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[TSUN]
Community Contributor
2,268 posts
12,054 battles

Montana > Yamato

Iowa > Izumo

North Carolina == Amagi

Colorado < Nagato

New Mexico << Fusou

New York <<< Kongou

 

Rest I don't care about.

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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[KLLCV]
Beta Tester
508 posts
5,264 battles

Montana > Yamato

Iowa > Izumo

North Carolina == Amagi

Colorado < Nagato

New Mexico << Fusou

New York <<< Kongou

 

Rest I don't care about.

 

and here i was thinking the Nagato was crap when it was in CBT........but i agree with u, these are indeed the better ones. 
Edited by BigBadVuk

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[TSUN]
Community Contributor
2,268 posts
12,054 battles

 

and here i was thinking the Nagato was crap when it was in CBT........but i agree with u, these are indeed the better ones. 

 

Yeah, but Colorado is way worse.

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Alpha Tester
2,271 posts
1,040 battles

Completely support this. I was sure Nagato was pathetic ... until I tried Colorado :D

 

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[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

Myougi turret turning times are wrong, you are using a the stock ones. Japanese BBs change guns when they changes hulls and their guns stats will change also.

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[SPUDS]
Beta Tester
4,052 posts
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Montana > Yamato

Iowa > Izumo

North Carolina == Amagi

Colorado < Nagato

New Mexico << Fusou

New York <<< Kongou

 

Rest I don't care about.

 

The first two I think is pretty much 'universal'. But can the NC and Amagi really be compared? Their function and style are so different. One being a heavy battlecruiser, the other a reasonably fast battleship. Wouldn't they require different playstyles, and so it more comes down to preferences than anything else.

 

Also I would decrease the advantage for both the Fuso and Kongo. While I utterly love the Kongo and do beat New Yorks, I also remember doing the exact opposite in the New York. And for once in the low tiers the range difference isn't really important, as the New York can hit back when the range becomes effective, her main weakness being that third turret (though one could argue that anytime she can fire it, is just a bonus). And the New Mexico might not have the range, but she is far from as brittle as the Fuso. The advantage lies with the Fuso for sure, but not by a landslide. I remember being pleasantly surprised with her.

 

Instead I would grant Nagato two steps over Colorado. It is just so painful with the Trollerado, while the Nagato can sort of overcome her issues by different playstyle. The Colorado can't in my experience. She is a pain at range, at medium range and at the brawl.

Edited by BigBadVuk

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[KLLCV]
Beta Tester
508 posts
5,264 battles

 

The first two I think is pretty much 'universal'. But can the NC and Amagi really be compared? Their function and style are so different. One being a heavy battlecruiser, the other a reasonably fast battleship. Wouldn't they require different playstyles, and so it more comes down to preferences than anything else.

 

Also I would decrease the advantage for both the Fuso and Kongo. While I utterly love the Kongo and do beat New Yorks, I also remember doing the exact opposite in the New York. And for once in the low tiers the range difference isn't really important, as the New York can hit back when the range becomes effective, her main weakness being that third turret (though one could argue that anytime she can fire it, is just a bonus). And the New Mexico might not have the range, but she is far from as brittle as the Fuso. The advantage lies with the Fuso for sure, but not by a landslide. I remember being pleasantly surprised with her.

 

Instead I would grant Nagato two steps over Colorado. It is just so painful with the Trollerado, while the Nagato can sort of overcome her issues by different playstyle. The Colorado can't in my experience. She is a pain at range, at medium range and at the brawl.

 

In the end, it indeed comes down to how u play the ship. Any ship in the hands of someone who knows what he/she is doing is dangerous. However, we are purely looking from a statistical point of view here which will result in the overall best/worse scenario u now see before u. There will always be ships that are better then others, and these differences are almost always minor compared to the overall picture. If it was better by a landslide, i think WG will have to act on it as then it actually becomes a balancing issue. 

 

Nevertheless, always nice to see someone's opinion on ship preference as this usually also reflects how he/she plays that particular ship ingame (seeing both nations have different philosophy's to battleship warfare). I do however would like to warn u though, that these philosophy's can change at certain tiers. Simply looking at the BB's u will notice that the focus of ships for long ranged attacks moves from IJN towards the USN at around tier 8.

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[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

So I think I found a bug. When mounting the 3rd hull on Myougi, in artillery stats if you point at the guns it says you have 37 seconds 180 degrees turn time, while the gun module in the modules tab still says 60 seconds!

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[KLLCV]
Beta Tester
508 posts
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Avoid red font in your posts.

 

Uhm, thought i removed all red font.......ages ago?

 

Myougi turret turning times are wrong, you are using a the stock ones. Japanese BBs change guns when they changes hulls and their guns stats will change also.

 

Fixed:teethhappy:

 

So I think I found a bug. When mounting the 3rd hull on Myougi, in artillery stats if you point at the guns it says you have 37 seconds 180 degrees turn time, while the gun module in the modules tab still says 60 seconds!

 

Yea, seems quite off, also puts the reload to 2r/m. Seen this happen with multiple ships, it even extends ranges on some to double. Just look at Myogi. 

  • Standard Hull = 13.9km
  • Upgraded hull = 16.9km
  • Upgraded Gun fire control system = 15.3

:amazed:

 

I think the Gunfire control systems increase range dependent on which hull u have equiped. 

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[-SAH-]
Beta Tester
94 posts
3,575 battles

Nice comparison. One slight error in all of that. The Japanese 80mm guns are actually not 80mm. The actual calibre was 76.2mm, hence why it says 76.2 in game.

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[BALAM]
Beta Tester
103 posts
5,990 battles
Tier 6 Fuso New Mexico Warspite
HP 57.100 53.200 53.800
Main armament/#turrets/rotatespeed 356mm/6/56.3sec 356mm/4/60sec 381mm/4/72sec
#guns/reload/range 12/28.6sec/21.8km 12/33.3sec/14.9km 8/30sec/16.3km
DPM HE/ DPM AP 143.640/257.040 108.000/226.800 84.800/182.400
Max Dispersion/% Fire 241m/27% 196m/30% 219m/34%
Secondary Armament/#turrets/#guns/range

127mm/2/4/4km

152mm/7/7/4km

127mm/9/9/4km

102mm/2/4/5km

152mm/4/4/5km

Anti-Air/#AA/DPM/range

------------------------------

AA DPS / Minimum range

13.2mm/1x1/2/2.1km

13.2mm/4x2/12/2.1km

13.2mm/6x4/36/2.1km

25mm/2x2/12/3km

25mm/7x1/21/3km

127mm/4x2/24/5km

------------------------------

107/2.1km

20mm/8x2/64/2.1km

40mm/4x1/16/2.1km

40mm/4x2/52/3.5km

127mm/8x1/24/5km

------------------------------

156/2.1km

20mm/11x1/55/2.1km

40mm/4x8/112/2.5km

102mm/4x2/18/5km

------------------------------

185/2.1km

Speed/Turning radius/Rudder Shift 24.9knots/740m/17.9sec 21.4knots/640m/16.6sec 23.9knots/550m/18.5sec
Concealment enemy Ship/Aircraft 18.9km/12.2km 14.2km/11.3km

14.2km/11.4km

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[BALAM]
Beta Tester
103 posts
5,990 battles

Warspite's stats is pretty much unchanged. ^ updated with my Warspite in port.

  • Cool 1

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Players
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well done my friend. well done. in the last 3 days since i found this post ive looked at it 20+ times..  the next step imo would be to add more comments, for the new guys like me.. 

thank you for making these charts. someone had to do it, thank you for your time and effort.

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Players
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I am curious, how does dispersion work ingame? Is it like in real life where max dispersion is at max range, i.e. minute of angle? Or is the max dispersion the same at all range ingame? I am asking since I'm noticing some crazy dispersion at close range for some reason (esp. in elevation), ranges where you'd expect a 100% hit rate if indeed the ingame dispersion is based on minute of angle. 

 

In short if your max dispersion at 25,000 yards is 277 yards (4 MOA), then that dispersion should drop to 5.5 yards at 5,000 yards. 

Edited by KMS_Tirpitz

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[KLLCV]
Beta Tester
508 posts
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Warspite's stats is pretty much unchanged. ^ updated with my Warspite in port.

 

Thank you very much:great: +1

 

well done my friend. well done. in the last 3 days since i found this post ive looked at it 20+ times..  the next step imo would be to add more comments, for the new guys like me.. 

thank you for making these charts. someone had to do it, thank you for your time and effort.

 

I could add a few comments, however for in depth comments on specific type's of ships i suggest looking for a specific ship thread. I would love to add all the things i have learned and put it on this comparison, however that would result in a very very long post. Which i doubt people would like to read threw, as they are more interrested in tier for tier comparisons. 

 

Nevertheless, i would add a few little comments here or there:teethhappy:

 

I am curious, how does dispersion work ingame? Is it like in real life where max dispersion is at max range, i.e. minute of angle? Or is the max dispersion the same at all range ingame? I am asking since I'm noticing some crazy dispersion at close range for some reason (esp. in elevation), ranges where you'd expect a 100% hit rate if indeed the ingame dispersion is based on minute of angle. 

 

In short if your max dispersion at 25,000 yards is 277 yards (4 MOA), then that dispersion should drop to 5.5 yards at 5,000 yards. 

 

I would think its based on angle, instead of area. This is just as u said, because dispersion is not equal on all distances. The further away u fire, the higher the dispersion, meaning the angle of the shell differs from eachother. However, at close range, the dispersion is less obvious, which supports your claim that dispersion is angle based. 

 

Unfortunatly, these are all guesses here, and there is actually a thread running about the question of how dispersion actually works: 

 

http://forum.worldofwarships.eu/index.php?/topic/20393-how-does-rng-range-and-dispersion-exactly-work/page__hl__%2Bshell+%2Bdispersion__fromsearch__1

 

I hope we will hear a solid answer from WG about dispersion in that thread soon, otherwise, we can only guess:teethhappy:

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Beta Tester
115 posts
657 battles

Btw, at least Myogi have bit faulty stats listed in your tables, with updated hull (and firecontrol) that BC get 18.6km range with 218m dispersion (and Wyoming get 23% firechance from updated hull). Kawachi also get buff to turret rotation speed (40s), rof (30s) and AP damage (+200). It looks like you have overlooked hullupdates effect to mainbattery (or are those chances so recent that you haven't yet to fix tables)? Mostly just noticed those because the range of Myogi sound really low in your tables (and maybe add note that IJN get scoutplanes from tier IV onward while US need to wait to tier VII for that temporary +20% rangebuff plane?).

 

And for dispersion, maybe it's kinda nonlinear or something, because when you put firecontrol in you get +10% range but dispersion only increses ~7% (or in Myogi, ~34% range increse give only ~19% dispersio increse, 13.9km->18.6km and 184m->218m).

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[KLLCV]
Beta Tester
508 posts
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Btw, at least Myogi have bit faulty stats listed in your tables, with updated hull (and firecontrol) that BC get 18.6km range with 218m dispersion (and Wyoming get 23% firechance from updated hull). Kawachi also get buff to turret rotation speed (40s), rof (30s) and AP damage (+200). It looks like you have overlooked hullupdates effect to mainbattery (or are those chances so recent that you haven't yet to fix tables)? Mostly just noticed those because the range of Myogi sound really low in your tables (and maybe add note that IJN get scoutplanes from tier IV onward while US need to wait to tier VII for that temporary +20% rangebuff plane?).

 

And for dispersion, maybe it's kinda nonlinear or something, because when you put firecontrol in you get +10% range but dispersion only increses ~7% (or in Myogi, ~34% range increse give only ~19% dispersio increse, 13.9km->18.6km and 184m->218m).

 

Thanks for the headsup for the mistakes i made. It happend when i checked ships i did not own yet. This resulted in the misinformation, however that is fixed now. 

 

 

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2 posts

If you want to fill in Ishizuchi

 

 

Survivability 53
Combat Capability 45,700
 
Artillery 52
Main Battery (305mm/45 Mk10) 5x2 305mm
Range 12,900m
Dispersion 177m
Rounds per minute 2.0
180° turn time 41.9s
HE shell (305mm HE Mk2a)  
Maximum Damage 5,200
Fire Chance 34%
AP shell (305mm AP Mk6)  
Maximum damage 8,000
Secondary Armament (80mm/40 3rd year type) 6x1 76.2mm
Range 3,500m
Secondary Armament (152mm/50 41st year type) 16x1 152mm
Range 3,500m
 
AA Guns 4
AA Guns (80mm/40 3rd year type) 6x1 76.2mm
Damage 18dps
Range 2,000m
 
Manoeuvrability 41
Maximum Speed 27.9kt
Turning Radius 740m
Rudder Shift Time 16.9s
 
Concealment 28
Surface Detectability 16.6km
Air Detectability 11.2km

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Alpha Tester
491 posts
12,688 battles

nice comparatoin  but i concur that not having in account shell spread a Bb with higher range or DPM could be missleading to a erroneous conclusion of being superior., but i guess it is harder to measure that

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[UNSK]
Players
29 posts
2,044 battles

nice comparatoin  but i concur that not having in account shell spread a Bb with higher range or DPM could be missleading to a erroneous conclusion of being superior., but i guess it is harder to measure that

 

agreed, for example first BB you will play, south carolina vs Kawachi, from OP stats it seems the kawachi as a better accuracy, while in practice it's damn worst, because the spread with kawachi is very very BAD.

this noon fought a south Carolina, side to side at 3km, 2 successive volley completely missed the south carolina...shell were all over the place, ahead, behind, short and long, not a single one hit the target...at  3KM that is unacceptable, for the rest of the fight, i couldn't have more than 1 or 2 shell hit the target, and we engaged 1v1 until i was 15% health, he was still 70% (we both started at around 90%).

 

lucky me received help from a phoenix and CV, and he switched to phoenix instead of finishing me off so we won (still wondering wh he switched tbh, afraid of torpedoes maybe?).

 

never had such a pitifull hitrate with south carolina

Edited by nikon56

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[KLLCV]
Beta Tester
508 posts
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nice comparatoin  but i concur that not having in account shell spread a Bb with higher range or DPM could be missleading to a erroneous conclusion of being superior., but i guess it is harder to measure that

 

Shell travel time has no effect on things being superior or not, because shell travel travel time is a skill u need to develop for that particular ship. Yes u might suck at a certain ship with long travel time, but somebody else might suck at a ship with short travel time. All traveltime will tell u in this comparison thread is that u need to lead more then with other caliber guns, nothing more. 

 

 

agreed, for example first BB you will play, south carolina vs Kawachi, from OP stats it seems the kawachi as a better accuracy, while in practice it's damn worst, because the spread with kawachi is very very BAD.

this noon fought a south Carolina, side to side at 3km, 2 successive volley completely missed the south carolina...shell were all over the place, ahead, behind, short and long, not a single one hit the target...at  3KM that is unacceptable, for the rest of the fight, i couldn't have more than 1 or 2 shell hit the target, and we engaged 1v1 until i was 15% health, he was still 70% (we both started at around 90%).

 

lucky me received help from a phoenix and CV, and he switched to phoenix instead of finishing me off so we won (still wondering wh he switched tbh, afraid of torpedoes maybe?).

 

never had such a pitifull hitrate with south carolina

 

Basing your own experience of a single game on a comparison thread is pointless. These are averages, meaning u have games u will hit everything, and games where u will hit nothing. crap happens. Even the most accurate ship in the game will on occasion miss (this is even more true for BB's as your alpha dmg should balance out for your lack of accuracy) 

 

 

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