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ItsTipez

Short Guide on how to use Graf Zeppelin's AP bombers more effectively (partially fact checked)

Did this work for You, fellow GZ player?  

8 members have voted

  1. 1. Did it work?

    • Yes
      2
    • No
      3
    • I dont have Graf Zeppelin
      3

13 comments in this topic

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All Graf Zeppelin players know that the AP stukkas are kinda crap after 8.4, and you can barely citadel or even hit anything, but not anymore you have to avoid the Stukkas! because I have found a (partially fact checked) method of getting a higher damage number. This is quite short, so I wont put a wall of text up (sadly no diagrams, im too lazy and dont have the programs to make one)

>get AP bombers

>get Close to target

>slow your planes down as much as possible, and wait until the reticle is where you are aiming at (which will still focus at the same speed as normal)

>once reticle is at your desired location, do the attack run, but without speeding up

>drop at location, preferably over citadel

>KABLAMMIE 

>rinse and repeat

 

Incase you think this is some BS, I did over 100K Damage with the bombs alone, with 11 citadels and multiple other bomb hits.

also, I created a poll asking if it worked. dont know if I correctly set up the poll, but whatever. im talking way too much now.

 

 

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nice post, i been in training rooms today working on that one, i come up with ignore the reticle, have it go past the ship by a reticle length and then start the run, u can do it at speed too

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Even in the few cases where it worked, WG cannot convince me that the change in drop pattern is a "buff". It's a nerf in pretty much every way and makes this carrier just terrible to play, especially with the speed nerfs. Like, before the patch, GZ was the Bismarck of CVs. It was maybe not the greatest CV, but at the end of the day, it got the job done, if you knew what you were doing and it had some strengths that kept it decent. Now it's the Hipper of CVs, that can choose between one armament that is consistent but aneamic and AP that isn't terrible if it doesn't just ricochet or miss. Together with other questionable strengths and no clear role.

 

Watch as next patch torp damage gets buffed and the dive bombers will never be touched again, unless you run out of torp bombers, because the torpedoes at least are consistent. Not that it makes GZ a good ship (it basically puts TBs back to where they were before this f***-up), nor is it a good design, because any ship that has to never switch ammo/plane type (be it because one ammo/plane type is so good it dominates the others, or all others are so garbage they cannot even get the job done for which they are specialised, same outcome) is terrible design. Until the DB issue is adressed and DBs are actually useful, there's pretty much no reason to actually play this piece of junk carrier.

 

And if the whole fiasco showed anything, then that WG still has no clue how to play their own damn game, because anyone with some clue of how dive bombers work knows that this is by far the most cancerous drop pattern in the entire game. Like, the only thing that makes RN CV level bombers worse is the bombs having no pen, but otherwise even level bombing is better. GZs bomb drop pattern already before had the false appearance of being better due to "ease of use", when straight down-dive meant that you had to spend more time than any other CV in an approach without damage mitigation from being in attack mode (though it at least was a bit mitigated by the very fast speed) and for any slingshot memes, this is likely the worst drop pattern anyway. With the new approach, consistency flew out the window too and you get the least time to aim a drop and if you don't target well, the bombs skip off the deck, pen the upper deck but fly past anything important or miss completely and with 2 bombs per run, anything other than a citpen is a waste of your time and effort in damage output.

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[BHSFL]
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Every AP bomb dropped BEFORE diving penetrates everything. ( but overpenetrates cruisers ) Seems to have to do with the angle the bombs come falling onto the deck, dropped befoe diving it is as close to 90 degrees as is possible.

 

It is more difficult with the GZ divebombers since their weird approach but when you come in bow or stern and overfly the ship you don't even have to slow down.....just click when above the target and release when you can. Don't dive.

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1 hour ago, Beastofwar said:

Every AP bomb dropped BEFORE diving penetrates everything. ( but overpenetrates cruisers ) Seems to have to do with the angle the bombs come falling onto the deck, dropped befoe diving it is as close to 90 degrees as is possible.

 

It is more difficult with the GZ divebombers since their weird approach but when you come in bow or stern and overfly the ship you don't even have to slow down.....just click when above the target and release when you can. Don't dive.

I would disagree somewhat, because u gain aiming in the dive, I've been pulling off half dives, to try pull off optimal drops,, I never had a problem with the bombs before that patch, I guess alot of people had L2P issues it was buffed to make it easier, for them, but the simple trick was not to go bow to stern, but approach from the broadside, u hit more bombs because of the dispersion, it was never a circular more of two small circles each side

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The greatest gripe I have with these bombs is actually hitting things. Only 2 bombs with that garbage reticle, and throw the RNG into the mix means too many misses far too often, even with perfect aim. 

 

Even if you drop amazingly over and over, whether you get 2 cits or exactly 0 damage is up to RNG far too much for my liking. 

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52 minutes ago, The_fun_police said:

I never had a problem with the bombs before that patch, I guess alot of people had L2P issues it was buffed to make it easier, for them,

It was "buffed". And literally noone I saw ever said "damn, we need a more accurate/faster drop". This is WG being WG, changing stuff and messing up. Because unless they were joking about this being a buff, in which case they admit to lying about multiple things at once, this is by no means a buff and is just absolutely retarded. And as I said before in other places (including suggestion thread that likely noone touches anyway), the easiest buff to the DBs to make them more worthwhile would have been to change from 4x2 to 3x3, so you get some actual strike potential out of your goddamn dive bombers. 

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13 minutes ago, Cagliostro_chan said:

the easiest buff to the DBs to make them more worthwhile would have been to change from 4x2 to 3x3, so you get some actual strike potential out of your goddamn dive bombers. 

 

This is exactly what I was thinking since I got Graf Zep post-rework. 

 

3x3, even with the same reticle, would be much better. 

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[THESO]
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6 hours ago, The_fun_police said:

nice post, i been in training rooms today working on that one, i come up with ignore the reticle, have it go past the ship by a reticle length and then start the run, u can do it at speed too

 

This^

 

At Normal or Boosted Speed.

Just Start the Run when your Aiming Reticle is roughly half its own Size behind the Ship.

 

That way when you Reach the Ship with the Green Circle during the Run.

You will still be in the Dive and get through to the Citadel.

 

I assume its a Bug from 0.84 because they increased Minimum Height for Bombers.

Thus the Dive Breaking off Earlier than before.

 

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6 hours ago, Bear_Necessities said:

Or. Just play Enterprise. Way easier. 

Hey m8, this is about GZ.

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[DREAD]
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8 hours ago, Beastofwar said:

Every AP bomb dropped BEFORE diving penetrates everything. ( but overpenetrates cruisers ) Seems to have to do with the angle the bombs come falling onto the deck, dropped befoe diving it is as close to 90 degrees as is possible.

 

It is more difficult with the GZ divebombers since their weird approach but when you come in bow or stern and overfly the ship you don't even have to slow down.....just click when above the target and release when you can. Don't dive.

 

Which is just a workaround for the terrible dive pattern. 

 

And the result is crap accuracy 

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[NWP]
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@Crysantos already acknowledged that the AP bomb pattern is messed up and that it was unintentional - WG are looking into it.
I'm not willing to learn workaround around something that's gonna be fixed soontm

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