[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #1 Posted June 30, 2019 This is really more a quality of life request, let Cv have the option to select to launch 1/3 and 2/3 strength squadrons, the times you use full strength squadron is very minimal, and it get a bit anoying in the long run to allways have make that fake attack, Or do a button press where you send home a wing, with out having to go through the attack cycle 2 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,424 posts 7,051 battles Report post #2 Posted June 30, 2019 That sounds too difficult. 1 1 Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #3 Posted June 30, 2019 3 minutes ago, LemonadeWarrior said: That sounds too difficult. How? Just do toggle button like secondary? Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,424 posts 7,051 battles Report post #4 Posted June 30, 2019 26 minutes ago, SmokyButtons said: How? Just do toggle button like secondary? Ask WG. Surface ships are fairly complicated, yet CVs are the most dumbed down classin the game atm. Why? I guess WG is only bothering with testing the implementation of planes and AA atm. Later on they will implement the carrier itself. I had the same idea when I played my first CV game, yet if you want WGs attention you better say: Hee, I got a great idea for a new premium CV. A copy paste of [insert ingame CV here] and give it squadron selection as a gimmick. This game is starting to look like NavyFIELD... 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 10,237 posts 7,169 battles Report post #5 Posted June 30, 2019 2 minutes ago, LemonadeWarrior said: Ask WG. Surface ships are fairly complicated, yet CVs are the most dumbed down classin the game atm. Why? I guess WG is only bothering with testing the implementation of planes and AA atm. Later on they will implement the carrier itself. I had the same idea when I played my first CV game, yet if you want WGs attention you better say: Hee, I got a great idea for a new premium CV. A copy paste of [insert ingame CV here] and give it squadron selection as a gimmick. This game is starting to look like NavyFIELD... Surface ships complicated...? errr Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #6 Posted June 30, 2019 4 minutes ago, LemonadeWarrior said: Ask WG. Surface ships are fairly complicated, yet CVs are the most dumbed down classin the game atm. Why? I guess WG is only bothering with testing the implementation of planes and AA atm. Later on they will implement the carrier itself. I had the same idea when I played my first CV game, yet if you want WGs attention you better say: Hee, I got a great idea for a new premium CV. A copy paste of [insert ingame CV here] and give it squadron selection as a gimmick. This game is starting to look like NavyFIELD... Thanksfor a good laugh man 😂👍 and kinda right Share this post Link to post Share on other sites
Panocek Players 10,216 posts 11,992 battles Report post #7 Posted June 30, 2019 32 minutes ago, SmokyButtons said: How? Just do toggle button like secondary? To give you clue how "highly" WG thinks of their playerbase just look at CV hull and consumable control... and sad part is, they aren't wrong with it. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 3,531 posts 14,236 battles Report post #8 Posted June 30, 2019 14 minutes ago, 1MajorKoenig said: Surface ships complicated...? errr If you play them right, yes. Especially compared to CV. 2 Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #9 Posted June 30, 2019 To be honest, I think they should drop the whole split of wing and attack and do one squad one attack, and balance around that, not that often you get more than one pass on non solo targets any way and even then not always 🤔 Share this post Link to post Share on other sites
Panocek Players 10,216 posts 11,992 battles Report post #10 Posted June 30, 2019 7 minutes ago, SmokyButtons said: To be honest, I think they should drop the whole split of wing and attack and do one squad one attack, and balance around that, not that often you get more than one pass on non solo targets any way and even then not always 🤔 Where you draw the line how many planes dropping their payload is "balanced"? AA varies wildly between ships, so squadron of 9x TB from lets say, Shokaku delivering their payload into Musashi with maybe one plane lost or 7/9 shot down on their approach towards Iowa? Share this post Link to post Share on other sites
gustywinds Players 440 posts 5,436 battles Report post #11 Posted June 30, 2019 So you get wiped out even quicker? Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #12 Posted June 30, 2019 3 minutes ago, Panocek said: Where you draw the line how many planes dropping their payload is "balanced"? AA varies wildly between ships, so squadron of 9x TB from lets say, Shokaku delivering their payload into Musashi with maybe one plane lost or 7/9 shot down on their approach towards Iowa? There is the ballance part, ofc the total squad size go down, hell do normal wing size + 1 or to planes, and make them a bit tougher, you keep the strike strength reasonable, and for surface ships it wI'll matter to shoot down only 1 or 2 planes, as that minimize the dmg a bit, and you don't have to dodge 2 or times as dd alone, one strike and you have bit of time til the next 1 Share this post Link to post Share on other sites
Panocek Players 10,216 posts 11,992 battles Report post #13 Posted June 30, 2019 3 minutes ago, SmokyButtons said: There is the ballance part, ofc the total squad size go down, hell do normal wing size + 1 or to planes, and make them a bit tougher, you keep the strike strength reasonable, and for surface ships it wI'll matter to shoot down only 1 or 2 planes, as that minimize the dmg a bit, and you don't have to dodge 2 or times as dd alone, one strike and you have bit of time til the next Then you would have to bump alpha damage up quite a bit as currently its "balanced" around multiple passes, so whenever ordnance connects, whine would follow. That and you would have to pretty much triple plane hp or cut down dps to 1/3, if "squadrons" would be reduced to one attack wing. 1 Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #14 Posted June 30, 2019 1 minute ago, Panocek said: Then you would have to bump alpha damage up quite a bit as currently its "balanced" around multiple passes, so whenever ordnance connects, whine would follow. That and you would have to pretty much triple plane hp or cut down dps to 1/3, if "squadrons" would be reduced to one attack wing. To be honest I have not thought the ballance part of this idea 😂😂😂 I just wanted a easy way to shed the first wing 😎😂 Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #15 Posted June 30, 2019 But your numbers sound in the ballpark 🤔😎 Share this post Link to post Share on other sites
Panocek Players 10,216 posts 11,992 battles Report post #16 Posted June 30, 2019 13 minutes ago, SmokyButtons said: But your numbers sound in the ballpark 🤔😎 And it would bring us nowhere, except aerial torpedo would deal not 9k damage in Haku case, but around 15k, if not more. Enough to give more than significant emotional event to struck DD or even cruiser. Initially carriers were estimated to be "DoT" damage dealers... which would be fine, if not for WG slashing in half flood chance with very first hotfix of the REEEwork, and then reworking flood to be net nerf, unless you somehow cause double flood on someone with DCP on cooldown. 1 Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #17 Posted June 30, 2019 21 minutes ago, Panocek said: And it would bring us nowhere, except aerial torpedo would deal not 9k damage in Haku case, but around 15k, if not more. Enough to give more than significant emotional event to struck DD or even cruiser. Initially carriers were estimated to be "DoT" damage dealers... which would be fine, if not for WG slashing in half flood chance with very first hotfix of the REEEwork, and then reworking flood to be net nerf, unless you somehow cause double flood on someone with DCP on cooldown. Hmmm you most definitely thought more about it then me, if had to give a quick guess on numbers, do current wing size +2, 2xHP and plus 25% speed on planes... Maybe a bit more spread on attacks! But is just a very quick estimate, but 2+planes and 2×hp would one on one, mean you get a normal size attack through. ... I think 😂😎 Note wing = 1/4 squad= one attack now Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,729 posts 6,701 battles Report post #18 Posted July 1, 2019 I've been arguing for a while now that WG should just acknowledge that the multiple runs per squadron design is a failure, and move towards something that works more like the RTS cvs: Single attack per sqadron with more alpha damage, but longer turnaround time. But it would essentially be a second rework, requiring them to start the entire balancing process from scratch. 2 Share this post Link to post Share on other sites
[ZFF] SmokyButtons Players 242 posts 4,008 battles Report post #19 Posted July 1, 2019 4 minutes ago, Uglesett said: I've been arguing for a while now that WG should just acknowledge that the multiple runs per squadron design is a failure, and move towards something that works more like the RTS cvs: Single attack per sqadron with more alpha damage, but longer turnaround time. But it would essentially be a second rework, requiring them to start the entire balancing process from scratch. I agree, single strike is a better solution, But it is more or less we have now, don't know if play Cv yourself, but the drop of wings to you have 2, and do single strike, rinse and repeat, this let's you maintain your number of planes! So I my mind they might as well make it official 🤔😂😎 Share this post Link to post Share on other sites
[CLTS] E4GLEyE Players 104 posts 5,916 battles Report post #20 Posted July 1, 2019 yup big + for higher alpha single drops... Right now the CV feels like a BB that can do 8k damage / shot on average but with a 2 minute reload time, and depleted ammo by the end of the game. I still like the way we set up drops its kinda cool to have this instead of RTS, but getting all planes wiped constantly is getting old, and as OP requested, an option to not take a full squad into flight would be nice Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 5,353 posts 25,043 battles Report post #21 Posted July 1, 2019 Can a mod close down this topic and move it to the dedicated CV Rework topic? @Excavatus Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,192 posts 11,285 battles Report post #22 Posted July 1, 2019 Mr @SmokyButtons please use the CV thread/any other existing one or even better suggestion thread for ideas instead of opening a new one. Mr @22cm Please use the reporting function instead of tagging us :) Great day gentelmen, Locked. 1 Share this post Link to post Share on other sites