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despair_1

credits keep getting worse

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two yyears ago the game was good fun and engaging, but ultimatly the credit reward for a good match was absolutly one of the best even for coop games. 

if one got a 100k dmg cleaveland game for example in coop that game would have given atleast 150k credits weather or not there was a cv in the battle. 

lately however even a premium ship struggles to make even a decent amount of credits in a coop game barely getting 100k credits for 100k dmg.

 

heres an example when i first got my minotaur (with p/c) in my second game with it i acheived a 250k damage game and this game had given me 270kcredits for standard account and 300k for a premium account,

yet a couple weeks ago i got a 255k dmg game ans all i got for that game was 124k credits for standard and 160k for premium so naturally a massive difference. (both of these games was in coop)

 

 

why has there been such a drematic drop in credits yh sure some of it is in part to do with the cv rework fair enough but not all of it. and i rekon some of it is also due to the influx of random players jumping into coop because of this victory competition but again not all of it as its still a drematic drop from what it was to wat it is now, 

 

war gaming really need to do somthing to improve this situation and no its not just coop thts been affected by this major drop i no tht ranked randoms have also been effected but its more noticable in coop, as were ships that used to make a good profit regardless of premium accounts or not are no longer making good profits and are barely making anything.

 

if this trend of declineing credit income keeps up i can see alot of players getting pissed of and ultimatly just walking away from the game since the question is wats the point in continueing 

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6 minutes ago, despair_1 said:

if this trend of declineing credit income keeps up i can see alot of players getting pissed of and ultimatly just walking away from the game since the question is wats the point in continueing 

No, because coop mains represents an absolutely tiny part of the playerbase.

 

You get rewarded for skill and effort. Random battles takes infinitely more skill and effort than coop battles, which you can basically sleep through. Thus random battles pay more credits.

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High tier tech tee ships just have extreme service costs. Operating them in Coop with a profit seems quite unlikely  unless you kill all bots yourself. Look at the score....300 points ? 500 at best ?

 

In PvP you get 1000 for average performance, and above 2000 for performing well. Your credit income is according to score....

 

You can use Coop with premium ships and for beter economy premium account. But then it is not a "free-to-play" game anymore. But even with these i stopped playing Coop.....was hampering my progress too much. XP enough, but always shortage of credits getting me nowhere.

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i make profits in most of my teir 10 ships tht have their perma but it doesnt changge that credits are down signifcantly tht comparision is from actual battle and were used as a comparison because both was the highest dmg games i got with that ship and both games no cv involved so cv/plane kills was not a factor in either of them so a 150k credit drop between then and now is clearly an indication of altered credit incomes 

 

and credit income is based on potential dmg damage dealt plane kills capturing points defending capture points not the amount of base xp

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11 minutes ago, despair_1 said:

and credit income is based on potential dmg damage dealt plane kills capturing points defending capture points not the amount of base xp

So in other news you have played 15000 battles and do not understand basic game mechanics...

 

Pure damage has nothing to do with income of any kind. Credits and xp gains are based on relative damage, aka how many percent of a ships maximum hp that you dealt to it as damage.

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16 minutes ago, thiextar said:

So in other news you have played 15000 battles and do not understand basic game mechanics...

 

Pure damage has nothing to do with income of any kind. Credits and xp gains are based on relative damage, aka how many percent of a ships maximum hp that you dealt to it as damage.

 

And spotting damage, receiving potential damage, getting kill ribbons ( worth 15 % of that ships HP ) getting 30+ amount of plane kills ( counting as a sunk CV ) and a lot more WG is not specific about.

 

I am quite sure many ribbons actually give XP and credits too, while they are not nessesarely damage. When you get a whackload of diverse ribbons, income is always surprisingly excellent even with low direct damage done.

 

The thing is many Coop matches are so fast, you don't have time to collect/stack so many diverse ribbons.....so you end up poor.

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37 minutes ago, thiextar said:

So in other news you have played 15000 battles and do not understand basic game mechanics...

 

Pure damage has nothing to do with income of any kind. Credits and xp gains are based on relative damage, aka how many percent of a ships maximum hp that you dealt to it as damage.

try near full health of 5 ships  2 dd 1 cruiser and 2 bbs 4 kills 1 full capture pont an assisted capture point nearly 1mil pontential dmg several torp hits and a partiridge in a rear tree  but it doesnt change the fact i pretty much had the same results between two battles with the exact same ship and 1 match gave 300k credits  and the other gave half of that 

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main part of the income is coming from how many % of total hp of enemy you removed 15k hp from dd is worth much more than 15k hp from bb.

tier difference could improve it further. kills, caps and plane kills have also bit bigger impact.

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The rewards should match the risks or effort involved. But you could try Operations if you want more rewards, the only thing with that is the bots are better bots.

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55 minutes ago, 250swb said:

The rewards should match the risks or effort involved. But you could try Operations if you want more rewards, the only thing with that is the bots are better bots.

*DISCLAIMER* If you have not already spotted it, I am in the same clan as the OP.

 

I've played many Operations in division with the OP. All I can say is that he usually finishes top of the scoreboard.

 

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3 hours ago, ColonelPete said:

Credit income was not change for years...

Not officially, No.

You don't play many Coop games Colonel, so you probably won't have noticed it. (I am a potato, but you are a good player and play competitive battles :Smile_honoring:).

 

However, I also feel that the income from from coop battles is lower than it used to be. I've even top scored and lost money - which never used to happen.

 

Of course coop income should not be anywhere as good as Random battles. That is not in dispute.

 

The point being made is that for some reason the differential seems to have increased. Whether it should have done so is another debate entirely.

 

 

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When I read the topic title I thought it would be about how useless credits are nowadays, and that there is nothing to spend your >200mil credits on.

 

No, it's actually a complaint about how you make too little credits. Sure subverted my expectations.

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8 minutes ago, Nechrom said:

When I read the topic title I thought it would be about how useless credits are nowadays, and that there is nothing to spend your >200mil credits on.

 

No, it's actually a complaint about how you make too little credits. Sure subverted my expectations.

Your avatar is a bit concerning...:Smile_hiding:

 

 

Spoiler

hiding.thumb.jpg.85f27fecf7cc4b674bc146ae4f1f85d2.jpg

 

thanos was good a subverting expectations.

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10 minutes ago, CptBarney said:

Your avatar is a bit concerning...:Smile_hiding:

Just Ayanami "releasing the demon".

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1 hour ago, Admiral_H_Nelson said:

Not officially, No.

Up to now they announced economic changes.

1 hour ago, Admiral_H_Nelson said:

However, I also feel that the income from from coop battles is lower than it used to be. I've even top scored and lost money - which never used to happen.

 

Of course coop income should not be anywhere as good as Random battles. That is not in dispute.

 

The point being made is that for some reason the differential seems to have increased. Whether it should have done so is another debate entirely.

 

 

I see no difference. And back in the day that happened all the time too as CoOp was never meant to farm credits.

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2 hours ago, Nechrom said:

When I read the topic title I thought it would be about how useless credits are nowadays, and that there is nothing to spend your >200mil credits on.

 

No, it's actually a complaint about how you make too little credits. Sure subverted my expectations.

Make a rule for yourself to never enter battle without 8 signals, the maximum possible. It s about 2 mil for 20 signals in armory. You ll join him soon.

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High Tier Co-op games are an exercise in complete pointlessness, especially if you're playing anything torp-focused. The bots can detect torps from the moment they are launched. You can miss from 2.5 k away unless you fire in a completely random pattern. 

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4 hours ago, 250swb said:

The rewards should match the risks or effort involved.

 

If that was a thing, CVs wouldnt ever turn a profit no matter the p2w or results involved. :Smile_trollface:

 

2sL6J6.gif

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39 minutes ago, invicta2012 said:

High Tier Co-op games are an exercise in complete pointlessness, especially if you're playing anything torp-focused. The bots can detect torps from the moment they are launched. You can miss from 2.5 k away unless you fire in a completely random pattern. 

Nah, I have funny co-op where I stay behind an island and wait the bots to come around ; They all knew I am there, still they all follow the very same path, die in the very same spot, and still keep doing the same til are all dead.

Take a fast reload dd like Ognevoi stock ,  who can spam torps every 48-50 sec, and you easily may end up co-op games with 3-4-5 kills,  all on top of each other, in the very same spot.

Co-op bots are still very dumb.

If you want smarter bots, go in Op.s, there they can give you a push.

In this week Op., Newport, usually half of human team die in first 5 minutes at the bots.

You can end a dozen games top score, and still have a 10 losses row.

To make things worst, the rewards in credits are pathetic, you may win 2-3 stars and get only 35-60k credits. At 5 stars best case you get some 120-150k, other Ops still are much better in rewards, I have games with 500k easily ...

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4 hours ago, ColonelPete said:

Up to now they announced economic changes.

I see no difference. And back in the day that happened all the time too as CoOp was never meant to farm credits.

I never said that Coop WAS meant to farm credit, just agreed with the OP that the earnings had changed.  (A ColonelPete strawman special:Smile_teethhappy:)

 

OK, so YOU PERSONALLY have not noticed anything different. But that does not mean it is not there.


According to stats on the WG website you have played 212 Coop battles (as opposed to 10,295 in Random battles where you have a fine record :Smile_honoring:)

 

The OP and myself have played 10,758 and 11,505 coop battles respectively. This is one of the rare occasions when I suggest that we are in a better position to offer impressions of changes in credit income than your good self.:Smile_smile:  

 

 

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ok i made a comparison between to games in coop both using the minotaur with perma-camo and both having the same results 

 

250k dmg -255kdmg 

dealth to dds cruisers and bbs high hp yeilds on all ships fired upon 

4-5 kills

3-7 torp hits 

low spotting dmg reasonable potential damage 

several capture points (assisted and solo)

no cv applicable 

 

yet there is a significant difference between game 1  from 1.5 to 2 years ago (300k credits) ocompared to a couple weeks ago (150k credits) the logic is self applicable <-premium account both

im not saying that coop should get more then randoms nor am i talking bwt how good torp aiming is or if bots lemon train the point is here is a  significant difference in credit income between 2years ago and now  

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I was playing and enjoying Coop and Operations up to the point WG said they would remove the Mushashi. Going for a coal buy i needed to play 4+ hours in Coop to get the 3 daily chests ( with extra recources ) while in PvP that could be over in as few as 6 battles with T VIII ships, say 1,5 hours. I also wanted the Nelson for free XP.

 

Pretty obvious i felt pressed into PvP grinding. Somehow the addiction to high & fast rewards stuck after gaining Mushashi in time and i got the Jean Bart too, almost have the Salem now as well. Now there is the Azuma for a rediculous amount of free XP aswell. I recently dicovered the legendary captain quests can be done by T VIII ships repeating pretty easy tasks : get around 3 million credits and 40k captain XP. In PvP with Premium time and Premium ships you race through these tasks.

 

This could not have been done in Coop in limited time span....the Yamamoto campaign does not work in Coop or Operations ( or ranked )

 

So there is all kinds of WG forcing players to play PvP.....even though you more or less dislike that mode like me. Using CV makes it bearable, you don't have to camp and hide like the others. I still play Operations if i actually want to enjoy the game and my ships.

 

I am never interested in "ring of fire" PvP modes, ranked sprints, fantasy space battles and whatnot. But the fact WG focusses on that is that it seems there is were the money seems to be. I would wish they made more operations and scenario's ( many historic battles to renenact ! ) instead of all that PvP "crap" but i don''t get to decide on that. I only wish for it.

 

And for the subject at hand : would not surprise me.....if they need more players in PvP, you would think they choke credits to make players move to PvP.

 

I did not notice less credits in Coop then it used to be, but it is unattractive and a waste of the game in any case.

 

 

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