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Naval Training Center - Ideas & suggestions

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1 minute ago, VeidraVontae said:

How about this. When you reach TX. Put a Premium ship afterwards. 

For Example. After taking Yamato. You grind for Musashi with Yamato. Grind 5m or 7m Exp + 30m Credits and buy Musashi.

If you do something like that. I am damn sure people will grind with everything they got.  

Yeah, let's play even more TX. Great Idea.

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her is post so we can get idear how we split on what WG need focus on first ;)

 

 

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44 minutes ago, Marble_Eyes said:

Yeah, let's play even more TX. Great Idea.

much better than re-grinding everything. 

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I'm not going to wade through all the pages of the devblog reaction thread to find this, but one idea I thought was great was personal missions for each ship (akin to the Legendary Modules), so the reward would have to be earned and couldn't be bought.

 

At a stroke you could add enormous depth to the game by giving an incentive for continued play of all T5-T9 ships whereas the incentive is currently to rush through them a.s.a.p.

 

I like the idea of cosmetic rewards. I don't like the idea of economic bonuses because that will only add to the inflation you're trying to reign in.

 

One iteration of this could be unlocking an alternative ship of the same class using the same ship model and performance, with a permanent camouflage, that acts like a promo ship (freely swapping captains). For example, HMS Enterprise would unlock after grinding the personal mission for HMS Emerald. No doubt the community can think of much better examples! That was the first one that came to mind...

 

I would also recommend making daily missions and challenges available from Tier 2 instead of Tier 5. By making them Tier 5 you are locking out new players from a significant part of the game and actively encouraging the mindset of rushing upwards through tiers without adequate resources to back them up. Same thing applies to the Recruitment Centre milestone of fighting in a non-Premium T6 ship a.s.a.p.

 

As for providing an economic sink for credits and XP...should that be such a priority? You're talking about players who have been around a long time, who have benefited from every new promo, every giveaway, every event, and probably have excellent credit-grinding ships in Port. All you've done is pulled up the drawbridge behind them, and widened the gap between old and new players. New players will be grinding their asses off trying to catch up. As a business WG would be better advised trying to sell their existing products to new customers, so focus on them!

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22 minutes ago, DanSilverwing said:

I'm not going to wade through all the pages of the devblog reaction thread to find this, but one idea I thought was great was personal missions for each ship (akin to the Legendary Modules), so the reward would have to be earned and couldn't be bought.

I suspect that the length of these threads is how a lot of ideas get lost, it takes time to scrolls through and find them.

I might just do that for the NTC threads to summarise what came out of it, I did see some good ideas along the way, but like you I can't remember them all or where I saw them.

 

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My suggestion is for naval center is that with redoing the line people get access to a new consumable ; So people can choose in that spot for another consumable. So their favorite ship.

 

For example for a high tier Zao cruiser :

 

Now

R : Damage control

T : hydro or def AA

Y : Fighter or spotter plane

U : heal

 

For the first grind you could get

R : Damage control

T : hydro or def AA or engine boost

Y : Fighter or spotter plane

U : heal

 

For the second grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane

U : heal

 

For the thirth grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane or radar

U : heal

 

This could give your favorite ship more flexibility but at the same time not so overpowered with the current proposal. Because you don't get more slots but you do get more choice.

 

It's still gone be hard to balance and we will need more consumables.

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29 minutes ago, FooFaFie said:

My suggestion is for naval center is that with redoing the line people get access to a new consumable ; So people can choose in that spot for another consumable. So their favorite ship.

 

For example for a high tier Zao cruiser :

 

Now

R : Damage control

T : hydro or def AA

Y : Fighter or spotter plane

U : heal

 

For the first grind you could get

R : Damage control

T : hydro or def AA or engine boost

Y : Fighter or spotter plane

U : heal

 

For the second grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane

U : heal

 

For the thirth grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane or radar

U : heal

 

This could give your favorite ship more flexibility but at the same time not so overpowered with the current proposal. Because you don't get more slots but you do get more choice.

 

It's still gone be hard to balance and we will need more consumables.

Not worst idea I ever heard,  but there some very tricky ballance to be done,  but  if done right to give some ship a new life! 

But I think the new consumables sould be bound to an alternative hull for the ship,  to make it more balanced 🤔

 

 

Don't forget to vote on what you want WG to focus on! 

 

 

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Guyz, I will say it again... This topic was created only as a venting anger topic. 

 

WG is known to only take in consideration the Russian forums, because the game developpers are Russians and can understand the language without needing translation. 

 

Feedback from the other forums is usually in the form of very short notes send from the community managers to their superiors, which are then, maybe, translated and forwarded to the game devs. 

 

Also, WoWs is known as a game where its devs do not play their own game, so they lack a real perspective of their own game. 

 

I myself really appreciate your efforts to improve the game, but nothing from this will be translated into Russian and forwarded to the game devs. 

 

The only chance for your ideas to be considered is to write in Russian on the Russian forum. 

 

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12 hours ago, FooFaFie said:

My suggestion is for naval center is that with redoing the line people get access to a new consumable ; So people can choose in that spot for another consumable. So their favorite ship.

 

For example for a high tier Zao cruiser :

 

Now

R : Damage control

T : hydro or def AA

Y : Fighter or spotter plane

U : heal

 

For the first grind you could get

R : Damage control

T : hydro or def AA or engine boost

Y : Fighter or spotter plane

U : heal

 

For the second grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane

U : heal

 

For the thirth grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane or radar

U : heal

 

This could give your favorite ship more flexibility but at the same time not so overpowered with the current proposal. Because you don't get more slots but you do get more choice.

 

It's still gone be hard to balance and we will need more consumables.

Radar shouldn't be a choice. DD life is hard enough right now, we don't need more radars around.

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13 hours ago, FooFaFie said:

My suggestion is for naval center is that with redoing the line people get access to a new consumable ; So people can choose in that spot for another consumable. So their favorite ship.

 

For example for a high tier Zao cruiser :

 

Now

R : Damage control

T : hydro or def AA

Y : Fighter or spotter plane

U : heal

 

For the first grind you could get

R : Damage control

T : hydro or def AA or engine boost

Y : Fighter or spotter plane

U : heal

 

For the second grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane

U : heal

 

For the thirth grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane or radar

U : heal

 

This could give your favorite ship more flexibility but at the same time not so overpowered with the current proposal. Because you don't get more slots but you do get more choice.

 

It's still gone be hard to balance and we will need more consumables.

No! Those would be straight up buffs to ships. A henry with radar? Or a dm with leg module+engine boost? Shima with torp reload? Yamato with reload booster? Hell no. 

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Hi all,

 

I am sure this must have been proposed before at some point but still... I will do it myself again just in case... :Smile_hiding:

 

First of all and IMHO the best event WG ever had with WoWs was the "Snowflakes" for the holiday season 2018/2019 (i.e. Christmas / New Year) - this means that people will play low er) tier ships if there is nice event and nice enticement! :Smile_great:

 

Also I think that re-grind (but without erasing whole line) is a possibility and that reward for such re-grind could be something like having opportunity to promote your "Silver" ship of choice into "Semi-Premium" where user would be able to put captains on it without re-training penalty. This is very nice reward IMHO.

 

 

Leo "Apollo11"

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3 hours ago, Marble_Eyes said:

Radar shouldn't be a choice. DD life is hard enough right now, we don't need more radars around.

Why not? A lot of people/clans would love to do nation vs nation games? With that hard grind you could give German cruisers radar. But it isn't an and-and-and-story. But a if-if-if-story. If they pick radar they lose something else like the fighter plane because it's in the same slot. Maybe it's a weaker Russian radar with even shorter time...

3 hours ago, ghostbuster_ said:

No! Those would be straight up buffs to ships. A henry with radar? Or a dm with leg module+engine boost? Shima with torp reload? Yamato with reload booster? Hell no. 

For the Henry it's maybe a Russian radar in the slot for reload. Maybe it's a buff but it also gets a minus.

 

What if the Shima get's a torp reload. But it's in the slot of smoke Generator. Is it then a 100% buff?

 

Why not give the possibility of a super fast reload booster but it's in the slot  of repair party. Is it then a 100% buff?

 

Itisn't like a gave a 100% worked out suggestion. It's more of a general direction they could pick that changes over nation / ship types.

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5 hours ago, 22cm said:

Guyz, I will say it again... This topic was created only as a venting anger topic. 

 

WG is known to only take in consideration the Russian forums, because the game developpers are Russians and can understand the language without needing translation. 

 

Feedback from the other forums is usually in the form of very short notes send from the community managers to their superiors, which are then, maybe, translated and forwarded to the game devs. 

 

Also, WoWs is known as a game where its devs do not play their own game, so they lack a real perspective of their own game. 

 

I myself really appreciate your efforts to improve the game, but nothing from this will be translated into Russian and forwarded to the game devs. 

 

The only chance for your ideas to be considered is to write in Russian on the Russian forum. 

 

Yeah i suspect that is true. do you know any translation programmes that are more accurate than google translate?

 

i can't write read or speak any russian lol.

 

sad how they only consider one forum over the rest, yes its more convinient but then they wonder why the other servers are so bitter half the time.

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    If the main purpose of NTC is to make  you play lower tiers.(most of players, including me we do for farming silver anyway). But if this is the purpose, what if will be a tournament game mode/missions  or whatever system in which players will have to start with a tier V ship (I-IV we consider protected tiers for beginners)and win his way up to tier X for a reward. And if  you lose a game u get back  one tier something like losing a star in ranked.

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There s no operations anymore.

 

WG could make new operations including those lower tier ships (PvE and PvP) , and makes another game that the Random actual game meta.

 

This would include players to teamplay, and eventually get introduced those submarines in the game that have been teased in the Official Wows channel.

 

 Players, and new players may learn the mechanics of the game at last, concerning the different classes of ships etc...

 

 WG could include more spicy stuff for the gameplay for the different scenarios, with probably mines, enslaved dolphins, etc...

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If it's possible, I'd like to see a Clan Battles mode..  (aside from the Clan Wars seasons )  ..taking place with 12 vrs 12 , this would allow for more team play as more members are able to participate and for Clans to employ more strategy to their game play.  WG of course can tie in competition / rewards / bonuses / goals or what ever suits their purpose to encourage activity.

This could also be a way to encourage more use of lower tier ships as essentially, Clan Battles could be held on any tier and many players still have low tier Captains at these levels, which could tie in with other benefits of the NTC regarding Captains skills and bonuses.


Anyone else feel that Clan play needs a bit more flexibility than just Clan Wars ?  

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What would give me the best reason to regrind ships is to earn perma cammo's for them. Not phantasy ones, just regular nice perma camo's turning silver ships into semi premiums. Make those available through simple XP missions and I'm golden.

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Not gonna read through all the suggestions so if someone has already mentioned something similar sorry.

 

For starters the whole reason WG are coming up with the NTC thing is to de-populate tier 10 and use up resources so for starters shouldn't WG just change how they implement current Missions/Competitions/Directives? For example stop making it easier to complete using tier 10 ships or drop the tier requirements so people can actually do their Daily Missions in tier 2-4 ships as well not just tier 5+ and for competitions like the Honour/Glory one make the point gains equal for all tiers so you can just as easily get point in a tier 5 game as a tier 10 one, the same with directives.

 

Another point is for WG to stop only releasing high tier Premiums anyone remember the days where the highest you got was tier 8? Or when a new line is released allowing people to already Grind up to the tier 8? Maybe change it so that you can get early access but when the line is released you have to start from scratch and unlock up to the ships you had early access too while they retain the amount of xp you grind-ed in early access. For example lets say you only got the tier 6 in early access you will keep the specialised captain on it if you had one and the xp sitting on the ship, but you will have to play from the start of the line through (For BBs) Tiers 3-4-5 to unlock the tier 6 then the tier 6 will still have all the xp you had on it thus if you had enough to get the tier 7 then you can immediately research it once the tier 6 is researched.

 

And lastly they could stop selling these XP boosts that seem to have appeared as of late this is part of the reason for an increase in tier 10 games.

 

As for the NTC concept I'm against resetting a line as in some lines I kept several ships and occasionally take them out again thus resetting the line will be annoying especially if there is a mission that would be best done in a ship I have no access too cause I reset the line, the same for Clan Battles how can I play my Zao if the line has been reset?

 

I think it would be better if you got rewards for playing mid tier non-premium ships cause a lot of them are actually fun to play just that when you have Mission grinds they deter you from playing them for example taking one aspect that is causing the increase in tier 10 games played the Legendary modules and apply them to the lower tiers obviously they should not just have buff effects but cause a change in play-style, as an example give the Leander a legendary module that changes the smoke work time so that it is more like the Perth/Huanghe massively increasing the setting time but reducing the duration to 10 secs as this has pros and cons such as you can move around while in smoke but the time between smokes is increased by quite a lot. Then have grind-y missions to unlock them like the Current tier 10 ones but have an opt in option on the ship so you aren't flooded with missions for every ship. You could also add things for cosmetics and maybe have No. of games in a ship as a requirement to unlock the missions, then maybe as a last reward a conversion to the ship to allow free movement of captains on it making it a pseudo Premium without the Credit bonuses just the captain training.

 

I do not think making OP tier 10 premiums as a reward for regrinding a line is a good idea especially if there is a time constraint on getting back to tier 10 as only people who play 24/7 will ever manage to grind an entire line from tier 1 to 10 in a month.

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A few ideas for new purchasable or Grinded  Cosmetic....

1871064294_shipcrest.jpg.221e5a0d323486ddc3df2a426ca2dbd5.jpg

 

Clan Logos on Funnals

 

1327011495_battleensighn.thumb.jpg.4dc3c0beac3af51eaf3c8a8954682bb3.jpg

Battle Ensigns.

 

For the battle ensign  i think it would be great if players could buy the ability to fly there Nations Flag or Naval Ensign as battle ensigns on there ships.

 

 

Brief history of Battle Ensigns . (for people that don't already know)

 

Battle Ensigns date back to the age of sail when naval battles were often shrouded in large amounts of gun smoke.

 

Navys started hoisting battle ensigns at the highest points of there ships (the masts) so it was easer to tell friend from foe in all the smoke.

 

Battle Ensigns tend to be much much larger than the normal flags

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15 hours ago, Greene_Man said:

If it's possible, I'd like to see a Clan Battles mode..  (aside from the Clan Wars seasons )  ..taking place with 12 vrs 12 , this would allow for more team play as more members are able to participate and for Clans to employ more strategy to their game play.  WG of course can tie in competition / rewards / bonuses / goals or what ever suits their purpose to encourage activity.

This could also be a way to encourage more use of lower tier ships as essentially, Clan Battles could be held on any tier and many players still have low tier Captains at these levels, which could tie in with other benefits of the NTC regarding Captains skills and bonuses.


Anyone else feel that Clan play needs a bit more flexibility than just Clan Wars ?  

Off Topic  BUT

 

How  about this for an  change for you idea. 

 

Clan battles mode where 7 (or maybe 8) ships of a clan team up.. BUT

 

they will be placed against another CLAN of 7 players.. OR 12 randoms (+divs)

 

The disparity in numbers should be countered by the countered by the team play of the Clan all on Voice.

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On 7/7/2019 at 7:54 PM, FooFaFie said:

My suggestion is for naval center is that with redoing the line people get access to a new consumable ; So people can choose in that spot for another consumable. So their favorite ship.

 

For example for a high tier Zao cruiser :

 

Now

R : Damage control

T : hydro or def AA

Y : Fighter or spotter plane

U : heal

 

For the first grind you could get

R : Damage control

T : hydro or def AA or engine boost

Y : Fighter or spotter plane

U : heal

 

For the second grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane

U : heal

 

For the thirth grind you could get

R : Damage control

T : hydro or def AA or engine boost or torp reload

Y : Fighter or spotter plane or radar

U : heal

 

This could give your favorite ship more flexibility but at the same time not so overpowered with the current proposal. Because you don't get more slots but you do get more choice.

 

It's still gone be hard to balance and we will need more consumables.

Worst idea here, actually worse than wargaming's original idea, swapping "meh" consumables on a ship for the best possible ones is the biggest possible buff to turn ships into seal clubs.
Having access to (or not having access to) certain consumables is how wargaming balances a lot of ships. Repair party on a DD for example is a very powerful consumable because it is effectively a 43,5% larger health pool, some DD's have it because they needed help to be competitive, your idea would give the strongest DD's 43,5% more health, just one example.


Harugumo with repair, SE and radar would outspot and outgun everything and have a 40K HP effective healthpool, best way to deal with something like that on the battlefield is alt F4.

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A super easy fix to see more lower tier play is let captains captain ships they captained on the way to T10. When I get my hindenburg, there's 0,00% chance I'm ever playing anything from T1 Hermelin to T9 Roon again, because playing an older ship would cost me $10. I would love to play other ships but not if it's going to cost me $10 every single time.

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7 hours ago, NikolayKuznetsov said:

A super easy fix to see more lower tier play is let captains captain ships they captained on the way to T10. When I get my hindenburg, there's 0,00% chance I'm ever playing anything from T1 Hermelin to T9 Roon again, because playing an older ship would cost me $10. I would love to play other ships but not if it's going to cost me $10 every single time

That's one of the things that the NTC should be helping with - resources for upskilling captains. I always have need of those, and as you say, people probably won't play lower tier ships with low skill captains if they're used to 19pt commanders. I'm really looking forward to the French DDs but I know that's going to kick off a whole cycle of shuffling commanders around between the ones I'm grinding and the keepers throughout the line. If they're anything like the Royal Navy ones then "keepers" means all of them, and that's a lot of captains....

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21 hours ago, invicta2012 said:

That's one of the things that the NTC should be helping with - resources for upskilling captains. I always have need of those, and as you say, people probably won't play lower tier ships with low skill captains if they're used to 19pt commanders. I'm really looking forward to the French DDs but I know that's going to kick off a whole cycle of shuffling commanders around between the ones I'm grinding and the keepers throughout the line. If they're anything like the Royal Navy ones then "keepers" means all of them, and that's a lot of captains....

I take my T1 captain all the way to T10 and never look back because the whole "captain-stuck-in-one-ship unless-you-give-$10-system" is garbage imho.
The other week I was almost at Hindenburg, clicked the wrong skill on a captain, quit grinding German CA's because I don't like being nickled & dimed for $10 cuz I clicked the wrong button.

If I have that reaction when i'm 200K XP from the Hindenburg I wanted, guess how many people will spend $10 so they can play T6 or something for a couple days, pretty much nobody.
Been playing this a lot for 2 weeks now and honestly when I misclicked the wrong skill on my captain I was bummed out on the game entirely.

 

"Oh you clicked the wrong button, $10 or be handicapped, sir"

 

Same with unmounting modules, jesus every time I forget to unmount when selling a ship they nickle & dime me for what $0,25? Don't be sneaky to get my money and i'll buy crap, because I like the game. War thunder doesn't do this stuff and I spent 2 grand over 3 years. With this game, although I like the actual game more, i'm far less likely to start spending money because they beat me over the head and box me into a corner to spend, bolting your captain into a ship is the worst but not the only example.

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Even just a 10 minute timer where you can undo a skillpoint if you misclicked would be nice, the current system is literally "AHA! Gotcha [edited], you dun goofed now boi, gieb $10"
It's cringe.

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