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Crysantos

ST, Competitive modes, balance and other changes

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After the release of the 0.8,6 update you will be able to take part in two competitive battle types.

The VI season of Clan battles will be held in "6 vs 6" format on tier VIII ships. All types of ships except aircraft carriers are allowed, and no more than 1 battleship per team. The reduced size of the teams is not planned as a permanent change, but will make it easier to gather clanmates for the battle during summer. The change of the tier from X to VIII will diversify the familiar battle type. With the tier changed, rewards have also changed: you can get up to 8 750 of steel in the VI season.

 

The lightning model is updated. This is one of the steps in improving the graphics both in terms of quality and performance. 

WG_WOWS_SPB_Screenshots_SuperTest_086_Proliv.jpg

 

Hatsuharu, Gnevny and Nicholas have their stock hulls updated: both visually and in armament they are now closer to the researchable hulls. 

 

Now, players may encounter bot-operated aircraft carriers in Co-op battles even if no ships of this type are helmed by real players. Bot-operated aircraft carrier is also added if there is an aircraft carrier helmed by player.

 

The Raptor Rescue operation is brought back and the balance in it is improved: all skills, modernizations and premium consumables are removed from bots, and the composition of enemy groups is changed. 

 

The automatic collision avoidance system is improved: it will work more reliably, and in most instances will turn the ship in an optimal way. Manual control will always have the priority. 

 

5 new historical commanders are added: Friedrich Bonte, Horace Hood, Matsuji Ijūin, Vladimir Trubetskoy, Theodore Chandler. Though in game they don't have talents or improved attributes.  They will be available in the Armory for doubloons. 

 

New permanent camouflage 'Wolf' is added for Flint. It will be available for 3 Clan tokens and give the following bonuses:

  • -3% to detectability range;
  • +4% to maximum dispersion of shells fired by the enemy at your ship;
  • -50% ship's post-battle service;
  • +20% Credits per battle;
  • +100% Experience per battle.

WG_WOWS_SPB_Screenshots_SuperTest_086_1920x1080_Flint.jpg

 

New camouflage "Red heat" is added, giving the following bonuses:

  • -3% to detectability range.
  • +4% to maximum dispersion of shells fired by the enemy at your ship.
  • +100% XP per battle
  • +100% Commander XP per battle

WG_WOWS_SPB_Screenshots_SuperTest_086_1920x1080_Moskva_EN.jpg

 

AA guns will now deal continuous damage several times per second. The damage values were recalculated accordingly to consider the increased frequency. This is a technical change with minimal impact in gameplay, which fixes some illogical situations.

 

Pan-Asian destroyer Chung Mu, tier IX:

  • Main battery guns reload time increased from 3.3 to 3.5 s;
  • Torpedo tubes reload time increased from 106 to 122 s.

Pan-Asian destroyer Yueyang, tier X:

  • Torpedo tubes reload time lowered from 156 to 146 s.

After the changes to Yueyang in the update 0.7.11 this destroyer was balanced with classmates in terms of impacting the battle, but Chung Mu was superior to other tier IX destroyers in battle efficiency. The changes will balance these Pan-Asian ships with other destroyers considering the changes to the game after the 0.7.11 update.

 

American destroyer Gearing, tier X:

  • Researchable torpedo tubes reload time lowered from 136 to 122 s.

In the 0.7.6 update the Mk16 mod. 1 torpedo tubes were added to the ship, the same as Fletcher has. They showed good efficiency on Gearing, and now we want to make researchable and stock torpedoes, offering different play styles, equal in terms of combat efficiency.

 

British destroyer Jutland, tier IX:

  • Main battery guns reload time increased from 3.5 to 4 s.

Jutland is very good in close combat. but her overall efficiency is too great. To make this ship more balanced, the reload time is increased from 3.5 to 4 s.

 

British cruiser Emerald, tier V:

  • Armor of citadel deck is increased from 25 to 40 mm.

This change will protect the citadel deck from penetrations by attack aircraft rockets, 203 mm caliber HE shells and penetrations without ricochets with AP shells.

 

British battleships King George V, Lion, Duke of York, Monarch, Conqueror:

  • The citadel is raised and it will take some of the casemate space;
  • The Repair Party consumable is changed:
    • Restoration of the casemate (non-citadel) damage increased from 60% to 75%;
    • Duke of York number of charges increased from 2 to 3;
    • King George V, Duke of York and Monarch restore 0.6% of maximum amount of HP per second instead of 0.5%;
    • Repair Party Reload time lowered for King George V, Monarch and Duke of York from 120 to 90 s;
    • Repair Party Reload time lowered for Lion and Conqueror from 180 to 120 s.

Fighting from long range, British battleships are less demanding regarding their positioning due to a low-sitting citadel. Even a well-aimed broadside salvo rarely hits it. To increase the possibility of punishing angling mistakes, the citadel has been raised and will take up some of the casemate space. But with good manuevering, the overall survivability of British battleships will only increase due to the improved Repair Party.

WG_WOWS_SPB_Screenshots_SuperTest_086_1920x1080_Conqueror.jpg

Please note that the information in the Development Blog is preliminary.

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On 6/20/2019 at 3:51 PM, Crysantos said:

British battleships King George V, Lion, Duke of York, Monarch, Conqueror:

  • The citadel is raised and it will take some of the casemate space;
  • The Repair Party consumable is changed:
    • Restoration of the casemate (non-citadel) damage increased from 60% to 75%;
    • Duke of York number of charges increased from 2 to 3;
    • King George V, Duke of York and Monarch restore 0.6% of maximum amount of HP per second instead of 0.5%;
    • Repair Party Reload time lowered for King George V, Monarch and Duke of York from 120 to 90 s;
    • Repair Party Reload time lowered for Lion and Conqueror from 180 to 120 s.

So, if premium ships are no longer exempt from changes, why we don't have nerfed adjusted Belfast, GC, Kamikaze and whatnot in the store already?:cap_tea:

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21 minutes ago, Panocek said:

So, if premium ships are no longer exempt from changes, why we don't have nerfed adjusted Belfast, GC, Kamikaze and whatnot in the store already?:cap_tea:

No, this is a systematic change to the entire line, so no change in policy here. :Smile_honoring:

 

Greetings, Crysantos

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1 minute ago, Crysantos said:

No, this is a systematic change to the entire line, so no change in policy here. :Smile_honoring:

 

Greetings, Crysantos

Last time I've checked, Duke of York isn't in the branch. She is premium sister ship of a silver KGV, just like Belfast-Edinburgh, Bismarck-Tirpitz or to lesser degree, Minekaze-Kamikaze. One of these ships mentioned had secondary fire chance nerfed "due to systematic change", other somehow got omitted from "systematic change" and got badge of mythical OP premium because silver counterpart became garbage.

 

So either premium ships follow balancing changes or they don't.

340ezv.jpg

Or state openly premiums can get balance changes and adjust them if necessary. Personally I'm all for adjusting premiums, but then, knowing WG it will lead to deliberately OP premboats "adjusted" three months later.

 

  • Cool 6

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2 hours ago, Crysantos said:

No, this is a systematic change to the entire line, so no change in policy here. :Smile_honoring:

 

Greetings, Crysantos

Why were US Premium BB repair partys not buffed with the rest of the line then?

  • Cool 1

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4 hours ago, Crysantos said:

No, this is a systematic change to the entire line, so no change in policy here. :Smile_honoring:

 

Greetings, Crysantos

If I buy a car and it's working with a 200HP engine and the manufacturer recalls it because they are going to change the engine power to 100HP, I would be entitled to a refund. 

 

The fact that the Duke of York is being nerfed may be a breach of EU sales standards, considering it was sold with certain advantages/features and now you are reducing the capability. 

 

If it's the case that the line is changing so no need in policy then why not Nerf the Belfast? Because the Fiji is also part of the same line? 

 

This is a joke, if you press ahead with this expect to be met with legal challenges from the EU + UK authorities about dodgy practises with premium ships. 

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15 minutes ago, Munchboii said:

If I buy a car and it's working with a 200HP engine and the manufacturer recalls it because they are going to change the engine power to 100HP, I would be entitled to a refund. 

 

The fact that the Duke of York is being nerfed may be a breach of EU sales standards, considering it was sold with certain advantages/features and now you are reducing the capability. 

 

If it's the case that the line is changing so no need in policy then why not Nerf the Belfast? Because the Fiji is also part of the same line? 

 

This is a joke, if you press ahead with this expect to be met with legal challenges from the EU + UK authorities about dodgy practises with premium ships. 

Citadel raised.

+1 repair party charge, reduced repair party cooldown, increased repair party effectiveness.

 

WG can pass it off as a rebalance and not a nerf.

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9 hours ago, Munchboii said:

If I buy a car and it's working with a 200HP engine and the manufacturer recalls it because they are going to change the engine power to 100HP, I would be entitled to a refund. 

 

The fact that the Duke of York is being nerfed may be a breach of EU sales standards, considering it was sold with certain advantages/features and now you are reducing the capability. 

 

If it's the case that the line is changing so no need in policy then why not Nerf the Belfast? Because the Fiji is also part of the same line? 

 

This is a joke, if you press ahead with this expect to be met with legal challenges from the EU + UK authorities about dodgy practises with premium ships. 

But we're not changing the Duke of York in particular but the British BBs in general - which is a rebalance by changing citadel location and offsetting that with several buffs, ranging from a better heal, higher amount of consumables and faster cooldown. This overall change to citadel location affects the branch, with her being the sister ship of KGV. Please keep in mind this change isn't final yet and I'll pass along your feedback on this.

 

I personally think that this will make the ship stronger than weaker with all those combined effects but we'll see.

 

Greetings, Crysantos

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1 minute ago, Crysantos said:

But we're not changing the Duke of York in particular but the British BBs in general - which is a rebalance by changing citadel location and offsetting that with several buffs, ranging from a better heal, higher amount of consumables and faster cooldown. This overall change to citadel location affects the branch, with her being the sister ship of KGV. Please keep in mind this change isn't final yet and I'll pass along your feedback on this.

 

I personally think that this will make the ship stronger than weaker with all those combined effects but we'll see.

 

Greetings, Crysantos

I agree its overall buff for DoY, but then we're dealing with usual WG inconsistency - "we don't change premiums" and then you can find stuff like that.

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1 minute ago, Panocek said:

I agree its overall buff for DoY, but then we're dealing with usual WG inconsistency - "we don't change premiums" and then you can find stuff like that.

Well our policy is that we usually don't nerf them - buffs are very common. If we make changes that are not a direct buff, they're systematic changes - most of the time related to a change in game mechanics or a major overhaul of a techtree. But they're quite rare and we don't do them unless we feel it's really necessary.


Have a nice weekend!

 

Crysantos

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27 minutes ago, Crysantos said:

Well our policy is that we usually don't nerf them - buffs are very common. If we make changes that are not a direct buff, they're systematic changes - most of the time related to a change in game mechanics or a major overhaul of a techtree. But they're quite rare and we don't do them unless we feel it's really necessary.


Have a nice weekend!

 

Crysantos

With buffs its not hard to overdo, so you might end up with "imbalanced" premium, which as you've stated, can't nerf back into shape. Though one heal extra won't/shouldn't make DoY overperforming over KGV, if anything should bring them bit closer, looking at 3rd party (maplesyrup) website with recent EU stats

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3 minutes ago, Panocek said:

With buffs its not hard to overdo, so you might end up with "imbalanced" premium, which as you've stated, can't nerf back into shape. Though one heal extra won't/shouldn't make DoY overperforming over KGV, if anything should bring them bit closer, looking at 3rd party (maplesyrup) website with recent EU stats

I agree, this is why we're very careful with it. But looking at all of the buffs we applied to premium ships in the last months I think we did a good job with helping struggling ships to be more competitive without being too strong. Thanks for your input!

 

Greetings, Crysantos

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13 minutes ago, Crysantos said:

I agree, this is why we're very careful with it. But looking at all of the buffs we applied to premium ships in the last months I think we did a good job with helping struggling ships to be more competitive without being too strong. Thanks for your input!

 

Greetings, Crysantos

I'd agree with that, but then WG balans team have such fine record of releasing "just right" balanced ships, making one wonder what will be their next quack up:cap_book:

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On ‎6‎/‎20‎/‎2019 at 2:51 PM, Crysantos said:

Now, players may encounter bot-operated aircraft carriers in Co-op battles even if no ships of this type are helmed by real players. Bot-operated aircraft carrier is also added if there is an aircraft carrier helmed by player.

 

This might upset the people who are (or claim to be) "hiding" from aircraft carriers in Co-Op, but myself I'm happy as it means my AA guns and AA captain skills will get some use there. I'll just have to hope that the bot-CVs don't embarrass me too much when I'm playing my own though.

 

On ‎6‎/‎20‎/‎2019 at 2:51 PM, Crysantos said:

The Raptor Rescue operation is brought back and the balance in it is improved: all skills, modernizations and premium consumables are removed from bots, and the composition of enemy groups is changed. 

 

A pleasant surprise that it is being brought back after the previous statements about the focus being on PvP rather than fixing the operations or creating new ones. Looking forward to seeing the changes and trying it out as a CV.

 

On ‎6‎/‎20‎/‎2019 at 2:51 PM, Crysantos said:

AA guns will now deal continuous damage several times per second. The damage values were recalculated accordingly to consider the increased frequency. This is a technical change with minimal impact in gameplay, which fixes some illogical situations.

 

It is a good thing to fix some of the problems LittleWhiteMouse discovered, which should have been discovered by your in-house testers rather than a Community Contributor, and to prevent the "illogical situations", but without wishing to be rude I doubt the impact will be as minimal as you state. And if the change does have a "minimal impact in gameplay" then that will annoy some people as the illogical situation they wanted fixed would not have been fixed by this, as fixing it would have made more than a minimal difference.

 

On ‎6‎/‎20‎/‎2019 at 2:51 PM, Crysantos said:

Fighting from long range, British battleships are less demanding regarding their positioning due to a low-sitting citadel. Even a well-aimed broadside salvo rarely hits it. To increase the possibility of punishing angling mistakes, the citadel has been raised and will take up some of the casemate space. But with good manoeuvring, the overall survivability of British battleships will only increase due to the improved Repair Party.

 

Oh no, that means that with bad manoeuvring the overall survivability will only decrease despite the improved Repair Party! I'm doomed! :Smile-_tongue:

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Decent changes allround, I'd say.

On 6/21/2019 at 11:04 PM, Astolfo_Is_My_Waifu said:

Why were US Premium BB repair partys not buffed with the rest of the line then?

Oh you just got them right there. :cap_like:

All that issue with premium ship changes aside, I'm glad Duke of York finally gets closer to the KGV might (well, being overmatchable at T7, they might both get crap, but at least DoY won't get way worse than KGV at last).

On 6/23/2019 at 1:06 AM, Johmie said:

This might upset the people who are (or claim to be) "hiding" from aircraft carriers in Co-Op, but myself I'm happy as it means my AA guns and AA captain skills will get some use there. I'll just have to hope that the bot-CVs don't embarrass me too much when I'm playing my own though.

Unless they overtuned bot CVs (which frankly is always a terrifying possibility), CVs in Coop should merely be a fun distraction and, as you say, a reason for one's AA guns.

On 6/23/2019 at 1:06 AM, Johmie said:

It is a good thing to fix some of the problems LittleWhiteMouse discovered, which should have been discovered by your in-house testers rather than a Community Contributor, and to prevent the "illogical situations", but without wishing to be rude I doubt the impact will be as minimal as you state. And if the change does have a "minimal impact in gameplay" then that will annoy some people as the illogical situation they wanted fixed would not have been fixed by this, as fixing it would have made more than a minimal difference.

Freaking high time, just got a battle in my Conqueror where I got deleted by enemy CV. I shot down a full 5 - five - planes, while doing 45k plane damage. To add insult to injury, a teammate shot down 15. All that while doing 28k plane damage. Awesome mechanic right now, truly a cherry on top of the whole CV torture experience.

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On 6/20/2019 at 3:51 PM, Crysantos said:

Pan-Asian destroyer Chung Mu, tier IX:

  • Main battery guns reload time increased from 3.3 to 3.5 s;
  • Torpedo tubes reload time increased from 106 to 122 s.

Pan-Asian destroyer Yueyang, tier X:

  • Torpedo tubes reload time lowered from 156 to 146 s.

After the changes to Yueyang in the update 0.7.11 this destroyer was balanced with classmates in terms of impacting the battle, but Chung Mu was superior to other tier IX destroyers in battle efficiency. The changes will balance these Pan-Asian ships with other destroyers considering the changes to the game after the 0.7.11 update.

This is... unfortunate, i just got the Chung Mu yesterday :(

The bigger issue is that the Hsienyang will now have faster gun reload than its T9 and T10... which is very strange. Not to mention, Yueyang will still have slower torp reload than both Chung Mu and Hseinyang. It's unfortunate because it feels like on paper Chung Mu will become slightly worse than Hsienyang and Yueyang will remain worse than Chung Mu.

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No, this is a systematic change to the entire line.

 

So when u buff Salems radar to same level as rest of usa cruisers?

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4 hours ago, akk70 said:

No, this is a systematic change to the entire line.

 

So when u buff Salems radar to same level as rest of usa cruisers?

Why would they buff the radar of a ship that intentionally has weak radar?

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7 hours ago, akk70 said:

No, this is a systematic change to the entire line.

 

So when u buff Salems radar to same level as rest of usa cruisers?

 

How about never.

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On 6/24/2019 at 3:21 PM, Ninjitsu_is_SK said:

The bigger issue is that the Hsienyang will now have faster gun reload than its T9 and T10

It would. It has fewer guns. Chung Mu still has 15% better DPM than Hsienyang, even after this nerf. YY has 20% more DPM. It's that ludicrous Torp reload on YY which is the problem.

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On 6/21/2019 at 7:49 PM, Panocek said:

So, if premium ships are no longer exempt from changes, why we don't have nerfed adjusted Belfast, GC, Kamikaze and whatnot in the store already?:cap_tea:

Premiums can be buffed and they were already in the past. Premiums are not nerfed as that would cause outrage as this is worsening sold product.

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1 minute ago, Dead_Skin_Mask said:

Premiums can be buffed and they were already in the past. Premiums are not nerfed as that would cause outrage as this is worsening sold product.

Błyskawica says hi:cap_tea:

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Just now, Dead_Skin_Mask said:

Was it nerfed? I do not remember (but I had break in playing so could never notice).

Ship basically built and advertised around stealth firing gets stealth firing removed. Same you could say about Kutuzov, which got 8km smoke firing detection

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18 minutes ago, Panocek said:

Ship basically built and advertised around stealth firing gets stealth firing removed. Same you could say about Kutuzov, which got 8km smoke firing detection

Well then it wasn't nerf of the ship characteristics but change in the game mechanic that influenced all ships.

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