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WG_Lumberjack

0.8.5 - Other changes

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WG Staff
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4,270 battles

INTERFACE CHANGES

424be8ec-9733-11e9-8437-38eaa735f4cc.jpg

In Update 0.8.5, the Minimap will utilize new technology which will allow us to introduce improvements into the game faster and in a more efficient way. The following changes have already been introduced:

  • Coordinates of the squares are now located along the upper and left borders of the Minimap.
  • The Minimap rotation option has been moved to the in-battle Minimap settings.
  • Last-known position markers of the enemy are now automatically enabled for all players.
  • Only the long-range AA defense action radius is displayed on the Minimap.
  • Display of hotkeys + and — has been removed.

 

OTHER CHANGES AND IMPROVEMENTS

We are continuing to optimize the game, so in version 0.8.5 we’ve updated the Scaleform® library that renders game interface elements. Utilization of up-to-date and more efficient technology has enabled us to use the hardware resources better and make the game more enjoyable for players.

Due to the Scaleform library update, you might also need to update your graphics card drivers to ensure the correct operation of World of Warships. You can find out how to update these drivers here.

  • Cities have been added to the Greece map.
  • Ship spawning positions on the Islands of Ice and Sleeping Giant maps have been changed for Random Battles: the spawn points have been harmonized, making ships spawn in three groups facing the key areas.
  • In the Training Room, Spectators' ships are now destroyed five seconds after the battle begins, without affecting the score.
  • The “Tournament. Epicenter" scenario has been added to the Two Brothers map in the Training Room.
  • Minor improvements have been made to the geometry and textures of the following ships: flag_Japan_740b57e1da9b5d3fe46b61e09e3dcnormal_578f4cb5e5bd1007d5df8ade07a8c4836 VIII Kagerō, flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_dac9e09cf46059e1432206f07fdb2eab VIII AL Yukikaze, flag_Pan_Asia_3b66d1136c736e56c9f2f7cda2normal_578f4cb5e5bd1007d5df8ade07a8c4836 V Jianwei, flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_65cf64bd7296cfa9dcf38bf869d5cfc9 IX Georgia, flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_7ca1d32231aa1e03cc8c292ae268c631 IX Alaska, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_7ca1d32231aa1e03cc8c292ae268c631 X Stalingrad, and flag_Germany_18970d883c7758b53538983bd09premium_65cf64bd7296cfa9dcf38bf869d5cfc9 VIII Tirpitz.
  • Campaign tasks saying "Hit enemy ships with any weapons" now take rocket hits into account.
  • Fixed the incorrect display of the modules tab.
  • Fixed the silhouettes of destroyed ships for flag_United_Kingdom_c1f75d7cca85dc4b4820normal_578f4cb5e5bd1007d5df8ade07a8c4836 III Valkyrie, flag_United_Kingdom_c1f75d7cca85dc4b4820normal_578f4cb5e5bd1007d5df8ade07a8c4836 VIII Lightning, and flag_United_Kingdom_c1f75d7cca85dc4b4820normal_578f4cb5e5bd1007d5df8ade07a8c4836 IX Jutland.
  • Fixed the contour highlighting of the "Ready!" button when the mouse cursor hovers over it.
  • Fixed the display of the "Duplicate" sign, when a duplicate collection item is found in a container.
  • Removed the inscription indicating the time remaining until the end of the Ranked Battles season when the season has already finished.
  • Removed the display of the "Camouflage" tab for ships on which camos cannot be mounted.
  • Fixed an error causing a wrong currency icon to be displayed for ships in the Tech Tree.
  • Added sounds when you click the buttons on the top panel and a sound alert when the "Select Port" button appears.
  • In the tooltips for Ranked Battles, we’ve added information about the impossibility of playing in a Division if it's not a Ranked Battle Sprint.
  • During the pre-battle countdown, info about the sight distance and visibility is no longer displayed.
  • Fixed an incorrectly specified number of ships in the series in the description of aircraft carrier flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_dd52cb68f35242ce3ac78c9c5e36ff31 VIII Enterprise.
  • Fixed the incorrect naming of the guns on battleship flag_Italy_206c77d5bf356559100ac3e95fdb7premium_65cf64bd7296cfa9dcf38bf869d5cfc9 VIII Roma.
  • Fixed a bug sometimes preventing the reward for the first achievement of a game day from being credited.
  • Fixed a bug that prevented players from leaving the game when changing the settings of the Training Room.
  • Changed the names of the gamescom and gamescom 2018 camouflage patterns to gamescom Black and gamescom Blue.
  • Fixed a bug where the squadron aiming reticule stayed visible on the water at the last point of a bombing run.
  • Fixed a bug that caused the banner displaying received awards to disappear after obtaining the final reward for completing a mission in a campaign.
  • Fixed a bug that prevented any actions from being performed after the player’s aircraft carrier had been destroyed and their last squadron had completed its attack run.

 

https://worldofwarships.eu/en/news/game-updates/update-085-rogue-wave/

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[BYOB]
[BYOB]
Players
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On 6/26/2019 at 5:27 PM, WG_Lumberjack said:

Only the long-range AA defense action radius is displayed on the Minimap. 

This is not an improvement. Removing information from the game isn't making it better. At least give us the option to switch to the old mode.

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[BDE]
[BDE]
Beta Tester
476 posts

Hello ahhhh only one addiction aument the damage aa in ships 25% for delete fighters at any time,

I sold cv for ever no playables funny

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[BABBY]
Beta Tester
1,591 posts

I always wanted to display only long range before, but with the current AA system showing all ranges is at its most relevant. Each range can simply be given its own checkbox. That's so simple even you can't mess it up, WG... except you did.

 

By the way, why not make the colours and line style customisable? Having my detection, sonar and radar ranges all the same colour is bad enough, but you even chose blue, so they blend into the background.

Edited by StringWitch
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[USEA]
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Quote

Last-known position markers of the enemy are now automatically enabled for all players.

 

Okay, so how do we DISable this?

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Players
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does this mean the aim point marker on the minimap will be more refined? would be good to get rid of navigator mod screen clutter.

 

22 hours ago, Vaepex said:

 

Okay, so how do we DISable this?

options > controls

iirc

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