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DreadArchangel

Invisible dd's

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yeah so in a ranked game last night and the map was epicentre our own dd's did nothing but sit outside the rings while enemy dd's took them all. I  had rocket planes scouting the centre of the epicentre where they were but to no availe since they never activated their aa till they had capped it. So wg have went from one extreme to another as long as the dd does not activate his aa he is totally invisible to aircraft scouting for them unless your lucky enough to fly right over them exactly where they are.

 

Nice one WG.

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1 minute ago, DreadArchangel said:

yeah so in a ranked game last night and the map was epicentre our own dd's did nothing but sit outside the rings while enemy dd's took them all. I  had rocket planes scouting the centre of the epicentre where they were but to no availe since they never activated their aa till they had capped it. So wg have went from one extreme to another as long as the dd does not activate his aa he is totally invisible to aircraft scouting for them unless your lucky enough to fly right over them exactly where they are.

 

Nice one WG.

That's your Radar cruisers at fault then. 

 

The issue with having epicentre as a ranked game mode is that all it takes is one player not performing a role to balls it up. 

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5 minutes ago, DreadArchangel said:

yeah so in a ranked game last night and the map was epicentre our own dd's did nothing but sit outside the rings while enemy dd's took them all. I  had rocket planes scouting the centre of the epicentre where they were but to no availe since they never activated their aa till they had capped it. So wg have went from one extreme to another as long as the dd does not activate his aa he is totally invisible to aircraft scouting for them unless your lucky enough to fly right over them exactly where they are.

 

Nice one WG.

So a DD playing well and a CV not is WG's fault ? :Smile_facepalm:

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2 minutes ago, bushwacker001 said:

So a DD playing well and a CV not is WG's fault ? :Smile_facepalm:

If I could play DD's that well I would well chuffed, that said though when out scout in my spotters, I am usually over the damn things before I see them, ah well.

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DD are not totally invisible, but with AA off can be difficult to find. WG always said that to the DD complainers, but most of them never listened and death raced to the cap like headless chickens.

 

Some did listen though, and can do impressive things and get great ( spotted damage ) scores.

 

 

 

 

 

 

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3 minutes ago, Beastofwar said:

DD are not totally invisible, but with AA off can be difficult to find. WG always said that to the DD complainers, but most of them never listened and death raced to the cap like headless chickens.

 

Some did listen though, and can do impressive things and get great ( spotted damage ) scores.

 

 

 

 

I always play my DD's when I take em out with the AA off, yet you would be surprised how many high tier Cruiser  and DD players players don't when smoked up.

 

As for me I am always surprised, especially if I ever hit anything:Smile_teethhappy:

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They’re not invisible but they are predictable, particularly on rank d epicenter. The dds usually go the same spots so use that to your advantage.

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Just now, The_Finnster said:

They’re not invisible but they are predictable, particularly on rank d epicenter. The dds usually go the same spots so use that to your advantage.

 

Exactly. You can predict where will the DDs go (behind that large-ish island left (from the south) unless they are potatoes, in which case good for the other team. Ditto for the Worcesters/Desmos.

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1 minute ago, The_Finnster said:

They’re not invisible but they are predictable, particularly on rank d epicenter. The dds usually go the same spots so use that to your advantage.

That would be the rock in the middle then right, if yes then holy bejusus I am learning something and yes I know the rock is not exactly in the middle:Smile_teethhappy:

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10 minutes ago, NoobySkooby said:

I always play my DD's when I take em out with the AA off, yet you would be surprised how many high tier Cruiser  and DD players players don't when smoked up.

 

As for me I am always surprised, especially if I ever hit anything:Smile_teethhappy:

 

When i take the cossack out - only viable DD i have for the Yamamoto/Halsey grind - i shut off AA too and try to be as stealthy as i can get without firing guns or torpedo's unless i can kill them before they can retailliate.  I am not skilled in DD and this playstyle seems the most succsfull. Whatever i see, gets blapped by more powerful guns. Very much like the WOT scout tanks.

 

Not shooting anything  often gets me (well) above 1000 score points as long as i spot enemies taking damage from others.

 

And what surprises me is how far i can get with that, often surviving in 4 CV matches......when you do not draw attention by fighting, or not rushing caps like a headless chicken they often do not know where you are, but are spotted all the time and get damaged al the time. Even radar has limited range when not used in the right area....

 

My CV aircraft are good for 50 % of their damage in spotted damage too.....

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8 minutes ago, Beastofwar said:

WG always said that to the DD complainers, but most of them never listened and death raced to the cap like headless chickens.

 

As a DD main, the issue is that it means DDs are completely useless in theory for the opening 4-5 minutes of most games. I like screening my BBs in case of enemy Destroyer Torpedoes.

 

The issue thereby being I have to be far enough in front of them to do the screening and spotting and any CV flying over me to get at the Battleships will, in most cases, mean my detection. 

 

Its why I've starting taking an AA build Gearing and Udaloi/Groz running manual AA and AFT. So I can stay a bit further out and move closer mid game. Especially with the amount of radar floating around. 

 

Downside being I've been shot a fair few times by my own team for not spotting. Mostly on weekends, with regards to the team damage - all Battleship players. 

 

Yet WG can't just delay the CV sending out aircraft for half a minute. So I can get in a wider position early and not directly be in the path of aircraft, not far enough forward to be in radar range. 

 

Most of the time I'm detected by coincidence. Rather than cap rushing, also the only way to get rid of radar is by baiting it, for which capping is a useful tool. 

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18 minutes ago, Beastofwar said:

 

When i take the cossack out - only viable DD i have for the Yamamoto/Halsey grind - i shut off AA too and try to be as stealthy as i can get without firing guns or torpedo's unless i can kill them before they can retailliate.  I am not skilled in DD and this playstyle seems the most succsfull. Whatever i see, gets blapped by more powerful guns. Very much like the WOT scout tanks.

 

Not shooting anything  often gets me (well) above 1000 score points as long as i spot enemies taking damage from others.

 

And what surprises me is how far i can get with that, often surviving in 4 CV matches......when you do not draw attention by fighting, or not rushing caps like a headless chicken they often do not know where you are, but are spotted all the time and get damaged al the time. Even radar has limited range when not used in the right area....

 

My CV aircraft are good for 50 % of their damage in spotted damage too.....

You can leave Cossack AA on as air detection and AA range are both 2,5 km. You might wanna switch it off in smoke though if you don't want the CV to blind fire you.

 

Not shooting in the Cossack is a big mistake. It's the best gunboat on T8 in my opinion.

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:Smile_amazed:.... hadn't had one of these in.... aeons?! :cap_haloween:.....

 

:cap_horn:cycle concluded, circle closed.....

 

onto the next :Smile_great:

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21 minutes ago, Captn_Crap said:

You can leave Cossack AA on as air detection and AA range are both 2,5 km. You might wanna switch it off in smoke though if you don't want the CV to blind fire you.

 

Not shooting in the Cossack is a big mistake. It's the best gunboat on T8 in my opinion.

 

It is not a mistake if your skills are very low, and you still want to use it now and then. ( grinding the  Yamamoto/Halsey campaign with only CV can be really boring )

 

And some of the things i see from the air inpsire me to try too......very stealthy DD not rushing to caps like headless chickens are VERY dangerous. And usually the DD that get to kill CV are not the ones attacking it directly. These let the cruiser and BB guns do the damage for them, and get a good share of that score spotting the CV. And likely some "steal the kill" when they can.

 

I guess that is why WG made a "revenge after death" counter of 3 mins still flying around......it is still hazardous breaking stealth to get the kill ribbon yourself as the CV sunk does not mean there are no more rockets coming down....

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7 minutes ago, Beastofwar said:

 

It is not a mistake if your skills are very low, and you still want to use it now and then. ( grinding the  Yamamoto/Halsey campaign with only CV can be really boring )

 

And some of the things i see from the air inpsire me to try too......very stealthy DD not rushing to caps like headless chickens are VERY dangerous. And usually the DD that get to kill CV are not the ones attacking it directly untill it cannot retalliate anymore moments before its' death. These let the cruiser and BB guns do the damage for them, and get a good share of that score spotting the CV. And likely "steal the kill" when they can.

 

I guess that is why WG made a "revenge after death" counter of 3 mins still flying around......it is still hazardous breaking stealth to get the kill ribbon yourself.

Chasing the enemy CVs, not contesting the cap and not using the guns are usually signs of a bad DD player. Nearly as bad as DDs rushing into their death.

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29 minutes ago, Captn_Crap said:

You can leave Cossack AA on as air detection and AA range are both 2,5 km. You might wanna switch it off in smoke though if you don't want the CV to blind fire you.

 

 

1

Aren't AA tracers randomised now in the smoke, that it makes the blind fire much harder to hit than when aiming by main guns tracers?

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4 minutes ago, DariusJacek said:

Aren't AA tracers randomised now in the smoke, that it makes the blind fire much harder to hit than when aiming by main guns tracers?

I'm not a CV player but as long as you are moving in your smoke they have a hard time hitting you even with your AA switched on.

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1 hour ago, NoobySkooby said:

I always play my DD's when I take em out with the AA off, yet you would be surprised how many high tier Cruiser  and DD players players don't when smoked up.

 

A good ploy is to get in behind a cruiser with AA on and let the CV find you : it usually comes at the cost of his first squad. If you do play with AA off then you have to prepared to be aggressive with reactivating it... There is a loading delay which means your guns won't fire if you let the planes get too close before hitting P.

 

FWIW I think the DD CV game is quite well balanced at the minute, Tier X notwithstanding. 

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1 hour ago, DreadArchangel said:

yeah so in a ranked game last night and the map was epicentre our own dd's did nothing but sit outside the rings while enemy dd's took them all. I  had rocket planes scouting the centre of the epicentre where they were but to no availe since they never activated their aa till they had capped it. So wg have went from one extreme to another as long as the dd does not activate his aa he is totally invisible to aircraft scouting for them unless your lucky enough to fly right over them exactly where they are.

 

Nice one WG.

You were beaten by better players. Get over it.

 

1 hour ago, Beastofwar said:

 

When i take the cossack out - only viable DD i have for the Yamamoto/Halsey grind - i shut off AA too and try to be as stealthy as i can get without firing guns or torpedo's unless i can kill them before they can retailliate.  I am not skilled in DD and this playstyle seems the most succsfull. Whatever i see, gets blapped by more powerful guns. Very much like the WOT scout tanks.

 

Not shooting anything  often gets me (well) above 1000 score points as long as i spot enemies taking damage from others.

 

And what surprises me is how far i can get with that, often surviving in 4 CV matches......when you do not draw attention by fighting, or not rushing caps like a headless chicken they often do not know where you are, but are spotted all the time and get damaged al the time. Even radar has limited range when not used in the right area....

 

My CV aircraft are good for 50 % of their damage in spotted damage too.....

You’re wasting all the potential that Cossack has. And I doubt you’re getting good scores in it. You actually need to use its guns. Torps and get caps. That’s the point of DD’s like Cossack.

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27 minutes ago, DariusJacek said:

Aren't AA tracers randomised now in the smoke, that it makes the blind fire much harder to hit than when aiming by main guns tracers?

The AA tracers come from all over the smoke, so you can't really say where exactly the ship is. Leaving the AA on tells the CV that you're still in the smoke, but nothing else.

 

If the CV needs to reset a cap, especially with USN rockets you can just blast somewhere in the smoke and often at least one rocket lands near enough. But it's very difficult to deal any significant damage. 

 

Edit: The exception is when a stationary DD uses smoke, and doesn't move afterwards. Then you can hit him by just aiming at the center of the smoke circle. 

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1 hour ago, DreadArchangel said:

yeah so in a ranked game last night and the map was epicentre our own dd's did nothing but sit outside the rings while enemy dd's took them all. I  had rocket planes scouting the centre of the epicentre where they were but to no availe since they never activated their aa till they had capped it. So wg have went from one extreme to another as long as the dd does not activate his aa he is totally invisible to aircraft scouting for them unless your lucky enough to fly right over them exactly where they are.

 

Nice one WG.

Tears of the desert? There are 3-4 places dd will usually hide, especially while capping mid, some are used so often you can "blind shoot reset" them sometimes with balancegrad and other long range cruisers not saying others didnt balls up but scouting those takes less then a minute if they smoke up after spot you know where they are and can also torp smoke that will often flush them out

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1 hour ago, Captn_Crap said:

Chasing the enemy CVs, not contesting the cap and not using the guns are usually signs of a bad DD player. Nearly as bad as DDs rushing into their death.

 

Chasing CV's is bad when :

 

- You have to chase them.....unsuspecting CV are parked in a spot they think is safe.

- You don't have AA turned off.....you bloody AA will draw attention to CV squadrons flying on and off to battle.

- Open fire fire or lauch torpedo's at a large distance. The CV player wil be alerted and kill you. ( even if you do sink the CV )

 

What i said - in English language - is SPOT the CV remaining concealed when you make sure teammates with large long range guns pay attention. This will make heavy shells fall out of the air on the CV sinking it fast. There is no counterplay for the CV player because he cannot stop the shells coming.

 

Often a DD is ahead of a formation of cruisers/BB that broke through a cap acting as their (concealed) scout as well, enableling them to fire witout spotting it themselves yet.

 

The score you will have being completely passive like this is : ( WOWS WIKI )

 

Detection - detecting a ship that has not been seen for at least 90 seconds[9] rewards:

CV receives 0.75% of XP/Credits for full HP damage to the spotted ship.

BB receives 1.50% of XP/Credits for full HP damage to the spotted ship.

DD receives 2.00% of XP/Credits for full HP damage to the spotted ship.(!)

CR receives 3.25% of XP/Credits for full HP damage to the spotted ship.

 

The detection of aircraft and torpedoes also generates a small reward.

 

Spotting - detecting a ship that is then damaged by your allies[9] (that could not otherwise see the target) gives the following:

 

BB receives approximately 10% of the reward for full HP damage to the spotted ship.

CV receives approximately 20% of the reward for full HP damage to the spotted ship.

CR receives approximately 30% of the reward for full HP damage to the spotted ship.

DD receives approximately 40% of the reward for full HP damage to the spotted ship. (!)

 

The spotter must be detecting the target at the moment the shells hit.

The reward is divided by the number of spotters.

Damage-over-time (fire, flood) is not rewarded.

 

Despite rediculed i am quite handy in dispatching attacking DD in my CV's that make themselves visible through active AA, guns or premature launched torpedo's.....these DD are dead the moment they do that. Some CV don't even need lauch aircraft to whack such a DD silly, on the condition that it operates alone.

 

Knowing that i do the way i have seen the DD do that DO sink me......and that is not fire guns, torpedo's or have active AA.......but spot and be invisible.

 

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1 hour ago, DariusJacek said:

Aren't AA tracers randomised now in the smoke, that it makes the blind fire much harder to hit than when aiming by main guns tracers?

Erm. I think it was mentioned a while back that the origin point of the small calibre fireworks are randomized, but the tracers for the shrapnel bursts actually originate from the vessel.

 

Could've been changed since then, though.

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