Tester
797 posts

Is even worse with the IJN line, Shimakaze needs 2:43 to reload, so you can't even contest cap points in domination, since your guns are useless.

 

There is no reason ATM to play DDs after tier 5.

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[SCRUB]
Quality Poster
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Well he's kinda got a point, most warships wouldn't have their guns loaded until the start of an engagement whereas destroyers would leave port with all their tubes loaded and ready to go.

 

and only the later Jap DD should have reloads at all... No other nation RN/german/american for certain carried torpedo reloads on there DD´s

 

Its a simple hangover from WOT it stops spamming sporn point as soon as clock gets to 0. OK in WOWs its not realy a problem. but hay

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Alpha Tester, Alpha Tester, Sailing Hamster
777 posts

If DDs would start the battle with loaded tubes, their allies wouldn't have a chance to get away to safety first ;-)

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Quality Poster
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If DDs would start the battle with loaded tubes, their allies wouldn't have a chance to get away to safety first ;-)

 

LOL i though about saying that in my post!!! but thought WOWs players are not like that

 

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[KOKOS]
Beta Tester
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(...) whereas destroyers would leave port with all their tubes loaded and ready to go.

 

I seriously doubt it for various reasons (safety, maintenance of torpedoes and tubes etc.).. Even in submarines with their lack of space the tubes weren't preloaded. Source?

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[HOO]
Beta Tester
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Even in submarines with their lack of space the tubes weren't preloaded. Source?

 

Wrong, shipmate, not always but not that uncommon either.

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Alpha Tester
797 posts

but thought WOWs players are not like that

 

If I got 1€ every time I saw a low tier US DD spamming torps with the enemy 12km away, I could buy a Warspite...

 ...IRL.

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Weekend Tester
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prevent trolls

to some degree suicide rushes by less experienced players 

 

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Quality Poster
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I seriously doubt it for various reasons (safety, maintenance of torpedoes and tubes etc.).. Even in submarines with their lack of space the tubes weren't preloaded. Source?

 

Ship torps were always pre loaded in Port! also subs in WW2 almost always left port with tubes loaded. See my comment above it was only Jap DD that even had space to store torpedoes 
Edited by T0byJug

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Beta Tester
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I dont think they should be pre-loaded. I did kind of like that set up on WoT, it stopped Arty from shelling spawn points in the opening seconds for cheap kills.

 

but at the same time I think the Torps should be 1/2 ready at the start of the skirmish if the load time is above 90 seconds. I have to question how you are supposed to use Destroyers properly if the the ship is committed to the battle before your first fish are ready to fire.

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[TSUN]
Community Contributor
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I dont think they should be pre-loaded. I did kind of like that set up on WoT, it stopped Arty from shelling spawn points in the opening seconds for cheap kills.

 

but at the same time I think the Torps should be 1/2 ready at the start of the skirmish if the load time is above 90 seconds. I have to question how you are supposed to use Destroyers properly if the the ship is committed to the battle before your first fish are ready to fire.

I think this half done idea would be nice. It's pretty ridiculous if you think about the fact that if you go higher tier destroyers you can't contest a cap point with torpedos because by the time torpedos are loaded multiple ships have already died.

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Alpha Tester
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There were reports in the Alpha and Weekend tests of players that deliberatedly torped friendly ships at 0:00. Since BBs and to a lesser degree cruisers take some time to start moving this prevents easy teamkills from trolls.

 

This feature gets a a bit ridiculous on higher tiers though, since sometimes the action starts and you still don't have your torps ready. This has happened me A LOT with my Senjo.

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Weekend Tester
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Good point OVanBruce, I can only imagine how much TK-ing we would see now , not even to mention at launch:hiding:

 

While I have not played them yet, top tier DDs (T9 & T10) seem to have overly long torpedo reload time.

Anything above 2 mins seems too much. With the inherent weaknesses of the class (low hitrate of torpedoes, low HP...), there should be a possible maximum of at least 5 torpedo runs in the first half of the game (10mins).

Especially with the incoming patch giving "heal" ability to CAs. There will be a significantly higher HP pool available in top tier games, and more cruiser survivability means shorter destroyer life with less impact on the game.

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Beta Tester
658 posts

You don't need torps at the very beginning of the match... unless you're planning on team-killing. :rolleyes:

 

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Beta Tester
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I'm sure it have to do with the loading mechanics in the code, but why do you care? there is hardly anything to shoot at once when you are spawned into the match?

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Beta Tester
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Its quite obvious to stop morons from teamkilling in the start area.

 

But on the other hand waiting 2 minutes for your main and on IJN destroyers only weapon to be ready is a bit long.

So far I only played the really high tier during the space event, and it was quite a surprise, when I moved up like I normally do to spot, and then turned for a torpedorun but they were not ready.

 

 

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Beta Tester
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Yesterday someone was shooting myself at the start of battle with his guns and good job he didn't have torps loaded. He was telling the team how to play the battle and shot anyone who didn't agree with his battle plan. It seems some people can't be trusted at the start and this guy just proved that.

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[-SBF-]
Alpha Tester
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WG just knows its customer base...

 

And some maps are so small that you can basically shot from your spawn point into the enemy one. Imagine loosing half of your HP after 5 secs battle time.

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[MIMI]
Beta Tester
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WG just knows its customer base...

 

And some maps are so small that you can basically shot from your spawn point into the enemy one. Imagine loosing half of your HP after 5 secs battle time.

 

WG sure does. But I think that Torps need quite a bit of time to travel 15km or even more. But I would agree that you could just use them as some kind of "mine-field". And that is not really good for the gameplay (apart from the in game rage).

TK might still be a bigger issue. But that problem will be dealt with after the next update I guess.

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[WCBG]
Beta Tester
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If DDs would start the battle with loaded tubes, their allies wouldn't have a chance to get away to safety first ;-)

 

I was going to mention that....

 

Game starts and the troll fires off torpedoes and takes out a few allies and then says 'sorry,lag'....... (had that in WoT)

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[DR3]
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its simple - high tier dd´s need a a lot of reloadtime - what is ok

but on most of the maps they have to fight with lower tiers dd´s which have reloadet torps and much more firepower

as example - i meat a gearing dd (tier 10) in my fletcher (t9) and my torps was just reload so couldt give him a salvo and wrackt him

he was rly surprised about that

so i mean thats not even fair

give the dd´s loaded torptubes from the beginning plz

 

Yeah and why not get destroyers 500mm armour belts and 400mm guns and 70knots speed? Please stop that nonsense.

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[OED]
Beta Tester
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Yeah and why not get destroyers 500mm armour belts and 400mm guns and 70knots speed? Please stop that nonsense.

 

woah mate

 

you are so funny

im 100% sure you have no idea from what i speak

 

ok - you mean spawn 2 spawn torpsspam

trust me , i play a lot of dd games in high tier

 

and its just useless 2 spam them - because the approchingtime 4 the torps is just to long - even if you have a clear shoot on the enemy spawnpoint - which is only ocean i think

 

the situation is just that you arive the cappoint - maybe A on the icemap - and you have to wait 1+ minute in shimakaze to release you first salve

but you see the hole bb fleet infront of you

how stupid is that plz ?

a single sims dd or cruiser can push you out of the zone if you are unlucky

so you have to wait and thats only because you are in a highlevel dd

wtf

 

maybe wargaming make a safezone around the spawnpoints which you have 2 leave before you can start shooting

or the just reduce the first load of torps by half of the time

or they make a captainskill 4 that

i dont know

but atm the fact that you can nearly do nothing at the first 2 minutes in shimakaze makes no sence

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