[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #1 Posted June 15, 2019 My last game, guys. Did all by the book, I could not stop the continuous rain of db, tb and rockets... Is by far MY BEST in Sinop against cv.s. Both cv.s ( a T6 pair) spent 134 (!!!!) planes during the game, and they still keep coming, so a T6 cv can deploy, if the game timer keep ticking, infinite planes. Do the math on the below image. 134 planes killed by my team . We still lost, obvious, the cv skills of my team-mates could not compensate for the level of other guys. I saw so many peoples turning to avoid 2 air dropped torps only to give full broadside to the enemy bb 10 km away, and next second getting deleted by that bb. Seems to me many peoples have dificulties to choose "the lesser evil" . What you do - try to avoid 2 air torps who can take 4-6k HP, even 10 k HP, or ignore them and keep angled on that bb ahead of you ? Because that bb can do 25-40k dam / salvo if that player has a decent aim... The fact the cv.s are so scary after REEEwork make many players to try avoiding the torps... and getting deleted when they expose broadside, and the games with 2 cv.s - 2 cvs spamming squads after squads with no regard about losses will make, in practice, many peoples to offer broadsides non-stop... The cv.s alone do not make big damage, is obvious for any honest player - but the mechanics they force upon a whole team, that - oh that help others to capitalize - sometime decisively, like here - with devastating results. My record now in Sinop is 59 planes, but that do not make ANY DIFFERENCE at all. I was fighting a squad every fraking 15 sec in last 5 minutes, as the last survivor on the team, using all "by the book" advises posted here. I could not do more. Sector reinforcement, AA module, commander points, evasive maneuvers, smart use of consumables, etc - nothing save my team. I play alone, my clan is a 3 guys clan, other 2 even older than me ( and I am not young ...), and we meet online only occasional maybe once a week, for an hour ... So, when I get matches with no cv.s, I got a win rate over 60%, or even more, when I get matches with cv.s, is the opposite, I may lose 4-5-6 games in a row, if those games are with double cv.s, MOST of time (and that is ridiculous...) I lose the game, but I am on top of the board. Give me some consolation, but that's all... Back to this last game, tough: Do you ever score 59 air kills in a Sinop ? Do you realize how, loosing 134 planes at T6, is not affecting at all, in a significant way, the cv.s striking capabilities ? 2 4 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #2 Posted June 15, 2019 Groundhog Day...? It is the same guy again. Seriously how many whine threads do you want to open? Why not using your others? close please 3 1 4 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #3 Posted June 15, 2019 2 minutes ago, SEN_SEN_Channel_Portugue said: My last game, guys. Did all by the book, I could not stop the continuous rain of db, tb and rockets... Is by far MY BEST in Sinop against cv.s. Both cv.s ( a T6 pair) spent 134 (!!!!) planes during the game, and they still keep coming, so a T6 cv can deploy, if the game timer keep ticking, infinite planes. Do the math on the below image. 134 planes killed by my team . We still lost, obvious, the cv skills of my team-mates could not compensate for the level of other guys. I saw so many peoples turning to avoid 2 air dropped torps only to give full broadside to the enemy bb 10 km away, and next second getting deleted by that bb. Seems to me many peoples have dificulties to choose "the lesser evil" . What you do - try to avoid 2 air torps who can take 4-6k HP, even 10 k HP, or ignore them and keep angled on that bb ahead of you ? Because that bb can do 25-40k dam / salvo if that player has a decent aim... The fact the cv.s are so scary after REEEwork make many players to try avoiding the torps... and getting deleted when they expose broadside, and the games with 2 cv.s - 2 cvs spamming squads after squads with no regard about losses will make, in practice, many peoples to offer broadsides non-stop... The cv.s alone do not make big damage, is obvious for any honest player - but the mechanics they force upon a whole team, that - oh that help others to capitalize - sometime decisively, like here - with devastating results. My record now in Sinop is 59 planes, but that do not make ANY DIFFERENCE at all. I was fighting a squad every fraking 15 sec in last 5 minutes, as the last survivor on the team, using all "by the book" advises posted here. I could not do more. Sector reinforcement, AA module, commander points, evasive maneuvers, smart use of consumables, etc - nothing save my team. I play alone, my clan is a 3 guys clan, other 2 even older than me ( and I am not young ...), and we meet online only occasional maybe once a week, for an hour ... So, when I get matches with no cv.s, I got a win rate over 60%, or even more, when I get matches with cv.s, is the opposite, I may lose 4-5-6 games in a row, if those games are with double cv.s, MOST of time (and that is ridiculous...) I lose the game, but I am on top of the board. Give me some consolation, but that's all... Back to this last game, tough: Do you ever score 59 air kills in a Sinop ? Do you realize how, loosing 134 planes at T6, is not affecting at all the cv.s striking capabilities ? Have you ever wondered how Atlanta, Minotaur and Harugumo doesn't run out of ammo despite all the rainbows? Answer is the same as above. 1 Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #4 Posted June 15, 2019 Panocek Whine threat ? Are you high dude ? All what you can do is personal attacks ? Pathetic ! Posting 59 air kills in a Sinop and asking if some have better results is now a "whine thread" for you ? ! Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #5 Posted June 15, 2019 2 minutes ago, SEN_SEN_Channel_Portugue said: Panocek Whine threat ? Are you high dude ? All what you can do is personal attacks ? Pathetic ! Posting 59 air kills in a Sinop and asking if some have better results is now a "whine thread" for you ? ! 8 minutes ago, SEN_SEN_Channel_Portugue said: My record now in Sinop is 59 planes, but that do not make ANY DIFFERENCE at all. Do you ever score 59 air kills in a Sinop ? Do you realize how, loosing 134 planes at T6, is not affecting at all the cv.s striking capabilities ? This sounds quite whiney to me 1 Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #6 Posted June 15, 2019 1 minute ago, Panocek said: This sounds quite whiney to me Your cat asking for food, the sun rising, a falling star, all will "sounds quite whiney " to you, I bet... Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7 Posted June 15, 2019 Vor 16 Minuten, SEN_SEN_Channel_Portugue sagte: My last game, guys. Did all by the book, I could not stop the continuous rain of db, tb and rockets... Is by far MY BEST in Sinop against cv.s. Both cv.s ( a T6 pair) spent 134 (!!!!) planes during the game, and they still keep coming, so a T6 cv can deploy, if the game timer keep ticking, infinite planes. Do the math on the below image. 134 planes killed by my team . We still lost, obvious, the cv skills of my team-mates could not compensate for the level of other guys. I saw so many peoples turning to avoid 2 air dropped torps only to give full broadside to the enemy bb 10 km away, and next second getting deleted by that bb. Seems to me many peoples have dificulties to choose "the lesser evil" . What you do - try to avoid 2 air torps who can take 4-6k HP, even 10 k HP, or ignore them and keep angled on that bb ahead of you ? Because that bb can do 25-40k dam / salvo if that player has a decent aim... The fact the cv.s are so scary after REEEwork make many players to try avoiding the torps... and getting deleted when they expose broadside, and the games with 2 cv.s - 2 cvs spamming squads after squads with no regard about losses will make, in practice, many peoples to offer broadsides non-stop... The cv.s alone do not make big damage, is obvious for any honest player - but the mechanics they force upon a whole team, that - oh that help others to capitalize - sometime decisively, like here - with devastating results. My record now in Sinop is 59 planes, but that do not make ANY DIFFERENCE at all. I was fighting a squad every fraking 15 sec in last 5 minutes, as the last survivor on the team, using all "by the book" advises posted here. I could not do more. Sector reinforcement, AA module, commander points, evasive maneuvers, smart use of consumables, etc - nothing save my team. I play alone, my clan is a 3 guys clan, other 2 even older than me ( and I am not young ...), and we meet online only occasional maybe once a week, for an hour ... So, when I get matches with no cv.s, I got a win rate over 60%, or even more, when I get matches with cv.s, is the opposite, I may lose 4-5-6 games in a row, if those games are with double cv.s, MOST of time (and that is ridiculous...) I lose the game, but I am on top of the board. Give me some consolation, but that's all... Back to this last game, tough: Do you ever score 59 air kills in a Sinop ? Do you realize how, loosing 134 planes at T6, is not affecting at all the cv.s striking capabilities ? Mate i hold a planekill record on EU on Yamato on a non AA build against 2 t10 CVs (109planekills) and didnt feel the urge to drop a thread. Yes i survived and got a kraken. CV planes are not infinite. There are alot of fighter summoned planes killed in those screenshots. 1 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #8 Posted June 15, 2019 19 minutes ago, SEN_SEN_Channel_Portugue said: Do you ever score 59 air kills in a Sinop ? Do you realize how, loosing 134 planes at T6, is not affecting at all the cv.s striking capabilities ? Except that it IS affecting their ability to strike If I play my Midway and lose too many Dive Bombers too quickly my ability to strike is hampered quite a lot. i.e. If I mess up and throw away planes I lose my edge and may even cost me the game. On the flipside, if I play smart and play well I still have my tools to use. Good play is rewarded. This myth that CVs losing planes means nothing has been debunked over and over, it's time to stop. Reserves are not infinite, not even on something like Kaga. 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #9 Posted June 15, 2019 18 minutes ago, SEN_SEN_Channel_Portugue said: My last game, guys. Did all by the book, I could not stop the continuous rain of db, tb and rockets... Is by far MY BEST in Sinop against cv.s. Both cv.s ( a T6 pair) spent 134 (!!!!) planes during the game, and they still keep coming, so a T6 cv can deploy, if the game timer keep ticking, infinite planes. Do the math on the below image. 134 planes killed by my team . We still lost, obvious, the cv skills of my team-mates could not compensate for the level of other guys. I saw so many peoples turning to avoid 2 air dropped torps only to give full broadside to the enemy bb 10 km away, and next second getting deleted by that bb. Seems to me many peoples have dificulties to choose "the lesser evil" . What you do - try to avoid 2 air torps who can take 4-6k HP, even 10 k HP, or ignore them and keep angled on that bb ahead of you ? Because that bb can do 25-40k dam / salvo if that player has a decent aim... The fact the cv.s are so scary after REEEwork make many players to try avoiding the torps... and getting deleted when they expose broadside, and the games with 2 cv.s - 2 cvs spamming squads after squads with no regard about losses will make, in practice, many peoples to offer broadsides non-stop... The cv.s alone do not make big damage, is obvious for any honest player - but the mechanics they force upon a whole team, that - oh that help others to capitalize - sometime decisively, like here - with devastating results. My record now in Sinop is 59 planes, but that do not make ANY DIFFERENCE at all. I was fighting a squad every fraking 15 sec in last 5 minutes, as the last survivor on the team, using all "by the book" advises posted here. I could not do more. Sector reinforcement, AA module, commander points, evasive maneuvers, smart use of consumables, etc - nothing save my team. I play alone, my clan is a 3 guys clan, other 2 even older than me ( and I am not young ...), and we meet online only occasional maybe once a week, for an hour ... So, when I get matches with no cv.s, I got a win rate over 60%, or even more, when I get matches with cv.s, is the opposite, I may lose 4-5-6 games in a row, if those games are with double cv.s, MOST of time (and that is ridiculous...) I lose the game, but I am on top of the board. Give me some consolation, but that's all... Back to this last game, tough: Do you ever score 59 air kills in a Sinop ? Do you realize how, loosing 134 planes at T6, is not affecting at all the cv.s striking capabilities ? That Ryujo is a poor player then. I could have killed you far quicker, count yourself lucky they are potato CV players. 1 1 Share this post Link to post Share on other sites
PonyOnSteroids Players 78 posts 552 battles Report post #10 Posted June 15, 2019 Looking at the points the CV gathered on the enemy team they barely did anything impactful to the game. 1 Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #11 Posted June 15, 2019 Just now, L0V3_and_PE4CE said: Mate i hold a planekill record on EU on Yamato on a non AA build against 2 t10 CVs (109planekills) and didnt feel the urge to drop a thread. Yes i survived and got a kraken. CV planes are not infinite. There are alot of fighter summoned planes killed in those screenshots. In case you misread, is about Sinop ! And "There are alot of fighter summoned planes killed in those screenshots." - is not my case, my pathetic fighter only did 3 kills ( and that using "double fighter " with that skill point!!!) ! I have over 140 kills in Repu, but hell, is a T10... Here was a T7 game, do you realize that ? 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #12 Posted June 15, 2019 Enemy CV were worse than your guys and you still lost. How could that happen? Maybe CV are not dominating after all... The match was won by the three top BB on the enemy team while your bottom three BB basicly threw the game. Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #13 Posted June 15, 2019 2 minutes ago, PonyOnSteroids said: Looking at the points the CV gathered on the enemy team they barely did anything impactful to the game. This I want to point out here - they ( the enemy cvs) do not have serious damage, you realize that also - but from what I saw during the game, their best part was to force most of my team to turn ( to avoid torps) and they get deleted as punishment for presenting broadsides. Seems to be a valid strategy for the cvs, disrupt the ships position, to offer perfect targets to the team, at the cost of very little damage for that cv player. But also helping the team, as a whole, a lot more... I must congratulate the enemy cvs on this one... Share this post Link to post Share on other sites
PonyOnSteroids Players 78 posts 552 battles Report post #14 Posted June 15, 2019 3 minutes ago, SEN_SEN_Channel_Portugue said: This I want to point out here - they ( the enemy cvs) do not have serious damage, you realize that also - but from what I saw during the game, their best part was to force most of my team to turn ( to avoid torps) and they get deleted as punishment for presenting broadsides. Seems to be a valid strategy for the cvs, disrupt the ships position, to offer perfect targets to the team, at the cost of very little damage for that cv player. But also helping the team, as a whole, a lot more... I must congratulate the enemy cvs on this one... Give me the replay and ill tell you why you lost well not you.. but your team. And I can tell you one thing it is not because of the enemy CVs your team lost. Just by looking at the average points you can already tell this game facepalm heavy. But for scientific reasons, I am actually really interested in watching the replay. Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #15 Posted June 15, 2019 36 minutes ago, Panocek said: Have you ever wondered how Atlanta, Minotaur and Harugumo doesn't run out of ammo despite all the rainbows? Answer is the same as above. Are you sure you want to go down that path? 1 Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #16 Posted June 15, 2019 42 minutes ago, Panocek said: Have you ever wondered how Atlanta, Minotaur and Harugumo doesn't run out of ammo despite all the rainbows? Answer is the same as above. Considering they carried 1000s of rounds i would thought they would never run out in a game. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #17 Posted June 15, 2019 7 minutes ago, Culiacan_Mexico said: Are you sure you want to go down that path? You mean place replacement just like "infinnit dakka" on surface ships is gameplay decision of arcade variety? 7 minutes ago, ironhammer500 said: Considering they carried 1000s of rounds i would thought they would never run out in a game. Even in the worst case scenario - Kebab, with (speculated) 150 rounds/gun, you have 10 minutes of continuous fire. Achievable to run out of ammo? Yes. Likely? Not really. Needed in game? No. Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #18 Posted June 15, 2019 15 minutes ago, ColonelPete said: Enemy CV were worse than your guys and you still lost. How could that happen? Maybe CV are not dominating after all... The match was won by the three top BB on the enemy team while your bottom three BB basicly threw the game. Again, you do not pay attention, and your math do not work: Top bbs on enemy team have 5 kills ( theirs cvs - none ) ; the cvs on my team, and me, we did 6 kills. Look and do the math. The game was lost by the whole team. But I agree with you on the fact most of the bbs on our team did bad... Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #19 Posted June 15, 2019 3 minutes ago, SEN_SEN_Channel_Portugue said: *useless ramble* Top bbs on enemy team have 5 kills ( theirs cvs - none ) ; the cvs on my team, and me, we did 6 kills. Look and do the math. The game was lost by the whole team. But I agree with you on the fact most of the bbs on our team did bad... That is what I said... And yes, I could have given feedback on any of the 24 players, but I decided to give a summary instead. Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #20 Posted June 15, 2019 30 minutes ago, Miragetank90 said: Except that it IS affecting their ability to strike If I play my Midway and lose too many Dive Bombers too quickly my ability to strike is hampered quite a lot. i.e. If I mess up and throw away planes I lose my edge and may even cost me the game. On the flipside, if I play smart and play well I still have my tools to use. Good play is rewarded. This myth that CVs losing planes means nothing has been debunked over and over, it's time to stop. Reserves are not infinite, not even on something like Kaga. "... Except that it IS affecting their ability to strike..." - I know it does, but with no visible results .... remember, are two of them... Do you think so ?.... I can prove you they keep swarming me non-stop last 5 minutes... My chance was to stay under a near big rock and reinforce the other side AA, with the use of fighter launch only on incoming tb - I just accepted the fact I must "eat" rockets, and HE bombs, and conserve the fighter for only tb... Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #21 Posted June 15, 2019 3 minutes ago, ColonelPete said: That is what I said... And yes, I could have given feedback on any of the 24 players, but I decided to give a summary instead. You write this " The match was won by the three top BB on the enemy team " - your useless ramble, I guess --- Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #22 Posted June 15, 2019 15 minutes ago, Panocek said: You mean place replacement just like "infinnit dakka" on surface ships is gameplay decision of arcade variety? Even in the worst case scenario - Kebab, with (speculated) 150 rounds/gun, you have 10 minutes of continuous fire. Achievable to run out of ammo? Yes. Likely? Not really. Needed in game? No. Well could just make cap zones refill ammo then gives people a reason to actually cap 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #23 Posted June 15, 2019 Just now, SEN_SEN_Channel_Portugue said: You write this " The match was won by the three top BB on the enemy team " - useless ramble or just usual foolish from you ? No, they did most of the heavy lifting. And yes, they would not have won without their team. But I wanted to emphasize their role. If you want a more detailed and accurate assessment of the match, you need to supply a replay. Giving feedback based on a results screen cannot incorporate details of the match. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #24 Posted June 15, 2019 Just now, ironhammer500 said: Well could just make cap zones refill ammo then gives people a reason to actually cap Then you would have to limit ammo to like 1/4 of real capacity for that to happen. And it would potentially lead to... interesting situations, when two DDs meet on cap without ammo 1 Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #25 Posted June 15, 2019 Just now, Panocek said: Then you would have to limit ammo to like 1/4 of real capacity for that to happen. And it would potentially lead to... interesting situations, when two DDs meet on cap without ammo They always could ram each-other ... but not a bow2bow ramming, that is bugged now. Share this post Link to post Share on other sites