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Beastofwar

A missing DD/CL weapon in WOWS ?

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When looking at the rails on the decks of Destroyers and Light Cruisers in game i tought these were to move torpedo reloads ( if applicable in battle at all ) or refill depth charges. But they have a very diffrent purpose that could have it's place in match to make battles less bathtub-toy like and more realistic : they were for dumping sea mines in the water !

 

Sea mines ( or rather minefields ) are in game, in the Operation Dynamo but not a weapon players can use. I recon that within limits the use of sea mines would be far more "realistic" to delay or stop an advance of a superior force then the highly unrealistic mechanic of burning down bigger armoured ships which Destroyers and Light Cruisers never did/could  IRL.

 

When you compare this essentially shooter game to others, it is not uncommon to make use of static explosives to deny others a certain area. Think of planting a claymore covering the ladder in your back when you are sniping from an elevated position....or even using anti-infantry mines buried or even jumping ones ( Bouncing Betty/Vietnam ) to punish highly mobile enemies forcing them to go slower or be more careful.

 

Would dumping say 4-6 mines in the water by Destroyers and Light Cruisers work in matches, for example delay, frutstrate or stop others taking a conquered cap ? Especially in situations there is no backup. The randomness of not moving mines and not too many of them would make them not OP by default as there will be a very high chance an enemy misses them ( most torpedo's are dodged too )

 

 

 

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[NWP]
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Sure, make it seamines that only work against CVs, CV planes and secondary specced BB.

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4 minutes ago, ColonelPete said:

No.

Discussed often enough.

The risks of friendly fire are too great.

 

That is a valid point....and if they are default FF off weapons because of game unrealism/balancing ?

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6 minutes ago, Beastofwar said:

 

That is a valid point....and if they are default FF off weapons because of game unrealism/balancing ?

 

That would be beyond OP. You'd basically be creating a wall through which allies can go, but not enemies. Eve, a few mines, they could be placed in a small straight and completely deny it to the other team.

The only way I can see mines working a little, would be if they dealt little to no damage, and had another effect (such as heavily slowing down ships who hit them for a little while. Something like that)

 

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[MIAU]
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17 minutes ago, Beastofwar said:

 

That is a valid point....and if they are default FF off weapons because of game unrealism/balancing ?

Then they'd invite to more camping.

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13 minutes ago, LastButterfly said:

 

That would be beyond OP. You'd basically be creating a wall through which allies can go, but not enemies. Eve, a few mines, they could be placed in a small straight and completely deny it to the other team.

Yes that they should do....but only enough to block a narrow pass between islands for example, or making charge into caps maneouvering wildy ( knife fighting other DD ) more hazardous. The latter could be the tool for DD that are are now almost defenceless due to deepwater torpedo's and/or weak guns.....

Quote

The only way I can see mines working a little, would be if they dealt little to no damage, and had another effect (such as heavily slowing down ships who hit them for a little while. Something like that)

 

I did not say they had to insta-kill a target. They often did not as bows are not part of the structure that keeps a warship afloat, often just adding boyancy to sit more comortable in the water in bad weather. It does badly damage them though making reapirs in port necessary. I game it could translate into considerable bow damage, just like a torpedo hit there.

 

They did often kill submarines though.

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20 minutes ago, 159Hunter said:

Sure, make it seamines that only work against CVs, CV planes and secondary specced BB.

airmines

that would be cool

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[-TPF-]
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They've been discussed before but they are hard to implement. The risks of friendly fire and griefing are very hard to overcome. If you implemented them so that:

 

a) they could only be deployed 120 seconds after game start 

b) they would be very visible on the allied minimap and through a proximity alert to friendly ships

c) they only did damage equivalent to an airborne torpedo (or less) 

d) they only had an action time of 5 minutes

 

then you might have something worthwhile. But I doubt we will ever see them in game.

 

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[BLITZ]
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Black has them. Kind of.

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[BLOBS]
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A kiting team allready has a huge advantage redering them largly imun to torps the game dont need another tool to make sure nobody push......plus trolls would use them to anoy the hell out of their own team.

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8 minutes ago, Spellfire40 said:

A kiting team allready has a huge advantage redering them largly imun to torps the game dont need another tool to make sure nobody push......

 

If they have reasonable visibility and reaction time unless you are speeding in fast ships ( these weapons come from such ships, so could be tailored to fight such opponents  ) that could be easily balanced......these are not torpedo's coming toward you at high speeds....

 

But you could be right as many CL are already camping behind islands, their wepons facilitating explicitly firing over obstacles and fearing to move in the open due to low HP.

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[PARAZ]
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I doubt this would happen, but it would be foolish to say never. This is WG afterall. 

 

Honestly there are other things I'd like to see changed or improved before WG add seamines.

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This would actually be a nightmare to balance.

 

But i do like the idea however. If it were going to be implemented then maybe allies take reducded damage and lots of bells and whistles to notify the player.

 

But then griefers, trolls and dumbdumbs will still sail through them.

 

Maybe co-op and competitive only?

 

Air mines might be a cool thing. Or you could turn the mines into mini smoke generators but activate when you hit the same key again after 5 secs (so you have to plan accordingly).

 

Or im just mental either way.

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13 minutes ago, Beastofwar said:

 

....  that could be easily balanced......

how do you know that? have you balanced anything in wows?

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You have all seen this ofcourse :-)

 

The BB chasing the DD has...erm...my tactics.

 

That are other options as shown in the movie : used as a DD/CL optional defence against chasing/charging heavy Cruisers/Battleships without having to expose dangerous much side surface trying to torpedo them while trying to escape alive. Most DD/CL i kill chasing/charging them get killed trying to launch torpedo's while they likely could have escaped only showing their narrow stern and superior speed slipping in concealment again. ( and from there are able to attack on their own terms again )

 

And it could blow up CV late game that are trying to prolong the match by fleeying along certain routes while still dangrously  lashing out against heavy battle damaged allies, often sinking a couple of them. That feature would certainly be welcome i you read the complaints CV are always the ones left alive longest blaming them for being "immune" to counterplay.

 

 

 

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34 minutes ago, Beastofwar said:

You have all seen this ofcourse :-)

 

The BB chasing the DD has...erm...my tactics.

 

That are other options as shown in the movie : used as a DD/CL optional defence against chasing/charging heavy Cruisers/Battleships without having to expose dangerous much side surface trying to torpedo them while trying to escape alive. Most DD/CL i kill chasing/charging them get killed trying to launch torpedo's while they likely could have escaped only showing their narrow stern and superior speed slipping in concealment again. ( and from there are able to attack on their own terms again )

 

And it could blow up CV late game that are trying to prolong the match by fleeying along certain routes while still dangrously  lashing out against heavy battle damaged allies, often sinking a couple of them. That feature would certainly be welcome i you read the complaints CV are always the ones left alive longest and could even lower CV average score in stats.

 

 

 

You are calling for realism in a videogame while your inspiration comes from a movie? Or am I missing something?

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22 minutes ago, CptMinia said:

You are calling for realism in a videogame while your inspiration comes from a movie? Or am I missing something?

 

Nope just wondered what the rails on decks were for for a long time and finally realized their purpose, wondered if it is only for decoration or could be put to use.

 

In movies - loosely based on RL just as this game is - you can sometimes see such things used as they could be used in game.

 

But yes i make no secret of my desire to wish for more complexity to gameplay......just lobbing shells over to the enemy and back is a bit....simplistic. Many seem to like it but i know from the succes of CV many want more as well.

 

Because of dissatifaction of a continuation of tier 1-3 play up to tier 10 i go out of my way to explore different tactics and builds BUT the long range standoff until something gives strategy so many seem to prefer ( that was  put in words in a very diplomatic way yes ? )  Mostly stuff that is already provided, but some things are not there yet...submarines, seamines, land based naval bombers....it can never be complex enough ( and real sea battles were fought with these units in or near the battles ) as long as there is balance. Yeah i like games to have a game-acceptable way of "realism" as much as balancing allows.

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Oooooo, fast minelayers, nice. but then would need a mine-sweeping' consumable to use the hydro-thingies that are already on many ships.

But I can also see how this could be terrible for gameplay, drop a set in front of a lemming-train and get a 'double strike kraken' in about 5 seconds.....:Smile_ohmy:

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