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Beastofwar

Tired of very limited rotation Operations

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Although it rakes in considerable amounts of credits - i am racing through the Halsey and Yamamoto campaign taking only the credit and XP objectives - i do not like playing PvP all that much. The camping, hiding and burning down those who do not camp is just ugly play that has nothing to do with real world naval battles.

 

I prefer all range combat the scripted bots offer, and fleet formation or convoy escort ships behaving like fleet formations or convoy  escort ships. Raiding ports, defending ports, raiding convoys.....all so much more enjoyable then PvP.

 

I like(d) operations very much, but the rotation has become so limited it has become a boring affair. Where did the Tier 8 one(s) go ? Why aren't there Operations developed for Tier IV-X ?

 

Is there no money to be had by developing content outside PvP ? I am not waiting on "ring of fire" matches, or "space race" content. I wonder who does, even the PvP minded players probably not like it......Should WG not use their historically based ships to offer historically based enviroments rather then fantasy modes and chaotic rabble fighting modes ?  I would als be quite happy to be able to decently use other skill/module builds then only anti-fire long range camper builds for my ships....what are the skill trees options for if so limited in what is "viable" ?

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Dynamo and Cherryblossom are supposed to return soon afaik.

Hope so, those are my 2 favorites:Smile_smile:

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The CV rework put many operations on hold.

WG is teaching the Bot planes the new system, but they seem to have trouble learning.

The operations will be back, when WG is comfortable with Bot plane behaviour and then they will start working on new operations.

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I too am a bit tired of the limited choice of Ops at the moment, so for once we agree on something. 

Hopefully the ones out of rotation will be back soon, and we get some new ones too. 

 

I really want an AXIS themed Op. Like the Channel dash. ie. Operation Cerberus.

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3 minutes ago, ColonelPete said:

The CV rework put many operations on hold.

WG is teaching the Bot planes the new system, but they seem to have trouble learning.

The operations will be back, when WG is comfortable with Bot plane behaviour and then they will start working on new operations.

They could have saved themselves A LOT of trouble: 

most operations 'work two ways' so just put players in the other side... 

I'd love to play "Carrier King" in Narai. @MrConway

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27 minutes ago, ColonelPete said:

The CV rework put many operations on hold.

WG is teaching the Bot planes the new system, but they seem to have trouble learning.

The operations will be back, when WG is comfortable with Bot plane behaviour and then they will start working on new operations.

"WG is teaching the Bot planes the new system, but they seem to have trouble learning.":Smile_veryhappy:... no wonder, 99% of players base share the same problem ! when the REEEEEEEEEEEEwork is so crappy, this is the normal result...

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@OP Hear hear :cap_like:

 

There is little reasoning why they delay all this so much, apart from maybee Dynamo all other ops would IMO be just as good with no bot planes in them ie exchanging the cvs with bbs same as it was done in other ops... For instance in cherry airfields can be simply targets to hit, if necessary add another ship or two per wave and its golden, same goes for raptor the allied cv cam even remain as a protect target replace enemy cvs with couple of bbs and no biggy for it to work, in hermes and ultimate frontier the bot cvs planes as such were a sidenote at the best of times replacing them with a bb would not harm them in any way

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I think the bots programming is done by ages, but the devs KNOW a simple fact: CV bots will simply delete all player controlled ships in minutes, any OP with cv.bots in will be 999 of 1000 games a win for the bots teams, rising a wave of protests and rage... that is why the" Ops with cv.s "are not ready yet"

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42 minutes ago, Beastofwar said:

Although it rakes in considerable amounts of credits - i am racing through the Halsey and Yamamoto campaign taking only the credit and XP objectives - i do not like playing PvP all that much. The camping, hiding and burning down those who do not camp is just ugly play that has nothing to do with real world naval battles.

 

I prefer all range combat the scripted bots offer, and fleet formation or convoy escort ships behaving like fleet formations or convoy  escort ships. Raiding ports, defending ports, raiding convoys.....all so much more enjoyable then PvP.

 

I like(d) operations very much, but the rotation has become so limited it has become a boring affair. Where did the Tier 8 one(s) go ? Why aren't there Operations developed for Tier IV-X ?

 

Is there no money to be had by developing content outside PvP ? I am not waiting on "ring of fire" matches, or "space race" content. I wonder who does, even the PvP minded players probably not like it......Should WG not use their historically based ships to offer historically based enviroments rather then fantasy modes and chaotic rabble fighting modes ?  I would als be quite happy to be able to decently use other skill/module builds then only anti-fire long range camper builds for my ships....what are the skill trees options for if so limited in what is "viable" ?

I share ALL of what yow wrote, myself I was thinking to make a post on this subject, but you simply took the words from my mouth !

I join you on this one 1000% !

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3 minutes ago, SEN_SEN_Channel_Portugue said:

I think the bots programming is done by ages, but the devs KNOW a simple fact: CV bots will simply delete all player controlled ships in minutes, any OP with cv.bots in will be 999 of 1000 games a win for the bots teams, rising a wave of protests and rage... that is why the" Ops with cv.s "are not ready yet"

Then they could just easily reduce the number of planes or reduce their HP...

 

That could be solved in a few minutes.

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It is frustrating having so few operations available,

 

I wonder if they will just release new operations using only surface ships, and leave revamping the CV based operations for when they eventually finish sorting out the CV rework, and then they can get the bot planes to work. 

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Have you guys noticed bot AA can be extremely punishing ?

 

Most bot ships have weak AA, but some low tier cruisers have suprisingly hard hitting AA. Be the first one over enemy ships at Aegis and you likely lose your squadron. Powerfull AA near forts as well.

 

Methinks since bot ships and forts have no skill builds they use different AA stats that are....hard to balance at best. Not too punishing as not to discourage the playerbase. Not too weak as to be a walkover. Likely bot CV striking power is even more tricky.

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I think its mostly due to fact bots often or say near always travel in groups, when you catch them alone they are just sitting ducks, it is possible they have AA skills though

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36 minutes ago, Yedwy said:

 

This is a factor , but  have a point here Beastofwar have a point here...

 

On most Ops now a single T6 cruiser can chunk away a full squad, and on this week Op, Newport,  that Izumo simply establish an absolute NO FLY zone in a 7 km radius, if he is full HP. 

If  Izumo come under 6km near your T6 cv, NO PLANE can even take-off before he will delete all squad in seconds.

I found the Forts with AA ( not all have AA) to punish you hard if you sail a japanese cv, but british planes are almost immune,  now I just ignore forts with AA in a brit cv and fly stright over them, the worst case I got 2-3 yellow planes, nothing more ( I do use speed boost, that's true..) but If I do that in a Ryujo , most of the squad become red or even I lose a plane or two...

 

Like I said several times in many posts, the bots in Op.s are much better prepared to fight human players than the co-op bots.

In co-op, they are so dumb, they only know one thing, rush ahead, no matter what ( I am in a T9 dd behind an island, almost ALL co-op bots come to me one by one, all turning corner all by one, all die in the very same spot, and sometimes I just end up with 4-6 kills and I have bots carcasses pilled up at 2 km one on top of other ! )

BUT when I go on Ops, bots do use intelligent smoke ( in co-op they smoke now, 1 sec later they are out of smoke at full speed !) , they drop crossing torps from several angles at the same human target ( sometimes you get swarmed by torps from all angles and you have no chance to escape...) ,  they pursue the objectives with a  mathematical precision, and make a perfect use of the "formation" concept: dds ahead to scout, cruisers on bbs flanks, etc. 

I wonder how will be the Ops if the devs allow the bots to use other consumables like Hydro or radar,  :Smile_veryhappy:... probably they will smash humans 2 x faster !

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Well Izumo is t9 after all it is a pain yes

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4 hours ago, SEN_SEN_Channel_Portugue said:

This is a factor , but  have a point here Beastofwar have a point here...

 

On most Ops now a single T6 cruiser can chunk away a full squad, and on this week Op, Newport,  that Izumo simply establish an absolute NO FLY zone in a 7 km radius, if he is full HP. 

If  Izumo come under 6km near your T6 cv, NO PLANE can even take-off before he will delete all squad in seconds.

I found the Forts with AA ( not all have AA) to punish you hard if you sail a japanese cv, but british planes are almost immune,  now I just ignore forts with AA in a brit cv and fly stright over them, the worst case I got 2-3 yellow planes, nothing more ( I do use speed boost, that's true..) but If I do that in a Ryujo , most of the squad become red or even I lose a plane or two...

 

Like I said several times in many posts, the bots in Op.s are much better prepared to fight human players than the co-op bots.

In co-op, they are so dumb, they only know one thing, rush ahead, no matter what ( I am in a T9 dd behind an island, almost ALL co-op bots come to me one by one, all turning corner all by one, all die in the very same spot, and sometimes I just end up with 4-6 kills and I have bots carcasses pilled up at 2 km one on top of other ! )

BUT when I go on Ops, bots do use intelligent smoke ( in co-op they smoke now, 1 sec later they are out of smoke at full speed !) , they drop crossing torps from several angles at the same human target ( sometimes you get swarmed by torps from all angles and you have no chance to escape...) ,  they pursue the objectives with a  mathematical precision, and make a perfect use of the "formation" concept: dds ahead to scout, cruisers on bbs flanks, etc. 

I wonder how will be the Ops if the devs allow the bots to use other consumables like Hydro or radar,  :Smile_veryhappy:... probably they will smash humans 2 x faster !

This weeks operation needs a complete rebalance in my opinion. 

 

The tier 7 operation in rotation and the operation last week are so much easier than this weeks. I really think they should remove the Izumo and make it a tier 8 BB at most..  

 

Also they need to give more HP to all defence batteries because they just die wayy too quickly!

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Yes the Izumo in las wave is an overkill, they really didnt think that one through, especially since it was even buffed in the meanwhile making it even nastier, not that you cant 5 star the op but how often do you get a competent team without diving up?

 

Also yes it would be nice to have some t8 ops again, esp t8 cv open ops so you can actually do crap with them other then randoms, maybee making cherry cvs be player cvs for instance

 

 

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In fact all tiers derverve operations. When you think of it many low tier ships are played for  an hour maximum and ditched never to be played again. That is an extreme waste, and some  of these ships fought in pretty interesting and influential  battles. Why not make operations for these ships to use them again and enjoy them again in a much better setting then chaotic PvP clubbing still learning the game, where the green are as likely to shoot you then they do the reds...

 

Better yet : all ships deserve scenario's/Operations as PvP is not the most enjoyable enviroment for many players and Coop...is too fast and simple. ( and too low reward )

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9 hours ago, Munchboii said:

This weeks operation needs a complete rebalance in my opinion.

 

Most players need a rebalance in their head instead :Smile_sceptic:

Simply not possible to win if 5 ships camp in the back in the heal circle... or half sit there, and the other half already yoloed to their death in first wave.

Average player has become so abysmal over the years :Smile_sad: But with the lack of OPs, i also believe, that most good players dont play OPs anymore, so no wonder that teammates are so bad. I rather start an OP with 4 guys and nail it for better rewards, than sit there with 6 randoms and get nothing in return.

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On 7/19/2019 at 8:57 PM, Fatal_Ramses said:

Have they nerfed the exp. gains in Narai? Even with cmdr. exp boosted flags and camos, 5 star wins with good damage give very little exp.?

Like how little xp do you get from narai? :Smile_Default:

Any screenshots of your performances in narai, mister statshider? :Smile_Default:

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On 6/9/2019 at 6:34 PM, Beastofwar said:

The camping, hiding and burning down those who do not camp is just ugly play that has nothing to do with real world naval battles.

Maybe not your intent, but do you realise that it is exactly these kinds of complains that turned World of Tanks into a corridor brawler fest which made a lot of people leave? Only there it was from rusher n00bs who didn't know about how to use conceilment or viewrange and how to use bushes effectively and people with little map awareness.

 

I don't play the so called "camper ships" that often, but I think their playstyle is essential to the game (except when DDs start doing this too often (along with yoloing) instead of what they are supposed to do).

 

If people like to only brawl, then go play World of Tanks as it will be the perfect game for them and leave us be.

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On 7/19/2019 at 9:57 PM, Fatal_Ramses said:

Have they nerfed the exp. gains in Narai? Even with cmdr. exp boosted flags and camos, 5 star wins with good damage give very little exp.? 

 

I do 2k base all the time in random Narais :fish_book:

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