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Carrier Air Wing Composition  

118 members have voted

  1. 1. Having read the FIRST post below, do you agree or disagree with my proposal?

    • Agree, why not allow them some flexibility.
    • Disagree, hell no, Carriers have enough of an advantage to let them overcome one of their negatives.
    • Bacon, because.. Bacon should ALWAYS been an option.

36 comments in this topic

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Players
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My proposal is this (and links to an earlier comment I made).

 

Currently a CV Captain selects his Air Wing composition (or which planes he has) in port, prior to selecting "Battle" .

 

I would like to suggest a change to this, allowing the CV Captain to choose his Air Wing composition once he has seen the team lists.

 

Why? Well, as a budding CV Captain (and everything else) I find it frustrating to select say a fighter heavy air wing only to find out I'm the only carrier between both teams (happened twice this weekend). Or the enemy have only 1 carrier which I am a higher tier than. If CV Cap's where allowed to select after seeing the team list it would prevent these incidents leading to carriers which have a lower than expected effect, for instance.. 1 CV on our team, none on theirs (our CV is fighter heavy). To compensate the enemy team have an extra top tier BB.. I know where I'd put my money on most benefit (most of the time). 

 

So my question is, what say you forumites?

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Players
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Because you're planning for every evantuality, it means you practically balance yourself. If you came into a game where you're the only CV, you'd just grab full torpedos and go rampant. This means that flying 100% torpedo or fighter wings has it's dangers - comming into situations where you're tactically crippled. 

  • Cool 3

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Beta Tester
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Because you're planning for every evantuality, it means you practically balance yourself. If you came into a game where you're the only CV, you'd just grab full torpedos and go rampant. This means that flying 100% torpedo or fighter wings has it's dangers - comming into situations where you're tactically crippled. 

 

+1

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Beta Tester
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Considering the poor rewards, its not worth choosing an anti fighter loadout. Carriers = torpedo bombers and maybe one fighter if you can fit one on.

 

I`d like more choice than that, of course, but as it is there are very clear optimum loadouts for each of the carriers and only the illusion of choice.

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[PRAVD]
Alpha Tester
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Considering the poor rewards, its not worth choosing an anti fighter loadout. Carriers = torpedo bombers and maybe one fighter if you can fit one on.

 

I`d like more choice than that, of course, but as it is there are very clear optimum loadouts for each of the carriers and only the illusion of choice.

 

If you're playing primarily for the win, a CV with a fighter heavy loadout in a low-displacement platoon can be pretty useful, but, yeah, the more torps the better for solo pub.

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Players
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I'll agree that it would seem the agony of choice means you should have to make your bed and lie in it (as it were). But having faced a number of games in my Independence vs 2 enemy carriers I tried switching it up and running 2 fighters/1 DB (dive bombers should be better, they aren't) and this was very effective at reducing the enemy carriers effectiveness (either having to fight my fighters or lose their punch) which meant their fighters weren't fighting our other carries TBD's. 

 

Out of interest Silvercat, whats the optimum loadout for an Essex class carrier (exclude the tier 5 Capt skill) ?

 

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Alpha Tester
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Out of interest Silvercat, whats the optimum loadout for an Essex class carrier (exclude the tier 5 Capt skill) ?

 

For now it's the "universal" 2F 2TB 1 DB.

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Weekend Tester
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My proposal is this (and links to an earlier comment I made).

 

Currently a CV Captain selects his Air Wing composition (or which planes he has) in port, prior to selecting "Battle" .

 

I would like to suggest a change to this, allowing the CV Captain to choose his Air Wing composition once he has seen the team lists.

 

Why? Well, as a budding CV Captain (and everything else) I find it frustrating to select say a fighter heavy air wing only to find out I'm the only carrier between both teams (happened twice this weekend). Or the enemy have only 1 carrier which I am a higher tier than. If CV Cap's where allowed to select after seeing the team list it would prevent these incidents leading to carriers which have a lower than expected effect, for instance.. 1 CV on our team, none on theirs (our CV is fighter heavy). To compensate the enemy team have an extra top tier BB.. I know where I'd put my money on most benefit (most of the time). 

 

So my question is, what say you forumites?

 

CV are like arty in wot not many like it but here in wows it's only a pain for battleships. Fighters can still do they work as scout planes. Besides it's only beta so MM will be strange like one CV in game.

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Beta Tester
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I'm trying to imagine a Carrier in the middle of the Pacific telling the enemy: Hey, can you stay put and wait for a week or two while I steam home and bring back some different airplanes better suited to kicking your [edited]? :trollface:
 

 


Though they should give you a bit more options though, at least America fighters latewar when the skies were clear could be equipped with rockets, bombs and in some cases even torpedoes. Japanese ones could carry light bombs.

Would be interesting to see you be able to outfit fighters with bombs that can be used against enemy unarmored ships like Destroyers & Carriers, and also be able to use their machine-guns to strafe enemy AAA defenses.

  • Cool 3

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Alpha Tester
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I'm trying to imagine a Carrier in the middle of the Pacific telling the enemy: Hey, can you stay put and wait for a week or two while I steam home and bring back some different airplanes better suited to kicking your [edited]? :trollface:

:medal:

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Beta Tester
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I'm not opposed to something being done to carriers, but having a separate selection round at game start? Not the way to do it. It'll either delay the game for everyone, or make the 'one CV in battle' situation even more one-sided, or a host of other problems, depending on how exactly it's done.

 

So, I vote Bacon!

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[AFLET]
Beta Tester
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I think being abe to jury rig fighters with some smaller bombs would work out better than allowing players swap their loadouts entirely.

Of course fighter bombs should be at most only half as effective as true dive bombers but it would allow players who decided to go with a fighter heavy setup and ended up in a game where they are the sole carrier to do more than just scout and spectate.

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Beta Tester
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The only thing that needs to happend is that aircraft wings need to lose 50-60% of their health because right now unless severely massed AA fire is underpowered as heck.

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Players
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The only thing that needs to happend is that aircraft wings need to lose 50-60% of their health because right now unless severely massed AA fire is underpowered as heck.

 

Not entirely sure I agree with you, my Omaha has managed 16 shoot downs in one game. 

 

@Geralt.. not entirely sure I agree with you aside from the fact CV's can see ships beyond their own view range. It takes a lot longer between attacks than arty to do damage, they can do massive damage, you can drive round that damage, avoid it, manoeuvre to make them take even longer to launch their ordinance, shoot it down and have other people on your team shoot it down. They do have the "damage from a distance" thing going on but imo the closest analogy to Arty in WoWs at the moment is also the closest analogy to TD's... Battleships.

 

They want to stay further away, they want others to "spot" for them by being closer to the enemy.. add to that most of them are more heavily armoured than a T95 (nearly 3 times as fast :popcorn:)  although, like all other direct fire in this game you can try to limit there damage but it arrives more quickly and more often than a wave of TBD's.

 

@:Hauptbanhof... Yep, I agree would have looked pretty silly at the start of the Battle of Midway. But then the carriers at Midway where carrying 4 times as many aircraft as my Independence and could launch them all at once........ Instead of thinking of it that way, why not think of it more as the CAG deciding which aircraft to bring up from below deck on the lifts first....... 

 

As to the delay comments, that's pretty easy (imo) carrier has to choose his Air Wing during the 30 sec countdown. Does mean if you don't get to the game until late in the count you may still not have the planes you need.

Edited by anonym_u8iWTTjoJPWA

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Beta Tester
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The only thing that needs to happend is that aircraft wings need to lose 50-60% of their health because right now unless severely massed AA fire is underpowered as heck.

 

Send your TBs at a (single)Cleveland and watch what happens
Edited by LilJumpa

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Beta Tester
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I'm fine with this proposal if I'm allowed to pick which equipment, module upgrades and captain skills I can use on my ship after seeing the team list too. No CV? Boost main or secondaries. CV on enemy team only? Boost AA. Etc.

C'mon man, we all have to roll a dice and make a decision, you can't have it both ways.

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[DAMNO]
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I would like it more if fighter heavy setups are made viable even if the enemy team is lacking CVs, but not have the ability to have 4 TBs per CV.

Have you ever been targeted by both CVs in a BB? I was trgeted once, barely got out alive.

It's simply too OP to be an option.

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Alpha Tester
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I would like it more if fighter heavy setups are made viable even if the enemy team is lacking CVs, but not have the ability to have 4 TBs per CV.

Have you ever been targeted by both CVs in a BB? I was trgeted once, barely got out alive.

It's simply too OP to be an option.

They said on the stream yesterday that the IJN tier X CV will have 5 TBs and 3 DBs. You should feel much better :trollface:

 

Also let's wait for the next patch before we start speaking about CVs, their roles and loadouts. Now we only have 1 line of universal CVs, in the next patch the picture will change, a lot I would say. Let's talk after 0.3.1 :)

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Beta Tester
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I love bacon.

 

Would only be open to a change of a different load-out if at the start of battle, you decide to go with load-out option 2 which is in your lower deck and to bring them up to your main deck would take time. Not sure what that penalty time would be but long enough to make your change not to over powered. That would seem viable. Just my two pennies.

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Beta Tester
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@:Hauptbanhof... Yep, I agree would have looked pretty silly at the start of the Battle of Midway. But then the carriers at Midway where carrying 4 times as many aircraft as my Independence and could launch them all at once........ Instead of thinking of it that way, why not think of it more as the CAG deciding which aircraft to bring up from below deck on the lifts first....... 

 

 

The real historical Independence was a light Carrier with 33-34 airplanes on board, around 25 fighters and 8-9 torpedo bombers in total. For a reference how may airplanes could be launched from it this picture is pretty telling ( its not a huge amount ):

 

USS_Independence_CVL-22.jpg

 

And no, real fleet carriers with 60-70 or more airplanes on board like those at midway could not launch them all at once...  Most carriers could launch a maximum of 30-40 airplanes in fairly rapid succession, having all airplanes on the decks at once meant their wings would be folded and the entire deck would be crammed full of them from aft to stern.

 

So actually the Carrier operations in terms of launch in WoWs are surprisingly historically accurate, you can launch a maximum of 5*6 = 30 airplanes in fairly rapid succession. The only major difference in terms of Carrier operation is that fleet carriers could launch their second wave before the first one had returned home and landed, but it would take such a long time anyway that for such short range strikes that are modeled in WoWs it would be pointless to do so.

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[LO1]
Alpha Tester
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lets make it so you can see the game list and choose what ship you want LMFAO.    Its part of the game choose your load out and hope for the best :P

 

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Players
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The real historical Independence was a light Carrier with 33-34 airplanes on board, around 25 fighters and 8-9 torpedo bombers in total. For a reference how may airplanes could be launched from it this picture is pretty telling ( its not a huge amount ):

 

USS_Independence_CVL-22.jpg

 

And no, real fleet carriers with 60-70 or more airplanes on board could not launch them all at once...  Most carriers could launch a maximum of 30-40 airplanes in fairly rapid succession, having all airplanes on the decks at once meant their wings would be folded and the entire deck would be crammed full of them from aft to stern.

 

So actually the Carrier operations in terms of launch in WoWs are surprisingly historically accurate, you can launch a maximum of 5*6 = 30 airplanes in fairly rapid succession. The only major difference in terms of Carrier operation is that fleet carriers could launch their second wave before the first one had returned home and landed, but it would take such a long time anyway that for such short range strikes that are modeled in WoWs it would be pointless to do so.

 

Theres also the whole problem of carriers habbit to explode and burn for days when hit with all their aircraft, weapons and aviation fuel out on deck :D

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Beta Tester
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Theres also the whole problem of carriers habbit to explode and burn for days when hit with all their aircraft, weapons and aviation fuel out on deck :D

 

Would only be open to a change of a different load-out if at the start of battle, you decide to go with load-out option 2 which is in your lower deck and to bring them up to your main deck would take time. Not sure what that penalty time would be but long enough to make your change not to over powered. That would seem viable. Just my two pennies.

 

Combining these two could be a cool gameplay effect. Just like the Japanese at Midway allow the Carrier to switch out their loadout re-arming all airplanes and switching them in the elevators making them very vulnerable for the duration it takes, any HE hit or divebomber to the deck and BOOM...

 

The tricky part is making it fun, if it's in the start of the battle the enemy probably needs 3-5 min to even reach the Carrier with their first strike, and sitting doing nothing for that long = NOT fun.

 

So if it's something you can do a few minutes into the Battle after your first strike it could be an option. The problem here is that you have perfect intel on what ships are on the enemy side, it would make much more sense if the enemy Carrier types and amount was unknown until scouted, and then you could choose to switch your loadout for launch 2.

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