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wich tier X bb to go for?

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Always the most recently introduced. It's called "powercreep". So Kremlin. (Except if you want it for Clan Battles, then it's still Yamato, Conquerer or Montana.)

 

For the next CB season it's the respective Tier 8 ones, Amagi and North Carolina. So that could be a step on the way. If you want to participate, that would be a reason not to go for the British line right now because Monarch would be sub par.

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1 hour ago, FixCVs_Nautical_Metaphor said:

Always the most recently introduced. It's called "powercreep". So Kremlin. (Except if you want it for Clan Battles, then it's still Yamato, Conquerer or Montana.)

 

For the next CB season it's the respective Tier 8 ones, Amagi and North Carolina. So that could be a step on the way. If you want to participate, that would be a reason not to go for the British line right now because Monarch would be sub par.

so the next ranked / clan battles is tier 8's? so that means i can use my Massachusetts right? 

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After the release of Update 0.8.6, apparently.

 

So starting end of July, going on through August.

 

So you have four weeks to find a clan and try to prepare. Maybe ask @natswright

and apply at [WITCH]

https://wows-numbers.com/clan/500186030,WITCH-Night-Witches/

 

Maybe read these threads:

 

 

Even though they say Massachusetts is not ideal, it won't matter in the first season as a new player in a casual player division... you're gonna get your [edited]handed to you brutally, no matter what. But don't let that stop you. But you do wanna grind as much commander XP as possible. Also there is only one BB spot in the division so you might want to get a cruiser as well. Or a DD even.

 

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2 hours ago, Malissa1994 said:

wich BB shall i get as my first tier X bb? 

Frankly, Montana. Second-oldest T10 BB in the game and still a solid pick for any T10 competitive mode that needs a BB. It also is a jack-of-all-trades BB that doesn't suck at anything in particular and is decent in most aspects. One you learned how to handle Montana, you can then go and decide what you want next based on that, given all others are a bit more specialised.

 

As a bonus, US BB line is also a solid line to learn how to BB in general and a good line to start BBs with, given they are more forgiving than Japanese, but not on the level of noob-friendly braindead of German BBs where the skill floor is low, but skill ceiling isn't high either and high tiers are pretty out of meta.

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Which lines have you played already and how far along are you on them?  Any line that you enjoy the most at the minute?  There aren't really any bad choices (speaking for randoms only) though GK has been power crept some, having said that it's still a good bote.

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damn, thanks alot for the information. ive pretty much sold all of my tier 8's when i unlocked tier nines, same for them when i unlocked tier x's so i guess ill buy a couple back :P

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1 minute ago, Cagliostro_chan said:

Frankly, Montana. Second-oldest T10 BB in the game and still a solid pick for any T10 competitive mode that needs a BB. It also is a jack-of-all-trades BB that doesn't suck at anything in particular and is decent in most aspects. One you learned how to handle Montana, you can then go and decide what you want next based on that, given all others are a bit more specialised.

 

As a bonus, US BB line is also a solid line to learn how to BB in general and a good line to start BBs with, given they are more forgiving than Japanese, but not on the level of noob-friendly braindead of German BBs where the skill floor is low, but skill ceiling isn't high either and high tiers are pretty out of meta.

im 110k xp away from montana but completly lost interrest in american battleships at the Iowa. really didnt like it whatsoever but might give it a try tho.

 

2 minutes ago, Ace_Rimmer01 said:

Which lines have you played already and how far along are you on them?  Any line that you enjoy the most at the minute?  There aren't really any bad choices (speaking for randoms only) though GK has been power crept some, having said that it's still a good bote.

battleships wise im 110k xp away from montana but sold the Iowa. 

40k xp away from f. der grose

and im on the fuso at japan right now.

haven't really touched any other factions bb wise yet...

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4 minutes ago, Malissa1994 said:

im 110k xp away from montana but completly lost interrest in american battleships at the Iowa. really didnt like it whatsoever but might give it a try tho.

 

battleships wise im 110k xp away from montana but sold the Iowa. 

40k xp away from f. der grose

and im on the fuso at japan right now.

haven't really touched any other factions bb wise yet...

 

Hmmmm, I'd personally say Montana same as @Cagliostro_chan as it's an excellent BB, all round accurate guns, tanky when angled, good AA and a decent speed, you will loose a lot of HP to any BB if showing broadside (40-60k is quite possible).  GK alternatively has excellent armor (though you will eat huge damage if you sail broadside - 30kish), very workable secondaries if you choose to go that route but in return gets, derpy guns at range only really showing consistency from 12km or less, it's also about as maneuverable as a brick wall.  You have Hydro but it's more for minimizing how many torps you eat rather than avoiding them outright.  Oh and the turret angles are terribad.  

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2 minutes ago, Ace_Rimmer01 said:

 

Hmmmm, I'd personally say Montana same as @Cagliostro_chan as it's an excellent BB, all round accurate guns, tanky when angled, good AA and a decent speed, you will loose a lot of HP to any BB if showing broadside (40-60k is quite possible).  GK alternatively has excellent armor (though you will eat huge damage if you sail broadside - 30kish), very workable secondaries if you choose to go that route but in return gets, derpy guns at range only really showing consistency from 12km or less, it's also about as maneuverable as a brick wall.  You have Hydro but it's more for minimizing how many torps you eat rather than avoiding them outright.  Oh and the turret angles are terribad.  

Montana also is far more resistant to air attack, while GK is 105k free damage to any semi-competent CV with AP bombs.

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Vor 10 Minuten, Cagliostro_chan sagte:

Montana also is far more resistant to air attack, while GK is 105k free damage to any semi-competent CV with AP bombs.

So what exactly is braindead and noob friendly again about these ships?

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1 minute ago, FixCVs_Nautical_Metaphor said:

So what exactly is braindead and noob friendly again about these ships?

Their strengths are a citadel protection that makes it almost impossible to get citadelled by enemy gunfire, thus if you mess up, you get far less punished than any other ship (combined with excessive hp pools at high tier). Their ships at all tiers are decently fast, so if you mess up positionng, you can correct it more easily. The guns are derpy, meaning good aim is less important, dispersion at times even compensates for terrible aim. Secondaries are ctrl+click mechanism for automated damage farming. Hydro at high tiers allows for pushing into torp heavy areas with less care and get away with it. Basically, most of their ships, especially at high tiers are way easier to play than others if you are a noob, but start to be pretty underwhelming as soon as you know how to play a BB and while some may still get the kicks out of it, fun does not equal performance.

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3 hours ago, Malissa1994 said:

so the next ranked / clan battles is tier 8's? so that means i can use my Massachusetts right? 

Next clan wars is tier 8. Next ranked is tier 7, and the ranked after that is tier 9.

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Vor 3 Stunden, Cagliostro_chan sagte:

Their strengths are a citadel protection that makes it almost impossible to get citadelled by enemy gunfire, thus if you mess up, you get far less punished than any other ship (combined with excessive hp pools at high tier).

Doesn't sound as if you had ever slightly mistimed a push in an FDG and got eaten by an invisible HE spammer in about one minute.

 

Congratulations!

 

Zitat

Their ships at all tiers are decently fast, so if you mess up positionng, you can correct it more easily. The guns are derpy, meaning good aim is less important, dispersion at times even compensates for terrible aim. Secondaries are ctrl+click mechanism for automated damage farming.

 

None of this sounds as though you had any personal experience actually doing these things.
 

Zitat

Hydro at high tiers allows for pushing into torp heavy areas with less care and get away with it.

 

 

Try it yourself sometimes.
 

Zitat

Basically, most of their ships, especially at high tiers are way easier to play than others if you are a noob,

 

Absolute nonsense.

 

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1 minute ago, FixCVs_Nautical_Metaphor said:

Doesn't sound as if you had ever slightly mistimed a push in an FDG and got eaten by an invisible HE spammer in about one minute.

There is no T9 BB aside from FdG that has as high a chance to even get out of a mistimed push. Others turn and eat citadel hits or just melt to HE because they don't have a ton of hp and 50-80 mm deck.

3 minutes ago, FixCVs_Nautical_Metaphor said:

None of this sounds as though you had any personal experience actually doing these things.

Despite being far from a great German BB player, I actually have played them. In fact, I got more games in German high tier BBs than you even.

8 minutes ago, FixCVs_Nautical_Metaphor said:

Absolute nonsense.

The hard part of Germans is trying to actually carry games that aren't in a cyclone/thunderstorm front. But for the average potato that has no clue, there is no more forgiving class and by that virtue, the only battleships that are easier to farm at least some damage in before dying to stupid mistakes are the current iteration of British BBs, to be patched soon.

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Vor 2 Minuten, Cagliostro_chan sagte:

There is no T9 BB aside from FdG that has as high a chance to even get out of a mistimed push. Others turn and eat citadel hits or just melt to HE because they don't have a ton of hp and 50-80 mm deck.

There's lots of superstructure to melt, and DoT eats percentage, as we all know. So the higher HP helps nothing at all against fires and flooding. You know what helps against fires and flooding? Being able to dam-con every few seconds like in Russian BBs. There is nothing better in a push.

 

Zitat

The hard part of Germans is trying to actually carry games that aren't in a cyclone/thunderstorm front. But for the average potato that has no clue, there is no more forgiving class and by that virtue, the only battleships that are easier to farm at least some damage

The fact is you can hardly do any damage with the main guns without pushing in close. As in "beyond 12 km".

Secondaries, in my time, did so little on FdG and GK that a secondary build didn't even make sense because the necessary IFHE and DE alone ate 7 points that were better spent on tankiness. The recent buff improved things somewhat but was by no means a paradigm shift.

And now more than ever, the BB that pushes in close is the most at risk, be it from invisible HE spammers, torpedoes and of course

Zitat

any semi-competent CV with AP bombs

Which you maybe haven't noticed but there's one of those in almost every battle these days.

Sitting back in a Yamato is a lot easier, as long as your screen doesn't die or run away.

Don't you hear how you're contradicting yourself every other sentence?

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20 minutes ago, FixCVs_Nautical_Metaphor said:

There's lots of superstructure to melt, and DoT eats percentage, as we all know. So the higher HP helps nothing at all against fires and flooding. You know what helps against fires and flooding? Being able to dam-con every few seconds like in Russian BBs. There is nothing better in a push.

This is exagerated compared to other ships. Not only does the superstructure on most of these ship not hold a candle to the amount of penetrable area on other ships, it also can get saturated more easily. And yes, Soviets are more resistant to fires and floods for as long as they have damecon charges, but they cannot extract themselves anywhere as easily without some BB deleting their citadel. So, they are better for a well-timed push. Not for a mistimed push, where they die as soon as they show anywhere enough side to not get bounces there.

20 minutes ago, FixCVs_Nautical_Metaphor said:

The fact is you can hardly do any damage with the main guns without pushing in close. As in "beyond 12 km".

Secondaries, in my time, did so little on FdG and GK that a secondary build didn't even make sense because the necessary IFHE and DE alone ate 7 points that were better spent on tankiness. The recent buff improved things somewhat but was by no means a paradigm shift.

And now more than ever, the BB that pushes in close is the most at risk, be it from invisible HE spammers, torpedoes and of course

Other BBs are better in a campy meta, if you know how to aim. If you are at best average at aiming, the dispersion isn't really a downside, German shell output isn't bad and unlike ships with slow shells, high shell velocity is not just increasing dispersion, it also reduces reaction time and allows more snap shots.

DE is not a necessary secondary skill. The only two skills that are mandatory are Manual Secondaries and AFT. IFHE allows penning BBs, but GK can pen cruisers even without. But none of that ever prevented people from just going for a tank build and having basically a derpy Montana that isn't as easily citadelled, but lacks accuracy.

20 minutes ago, FixCVs_Nautical_Metaphor said:

Which you maybe haven't noticed but there's one of those in almost every battle these days.

Sitting back in a Yamato is a lot easier, as long as your screen doesn't die or run away.

Don't you hear how you're contradicting yourself every other sentence?

Whether you get killed or not by CV is not skill-dependent. At least not on the BB's skill. Thus, being susceptible to AP bombs makes the ship bad, it does not make it hard to play, because that would imply that there is some sort of way you can avoid dying to the CV. The only way to avoid dying to CV is to remove yourself so far from the battle your ship basically is an afterthought to any enemy CV trying to win the match. Even DDs can boast more means of "counterplay" (even if they are far less survivable when caught out by a good CV).

 

Also, it's not easier to play Yamato, it is more effective. Which is why Yamato is still a decent BB and not a floating meme.

So, no, I'm not contradicting myself. Just you having some misconceptions about quite a few things.

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On 6/26/2019 at 3:58 PM, Malissa1994 said:

ive pretty much sold all of my tier 8's when i unlocked tier nines, same for them when i unlocked tier x's so i guess ill buy a couple back :P

There's quite a lot to be said for keeping hold of most ships from around T6-7 and up (unless you utterly hate them and/or are in *dire* need of resources) - you start losing an awful lot of silver when you sell them, like several million silver at the higher tiers.

 

Besides the silver loss, T6+ can be useful for a range of events (especially if you're practiced in them, which you will be if you've unlocked the next tier up), Ops, and missions.

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