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Inappropriate_noob

Pro's and cons.........

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Ok two topics in one here, I don't want to spam the forums now do I:Smile_smile:

 

First of all, One man Clans, I have toyed with the idea of being my own boss, is that the only positive to being a one man band?

 

 

Secondly, the Izumo, seems I have to go through a painful grind to get to the almighty mightyness that is the Yamato, and quite rightly so too, am I right in thinking she is the only tier X ship that was an actual ship?

 

Anyway, Yamato aside, seems to me that whatever I have watched on the tube most people think the Izumo is a bit of a turd, is this true or false? Mine right now is as stock as it can be, and after one battle in co op I was not impressed, but then she is stock so i may have been expecting a tad too much.

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1st. u do spam

 

2nd. 1 person =/= clan (as defined as group of persons)

 

3rd. false. play it out right and u'll njoy those pwn guns. stock ships kinda always suck (xcept for the old fuso a hull, 1st match krakn :Smile_trollface:)

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Vor 25 Minuten, NoobySkooby sagte:

First of all, One man Clans, I have toyed with the idea of being my own boss, is that the only positive to being a one man band?

I guess the main question is why you want to make this...if it is only for bonus from the clan base, you might prefer to look for an oil-only clan...

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5 minutes ago, NoobySkooby said:

First of all, One man Clans, I have toyed with the idea of being my own boss, is that the only positive to being a one man band?

 

Well, what's the point overall? In one man clan you can ofc escape the possible clan invitation spam, but if you want to get clan bonuses, ie. build up your clan base, it will take quite a time from one single person to gather all the oil. So if you just want clan bonuses, then there's many clans around who are only for that purpose in mind.

 

9 minutes ago, NoobySkooby said:

am I right in thinking she is the only tier X ship that was an actual ship?

 

Midway, Audacious, Gearing, Daring, Des Moines, Worcester, Shimakaze, Yueyang (Allen M. Sumner class (USS Haynsworth, DD-700)). Iirc some of the other TX ships started building, but were never completed, like Z-52 or Stalingrad.

 

 

Can't really tell how to play Izumo, as I have never even touched that ship, but the often heard advice is to play through Izumo, as it prepares you for Yamato. She has received rather many buffs since she was introduced, so my "don't do as I do, but as I say" advice would be to just grind through it. It will teach a thing or two anyways. Rest of the Izumo comments I'll leave for those who actually have played the ship ;)

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1 hour ago, NoobySkooby said:

Anyway, Yamato aside, seems to me that whatever I have watched on the tube most people think the Izumo is a bit of a turd, is this true or false? Mine right now is as stock as it can be, and after one battle in co op I was not impressed, but then she is stock so i may have been expecting a tad too much.

My winrate in the Izumo is shocking, like 30% now it's upgraded and a third of the way through to the Yamato grind.  Compare that to ~50% average across my Tier 8 BBs.

Problems with it are:

#3 turret is blocked so much by #2 that you can't get it into a bow-on fight without  exposing more than 30 degrees.

#1&2 turrets have high barbettes, so can get knocked out easily bow on.
I find it works best when kiting over-the-shoulder - the small loss in bulkhead armour at the rear is less of a problem than losing a third of your firepower and being unable to manouvre very well, and it means your big Secondary turret is in position to contribute potentially.


Its dispersion (not sigma, I assume) is terrible; at 10km I've had less than one third of all three turrets land-and-penetrate against a broadside Alaska who had accidentally beached himself, this over three or four consecutive salvoes.  This is a pattern that has repeated itself on multiple occasions.  The volume of fire I land on targets is inferior to that which I land with my Tirpitz, no matter my range to the target.


It's AP characteristics are "hmmm" - It overpens a ton, but will still ricochet against several T10 bow-on cruisers.  Sometimes it will reward you with 2x cits on an easy BB target that you've just whiffed two previous salvoes barely tickling.  It's just plain inconsistent whether you're firing against Battleships or CAs.
I'm undecided about HE - the splash is massive on them because of the calibre (lots of module damage and risk of magazine dets), but I don't recall the fire chance being much to right home about?  Either way, the only BBs I want to play fire-starter with are a select few of the RN line and maybe a couple of Frenchies.

It's so fat that you just eat HE shells to the deck and go up like kindling, and it handles like a pig so you can't really react to much - especially if you're stuck as immobile fortress bow-tanker.


On the plus side, it's AA seems to punish most CVs I go against pretty comfortably.

If anyone has some insight into how to make this ship wreck face, I'm all ears.  I'm guessing the key to getting it to work is juggling range-to-target, ammo-type loaded, and target-choice to avoid AP overpens / bounces and shells missing generally.

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3 hours ago, MrWastee said:

1st. u do spam

 

2nd. 1 person =/= clan (as defined as group of persons)

 

3rd. false. play it out right and u'll njoy those pwn guns. stock ships kinda always suck (xcept for the old fuso a hull, 1st match krakn :Smile_trollface:)

I do post a lot, yes if that is considered spam then I will desist and tone it down:Smile_trollface:

 

I was referring to tier X BB's specifically, sorry I did not make that clear

 

Izumo, unknown still yet to play her in randoms, well only when she is fully upgraded

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3 hours ago, Klopirat said:

I guess the main question is why you want to make this...if it is only for bonus from the clan base, you might prefer to look for an oil-only clan...

Only been in the two clans 1st as full of the stat polishing guys, second was ok no real complaints there except everyone went off and played other games, so decided to go solo.

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10 minutes ago, NoobySkooby said:

I do post a lot, yes if that is considered spam then I will desist and tone it down:Smile_trollface:

 

I was referring to tier X BB's specifically, sorry I did not make that clear

 

Izumo, unknown still yet to play her in randoms, well only when she is fully upgraded

i assume ur talkin t9 then, as on t10 only some got gun upgrades and are hullwise "fully upgraded" by default so to say. also, it doesnt matter if t...9 or any other tier, stock ships suck on each tier. fuso example (old stock range like 13.6km?) was just to illustrate that still by then it's possible to pwn... on sucking stock ships ;).

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3 hours ago, MrWastee said:

1st. u do spam

 

2nd. 1 person =/= clan (as defined as group of persons)

 

3rd. false. play it out right and u'll njoy those pwn guns. stock ships kinda always suck (xcept for the old fuso a hull, 1st match krakn :Smile_trollface:)

Fuso with 13.7km main battery range, aaah memories….

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8 minutes ago, Lord_Holland_of_Wessex said:

Fuso with 13.7km main battery range, aaah memories….

That sure was fun, but what about stock Izumo with T7 shells? And no AA. And low HP. And bad speed.

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7 hours ago, NoobySkooby said:

Ok two topics in one here, I don't want to spam the forums now do I:Smile_smile:

 

First of all, One man Clans, I have toyed with the idea of being my own boss, is that the only positive to being a one man band?

 

 

If you want to enjoy the benefits of clan rewards, but not the burdens of having to deal with others you can start a 1 man clan with no worries.

 

I have started one a few months ago and it is now level 5 giving modest ( +2 % FXP,  +5% coal, -5 % service costs for all tiers now ) each match for free.( and -10 % tech tree buying costs for allmost tiers now  ) It is not much per match but it id free and adds up to quite the difference over time.

 

The "naval battles" ( not clan battles which i cannot/will not do ofc )  requiring nothing more them activating it and make sure you make the required mimimum score of the selected class in normal PvP random, ranked  or coop battles ( doing nothing special ) and "preparing for it" ( doing nothing special ) rack up quite a lot of oil making solo progress slow but good enough to get 2-3 buildings per section up in no time. You are pitted against some other similar "clan" that you never directly face, so you just make sure you reach the minimum score 10 played matches ( very easy ) and it is a win or a draw for additional free oil.

 

Normal XP chest drops also drop 10 oil being a "clan", as does any additional crate.

 

Getting all buildings would take years ( especially a steel port ) , but do you really need all the benefits of a large clan ?  I do not collect steel ( have some due to playing some ranked ) so i don't mind not getting a steel port. And i do have a 1 stage coal port.  I am happy with all benefits i can get for free, doing nothing special then playing PvP matches ( "naval battles" ) or oil from XP chest drops ( all game modes ) i would play anyway. :Smile_coin:

 

Since you have to buy the option with doubloons  i consider it an equivalent to doubloon camo's and such mechanics. Just another  "pay to get more out of the game" mechanic. other then the bonusses it is just a gimmick having it. They should make it one of the  home port your ship floats in before/in between battles..

 

 

 

WGF20.jpg

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4 hours ago, Ace42X said:

t's AP characteristics are "hmmm" - It overpens a ton, but will still ricochet against several T10 bow-on cruisers.  Sometimes it will reward you with 2x cits on an easy BB target that you've just whiffed two previous salvoes barely tickling.  It's just plain inconsistent whether you're firing against Battleships or CAs.

II'm undecided about HE - the splash is massive on them because of the calibre (lots of module damage and risk of magazine dets), but I don't recall the fire chance being much to right home about?  Either way, the only BBs I want to play fire-starter with are a select few of the RN line and maybe a couple of Frenchies.


For context, the match I've just had has seen me land 53 shells, of which 15 over-penned, 13 penned, 2 shattered, 23 richocheted.  Of those pens, a proportion of them were HE.  This is a Tier 8-9 match, with me almost exclusively firing at BBs.

The guns will punch through most broadsides, they'll bounce off bows, and despite their accuracy being relatively good according to in-game stats and the wiki - you'll still lose two-thirds of your shells into the water all around whatever you're shooting at with them happily surviving in the eye-of-the-storm as no shells go down the middle and land.

HE fire chance is a lame 30% - worst out of the BBs I have available to me at present IIRC.  Again, I can't help but think the boat's orientated around HE spam - which strikes me as completely counter intuitive and disappointing.

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I agree - you're spamming topics.  I've also seen you post two or three replies in separate posts rather than doing a multi-quote single post.   That is the definition of spamming.

 

At least play the Izumo - it's been buffed in the not too distant past.

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I pretty much just have to echo @Ace42X here. 

 

Izumo isn't objectively bad as such, but she's more than a bit of a pain. I could never really get her to work for me, even after the last round of buffs. I eventually grew tired of really trying and just burned through a lot of exp boosters to get the grind over with. And now I have the Yamato, and I'm not going back to Izumo (If I need to take a T9 IJN BB out for a spin, there's a certain stupidly OP one in my port that I can use instead :Smile_trollface:)

 

Stock, she's sluggish as hell, and her guns are insanely trollish. The high velocity and flat arcs means a lot of shells end up overpenning, or bouncing off decks that higher trajectory shells would have dropped through.

 

I tend to disagree that she really serves as a preparation for Yamato. Her gunnery is just too different.

 

She actually works fairly well played similarly to Amagi. She can kite really well, her over-the-shoulder firing angles are excellent while giving you a pretty much perfectly angled armour belt.

 

2 hours ago, BrusilovX said:

At least play the Izumo - it's been buffed in the not too distant past.

TBH, at least the penetration buff was pretty meaningless. A ship that suffers as much from overpens as she does didn't need a pen buff. Improved normalization angles would have helped her a lot more.

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Izumo is probably the best tech tree BB at T9 now. It is an amazing ship after the buffs, great armour and great guns.

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21 hours ago, NoobySkooby said:

seems to me that whatever I have watched on the tube most people think the Izumo is a bit of a turd

This ship is in the game for a very long time and most videos about it are very old as well. It used to be a pile of crap but it got some significant buffs not long ago and if played right it is actually a very strong BB for its tier.

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I was a one-man-clan for about six months. Things move slooooooow but it is doable.

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Due to their "naval battle" feature which requires nothing then just play normal PvP, ranked or Coop battles you can build up a clan port to medium size ( and bonusses ) decently fast. However getting the benefits of a large clan progressively takes so much more a single player probably will not reach it.

 

So you can have the smaller - but over time substantial - bonuses, or you join a large prestigous clan ( especially if you are into steel grinding )

 

btw : 2nd screen...you can even screw up making a minimum score in matches ( while the starting requirement is a super easy 300 score BASE points in matches the minimum requirement stacks if you keep using the same nation and class, i failed to get 1500 BASE points with CV 3 x or 10 attempts because i lost these matches ) and stil "win" and get more oil......for no effort at all really because you are just playing the matches you would anyway.

 

 

WGF91.jpg

WGF92.jpg

WGF93.jpg

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22 hours ago, NoobySkooby said:

Ok two topics in one here, I don't want to spam the forums now do I:Smile_smile:

 

First of all, One man Clans, I have toyed with the idea of being my own boss, is that the only positive to being a one man band?

 

 

Secondly, the Izumo, seems I have to go through a painful grind to get to the almighty mightyness that is the Yamato, and quite rightly so too, am I right in thinking she is the only tier X ship that was an actual ship?

 

Anyway, Yamato aside, seems to me that whatever I have watched on the tube most people think the Izumo is a bit of a turd, is this true or false? Mine right now is as stock as it can be, and after one battle in co op I was not impressed, but then she is stock so i may have been expecting a tad too much.

1) you can be your own boss for 10000 Dubloons? I don't know anymore how much it was it was ages ago BUT... you need to be clear that unlocking any boni for that clan will take AGES if youre lucky.

 

Secondly Izumo now is a Buffed up monster that is very hard to deal with if played semi competent..... The Problem is that the most potatoes come from Amagi that was fast and nimble in comparison.

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38 minutes ago, The_Reichtangle said:

1) you can be your own boss for 10000 Dubloons? I don't know anymore how much it was it was ages ago BUT... you need to be clear that unlocking any boni for that clan will take AGES if youre lucky.

 

 

Just explaind how fast and easy you can get oil now NOT DOING ANYTHING ELSE THEN PLAYING RANDOM ( or Coop and Ranked ) MATCHES  !

 

Or do you have problems for 10 common random matches  per weekend reaching a 300 BASE point score ?  You can do that losing doing 10k damage......

 

It even works in Coop but since the score is lower there the requirement gets more tricky when you want to use the same class/nation twice or more as the requirement then goes up to 600, 900, 1500 and so on.

 

I now have +5 % coal, +10 % FXP for all tiers, -5 % service costs for all tiers, -10 % off the price of new ships of all tiers, +2 % XP for all tiers, +6% of commander XP for all tiers.

 

And i did nothing special for it, other then to enable "naval battles" switch just playing randoms as i always did, and getting 10 oil per (XP) crate doing nothing at all......

 

If you want the greater rewards......yeah you have to get in a BIG clan. If you want to be someones subordinate, have to endure commands/judgement  from some (stat fanatic) fool  and possibly be treated like a mere deckscrubber in your own game lol......

 

 

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58 minutes ago, Beastofwar said:

If you want the greater rewards......yeah you have to get in a BIG clan. If you want to be someones subordinate, have to endure commands/judgement  from some (stat fanatic) fool  and possibly be treated like a mere deckscrubber in your own game lol......

 

do you.gif

 

 

Hey @Gojuadorai when are you planning on making us scrub decks??? And why won't you judge me like the subordinate that I clearly am?? I have questions.... :Smile_trollface::Smile-_tongue:

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First, I'm the real spammer here...:Smile_hiding:

 

And now I'm too lazy to give out any more numbers, so here's my two cents' worth. The Yamato is a great ship even if they completely botched her armor scheme. The only real tier X BB in the game (there are real cruisers and destroyers and carriers, of course). I'd say worth the grind even though I play the Musashi more often in practice. Never liked the Izumo, though (not for game play and not for the fact she is a paper ship). If you got the Free XP to spare try to avoid stock grind on her.

 

I am running a one man clan, even if that is an oxy(oh nevermind I just gonna get edited and get a warning point). I don't get to do clan battles, I can do naval battles but I often get stacked up against bigger clans so I can't usually hope for anything but an automatic defeat. I do get to have a base I can upgrade with oil. I have some bonuses. Still, in a solid clan with more people you get to have better bonuses and more options and get to enjoy the benefits and rewards of clan battles as well.

 

Running a one man clan is still better than having no clan at all.

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People keep saying "It got buffed, it's strong if played right" - *how*?


I just tried experimenting with firing at long-range to try and reduce shell velocity and thus OPs...  It "sorta" worked in that I only got 4 overpens compared to 10 pens, one of which was a Cit at a max-range Henri IV ( a whopping 3k damage to kill him); it totally failed to be viable in that out of 189 shells fired, only 25 connected with a target.  The hang-time of the shells at max range (especially with a spotter plane extending that) is so long that even the smallest degree of coincidental manoeuvring will allow the target to escape from the location you've fired at, let alone dispersion problems at that distance.

10 ricochets (bow on max-range Yama, although at least one on a broadside Montana), 1 non-pen.  Terrible 28k damage in a match I ended up surviving - worse than most matches I end up dying in, even if you add 7k potential damage from that cit had the victim had more HP.

If there's some trick to using the AP effectively, for crying out loud someone share it; because if its strength is somehow tied to HE spamming to prevent the over-pens - surely that makes an AP penetration buff completely worthless and thus pointless to bring up in this thread?

 

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I did have one more game in the Izumo, and now m on her second hull, the rest of the good stuff is already there, she is nowhere near as sluggish as say the Nelson, and I really got to dig the over the should kiting technique, another two days and I will have her up t full strength, then on my way to full on magnificent mightiness of the Yamato... Is the Yamato all she is cracked up to be though?

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2 hours ago, Karasu_Hidesuke said:

First, I'm the real spammer here...:Smile_hiding:

 

And now I'm too lazy to give out any more numbers, so here's my two cents' worth. The Yamato is a great ship even if they completely botched her armor scheme. The only real tier X BB in the game (there are real cruisers and destroyers and carriers, of course). I'd say worth the grind even though I play the Musashi more often in practice. Never liked the Izumo, though (not for game play and not for the fact she is a paper ship). If you got the Free XP to spare try to avoid stock grind on her.

 

I am running a one man clan, even if that is an oxy(oh nevermind I just gonna get edited and get a warning point). I don't get to do clan battles, I can do naval battles but I often get stacked up against bigger clans so I can't usually hope for anything but an automatic defeat. I do get to have a base I can upgrade with oil. I have some bonuses. Still, in a solid clan with more people you get to have better bonuses and more options and get to enjoy the benefits and rewards of clan battles as well.

 

Running a one man clan is still better than having no clan at all.

Hmm now are we going to have a spam contest?

 

I think you will find I may win:Smile_trollface:

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